Help me understand what the issues would be of introducing PvE servers...

  • Okay, let me tackle this a bit.
    Even when segregating both parts of the community, there would be ONLY PvP or PvE Servers, nothing really in between like the current state. U either get no PvP at all or everyone is JUST PvPing and thats not how this game is meant to be played.

    The Community will get separated when u separate servers because every community will have their own problems with their current system either PvP or PvE (example: respawn mechanic in PvP is viewed differently from the PvE community etc.)

    You are putting everyone in a category, either PvP or PvE. You dont understand that most players are neither nor. We are in between, sometimes grinding, sometimes fighting to protect our loot and sometimes hunting other players loot. We dont want to focus on only one thing all the time.
    Every person CAN play how they like to play this game even in the current system. If u dont want to take part in any PvP fights, you dont have to even now. It just requires some skill, thats all. The biggest "Safezone" is your skill and the distance your eye of reach can see.

    Also your conclusion is again not really appropriate. Everyone could have gotten all the infos how the game works by playing in the scale test or watching videos, reading articles or in the forum etc.. RARE clearly statet all the time what you are up for. The ONLY Reason every loot is design physical (especially the chests) is that you will only get the gold when u deliver everything to the outposts. Thats so other players can possibly take your loot if u are unable to defend it.

  • @niepel1337 said in Help me understand what the issues would be of introducing PvE servers...:

    Cause as PVP player you also want to get free loot. With PVE player there is no need to implement AI-Ships :P

    This is at least an honest answer :)

  • @caelumnl

    Yes..of course...just imagine you see a player with "LEGENDARY" status. Right now, you know that guys has seen it all and probably knows more of the game mechanics then you can even imagine.

    With your server idea...if you see one, you laugh at his face cause he prob. did it on a PvE server.

  • @caelumnl - I want to play with a variety of players not pvp minded ones, or pve minded ones only. other games have done this already and it does segregate the community. Also a good point was made pve players would run out of content very fast, we are in the first week of the game and asking for this at this stage is outrageous, the game relies on other players to play a role in our adventures, and if that means they are pirates trying to get our plunder so be it, rather than trying to make a game fit ourselves, why not use some creative thinking and figure out how we can fit into the game.

  • Stealing treasure in a PvE only server would be broken. You could just follow around another crew and take all their stuff without consequences.

    They would have to introduce new mechanics to treasure, including ship supplies (bananas, wood, cannonballs), animal cages, chests, etc.

  • @caelumnl

    Problem 1- If you got a PVE server you would need to get rid of the forts, because other PVE'rs would grief each other at forts without being able to retaliate. have fun with your 1 gold cup after doing all the work... that is if you can even pick up the key with 20 people there.

    Problem 2- You would have to remove gunpowder kegs, because PVE'rs would grief you with those too, and you couldn't do anything about it.

    Problem 3- You would need to get rid of quests, because PVE'rs would pull up to you at an island and follow you around and take the treasure from you or your ship and you couldn't react to that either....

    Should I give you more reasons your PVE server wouldn't work even if you were playing with other PVE'rs? Not to mention even quests with no risk would get monotonous within a week even for the most die hard PVE'r. You'd get bored for sure as you hit 50 then complain there needs to be more quests which take lots of development time.

  • @kustho said in Help me understand what the issues would be of introducing PvE servers...:

    Keep your facts...the real fact is:

    in exactly 1 week (6,5 days left) everyones 14 days of trial are over, and a big part of those wont buy the game for 60 bucks...resulting in a community and playerbase being reduced to about 25% of what you have right now...so..you DONT SPLIT SERVERS.

    What would be the problem with splitting servers if only 16 man can be on one at a time? It's not like an MMO where you got hunderds or thousands on one server and it would make any impact. Give me a solid reason how adding pve servers would stop you from having 16 players on your pvp server. Will the pvp player count ever drop under the 16 players?

  • @baseissafe Spirit! That's the word I wanted. Would have fit better than purpose!

  • @subaqueousreach said in Help me understand what the issues would be of introducing PvE servers...:

    @jedi-firefly

    Well that's exactly what it is. I'm not sure what you think you signed up for, but SoT is definitely not it.

