I don't know what RARE's "vision" entails but pirates were not errand boys sent to capture chickens nor were they "Ghost Busters" bounty hunters sent to kill the undead. They intercepted ships. For some messed up reason there is absolutely no reward for sinking ships.
Occasionally a ship will have treasure onboard but due to the game mechanics they can run either into or with the wind depending on their ship and lead you around for time eternal offloading their goods one at a time driving past outposts.
It is incredibly short-sighted to not give gold or treasure for catching sinking ships. When people get to pirate legend do you think they want to keep grinding chests and chickens or maybe take down ships?
It's like you wanted this game to have an expiration date of three months the way you set it up.
You should be awarded a random chest, crated animal, or skull for sinking a ship along with ~500 gold. I understand if you don't want sinking ships to be the fastest way to level up but there certainly needs to be a reward for chasing a ship down with superior sailing, cornering and sinking it. Otherwise as said before this game is looking at a very short shelf life aside from a few role-players.




