Why Is There No Rep Or Gold Gained For Sinking A Ship???

  • I don't know what RARE's "vision" entails but pirates were not errand boys sent to capture chickens nor were they "Ghost Busters" bounty hunters sent to kill the undead. They intercepted ships. For some messed up reason there is absolutely no reward for sinking ships.
    Occasionally a ship will have treasure onboard but due to the game mechanics they can run either into or with the wind depending on their ship and lead you around for time eternal offloading their goods one at a time driving past outposts.
    It is incredibly short-sighted to not give gold or treasure for catching sinking ships. When people get to pirate legend do you think they want to keep grinding chests and chickens or maybe take down ships?

    It's like you wanted this game to have an expiration date of three months the way you set it up.

    You should be awarded a random chest, crated animal, or skull for sinking a ship along with ~500 gold. I understand if you don't want sinking ships to be the fastest way to level up but there certainly needs to be a reward for chasing a ship down with superior sailing, cornering and sinking it. Otherwise as said before this game is looking at a very short shelf life aside from a few role-players.

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  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    I don't know what RARE's "vision" entails but pirates were not errand boys sent to capture chickens nor were they "Ghost Busters" bounty hunters sent to kill the undead. They intercepted ships. For some messed up reason there is absolutely no reward for sinking ships.
    Occasionally a ship will have treasure onboard but due to the game mechanics they can run either into or with the wind depending on their ship and lead you around for time eternal offloading their goods one at a time driving past outposts.
    It is incredibly short-sighted to not give gold or treasure for catching sinking ships. When people get to pirate legend do you think they want to keep grinding chests and chickens or maybe take down ships?

    It's like you wanted this game to have an expiration date of three months the way you set it up.

    You should be awarded a random chest, crated animal, or skull for sinking a ship along with ~500 gold. I understand if you don't want sinking ships to be the fastest way to level up but there certainly needs to be a reward for chasing a ship down with superior sailing, cornering and sinking it. Otherwise as said before this game is looking at a very short shelf life aside from a few role-players.

    Why there is no reward for solving a riddle or finding a chest? I agree with you.

  • @windcatcher87
    The riddles lead to chests and the chests provide both reputation and gold?

  • The rewards for sinking a ship are any treasure that they were carrying. If you are sinking the same ship over and over again knowing full well that they have no treasure, then your reward is you are a few minutes closer to the end your time on this earth and have nothing to show for it.

    Good Day.

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @windcatcher87
    The riddles lead to chests and the chests provide both reputation and gold?

    Not all want to bother solving them and there should be a little (direct) reward for a person who actually takes time to do it. Delivery is another story. Gold for finding a chest is a must imho.

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    I don't know what RARE's "vision" entails but pirates were not errand boys sent to capture chickens nor were they "Ghost Busters" bounty hunters sent to kill the undead. They intercepted ships. For some messed up reason there is absolutely no reward for sinking ships.

    It might have not been 100%, but I am pretty sure at least in 99% of the cases pirates did not sink ships for the sake of sinking a ship. They were after the cargo. And maybe ship itself.

    In the game it's simplified a bit, but in general - if you sink loaded ship, you get the reward (their loot). In case you sink empty ship - the only your reward is your survival.

    Another story would be a bounty on some player's head. But forum is full of those suggestions already.

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    For some messed up reason there is absolutely no reward for sinking ships.

    I agree there should be a reward, but it should just be in the form of reputation with a new company/faction. We are already rewarded for sinking ships if they have loot on board, and that is the way it should remain, I don't need to be rewarded with gold/chests for sinking a ship that has just spawned at an outpost with no loot on board, it just does not make sense to me, there should also be no rep given for sinking a new ship.

  • @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my empty ship 10 times and I'll sink your empty ship 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

  • @koshdukai said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my ship 10 times and I'll sink you 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

    Hadnt thought of this. However this would absolutely happen.

  • @goblobsters said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @koshdukai said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my ship 10 times and I'll sink you 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

    Hadnt thought of this. However this would absolutely happen.

    It certainly would.

    Of course, then there would be the "hey, don't run away, it's my time to sink you!!!" but... hey :P

    If done right, they could even sink each other almost simultaneously.

    Heck, you could even sink your own ship, with a fort/island cannon (ok, now I'm over reacting, I know) :P

    Anyway, @CampHarderSpazz, the "REWARD" is already in place: you get whatever the ship has while having fun(?) doing it.

