[mod edited] To Lower The Unrealistic Commendation Achievement requirements

  • Also, I gotta add; The people saying "I played 40 hours and only saw one crate" forget to mention that they didn't spend 40 hours spamming merchant missions to see the exact drop rate. They spent 40 hours playing the game, doing lots of other stuff. Sit there for 40 hours and keep dropping merchant missions only, then tell me the exact ratio. I bet it is still low, but tell the whole story and give exact numbers. 40 hours is nothing in this game. You barely scratch the surface in 40 hours, and I prefer it that way.

    People crying about 40 hours, you are speaking only half truths to get your point across, but as soon as someone looks a little closer at what you are saying, it is soon evident that you are just full of it.

    Oh and Fooga, you may think the thread being bumped is a good thing, but all it is showing is how much people do not want the achievements lowered. I am taking time out of my day to write these posts, time I could spend doing other things. But here i am defending the achievements against people who would see them made easier. Hopefully this shows how important it is to me for Rare to leave the damn things alone.

    So keep trying to bait and troll people into bumping the thread, and see how far that gets you. I hope you realise that all your time spent trolling here and on TA could be spent actually playing the game. Maybe you would have found another couple banana crate missions by now.

  • @bluwolve How am I trolling? Because I don’t agree with you? For someone who prides themselves on being older you really are a child. I’ve played the game on an alternate account. That’s why I’ve stated the game’s current doesn’t live up to the crazy achievement requirements.

    Also, I love how you think these achievements and other ones that are ridiculous time sinks are considered challenging by comparing them to actual challenges. Sitting and doing the same thing for hours and hours doesn’t make it an “achievement” by your definition, especially when comparing them to the likes of Battletoads.

    At the end of the day they’re losing sales by bolstering these achievements to ridiculous numbers. Should they come to their senses and make these reasonable? Or cater to the one idiot who’s willing to sink the rest of his retirement into Sea of Thieves?

  • @fooga Haha, so in your opinion doing the same repetitive action over and over is not worth an achievement? What about every grindy achievement ever in any game? One that requires over 1000+ hours? It might not be the most fun to grind the same thing over and over, but you are missing the point. It is a choice to complete them. It doesn't mean anything except to yourself.

    If you are enjoying a game and play it enough to complete it, good for you. If you are just looking for the quickest way to complete every game you start before moving on, you are doing it wrong in my opinion.

    I admit openly that there are plenty of games I have milked for nothing but easy GS, but not every game you play should be about achievements. In the end it is personal choice how each of us games though I suppose. It is a personal choice if you choose to be a Completionist with your games, no one is forcing you.

    Which is why I am so gobsmacked with people like you trying to get the devs to cater to their specific desires, with something as petty as achievements being too time consuming for them. If it is too much, go and play something else.

    Achievement hunters in general are a miniscule minority of gamers, so claiming Rare is losing sales because of achievements being too time consuming is laughable. If they are losing sales due to anything achievement related, it would be the fact they are not working properly at the moment. In all honesty though, the number would not be very high.

    Edit: Something else I just thought of; Why does it have to be the requirements lowered?

    Why not consider any of the other more reasonable alternatives, such as increasing the amount of crate voyages that are available? Or being able to choose to take on specific crate voyages rather than just buying them and canceling if it isn't the right one. Maybe they could have live events like in Elite: Dangerous, community goals they call them in that game.

    One example of a SoT live event could be that the prestigious Kong family have requested a huge delivery of bananas. All players can sign up to participate at the merchant and collect banana crates. If the community delivers enough as a whole to meet certain tiers, there are extra rewards at the end. These could be anything from gold payouts to Donkey Kong figure heads, the limit is in the imagination of the devs.

    These are all potential ways that the grind could be alleviated. Perhaps consider these reasonable alternatives, that still make the game easier to complete but do not lower the actual requirements for the achievement.

  • @bluwolve TA is a lot larger than you think. There would definitely be way more people playing it if the achievements weren’t as bad. Usually the player base will boom and then trickle down after a few weeks according to their stats. It’s already pretty low for a big Xbox exclusive. Making the achievements reasonable it’s safe to assume more people would play it.

    Also this thread has gotten a lot of votes in about 24 hours. More than it has since it’s been posted. I think it’s safe to say people feel the same way as us.

    And if you love the game so much, why not play it after you unlock the achievements? Are you saying that if they made the requirements easier, you’d stop playing it once you completed it? If that’s the case, you’re just as bad as everyone you’re arguing with here.

