Should Skeleton Strongholds be PVE instance only.

  • I am all for world pvp and when you are doing your quests and handing in treasure you can be attacked and people sink your ship and steal your treasure, i am fine with that, its the game. But me and a friend were clearing the skeleton stronghold today and we had completed 8 waves when a random sloop came along, we talked on game chat to half the treasure and not attack each other. Annoying because we had to half the loot and get less for our time. We cleared all the waves and defeated the boss and exactly that moment, a full galleon of players came to the stronghold, destroyed our ship and killed us. Therefore we couldn't teleport back to the stronghold as are ship was destroyed and most likely the galleon destroyed the other people's ship and stole the key.

    One hour to two hours of game play down the pan. People will tell me to stop complaining as its part of the game. On one hand you have the galleon crew who would have thought it was the best moment ever killing us and stealing the key and getting all that treasure for no work. But for me, I will really down and fell my time was wasted and not sure I like this game mechanic.

    As a stronghold is like a raid in other games, it's like for example you doing a full raid in destiny and right at the end another group of players killing you and taking the loot. It not fun, and am not if I want to do another stronghold again incase this happens.

    I think strongholds should be instanced and when you travel to them you are in your own separate instance and no one can distrub you. I am all for world pvp and if a ship kills you on the way back and takes the loot fine; but completing a stronghold which takes a couple of hours and then getting killed right at the end leaves a bad taste. But I am sure people will just say stop moaning.

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  • @scoringtexas6 No, the PVP is a good aspect

  • so at skeleton forts when your clearing, which is hard enough already you have to worry about other players too, and they destroy your ship you can't teleport back to stronghold. How is that fair and good game design?

  • the answer is no

  • @scoringtexas6 The only pet peeve i got is that the same guys come back over and over again. The PvP is nice, The bad part is that its Always stalemate since the engagement never stop

  • @scoringtexas6 This happened to me. It sucks. The way I make it so this doesn't happen anymore is I don't even go to those f*****g fortresses. Screw em.

  • No the PvP is the best part.

  • The whole point is its supposed to be difficult. The skeletons themselves really aren't all that hard to beat on their own. The intent is to either battle players looking for the same treasure or try and work together at the risk of being betrayed.

    Not to mention, you're cool with them looting your ship full of treasure that you painstakingly loaded up at the fort, but you're not okay with them showing up at the fort last minute and killing you to take the treasure?

    Either way your treasure was stolen and at least if theyre at the fort you have an opportunity to get some of your loot back since you only spawn an island away. Intercept and try to sink their ship. Sloops sink galleons all the time.

  • @scoringtexas6 said in Should Skeleton Strongholds be PVE instance only.:

    so at skeleton forts when your clearing, which is hard enough already you have to worry about other players too, and they destroy your ship you can't teleport back to stronghold. How is that fair and good game design?

    it isn't

    I like the idea of an event calling all players in 1 region to fight it out, BUT it needs to be something else

    a skeleton fort requires too much focus on the skeletons and not enough on fighting the other players

    they need to instance off the stronghold and make new event

    like another sea monster but it takes at least 3 ships to down, and once it is down will have lots of treasure just floating about on or in its corpse

    this would encourage co-operation among different crews and the piratey back-stabbery once it is down to get the loot

    have it so if there is less than 3 ships in the area it will do a lot more damage so that it can not be soloed

    maybe move the skull clouds off the skeleton forts and make that event active at all times at multiple forts, and put the skull above this new event which would be much more pvp vs pve friendly

  • @subaqueousreach Dont be that guy, Dont come back after you die. Move on and get new stuff.

  • @jajaalex I will very much be that guy. Why in the world wouldn't I try to get my treasure back?

  • @scoringtexas6 I feel like part of the purpose of the Fort Raid is to draw people to the same part of the map for the purpose of either increasing PVP or ganging up in skeletons.
    I would hate for this to become purely PVE, surely that defeats the purpose.

  • @subaqueousreach

    just wait till it happens to you and see if yr so calm about. the pvp needs reworking in this game, look at the number of posts asking for this.

    the instancing is wrong in this game, after we were killed we had no way of getting back to stronghold. we didnt even know where it was was the map.

    there should be pve servers where people want to do group content like the skeleton fort where they wont be distrubed, and pvp servers with skele forts which offer pvp back stab situations. choice

  • @splatulated

    great idea. maybe have npc pirate ships with treasure that moves around the map and draws lots of people to it. lots of back stabbing but its fair

  • @scoringtexas6 It has happened to me and do you know what I did?

    I sailed back to the fort and chased those guys down. I wasn't successful in getting my treasure back, but that was on me. I didn't go crying on the forums demanding PvP be completely changed to suit my own personal preference.

    As for all the posts asking for change, there are just as many saying it shouldn't change. The PvP in this game is fine the way it is. Having your stuff taken sometimes is just part of the deal.

