Splitting servers into Sloop and Galleon servers

  • This is something I've though for about some time now and I've always had the opinion that it's fine the way it is, but as the game officially launched, I have kinda changed my mind. While I think it's exciting to see a big galleon passing by your little sloop, I've grown annoyed of them when dealing with Skull Clouds as a Sloop. I've just spend about 30 minutes soloing a Skull Cloud. That effort was quickly annihilated when a 4man galleon came up, showing no mercy. :D.

    A potential fix for this would be to split ships, so each have their own server. I would like to hear what you guys think? As I have stated above, I do see both side of things, but a thing I keep thinking is Rares idea of a game where everyone is equal. There is no powerlevel, etc, etc. I just can't help to feel that a Galleon is an increase in power. (Double the man power, Double the firepower).
    I really want to hear what you guys think and please do comment your opinion on the matter.

    Hope you all are having fun!

    P.S Let's keep it civilized, yes?

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  • @mortuus-eco honestly I don’t agree. The two ships are really well balanced (if used appropriately) this would only segregate the community.

    Playing solo is much harder yes. But also not recommended. Lol I would suggest finding a crew to do forts. Or simply taking the key and running (if you must do it solo) try to be a bit more attentive. If you need suggestions ask. Always happy to help.

  • Disagree with OP, I think the ship assortments are fine as is. Im sorry you got ganked OP.

  • It would just be better Quality of Life if the respawns weren't so broken.

  • @mortuus-eco
    I read a lot of complaints about balancing the ships. But in my opinion and game experience they are both balanced when it comes to ship combat, they habe their strength and weaknesses. Th only unbalanced thing is when it comes to boarding because of the player Numbers, but I think that's again just a weakness of the sloop.

  • @zeo said in Splitting servers into Sloop and Galleon servers:

    It would just be better Quality of Life if the respawns weren't so broken.

    CORRECT! This would fix a HUGE majority of issues expressed on the forum.

  • There's a discord on PC, and there's the "find a group" function on Xbox, mate.

    If you want to play by you lonesome, that's fine, but you should accept the risks. I can handle my own on a solo sloop, but I can tell you it's also makes for a much less fun experience.

  • @toastywrath
    The game is litterally broken as-is.

    I am not amused by how I've mentioned this time, and time again, and to see these things mentioned by the majority of the testing community not addressed is heartbreaking.

    I understand launch is/was important, but the games QoL is suffering due to how asinine the ship respawn mechanic is being abused.

  • I agree and for some weird reason I thought that Rare already planned to split the server for those who play solo and those on galleons, bu apparently I'm wrong.
    Anyway, I'd gladly appreciate the option to choose between a server with both galleons and sloops, and a server with only sloops/galleon. I think it would balance the game greatly.

  • @eidelyn
    Its not about "imbalance"..
    Its about the respawn mechanic being abused to its fullest.

    The ships can either go toe-to-toe, or the crews skill are vastly different.

  • I agree, the Galleon is way more powerful. Its nearly impossible to do anything about a Galleon chasing you down as you frantically go to the out post. Theyre going to catch up to you, and theyre either going to kill you or steal your stuff off of your boat due to having more people as youre trying to sell it. Having teams of 4-3v2-1 in the same game is just plain dumb.

  • @zeo said in Splitting servers into Sloop and Galleon servers:

    @toastywrath
    The game is litterally broken as-is.

    I am not amused by how I've mentioned this time, and time again, and to see these things mentioned by the majority of the testing community not addressed is heartbreaking.

    I understand launch is/was important, but the games QoL is suffering due to how asinine the ship respawn mechanic is being abused.

    The ship balance is fine. But I agree the respawn mechanic is literaly game breaking. I’ve had my bad experiences with it too.

  • @brodycanuck said in Splitting servers into Sloop and Galleon servers:

    I agree, the Galleon is way more powerful. Its nearly impossible to do anything about a Galleon chasing you down as you frantically go to the out post. Theyre going to catch up to you, and theyre either going to kill you or steal your stuff off of your boat due to having more people as youre trying to sell it. Having teams of 4-3v2-1 in the same game is just plain dumb.

    This is simply false. They both have strengths and weakness. But to say the galleon is overwhelmingly stronger is more an attribute to your personal skill rather than a fact about game balance.

  • @toastywrath Youre simply false, a group of 4 people that know what theyre doing is going to destroy a solo player that knows what its doing.

  • @brodycanuck Sure. You believe that. And I’ll continue beating galleons and sloops alike solo.

  • @toastywrath Yeah, if theyre noobs and dont know what theyre doing, sure.

  • @eidelyn That would make it unbalanced. you might be getting tired of 4 mans because your bad at getting away, but theres NO getting away from the same kindof boat.

