Disabling ships - Combat is too linear

  • This may just be me, but I find the combat in the game is solely centered around sinking the enemy ship. I think you should be able to simply disable a ship, preventing it from moving properly, by hitting certain weak points. (i.e. sails, masts, rudder)

    This would allow you to catch up to a ship you are chasing, escape from a ship that is chasing you, and, most importantly, board a ship and take it's loot with less of a chance of the crew chasing after you.

    "But what if my ship gets disabled? I don't want to be stuck in the middle of the ocean!"

    You could repair the damage just like you can repair the hull, but it would take much longer.
    I feel like this whole system would add a new dynamic to the combat and just a touch of realism.

    Your thoughts?

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  • @crawlingshadow9
    nice
    also it would be much cooler, if you wouldnt get so easy a ship!
    I See many Player, who dont care about their ship, let it sink, and use the mechaniks with the mermaids...
    The Kapitän of a ship would get a new role, because not everyone could have an ship from that point.
    And player would defend it, and dont let it sink to bring a chest away...
    i think this never happend in real life.

  • I agree. As it is now, it's basically impossible to "catch" a ship of the same type if you're both using the sails properly. You just go in circles forever, chasing until someone messes up. That's not fun. Being able to use guns to damage parts of ship (sails, rudder) would be better. They could do the same to you.

  • It would be cool to mechanically damage the ship, a perfectly landed cannonball on a mast for example would bring it crashing down, or one directly into the steering wheel would destroy it making it impossible to steer the ship.

  • I would love more options but some stuff really could break the naval warfare if its to overpowered.

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