    Maybe try out Ship Simulator 2018. That seems more like the game you're trying to play.

    And it wouldn't affect you if an addition that doesn't change anything for you would be added. You wouldn't notice a difference.

  • PvP game without PvP....
    Pirate world full of kind pirates...

    We need PvEyers to atack them and we need PvPyers to not get bored of this game. That is all about PvP and risk\reward system.

  • @caelumnl There are almost no ONLY PVP PLAYERS, come on man, its not so hard to understand that almost everyone is inbetween PVP and PVE. PVP Servers will mean u cant do anything besides PVP and thats not what we (your so called PVP Players) want

  • I am not explicitly against PVE servers, but I truly think, (once the awful spawn mechanics are sorted) that a balance can be found without need for seperate servers.
    I also think that in these early stages of the game, such a drastic move would be unwise.
    If after trying other options, people are still asking for this, let them have it. But this would be a big change and I dont think it should be the first option people go to.

    PVP offers a unique experience to this world, even for PVE players.
    I have spent sessions focused on solely PVP and solely PVE. The intesnity of having a loaded ship and trying to outmanouver and outplay the other ships was one of the highlights of this game to me. The knowledge that I could lose it all, made it that much sweeter when I didn't. I have also lost several crates in PVP encounters but ultimately replenishing them wasnt hard.

    I think Rare have done a great job building a playground for people, even if it needs a few more toys.
    But one of the things we can play with are the other people in the playground with us, this does not mea explicitly PVP, but that option should still remain for the following reason;

    Ultimately I think people dont want to see PVP and PVE split servers because it will kill the community.
    There is currently no reward for sinking someones boat. No notoriety, no Fame, No acknoledgment, no Gold. Nothing. Unless that person has chests.
    Who would farm chests in tge PVP servers. It would be an unrewarding deathmatch.

    As for PVE only servers. I wouldn't enjoy that either. When I know the only risk I face is accidently steering my boat into a rock and then intentionaly not repairing it. Or the skeletons that cant sink my boat and treasure anyway?
    How long would you really play a game with 0 risk involved?

    The only risk in this game right now comes from the fact that the players you encounter are unpredictable, and the only reward is in besting them. That is why I dont think it is a good idea to split the servers. You end up with one server with no reward. And one with no risk.
    And that would kill this game.

    I have an alternative solution I would like you to consider.
    I believe that with more input this solution could provide enough balance for both communities to be satisfied, without seperating them.

  • PvP players object to PvE players leaving because ultimately, PvE players are their content. They want to be able to attack players who are not that into PvP. It's part of their fun.

    It's rationalised in all kinds of ways, but that's the crux of it. A significant secondary factor, I think, is that the threat of being attacked does add something to the PvE experience - it's just that the "something" it adds is frequently far too negative.

    It's the essential dichotomy of non-consensual PvP and PvE in a shared world.

  • @dennis-box said in Help me understand what the issues would be of introducing PvE servers...:

    Okay, let me tackle this a bit.
    Even when segregating both parts of the community, there would be ONLY PvP or PvE Servers, nothing really in between like the current state. U either get no PvP at all or everyone is JUST PvPing and thats not how this game is meant to be played.

    The Community will get separated when u separate servers because every community will have their own problems with their current system either PvP or PvE (example: respawn mechanic in PvP is viewed differently from the PvE community etc.)

    You are putting everyone in a category, either PvP or PvE. You dont understand that most players are neither nor. We are in between, sometimes grinding, sometimes fighting to protect our loot and sometimes hunting other players loot. We dont want to focus on only one thing all the time.
    Every person CAN play how they like to play this game even in the current system. If u dont want to take part in any PvP fights, you dont have to even now. It just requires some skill, thats all. The biggest "Safezone" is your skill and the distance your eye of reach can see.

    Also your conclusion is again not really appropriate. Everyone could have gotten all the infos how the game works by playing in the scale test or watching videos, reading articles or in the forum etc.. RARE clearly statet all the time what you are up for. The ONLY Reason every loot is design physical (especially the chests) is that you will only get the gold when u deliver everything to the outposts. Thats so other players can possibly take your loot if u are unable to defend it.

