- We fought at Skull island
- We sunk other player's ship for like 9-11 times
- Each time they were spawning next island to us
- RARE - WHAT'S UP ?
SKULL ISLAND EVENT [RESPAWN ISSUE]
Here is how to balance / design it:
- First time your ship beeing destroyed - You spawn at closest outpost
- Second time your ship beeing destroyed - You spawn farther away
- Thied time your ship beeing destroyed - You spawn at the other side of the map
So what we will have in the end:
- Crew that lost will have a second chance to fight back and if they:
a) Win - they will have thier chance of kick other players (you know what)
b) Lose again - Penalty for losing (If this game has PvP - it should be rewarded for those who wons and de-rewarded for those who lost in situations, where no "Treasures" in hands of both crews) - Crew that won will have a "window" for going through "Skull" event, and if they manage to kill other crew again - they will have more time for doing "Skull" event.
Overall:
- This will make skill players feel thier advantage
- This also will help with situations aside of "Skull" event, when Crew#1 wins Crew#2 and have no time to grab loot out of the water, before Crew#2 comes back.
What do you think, RARE ?
Yeah i think too the skull event must be redesigned a little.
The problem is the ship that comes later, usually wins. The ship that comes first, is gonna very likely work for nothing. You can't fight the skeletons AND incoming ships, it's difficult with a galleon, it's almost impossible with a 2 man crew.
EDIT: the problem with a two man crew is that either you fight skelly or wait for incoming ships. And when you fight the skellies you're sitting ducks.
@happyalbe said in SKULL ISLAND EVENT [RESPAWN ISSUE]:
Yeah i think too the skull event must be redesigned a little.
The problem is the ship that comes later, usually wins. The ship that comes first, is gonna very likely work for nothing. You can't fight the skeletons AND incoming ships, it's difficult with a galleon, it's almost impossible with a 2 man crew.
I'm sure you already know this but just in case a good tip is just abandone fighting the waves until you take down the other ship. Each time someone approaches us we all run back to the ship and wait for it to be all clear again.
@ithegun I feel there should be a penalty timer for getting your ship back after getting sunk a certain amount of times but I do like this concept. -Circusfreak
@ithegun said in SKULL ISLAND EVENT [RESPAWN ISSUE]:
- We fought at Skull island
- We sunk other player's ship for like 9-11 times
- Each time they were spawning next island to us
- RARE - WHAT'S UP ?
I have had the same problem every day since launch, and it has been really frustrating to my team and I to have to stop fighting skeles to fend off a ship every 3-5 mins after we killed them. It turned a 30 minute or so Fort raid into 4 hours.
I feel if they get killed they should instantly spawn on the opposite side of map, I don't think there should be a revenge factor, they lost the fight, period.
I thought another fix might be having the ships spawn with less materials (Cannonballs and planks mainly) to prevent them from rushing straight back and being fully geared for battle. I think more emphasis should be placed on looting barrels to be able to out last the enemy rather than dying and spawning with more materials than them.
The first thing a team should be doing when they load in should be looting barrels so that they can live as long as possible, not just kamikaze into every ship they see on the horizon.@drynium I think spawn crew which lost on the other side of the map right after they lost for the first time - is HUGE penalty and it will feels "salty".
@ithegun The only reason I could see that being a huge penalty is if they had maps that were in that region and were spawned far away, a fix for that would be spawning them on a different server but in the same area. But I don't think that would be impossible, being that a lot of stress would be put on the servers if this were the case and players would join at different times as they died.
The main point I'm trying to make is that I think it is absurd to fight a group of players and win after a long and hard-fought battle just to see them on the horizon full speed right back at you. It's exhausting and makes it impossible for you to progress and collect any loot. (In all scenarios, not just Skull Forts)@drynium I'm pretty sure they spawned them on a different servers in the beta for losing but I'm not sure
@dflute If it would work without major problems, I'm all for it. Like I said, I just want to feel rewarded for winning battles, I want to fight off my attackers and then get time to play the voyage side of the game.
@drynium ithegun and myself wrecked a crew 9+ but unfortunately they kept coming back and server mantainence was upon us
I do not believe they should spawn on the other side of the map. It's an aspect of the game that I like actually. If you kill a ship 9 times you clearly have the advantage in most cases you are going to continue to win the following battles anyway. The number of ships on one server is so limited (for good reasons.) you'd probably never see that ship again if you sent them across the map.
I think knowing that at any moment another ship could arrive makes the game have a different dynamic to each skull fort fight or quest. Essentially the game has 4 very repetitive ways to make money and earn rep. The ability of another player just coming in and ruining your day is what makes each task semi-new and exciting.