    The ship was empty? oh, boo-hoo tough luck. Learn to choose your targets wisely... or give up ship sinking and do some grinding yourself :)

    Some pirates had to do whatever it took to get some, even playing the merchant when carrying dubious cargo
    0_1522069182992_ad849cc7-529e-460b-8466-491cc9aebfb2-image.png

    So, not every pirate was good at "being a pirate".
    There's also the lousy ones, that don't know how to choose their jobs/targets properly.

    Do you know the pirates in the Asterix stories? Look them up ;)

    0_1522068495036_a05aeda4-fa34-4ee9-ab51-773120890b87-image.png
    0_1522068643693_ddb17d30-1b50-4674-916d-bbbee7bc4f21-image.png
    0_1522068721643_2e98aa43-3efd-4702-b433-5613d5efe440-image.png

  • @campharderspazz rewarding people for griefing others will do far more harm than good.

  • @solemagician506 said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz rewarding people for griefing others will do far more harm than good.

    Sinking a ship is not in and of itself griefing.

  • @goblobsters said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @solemagician506 said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz rewarding people for griefing others will do far more harm than good.

    Sinking a ship is not in and of itself griefing.

    True. But it is what griefers do. However, I do acknowledge that not all those sinking ships are griefers. If I was any good at PvP I'd start sinking other player's ships. :-)

  • @goblobsters said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    The rewards for sinking a ship are any treasure that they were carrying. If you are sinking the same ship over and over again knowing full well that they have no treasure, then your reward is you are a few minutes closer to the end your time on this earth and have nothing to show for it.

    Good Day.

    The only time you will get treasure for sinking a ship is when you sink a no-skill noob. It is so easy to stay of range and sail past outposts dropping 1-3 chests per outpost. Most people bought this game with the intention of fighting ships and then we find out that sinking ships is a waste of time and resources. There is no counter argument here.

  • Well nothing is really gained from sinking a ship (a lot is lost) and nothing is gained from taking a life.

    Common sense really. Why should you get anything for sinking a valuable ship or taking a life?

  • @koshdukai said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my empty ship 10 times and I'll sink your empty ship 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

    No, because this wouldnt be viable. Think about it. everytime u sink their ship. their ship respawns a long way from where u sank them. so this method would take ages.

  • @windcatcher87 said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @windcatcher87
    The riddles lead to chests and the chests provide both reputation and gold?

    Not all want to bother solving them and there should be a little (direct) reward for a person who actually takes time to do it. Delivery is another story. Gold for finding a chest is a must imho.

    Are you talking about the gold hoarder voyage riddles or something else?

  • @koshdukai said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my empty ship 10 times and I'll sink your empty ship 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

    There's easy ways to prevent this like you only get rewarded for sinking the same ship once per hour or 45 minutes. You can boost in nearly every game out there, that's not an excuse to omit what should be one of the more rewarding actions in a pirate game.

  • @itchycalf846137 ships dont spawn a long way of though they respawn relatively close to where they were killed, hence all the threads about changing ship respawns

  • @itchycalf846137 said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @koshdukai said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my empty ship 10 times and I'll sink your empty ship 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

    No, because this wouldnt be viable. Think about it. everytime u sink their ship. their ship respawns a long way from where u sank them. so this method would take ages.

    hmmm... I guess you don't know how game exploiters work.

    "will meet up on this island, each time we re-spawn"

    short trip from the re-spawn, because that's happening nearby.

    Also, the map is small anyways. I go through it pretty quickly, so it would be easier to meet for an assured 500 gold than wandering around griding.

  • @koshdukai
    So your justification for your pointless silly argument is cartoon drivel. Thanks for saving me some time showing us what you are about.

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @koshdukai said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz can't you see how that would lead to a game exploit?

    "Yo, you there! wanna make a deal with me? You sink my empty ship 10 times and I'll sink your empty ship 10 times and we get rich rather quickly".

    Everyone starts with a free Ship, so it'll be an easy exploit without any grinding.

    There's easy ways to prevent this like you only get rewarded for sinking the same ship once per hour or 45 minutes. You can boost in nearly every game out there, that's not an excuse to omit what should be one of the more rewarding actions in a pirate game.

    Sure, you're wishing for layers and layers of complexity for a game that prides itself for being built on simple but efficient rules.

    Like many said already: If you're playing Sea of Thieves just to sink ships, you're playing it wrong and complaining about it.

  • @solemagician506
    So sinking ships in a pirate game is "griefing"? WTAF?