    Pvp servers are what we are playing now. There is no difference. The only difference on a pve server would be that players and their ships would be immune to player attacks and loot gets marked as being player owned, so other players couldn't interact with it. The rest stays the same. No difference.

  • @subaqueousreach
    I get that, but every other post on this forum is people whining they are too soft to play the game as intended. Least then theyd all complain in one place.

  • Its a PVE/PVP game its a pirate game and its a game where you play in this environement , splitting servers into PVP and PVE only will be totally stupid and will ruins the game player base itself splitting the community scrapping balance and all the game is all about this game is a Pirate PVP/PVE game stop asking it to be otherwise ...

    Ask for more contents , ask for more quest more NPC more fun PVP/PVE events but stop asking this game to become a " safezone " where you can mindlessly grind without a threat of a pirate atack into a pirate game ... learn to play the game as it is ... learn to outsmart your ennemy and learn how to deal with this type of game ...

  • @caelumnl

    The game is titled "Sea of Thieves", not "Treasure Hunt Simulator". What exactly are people stealing in a PvE only server?

    The simple idea of it breaks the entire concept of the game. It's designed to be a blend of PvE and PvP. Not to mention Rare has mentioned in multiple interviews its simply not going to happen.

  • @caelumnl said in Help me understand what the issues would be of introducing PvE servers...:

    @dennis-box said in Help me understand what the issues would be of introducing PvE servers...:

    Okay, let me tackle this a bit.
    Even when segregating both parts of the community, there would be ONLY PvP or PvE Servers, nothing really in between like the current state. U either get no PvP at all or everyone is JUST PvPing and thats not how this game is meant to be played.

    The Community will get separated when u separate servers because every community will have their own problems with their current system either PvP or PvE (example: respawn mechanic in PvP is viewed differently from the PvE community etc.)

    You are putting everyone in a category, either PvP or PvE. You dont understand that most players are neither nor. We are in between, sometimes grinding, sometimes fighting to protect our loot and sometimes hunting other players loot. We dont want to focus on only one thing all the time.
    Every person CAN play how they like to play this game even in the current system. If u dont want to take part in any PvP fights, you dont have to even now. It just requires some skill, thats all. The biggest "Safezone" is your skill and the distance your eye of reach can see.

    Also your conclusion is again not really appropriate. Everyone could have gotten all the infos how the game works by playing in the scale test or watching videos, reading articles or in the forum etc.. RARE clearly statet all the time what you are up for. The ONLY Reason every loot is design physical (especially the chests) is that you will only get the gold when u deliver everything to the outposts. Thats so other players can possibly take your loot if u are unable to defend it.

    Pvp servers are what we are playing now. There is no difference. The only difference on a pve server would be that players and their ships would be immune to player attacks and loot gets marked as being player owned, so other players couldn't interact with it. The rest stays the same. No difference.

    Everytime I read one of these posts the only thing I take away from it is that some people have serious issues with dying in a video game.

  • @kustho said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl

    Yes..of course...just imagine you see a player with "LEGENDARY" status. Right now, you know that guys has seen it all and probably knows more of the game mechanics then you can even imagine.

    With your server idea...if you see one, you laugh at his face cause he prob. did it on a PvE server.

    Lol, what is there to know for me that would affect you negatively? How to have delivered 10000000 crates, skulls or snakes? How to sail a ship? How to grind gold for a different color? How to shoot holes in another ship? Having a secret hidout with ghosts to get some special missions that affect only me? You would probalby not even notice I would be legendary if you'd see me walking. This game is horizontal, quite shallow and very personal in the progression department. This is not WoW where being legendary means I could kick your a**e because I got the better loot.

  • @caelumnl people have given you plent of reasons on why PvE servers should not be a thing, you just don't like em, but i'll list em off for you anyway.

