The idea of ships attacking you on sight is annoying and many PvE'ers wish they weren't allowed to do this. Or when ships claim they will work "together" to kill a skeleton fort and then backstab you, is unbearable for some casual players.
To a PvP'er having a "safety 'non-PvP realm/option'" is one of the most annoying things their is. And betrayal is quite the rush--this is a pirate game after all.
How to solve this?
Easy. Implement a simple bounty system. (This is just a rough idea, to be improved).
Attacking ships for no reason? (Small Bounty on your head)
Making a pact to take down a fort and then stabbing them in the back? (Large Bounty)-----To identify betrayal, you'd have to implement a "team up" system.
This way, there are consequences to betraying people, yet at the same time, the bounties (if they are large enough) will prevent a decent amount of random attacks. Also, this would make it so the PvP'ers can get money rather than just questing. They could hunt down random bounty ships. Thus, not only shifting their focus to all ships, but on ones who want to PvP. This way we aren't restricting the idea of being a "pirate", we are merely incentivizing PvP'ers to PvP (against PvP'ers [and get rewarded for it])
Upvote this so it gets implemented, or email them. Also Armada's/Alliances would be a cool idea....