  • @zeo said in Splitting servers into Sloop and Galleon servers:

    @eidelyn
    Its not about "imbalance"..
    Its about the respawn mechanic being abused to its fullest.

    The ships can either go toe-to-toe, or the crews skill are vastly different.

    I see you keep mentioning some broken respawn mechanic. May I ask what you are referring to? I have died several times in game and I respawned just fine.

  • @goblobsters
    Rare knows what they did..

  • @zeo Ok. But I dont. I was just asking for clarification.

  • @brodycanuck I’m assuming the logic behind your ideal is (more people more cannons) makes it stronger?

    I’m reality if playing the sloop correctly and using your environment (which is a nessesity) the sloop wins a majority of the time.

    Of course going broadside with a galleon is a death sentence . So you take that away and it’s a battle of stamina. Who’s going to run out of planks first.

    There’s plenty more but im sure since your such a professional you know most of it. Especially concerning the advantages of a leeward firing position at range to make the galleon (firing windward) waste shots due to early drop off while yours have increased travel time.

    But no I’m sure you 100% right ^.^ good luck out there bud.

  • @nightraven12345
    Nope, I'm good at getting away from galleons, it's the only thing I can do with a certain degree of confidence in my not so good skills. But escaping is a thing that annoys me, so much so that I'd rather try my luck and fight on equal terms against another sloop.

  • I would be okay with split servers if they had more ship types.

    if they had sloops (1 person), cutters (1-2 person), brigs (2-3 person), frigates (3-4 person) and galleons (4 person). then they could split the servers into three types. 1-2 man servers that include sloops, cutters and brigs; and 3-4 man servers that include brigs, frigates, and galleons. Then of course 1-4 man servers including all ships.

    this keeps the idea of ship diversity and gives players the option to play in a server where they aren't completely outmatched by larger or smaller crew sizes.

  • No


  • @brodycanuck turn into the wind, boom. Galleon can never catch you.

  • @crash4654 if they tack they can quite quickly. Creating obstacles is more effective

  • It is known that sloops and galleons are on the same servers though, you make the choice to go on a sloop instead of the "stronger" galleon. I personally enjoy the challenge of being a solo sloop and having to be afraid of other ships

  • @toastywrath said in Splitting servers into Sloop and Galleon servers:

    @zeo said in Splitting servers into Sloop and Galleon servers:

    @toastywrath
    The game is litterally broken as-is.

    I am not amused by how I've mentioned this time, and time again, and to see these things mentioned by the majority of the testing community not addressed is heartbreaking.

    I understand launch is/was important, but the games QoL is suffering due to how asinine the ship respawn mechanic is being abused.

    The ship balance is fine. But I agree the respawn mechanic is literaly game breaking. I’ve had my bad experiences with it too.

    Very much this,

    They need to fix/change the spawn mechanics , probably worst thing they put in the game.

  • @toastywrath was it finally proven that tacking make a an actual difference?

  • Disagree, Bad idea.

  • Dislike the idea of different servers immensely.

    The issues I have is that Galleons have unrealistic capabilities. Sloops were FAR faster and more nimble than Galleons.

    I made a post about having shallow waters that Sloops could use to their advantage and that Galleons would have to go around. I think this is definitely something that should be added to the game.

    Additionally, Sloops should be faster than Galleons both with and without the wind. The whole reason that Sloops were the preferred vessel of pirates was that they could "get away" from larger ships with speed and in the shallow waters.

    The game needs to add those dynamics.

  • @crash4654 it’s never failed for me. A lot of people don’t do it correctly

  • @crash4654 said in Splitting servers into Sloop and Galleon servers:

    @brodycanuck turn into the wind, boom. Galleon can never catch you.

    Shouldn't have to "turn into the wind". A Sloop is a far faster vessel than a Galleon - with or without the wind. The speed difference was definitely more noticeable without wind, but it's absurd that a Galleon can overtake a Sloop.

  • @toastywrath said in Splitting servers into Sloop and Galleon servers:

    @crash4654 it’s never failed for me. A lot of people don’t do it correctly

    I find tacking only slightly beneficial. More because the opposing sea captains are crud at using their sails than any benefit from tacking.

  • @captainsloopdog said in Splitting servers into Sloop and Galleon servers:

    @toastywrath said in Splitting servers into Sloop and Galleon servers:

    @crash4654 it’s never failed for me. A lot of people don’t do it correctly

    I find tacking only slightly beneficial. More because the opposing sea captains are crud at using their sails than any benefit from tacking.

    I’m not sure that makes sense considering that when going directly into the wind there really isn’t much to do with them.

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