    1-A game with only one server for both PvE and PvP players makes it so you never know whats going to happen, this generates excitement, and fun situations.
    2-The Devs would have to spend time and money adjusting their game so it was PvE only, when they could be spending those resources on better/more varied content.
    3-The Devs have stated they don't want to segregate their playerbase for any reason, this usually is stated in progression related topics, but PvE only servers would also count as segregating the playerbase
    4-It would make pirate legend meaningless, so what if you got to rep 50 across all companies, you didn't really face any danger in that PvE server, so anyone with alot of time on their hands could do it, whereas now you have to contend with other players, thus actually earning your loot/rep.
    5-PvP players need PvE players to do voyages so there are chests to steal
    6-PvE players need PvP players to raise the suspense/danger, it makes the boring/repetitive questing have a sense of adventure, as you never know if you will get attacked or chased when voyaging.
    i could certainly add more reasons on why PvE servers shouldn't be a thing, but you wouldn't agree with ANY of them.
    OH! by the way, you seem to care alot about player choice, well a majority of players have chosen that they don't want PvE only servers, are you saying our choices don't matter as much as these people who want PvE only servers?

  • @caelumnl said in Help me understand what the issues would be of introducing PvE servers...:

    @dennis-box said in Help me understand what the issues would be of introducing PvE servers...:

    Okay, let me tackle this a bit.
    Even when segregating both parts of the community, there would be ONLY PvP or PvE Servers, nothing really in between like the current state. U either get no PvP at all or everyone is JUST PvPing and thats not how this game is meant to be played.

    The Community will get separated when u separate servers because every community will have their own problems with their current system either PvP or PvE (example: respawn mechanic in PvP is viewed differently from the PvE community etc.)

    You are putting everyone in a category, either PvP or PvE. You dont understand that most players are neither nor. We are in between, sometimes grinding, sometimes fighting to protect our loot and sometimes hunting other players loot. We dont want to focus on only one thing all the time.
    Every person CAN play how they like to play this game even in the current system. If u dont want to take part in any PvP fights, you dont have to even now. It just requires some skill, thats all. The biggest "Safezone" is your skill and the distance your eye of reach can see.

    Also your conclusion is again not really appropriate. Everyone could have gotten all the infos how the game works by playing in the scale test or watching videos, reading articles or in the forum etc.. RARE clearly statet all the time what you are up for. The ONLY Reason every loot is design physical (especially the chests) is that you will only get the gold when u deliver everything to the outposts. Thats so other players can possibly take your loot if u are unable to defend it.

    Pvp servers are what we are playing now. There is no difference. The only difference on a pve server would be that players and their ships would be immune to player attacks and loot gets marked as being player owned, so other players couldn't interact with it. The rest stays the same. No difference.

    Of course there will be a difference. When i can just grind in the easy way i wouldnt do it in the so called PVP Server (We have PvPvE Servers btw). Who would be on a PvP server when you just want to grind? I will tell you, noone will be seen there. Only Players who solely PvP will be seen on the PvP Servers.

  • @caelumnl I've explained in full detail why its not possible in another topic regarding the same issue, rather then rewriting the whole thing over and over, ill link the original so you can read it as you like:
    https://www.seaofthieves.com/forum/topic/42877/the-pvp-pve-conundrum/530

    Basically you would allow trolls to be even more toxic to casual players and give the casuals no options towards retaliating against them, because damaging players is a part of the PvP aspect, not PvE. And don't get me started in how destructive Gunpowder kegs would be in PvE servers, it would do more harm for the game and its identity than anything good casuals think it would...

  • @captjameslocke said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl - I want to play with a variety of players not pvp minded ones, or pve minded ones only. other games have done this already and it does segregate the community. Also a good point was made pve players would run out of content very fast, we are in the first week of the game and asking for this at this stage is outrageous, the game relies on other players to play a role in our adventures, and if that means they are pirates trying to get our plunder so be it, rather than trying to make a game fit ourselves, why not use some creative thinking and figure out how we can fit into the game.

    AMEN , i want PVE and PVP contents to all be part of the experience and i enjoy having to deal with the two wich make things so much more interesting , similar to the division darkzone ... peoples who call themself " pve only " players who actually seek a safe zones where they have no problem getting rekt by Ai but are totally p**s off to be kill by real players ? Its such a pride problems in their mind ...