    What the devs need to focus on is expanding the amount of content within the game.

  • NO, fighting ships at the fort is the best part

  • This game will die quickly. This is just another reason.

  • @sg-riverdan LOL

  • @scoringtexas6 the number of people asking for pvp to be changed is so minuscule compared to the people who like it or don't care, with a million plus players and a few thousand on this forum.

  • NO NO NO.... Skeleton forts are easy money and if they were PvE it would ruin the game as in there is no point in doing other missions over a PvE Skele Fort because you can just farm them for hours on end. If you are worried about other players then you need to not be playing an online game its that simple. You want to play a "Pirate" game but you dont like the idea of Pirates? Ive ran about 6 forts and ran into a Gally once when on a sloop with a friend and we sank a 4 man gally loaded up and sailed away with all the loot.

    End story is Go play an offline game or learn to be better player

    Captain Shadaddy has no time for this kid stuff

    Sign
    Captain Shaddady

  • @shadedbot Go live your pirate fanasty some where else where people give a damn, who even talks like you.

  • No because me and my friend (on a sloop) just sank a galley who just opened the door, killed them, and took about 20k worth of treasure. Lesson is be aware of your surroundings.

    Yo ho yo ho a pirates life for me.

  • One of u keep the eye on the boat and thats all man....

  • A couple days ago i was with my 4man crew and we were doing a skull fort. Mid way in i notice a galleon is 20ft from ours, i shout it out and we all fight like hell to save it. After many deaths on both sides, we were able to sink them without losing the fort progress (always left 1 person on the island). We were elated after that performance, our hull had so many holes on the outside it was a sight to behold. Its tough, but ultimately it comes down to which team is more skilled. On one hand tho, we did have the forts defenses to use as well (they moved their galleon behind ours so we couldn't shoot them, so we used the cannons on the towers instead).

    Ive also been on the other end of this, where we went to a fort, found another galleon there, and after beating them and finding no loot on their ship, we realized there were no skeletons on the fort and the door was locked. Sure enough they had cleared it and hid they key. 10min later we found the key, opened the door, started loading up. we had all but 5 items loaded when they came back for us, we put them in the bushes and took off. They chased us, we did some drive by drop offs at 2 different outposts before we finally got away from them, then went back for the rest of the loot and turned it all in. Just as satisfying as the first experience. I think Rare made the right choice mixing pvp and pve. I only wish there was 1 outpost in the center of the map that was a safe zone that acted as the social hub for your instance.

  • @jajaalex said in Should Skeleton Strongholds be PVE instance only.:

    @scoringtexas6 No, the PVP is a good aspect

    That's the opinion of you and 7 others.

    Not the opinion of the majority.

    The PvP in this game is bare bones and 100% designed to be disruptive. It punishes PvErs for playing the game the way that Rare intended it to be played.

    That's not a model that's going to keep people around, so enjoy it while it lasts.

  • NO, they should not be pve only instances, the whole point of the sandbox is that it is a sandbox

  • @sorenthaz

    well said cudnt agree more

    pvp needs a reworking

  • Seamless PvPvE

    If you don't like the concept there are tons of other games with separated gamemodes or only PvE. Sea of Thieves is not for you. This is the strenght of the game, it makes it unique.

    Stronghold raids are interesting because there is always the threat of interference by other players...or cooperation.

  • @lobofh

    this argument is redundant. if you don't like it go somewhere else. that is not good philosophy for life or game design. Good game design is giving people options and minimizing frustration and griefing. Different modes solves this

  • why would it be a instance? no risk, no fun, no point. buncha weak soft babies in here.. if anything add more risk such as ship costs, lootable stuff etc

  • @scoringtexas6 dijo en Should Skeleton Strongholds be PVE instance only.:

    @lobofh

    this argument is redundant. if you don't like it go somewhere else. that is not good philosophy for life or game design. Good game design is giving people options and minimizing frustration and griefing. Different modes solves this

    No, good game design is to find an original idea, to have a vision and stick with it even when players that are not making any effort try to "nerf" the original idea to get a watered down half baked garbage that will please nobody, not even them, in the long run.

    "Options" is nonsense if your vision is so clear and it works, simply some of you don't want to challenge yourselves. Some games offer only PvE, some only PvP, some separated gamemodes, and then SoT a seamless experience, the real strenght of this game.

    "Griefing", the good old song, they are pirates, they kill and steal your booty, that's NOT griefing.

  • @subaqueousreach Why do you have to claim the guy is crying? He doesn't like an in game mechanic and wants to lay out his opinion. Back the hell off.

  • @lobofh Clearly it doesn't work or these discussions wouldn't happen.

  • @lobofh There is no life to this game. It is as wide as an ocean and shallow as a puddle. Something needs to change. This may not be it, but something.

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