  • @klikhizz said in *Upvote* To Lower The Unrealistic Commendation Achievement requirements:

    o.O wow ... ... just wow ... Can't say that I agree with you here. Lowering standards to appease those that don't want to put in the effort ... no ... don't think that's the path I'd recommend. For the game or society in general.

    I don't think encouraging kids or adults to sit on their a*s playing a game long enough to turn in 1000 villainous skulls is good for the game or society in general.

    Do you have any idea how long that would take? If someone played 8 hours a day every day it would still take months. Of just doing Souls quests.

    How is that beneficial to society?

  • @fooga I know i will play the game enough, over the course of years perhaps, to unlock all the commendations and associated achievements. I don't know for certain, but i reckon that's what was in mind when the commendations were designed. I am in no hurry to complete the game and move on like the people arguing for the requirements to be lowered. Sea of thieves is a game I have played and still could play without achievements, so one day when I do complete them all, I will most likely still keep playing whenever I have the urge to go sailing. It is the only game of it's kind, and I enjoy it immensely.

    Look mate, you are entitled to your opinion. I have made mine pretty clear. I have given alternative suggestions you could use, and tried to explain why I believe trying to lower the requirements is the wrong way to do things. Honestly, I can't be bothered debating the matter anymore.

    Happy sailing.

  • @BluWolve I am not here to argue with anyone or say that peoples opinions are not valid but I strongly believe you have simply not calculated the amount of hours 1 or 2 of these quests are going to take - Nobody is going to get them in the games state as they simply require years of non stop playing this game (literally the equivalent of 24 hours a day for several years without sleep). Now take into consideration that people have to eat, sleep, work etc etc, they are simply just beyond realistic.
    I have stated several time and strongly stick by it that the required amount should stay as it is but make all of the quests purchasable in order to create some sort of balance here. This will still test who is willing to grind as it will still take 100's upon 100's of hours to do, but with the hope that the game continues to release more content to keep it alive, the achievements become a little more realistic.

    I see people arguing on here just for the sake of arguing, it's kinda pathetic - these are the type of people arguing something that they lack knowledge of and doesn't even concern them because a) They are never going to go for the achievements in the first place and b) they simply haven't calculated how long these would take and converting the amount of hours into days/weeks/months or years of countless gameplay time. If the achievements don't concern you and are not going to affect you playing and enjoying the game, then why sit here posting argumentative comments just for the sake of it???

  • As an achievement hunter myself I agree that earning 1000 of most of those tasks is ridiculous. The banana crates and gunpowder barrels more so. To even find a quest for these is rare. Having them all at 100 would still be far from easy to complete but not as ridiculous as 1000. That's a nice middle ground in my opinion

  • @bluwolve Oh good. You’ll stop.

  • @rickydown I agree. People can't compare this to Gears. These quests are far too rare to be obtainable through normal gameplay. 1000 captains chests is grindy but I could see that happening naturally with enough time played. I think I've played 30ish+ hours and have had one quest for a gun powder barrel and none for bananas. Games shouldn't try to prolong their life through insanely grindy achievements. I know I'll never ever bother going for a few of them because they're just too unrealistic. You'd have to do thousands and thousands of merchant voyages to even get these. I've also only gotten one Grog chest and no sorrow chests so it seems like they lowered their spawn rate greatly since the alpha/beta. To the person that said people are complaining about no content and now want a lower amount requirement....this isn't changing the content. It's changing the insanely repetitive grind. I guess you could buy quests and cancel them if you don't like what you get but even that would take forever.

  • I have an issue with these things being called achievements in the first place. When an "achievement" is based upon collecting junk, it's not an achievement unless it's an AMAZING amount of junk. Even at 1000 I still take issue with the semantics.

  • At least you guys were able to calculate the insane amount of time required to obtain them :)

  • @jakeguy59 said in *Upvote* To Lower The Unrealistic Commendation Achievement requirements:

    So after 2 weeks players are complaining that it’s too much effort to accomplish certain achievements? 2 weeks? That’s it?

    My heart bleeds for what is happening to our society.

    2 weeks... smh

    Now I can’t get Veruca Salt from Willy Wonka out of my head ‘I WANT IT NOW!!’

    I’ve said it before and ill say it again...

    ...It’s always something with these lootboys.

  • @baseissafe said in *Upvote* To Lower The Unrealistic Commendation Achievement requirements:

    @jakeguy59 said in *Upvote* To Lower The Unrealistic Commendation Achievement requirements:

    So after 2 weeks players are complaining that it’s too much effort to accomplish certain achievements? 2 weeks? That’s it?