    This game is made around been a PVE/PVP game and not a pve or a pvp game its like a game like DayZ or Escape from tarkov or division darkzone , its not a pve elitist neither pvp elitist

    There is actually plently of ways to outsmart and outruns other players without even having to fight agains them you can trick them you can outmanoeuvre them you can deceive them etc..etc... combat isnt always the solution sometime avoiding and situational awareness is the key

    Those who want PVE only servers is to simply " farms fort " all day and have all the loots for free into the game ...

  • @jack-littleshoe said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl people have given you plent of reasons on why PvE servers should not be a thing, you just don't like em, but i'll list em off for you anyway.

    1-A game with only one server for both PvE and PvP players makes it so you never know whats going to happen, this generates excitement, and fun situations.
    2-The Devs would have to spend time and money adjusting their game so it was PvE only, when they could be spending those resources on better/more varied content.
    3-The Devs have stated they don't want to segregate their playerbase for any reason, this usually is stated in progression related topics, but PvE only servers would also count as segregating the playerbase
    4-It would make pirate legend meaningless, so what if you got to rep 50 across all companies, you didn't really face any danger in that PvE server, so anyone with alot of time on their hands could do it, whereas now you have to contend with other players, thus actually earning your loot/rep.
    5-PvP players need PvE players to do voyages so there are chests to steal
    6-PvE players need PvP players to raise the suspense/danger, it makes the boring/repetitive questing have a sense of adventure, as you never know if you will get attacked or chased when voyaging.
    i could certainly add more reasons on why PvE servers shouldn't be a thing, but you wouldn't agree with ANY of them.
    OH! by the way, you seem to care alot about player choice, well a majority of players have chosen that they don't want PvE only servers, are you saying our choices don't matter as much as these people who want PvE only servers?

    There’s also the attitude that putting game resources and development into changing it to a pve type game only is:

    1. Easy to do.
    2. A good use of developer time and resources.

    SMH...it’s always something with these lootboys.

  • @v4c-saucey said in Help me understand what the issues would be of introducing PvE servers...:

    yeah lets turn the pirate game into something else entirely and give it a carebear mode

    Literally the only "argument" PvP players have is to insult people who would rather relax and have a chill time than grief other players.

    This should tell you everything you need to know about the types of people that this game is catering to.

  • @captjameslocke said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl - I want to play with a variety of players not pvp minded ones, or pve minded ones only. other games have done this already and it does segregate the community. Also a good point was made pve players would run out of content very fast, we are in the first week of the game and asking for this at this stage is outrageous, the game relies on other players to play a role in our adventures, and if that means they are pirates trying to get our plunder so be it, rather than trying to make a game fit ourselves, why not use some creative thinking and figure out how we can fit into the game.

    And there are a lot of players that want to do the same as you. Which would all join pvp servers, mixing up hard core pvpers and people that are mildly into pvp and people that pve but want the thrill of pvp encounters. Pve players running out of content very fast would just join back into pvp for some action. You think people stopping them from progressing by sinking their ship, killing them and taking their loot, ruining their time spend and gameplay session is more positive for them than reaching the end goal faster and then having to wait for new content? You don't understand pve players much.

  • No problem with adding them technically. It's against Rares design for the game. IMO if you're not happy with that, move on to a different PvE only orientated game.

  • @caelumnl I completely agree with that, shoot first happens too often, part of me hopes that it will get better with time, but I think that thought might be a little naive.

    The problem is the game doesn't really incentivise any other type of behaviour, the mechanics don't support cooperation across different party's. It relies on both parties making a conscious choice to play friendly, and outside of skeleton forts it doesn't reward it.

    PVP for a lot of people is the most fun that you can find in the game so when presented with a ship ahead of them, they aren't presented a meaningful choice. The "fun" choice is to attack, and there is little way of risk or loss in doing so unless they happen to have a hull full of treasure. It's often easier to sink than to risk betrayal.

    I eagerly await to hear from Rare on their thoughts from the griefing/inclusion megathreads, I feel work towards incentivising friendly behaviour and encouraging cooperation, but retaining the threat of piracy will make for a better game for everyone.

  • I think a better idea than changing a core part of the game is to still give a portion of the rewards stolen to players whose voyage the treasure came from. That way there is still progression for completing voyages regardless.