Just today I was playing solo and decided I'd try a skull fort solo. As I destroyed all the towers and just anchored my boat a galleon came and killed me and sunk my ship. I fought off the cannon fire as they sat there and watched so I felt I deserved something be it revenge or loot. I kept coming back the result generally the same I shot 10 cannons into their backside before the 4 of them turned their ship and started to fire back. I kept coming back probably 10 or 11+ times. Eventually, I decided I'd sneak on their ship wait for them to finish and threw their loot overboard.(So I won the war.) That was one of the few ways I saw victory possible 1 v 4. Just because you sink a ship doesn't mean you've won, it means you're in the lead. I've played since launch and few betas I've never seen more than 3 ships in the water at one time even around a skull fort. If you're in the galleon and a sloop is the one that keeps coming to the fort it's such an unfair fight anyways they should get some advantage of being able to return quickly. The only fix I see fair and I'm not even sure it's possible or that I completely agree with this would be to split galleons and sloops up into different servers and then think about changing the respawns.
With this spawn system, everybody thinks they need it will not only make battles less frequent but it will also make the game more tedious and boring because of this less frequency of getting into battles.
I am all for the idea of sink tax. Something along the lines of having multiple spawn locations and cost to spawn your new ship there. For example: If you want to spawn extremely close (one island away) to where you sunk, then you pay a large fee. If you want to spawn three islands away it is a smaller fee. If you want to spawn 4 islands away its free. I think this would also help to alleviate the issues of people constantly coming back to Skull Forts seemingly two mins after you sunk them, just to hopefully sink them again. All while not making much progress on the waves of enemies.
@drynium said in SKULL ISLAND EVENT [RESPAWN ISSUE]:
@ithegun said in SKULL ISLAND EVENT [RESPAWN ISSUE]:
- We fought at Skull island
- We sunk other player's ship for like 9-11 times
- Each time they were spawning next island to us
- RARE - WHAT'S UP ?
I have had the same problem every day since launch, and it has been really frustrating to my team and I to have to stop fighting skeles to fend off a ship every 3-5 mins after we killed them. It turned a 30 minute or so Fort raid into 4 hours.
I feel if they get killed they should instantly spawn on the opposite side of map, I don't think there should be a revenge factor, they lost the fight, period.
I thought another fix might be having the ships spawn with less materials (Cannonballs and planks mainly) to prevent them from rushing straight back and being fully geared for battle. I think more emphasis should be placed on looting barrels to be able to out last the enemy rather than dying and spawning with more materials than them.
The first thing a team should be doing when they load in should be looting barrels so that they can live as long as possible, not just kamikaze into every ship they see on the horizon.I absolutely agree
I agree with this post, There is no Repercussions for Failure, so every bad kid under the sky will think hey why not just attack every ship i see? That mentality will ruin the community and the possibility of meeting other people. It also leads to experiences like the Original poster experienced with people just hounding them during the fort raid.
@undying-enders Just because your ship sinks doesn't make you a bad player. Also, I feel that the assumption is that they overlooked this aspect and didn't for it to be used precisely how it is.
Yup happens all the time and every time they spawn with supplies all while your supplies are being diminished. This is the biggest complaint I have. To me if your ship sinks you should respawn at an outpost and one of if not both of these should happen.
- you have to buy a new ship
- You ship has no supplies and neither do you no ammo, no cannon balls, no board, no bananas
@tine-sionnach What about the ships that hunt other ships even when they run not caring about if they have loot or not? Should they not be punished? Maybe a bad sport server. They are after all probably making the game less fun for the person they are chasing just like those who respawn and return to fight.
I would say, that if there is a crew on the skull fort fighting the skeletons that the cloud goes away. This way everyone has a chance to be able to beat it without other crews showing up. Been through this to many times to come out of it empty handed because we will fighting the skeletons and out of no where there is two ships sinking our ship and then we all get spawned a few islands away while the other crew gets what we worked for and they did nothing. Plus there is a point where if your ship is sinking and you die you spawn in the water above and the other crew spawn kills you.
@tine-sionnach Number 1 is ridiculous and would never work because what if you dont have any coin? You cant get a ship and you wont be able to play the game. Number 2 wouldnt work either because if there is another crew with a ship in the sea next to the island of your ship that just spawed there they could just keep sinking your ship and you would be defenceless because you have no way of countering the attack. It would be better to have the skull disappear over the the island when there is already a crew fighting for it.