    My heart bleeds for what is happening to our society.

    2 weeks... smh

    Now I can’t get Veruca Salt from Willy Wonka out of my head ‘I WANT IT NOW!!’

    I’ve said it before and ill say it again...

    ...It’s always something with these lootboys.

    It’s called basic math. People have calculated based on the time it’s taken for spawn rates, it would take years to finish the achievements. That’s absolutely ridiculous given this game does not have years worth of content.

    And w*f is a lootboy? Lol.

  • @fooga a dit dans *Upvote* To Lower The Unrealistic Commendation Achievement requirements :

    @ghost-0f-dawn Even if it was 100 of every crate it would take hundreds of hours, but it’s reasonable. The achievements look like desperation from the dev, IMO. If people like the game, they’ll play it regardless of achievements.

    It’s not like people are asking it to be reduced to 1. But like I said, in the state the game is now, the achievements are laughable. The game just doesn’t have enough content to sustain an, at the very least, 1000 hour completion.

    There are also a ton of devil’s advocates in here. People with like 100 gamer score arguing for them to keep it? Why the hell do you care?

    AMEN !

  • @Rickydown Yeah i was looking at these scratching my head. It makes no sense at all and doesnt tie in wth the length of time, or progression required with the other cheevos. I've just got to 150,000 gold with the gold hoarders and merchant,no achievements popped, so with that happening whats the point going for the rest. Apparantly ive only sailed 245 n.miles with gold hoarder missons but yet in total ive sailed 1.2million KM. It just stinks all to high hell.

    You cant pick and choose what missions you actually do, that at least would make it doable. Ive done about 3 crates in the 100+ hours ive already sank into it. And a wood crate? Not even seen one.

    We just gotta accept someone put an extra 0 on the cheevy and rolled with it Or are really that desperate to keep the servers populated they put stuff like that in on purpose.

  • Upvote for lowered requirements.

    Terrible achievements - how did this pass QR Department? And everyone thought this was a good idea?

    Blows my mind.

  • Bumper cars!

  • Requirements are fine as long as they add new ways to obtain said items/missions or have increased drop rate.

    In its current state it's ridiculous.

    Community events like Elite Dangerous sound like a good idea.

  • @daft-incarnate They should still lower them. Even 100 of these crates would be a lot of time. At least it’s more realistic.

  • @fooga
    I did say in its current state it's ridiculous.

    1000 could be realistic too if they changed how banana crates were obtained in the first place. From what I've read they are currently only available through Message In A Bottle.

    Change how we can get them and I'm cool with it.

    However, if this is genuinely how it was intended then Rare (microsoft) intentionally tried to appeal to the completionists in order to keep people playing. But at 1000s of hours required for one achievement, they're having a laugh, and I'm going to pass on that one, and so should everyone else.

  • Honestly I agree heavily with this. The main reason is that the accommodations don’t even give us that much xp for the amount of work put in. It’s very disappointing considering how happy I get and then I notice I got around a seafarers or foul skull amount of do from a tier 4 accommodation.

  • Absolutely not. It's an Achievement, sometjing you achieve that's meant to be earned a ways away rather than a month or two.

    It's mean for those dedicated players, or those with time to get them and have the bragging rights for it.

  • @kawaii-dumpling yeah but at the same time an actual reward would be great instead of people calling you a no life. They give the xp of a chest that isn’t even good. So yeah sure bragging rights are fun but it’s not worth it if I don’t get anything actually useful besides almost no xp.

  • @king-nahriin While this is true, it's only an Achievement for Xbox. They never give in-game rewards, BUT Xbox did say that they plan to give rewards with Avatars or something with Achievements, and this is an Xbox exclusive, so.. maybe?

  • @rickydown Well how few you have realised that finding them does nothing for the achievement. You can only do these by getting a quest that says to deliver one of them for it to even count and when you do you just talk to any merchant vendor and he gives it to you, so problem is not we need to find more random ones but to get more quests that have them.

  • @kawaii-dumpling People have done the math. It’s over 10,000 hours. That’s not even skill based. That’s just sad.

  • @fooga no one is going to argue with you about the crate commendations due to them only being available through message in a bottle.

    BUT the rest of the commendations definitely are a bit grindy. To put this in a perspective that many of you don't have. I'm currently 50/50/50. I have around 450/1000 seafarers chests turned in and 454/1000 Skeleton captains defeated. If you've seen the road map you can see they have things planned out 3-4 months from now with content, its barely been a month and im 1/4 of the way on everything 212 villainous skulls etc and half way on certain ones. These commendations are meant to be rare and not given out in 2-3 weeks of gameplay.