    Also, find some way to “punish” players who raid and kill players who have no treasure on board. Make it a tactical risk. It would reduce griefing and make crews have to think about whether they want to raid a ship. Perhaps implement a curse system which reduces your rewards whenever you kill a player for no reason for a set amount of time that stacks with with pointless kill. Double the penalty in Outposts. The exception being skull forts which would be open PVP zones. I think there can be middle ground that doesn’t totally unbalance progression.

  • @dennis-box said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl There are almost no ONLY PVP PLAYERS, come on man, its not so hard to understand that almost everyone is inbetween PVP and PVE. PVP Servers will mean u cant do anything besides PVP and thats not what we (your so called PVP Players) want

    Then you wouldn't mind the ability to choose pve servers as most people would just join the regular servers (which are in essence pvp servers).

  • @charity-diary if you are insinuating that i am a pvp player or griefer you are wrong.
    half of the fun for me is the risk of being caught off guard with my loot.

  • Why not, i wouldn't care, i can't imagine playing SoT on a PvE server but that wouldn't affect me so... why not ?

    But, a number of things would be very awkward. For instance, skeleton forts, imagine there is more than one crew attempting a skeleton fort, how does that work ? The first one to jump on the key got to open the door ? Ok but after that ? Everyone rush the loot and try to get the maximum back on its ship ? Ok, but after that, if someone manage to get on your ship, what would keep him from taking your chests and jump in the water with it ? Same thing on an outpost, imagine you have a good haul with a lot of chests, what would keep anyone to just jump on your ship, take your loot and go sell it in front of your eyes ?

    Awkward. Clearly, the game isn't very adapted to PvE.

  • @caelumnl said in Help me understand what the issues would be of introducing PvE servers...:

    @dennis-box said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl There are almost no ONLY PVP PLAYERS, come on man, its not so hard to understand that almost everyone is inbetween PVP and PVE. PVP Servers will mean u cant do anything besides PVP and thats not what we (your so called PVP Players) want

    Then you wouldn't mind the ability to choose pve servers as most people would just join the regular servers (which are in essence pvp servers).

    I would mind. I want the thrill of the unknown on how the other crews will interact with me. Thats the funpart of the Game, that you wont know what will happen. You will lose that part completly.

    As i explained to you, everyone that wants progress will be seen on the PvE servers while only PvP players will be seen on the PvP servers where you cant do anything besides PvP

  • They could make a PVE server but since day one this has been a game about PVP. I mean how are people still not getting this. HOW!!!!!! I ask? Its like saying I want to play DOTA But I only want to be able to kill creeps I don't want to have to worry about other players ruining the game for me. PVP is a major element of the game. MAJOR!!!. Can you imagine playing LOL or DOTA where you could only kill creeps. How f*****g boring would that be. If you don't like it don't play the game. Very simple solution. There is zero reason to have a PVE server. If you are so bad at this game that you can keep track of enemy ships/players while you go about your business then join one of the 100's of Discord groups on here and crew up. You will find not playing alone makes the game a lot safer for you COD types who don't understand the concept of situational awareness or stealth.

    This is what gets me about your argument. You point out in your post that there are over a million players in game so that means there must be enough people to fill up PVE servers but what you fail to glean from that same number is there are 1 million people willing to crew up with you and help you stay alive and happy. How do you PVE guys not get that?

  • @caelumnl said in Help me understand what the issues would be of introducing PvE servers...:

    @dennis-box said in Help me understand what the issues would be of introducing PvE servers...:

    @caelumnl There are almost no ONLY PVP PLAYERS, come on man, its not so hard to understand that almost everyone is inbetween PVP and PVE. PVP Servers will mean u cant do anything besides PVP and thats not what we (your so called PVP Players) want

    Then you wouldn't mind the ability to choose pve servers as most people would just join the regular servers (which are in essence pvp servers).

    it's not a PvP server currently, it's PvPvE, and this game is built entirely around that PvPvE server, take away the PvP or the PvE, and the entire game would break, once again, the devs would have to spend time and money on a feature a majority of current, and on hiatus players just don't want to see, especially when they could be spending it on upgrading the current content, and adding new stuff.

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