  • @cupohemlock
    Hmm... I don't know really, could it be the fact that we are PIRATES?

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @cupohemlock
    Hmm... I don't know really, could it be the fact that we are PIRATES?

    Not sure what you mean. Pirates were in a business.

  • @cupohemlock
    Ever hear of privateers? Which were pirates paid to sink ships and wage warfare on the high seas?

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @koshdukai
    So your justification for your pointless silly argument is cartoon drivel. Thanks for saving me some time showing us what you are about.

    You're playing a cartoony game. What did you expect ?

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @cupohemlock
    Ever hear of privateers? Which were pirates paid to sink ships and wage warfare on the high seas?

    Of course, what is your point? Pirates, privateers (a fancy nationalist pirate), whatever you want to call them wanted money. That came from cargo and prizes. A ship captured was worth much... one that was sunk was worth nothing.

  • @goblobsters no you are right, but put a reward on it and you ARE rewarding the griefers for their style of game play. The simple killing/griefing of fellow players.
    For the record...pirates did not attack other pirates that often. it was too tough of a fight for little to no reward. They attacked merchant/light military/civilian ships for cargo.... If their are none of those types of ships then pirates would be self consuming and be gone.

  • @goblobsters said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @solemagician506 said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @campharderspazz rewarding people for griefing others will do far more harm than good.

    Sinking a ship is not in and of itself griefing.

    Absolutely it isn't. I recommend more of it. But when you're plunking some poor sloop for profit for a few hours it becomes griefing.

  • @campharderspazz I saw an idea for a ship salvage guild....it turns your sails black immediatly and sends you out to loot ships you sink. That way it shows everyone from a distance you are on the hunt and not friendly. Then once you sink them you can claim the sail/mast/rudder/wheel/etc.... and take it back to port and turn it in for standing and profit like any other guild.

  • @campharderspazz said in Why Is There No Rep Or Gold Gained For Sinking A Ship???:

    @solemagician506
    So sinking ships in a pirate game is "griefing"? WTAF?

    Sinking the same ship over and over would be griefing to me. Do not give an incentive to hunt down weaker vessels who have nothing on them.

  • Pirates only had ships for a very short amount of time, were gunned down more often that they terrorized the seas and typically exchanged ships rather than sinking them. They weren't as violent as suggested, or it would cost them their life.
    Also, unlike privateers, they couldn't sell their boots as easily as let's say, an outpost would have you believe.
    They also did not board ships all that often.

    So would you support customised ships only lasting until they were sunk?
    AI or non-pirates getting huge ships that decimate pirate ones with ease?
    Few sinkings because ships were often exchanged rather than sunk?
    An extremely difficult and impossible boarding scenario?
    Outposts for pirates only?

    No....because it's a game and that wouldn't make sense....a bit like having a PVE game with PVP in it, but rewarding the PVP more easily/as much as PVE.

    I'll be playing longer than 3 months and I'm not an RPG sort of guy. It's probably a good thing you won't feel inclined to do the same so I can continue to help newbies and people lower rated than me to enjoy this experience, not feel time robbed by someone who knows as little as I do about piracy.

  • It really should be part of the game but needs to be done with discretion. I offered alternative solutions such as hoarding gold increases the amount received for consecutive cash outs in a brief period of time, incentivizing ships to carry more loot.

    Otherwise, the next best solution is to first cause ships to spawn very far away from the site of their being sunk, then implement rewards for sinking a ship.

    Also, I heard someone complain that boosting could be an issue. As a counterargument to this: it's very likely that it would not be an efficient way to farm AT ALL, especially if ships did respawn further away from their sink site. Doing voyages is much easier, safer and likely more rewarding than whatever we'd get for sinking a ship.

    PvP does need more incentive to exist. It's the only fun thing to do for a lot of people, myself included, but is almost always entirely pointless since people aren't completely moronic and often know to just cash out whenever they have loot, thereby granting no reward to aggressors.

  • @campharderspazz Hey I would love to see a royalty navy in the game that goes after "pirates and priveteers" you know people who murder for gain or pleasure. Every kill puts a higher bounty on their head and these neutral navies would hunt them so the "pirates" would have to watch out too no matter how good they think they are. Also players could become bounty hunters. I absolutely think you murders should get reputation for your actions, although I am not quite sure its the reputation you want. Then you keep the bounty until its collected......unfortunately that too could be abused as with all things gamers get they abuse. However that is still what I would rather see. Murder Rep for you guys with increasing bounties....maybe only claimable once a week?

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