  • @klikhizz said in *Upvote* To Lower The Unrealistic Commendation Achievement requirements:

    o.O wow ... ... just wow ... Can't say that I agree with you here. Lowering standards to appease those that don't want to put in the effort ... no ... don't think that's the path I'd recommend. For the game or society in general.

    I've played for over 100 hours and have found/turned in exactly 3 banana crates and 1 cannonball crate.

    Never seen a quest for one yet and I'm level 29/29/29.

    Don't think asking it to be less than 1000 is saying you aren't willing to put in work.

  • @ghost-0f-dawn you're hilarious. What do you think an Xbox trophy is. It's a trophy obtainable for every living person in the game. All they have to do to achieve it is participate. L**O. You "Participation trophies are ruining this country" arguers probably grew up in an era where you had to face less adversity than your female or minority counterparts. I'm not suggesting to lower the criteria to achieve these commendations but I am suggesting that they make Banana crates, Plank crates and cannon ball crates as well as powder kegs missions FARRRRRRRRR more common. I would LOVE LOVE LOVE to check back in with you in 15 years and see if you have conquered all these achievements not let alone 1/4th of them you so adamantly claim are unbroken. Some of us gamers are perfectionists and seeing a little silver lock or grayed out box over a possibly obtainable achievement is torture. I can safely assume you'll never achieve half of these commendations so why don't you do us perfectionists a favor and not pretend to hold truer virtues than us "Millennials." Let me guess we eat Tide Pods. You're so original.

  • @solemagician506 you've done a perfect job at illustrating his point. There is currently a commendation for returning 1000 banana crates on time. Not delivering 1000 banana crates. Delivering 1000 banana crates ON TIME. You said you've seen 1. How many hours have you played? I can say I've played over 100 and I haven't seen more than 5 banana crates, I've gotten 0 missions to deliver banana crates. You can't even adjust that figure to accurately represent the true time it would take to accomplish this commendation. If let's even dramatically adjust this figure to represent 1 banana crate mission accomplished per 100 hours of game-play. That would be 100,000 hours of game-play designated to reach this basic commendation (Not even an achievement). Sorry I like to balance my life and strive for the best I can. But IF any human being accomplished just 1 of these commendations that would mean they spent over 100 thousand hours on 1 video game. They're sex game would be wizzack son. They would not be getting p***y or holding a job

  • In essence the issue here is the grind feature that bloats repetition and therefore stretches gameplay. It also goes very much beyond the point of taste while self harming the repeated content making every activity dry out, feel empty, with no feeling of nostalgia in place to buff replay value. I agree, but my advice would be to take the whole grind feature away and relocate some of the system in a tweaked form for the players themselves to manage.

    Farming is good, but grinding is not. Doing it for another player makes it even better.

  • @kawaii-dumpling said in *Upvote* To Lower The Unrealistic Commendation Achievement requirements:

    Absolutely not. It's an Achievement, sometjing you achieve that's meant to be earned a ways away rather than a month or two.

    It's mean for those dedicated players, or those with time to get them and have the bragging rights for it.

    You can't really brag about something that wastes your time. Point is to remove the time sink and implement a system that actually addresses meaningful fantasies and playstyles rather than doing every activity in the game X amount of times, especially in a game like this. Bloating content and therefore stretching gameplay artificially is nothing, but waste of oxygen.

  • @zokraitz when I play with a rando the very 1st thing I look at is their Gamer-score. It's the numerical assessment of how good they are as a gamer. How experienced they are how well versed they are and how focused they are on achieving underlying goals. Maybe gaming to u is a casual little hobby and that's ok. To other it's a more exciting way to feel good about themselves. We can all agree certain games have GS that is a breeze and other games have GS that I take 1 look at and I'm like WHAT?! That will never happen. Other achievements are more obtainable. Keep in mind these aren't trophies they're commendations and they don't have any true value other than populating a little grey box with a colorful picture. I wouldn't expect you nay Sayers to understand the enriching feeling of setting a goal for yourself and accomplishing it. Every achievement says the percentage of gamers who have achieved this. If they will eventually make a banana crate on time trophy I can guarantee you any non cheating gamer finds this unobtainable. Like we said numerous times (If it don't apply let it fly). If you aren't a trophy hunter then kindly see yourself to a forum topic that applies to you because this is a topic of discussion meant for people who actually care about this specific issue. Nobody cares what you think about something that you have no perspective on.

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