Had the same exact issue as you, had a galleon and a sloop who were persistent b*****s. Sank the sloop 3 times and the galleon 5-6. I ended up having to sink the guys on the sloop with only my blunderbuss and cutlass since my crew had to deal with the galleon and Fort at the same time. Luckily, I had the most prepared crew ever so we had enough resources to last, but having them literally spawn within naked eyesight before even killing off the last guys is a bit of a hassle.
@kierynhigh Bad kid is a term for some one that does things to troll, harass, or bother other players for there self amusement, I.E. Spawning into a crew and throwing treasure overboard, Losing fights continuously but coming back so that others can't progress in the activitys they are playing, Purposefully impeding others from Completing Fortress with no actual desire to do the fortress themselves. These behaviors have no ramification for failure and in earnest reward those players by not only giving them a spawn right back where they where but with a fresh load out of supplies so they can just start there offense immediately. Yes before you whine about " this is part of the game" I understand its pirates trust me i kill other ships on whim and plunder as much as the others, But there should a balance to it. ( hence suggestions like Spawn them on the other side of the map).
@undying-enders My point for bringing that up was that I don't think it should be implemented because of those being a main part of the game. Now your assuming that those ships are only coming back to pester you and not coming back in the hopes of destroying your ship and taking the fort themselves. That's not really a balance... A balance would be spawning farther away but spawning to the other side of the map would be rare caving into the people who "whine" on this forum like yourself.
We had this problem yesterday.. so we left one guy on the island and pretended to sail away.. let them finish the fort, while our man on the inside quietly took their boat and sailed it as faaaaaar away as possible, so they were stuck on the island with alllll that yummy treasure and no means of transportation. So of course we sailed up, destroyed them, got all the goodies while their boat was being sunk on the other side of the map. ;) Their boat definitely didn't spawn near us that time.
@kierynhigh Not really whining... Pointing out a flaw, I currently am 3/4 successful on my raids and the last one was them being better prepared then us after being hassled consistanly by 4-5 other ships. I personally have used the flawed system to my advantage and am trying to find a fix for balance sense it pretty much ruined the game in my favor. And your suggestion of being spawned further away is no different then the other suggestion of being spawned cross map when it takes most people 40+ mins to complete a Fort raid. But good job at trying to make me sound bad, Thought we where spossed to be trying to help make the game better not try and start fights and name call each other.
@undying-enders
supposed to
I believe you mean successfully instead of "trying"
Lastly l**o you said "...before you whine about " this is part of the game"..." I replied "A balance would be spawning farther away but spawning to the other side of the map would be rare caving into the people who "whine" on this forum like yourself." but yes tell me how I was the one who "start fights and name call each other."... When I clearly did neither.@ithegun
I agree. Happened to my crew tonight.
Hate the respawn being 1 island away when you sink someone at a skull fort.@kierynhigh said in SKULL ISLAND EVENT [RESPAWN ISSUE]:
I do not believe they should spawn on the other side of the map. It's an aspect of the game that I like actually. If you kill a ship 9 times you clearly have the advantage in most cases you are going to continue to win the following battles anyway. The number of ships on one server is so limited (for good reasons.) you'd probably never see that ship again if you sent them across the map.
.... sounds like someone has never ran outta rescources... i've done forts with 200+ cannon balls had to sink 3 different galleons and 2 sloops. easily over 15+ sinks and you just run outta materials, and every time they come back you're closer to the captain spawn. Can it be done yes, but if you're persistent as the person interrupting you can bleed them of rescources.
I have 3 times solo'd forts that were being done by galleons before me, i simple ram my sloop into there ship, board them or get a gunpowder barrel from the island and sit at the bottom of there ship. Eat there bananas while you're there and u can starve them out easily within 3-4 times. They come back maybe once or twice, but the 3 times i've done it after wrecking a galleon the captain is within 1-2 waves and i clear it then hide key.
"Beyond our key issues affecting players below, internally we are tracking sentiment and the top feedback issues on the game experience itself, and we are very aware of the topic of persistent player griefing (repeatedly being attacked by the same ships or players). One quick change we are making for our upcoming patch, planned for mid-next week, is to push the respawn distance back for ships, so when your ship sinks you will continue your adventure further away from the ship you were battling and out of their sight.
Beyond this, we are tracking a series of feedback points around spawn-killing, misuse of the brig and the potential for hacking. We will share an update on this and the other top feedback points with our thoughts on them as soon as we are in a position to. A lot of the conversations internally at Rare have been around the top bits of feedback we've received, and this is influencing what we are working on next."
Quote from a recent post by Joe Neate.
