What would you fix/change based from Day 1? (NOT SERVER ISSUES)

  • Not including the usual Day 1 teething issues, based on experiences so far what would you change or improve? My list so far

    Merchant's Alliance: being able to replace cages if your ship has been sunk
    Shipyard: A better customisation menu, IE you choose what colours/emblems/embelishments you want on certain parts, increasing the gold cost with each addition (I get Rare want to give the feeling the world is already established/built by them but they choices feel so restrictive)

    Character Selection: Ditch the IPG, or add an option to choose your pirate's appearance. I spent FAR too long before having to settle on a pirate I still wasn't entirely happy with.

    Clothing: being able to choose colours of outfit pieces, see above regarding restrictive customisation

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  • From everything I've seen, the Kraken's difficulty needs to be upped. Right now, it really seems like the only "difficult" thing about it is the massive resource cost needed to drive it off. The tentacles should definitely attack more frequently; if a drawback is needed we could make the tentacles spawn much closer to the ships, so they're easier to hit and less cannonballs are wasted as a result.

  • @mikklee1 Xbox only server please. Pitting us against PC is unfair and on top of that we have to deal with their slimy cheats.

    Ditch IPG add full character customization. Obviously.

  • more content, AI ships, and a couple more ships would be nice

  • @anndy578 said in What would you fix/change based from Day 1? (NOT SERVER ISSUES):

    more content, AI ships, and a couple more ships would be nice

    Define "more content." Because just saying the game needs "more content" isn't helpful.

    Random AI ships would be interesting. But I would like the quest system to be fleshed out a bit more before it's added.

    Definitely on the more player-controlled ships bandwagon. I'd love to see a Brig for 2-3 players added.

  • Better balance with high level skeletons, learned this after 30 minutes of fighting tons of them meant for a crew of four not one person who just got the game worth it in the end but still 5 blunderbuss shots to the head should kill a skeleton.
    Skeleton balance is odd because the spawns can just not be in anyone's favor when 8 golden blunderbuss skeletons spawn but other time it's a complete cake walk which is only because the "harder" enemies are just bullet sponges who can take 5 heavy sword attacks without flinching.
    Reward players with reputation for helping players on a quest, basically I think it'd be cool if you can request or be asked to join a quest of some random player you just met to help them out and encourage team play rather than shooting everything that moves because the developers gave us guns.
    Glitches, like not being able to carry a second weapon making the game UNPLAYABLE in every single way or when it stutters from time to time.
    Adjustment of prices, I know getting clothes are supposed to take some time but I really don't wanna spend hours and hours just to get an outfit or save up for a simple repaint of my hull they really should be cut down or have sales during events.
    More cosmetic items, didn't think what we saw in the final beta was all but that was mostly all the cosmetics which there should be more that stand out on their own but aren't exclusive to pirate legends.
    Don't give out free 2 week trials because it's going to be filled with campers and people who don't care and would rather make the first weeks of launch a mess for players.

  • excessive outpost camping and griefing is definitiv a thing right now . a smart solution like a bad minded players lobby or something like that would be nice imo

  • a reputation system so you can see if someones a ruthless deadly bloodthirsty pirate or a grog loving shanty playing friendly pirate

  • MAP SIZE, currently its a joke. When you take the land space (the rest is just open water) I don't think I have seen a smaller map in many years (over a decade)

  • @lumpaywk said in What would you fix/change based from Day 1? (NOT SERVER ISSUES):

    MAP SIZE, currently its a joke. When you take the land space (the rest is just open water) I don't think I have seen a smaller map in many years (over a decade)

    Clearly you don't get that 90% of being a pirate is sailing.

  • @blam320 Yes but the sailing area isn't even that big. It takes only a couple of mins to get from one side to the other! My point is not that there should be miles of land but that it doesn't take any design for open water so here is no excuse for having such a small play area. Each-instance only has a handful of ships so its not even a numbers things. PUBG and Fortnite have 100 players in a single instance.

    • Create some safe zones to roleplay (not outposts) : that way we can talk, play music, dance, share informations, etc (because no, all pirates weren't mad killers shooting everything they see).

    • AI Ships : the sea feels very empty (but the waves are splendid), so I'd like them to add merchants, admiralty ships, and maybe one or two rare spawn like a special pirate ship with unique skin.

    • More interactions between players : playind cards, dice, or even arm wrestling.

    • NO IPG, we need to CHOOSE our pirate : this thing is incredibly bad. We are in a game about pirates where the only "progression" is cosmetics, and you can't even create the pirate you want ? That's so weird. Ôo
      At least some filter : age, body shape, hair color, skin color (origin), tattoos or not, scars or not

    • New foes and creatures : skeletons and sharks, that's all. They are fun, but seeing always the same opponents is a bit boring. I'd love some fish-men, crab-men, boars, monkeys, admiralty sailors, whales, turtles, dolphins, j*******h, whatever. Not just skeletons and sharks. ^^'

    • New bosses : sea-serpent, moby-d**k, ghost ship, giant shark

    • The possibility to play with 3 players in a Sloop, and 5 in a Gallion : everything is in the title.

    • An exit button in the menu : I don't understand how that option can be missing. It seems so obvious that we need this... Ôo

  • I have a long list of improvements or ideas that I would like to see implemented, that is frankly overwhelming. So I'm asking for one thing at a time, and for me it is private ships so that we can open/restrict spots on our ships so friends can join without having to quit the game. I know is coming, so that's great. But until that happens, that remains my #1 request ATM.

  • @hobosloth28 I think this is an interesting idea. Having some sort of consequence for PvP that stays within the theme of the game sounds great, especially if that reputation can be tied to other mechanics.

  • @dairadh said in What would you fix/change based from Day 1? (NOT SERVER ISSUES):

    • Create some safe zones to roleplay (not outposts) : that way we can talk, play music, dance, share informations, etc (because no, all pirates weren't mad killers shooting everything they see).

    • AI Ships : the sea feels very empty (but the waves are splendid), so I'd like them to add merchants, admiralty ships, and maybe one or two rare spawn like a special pirate ship with unique skin.

    • More interactions between players : playind cards, dice, or even arm wrestling.

    • NO IPG, we need to CHOOSE our pirate : this thing is incredibly bad. We are in a game about pirates where the only "progression" is cosmetics, and you can't even create the pirate you want ? That's so weird. Ôo
      At least some filter : age, body shape, hair color, skin color (origin), tattoos or not, scars or not

    • New foes and creatures : skeletons and sharks, that's all. They are fun, but seeing always the same opponents is a bit boring. I'd love some fish-men, crab-men, boars, monkeys, admiralty sailors, whales, turtles, dolphins, j*******h, whatever. Not just skeletons and sharks. ^^'

    • New bosses : sea-serpent, moby-d**k, ghost ship, giant shark

    • The possibility to play with 3 players in a Sloop, and 5 in a Gallion : everything is in the title.

    • An exit button in the menu : I don't understand how that option can be missing. It seems so obvious that we need this... Ôo

    • Bounty system, where we get awarded for killing a more then dirty pirate (you know the kind who makes a living on killing players)
    • **Put solo players in SOLO player matchups (note: i don't mean solo as in you alone in the world)
  • I am loving the game... I think the only thing I would add is the ability to have some sort of fleet... So that my group of friends with the game (currently at 7), could all join up on the same server and have a good time.

  • @flowerofcarnage said in What would you fix/change based from Day 1? (NOT SERVER ISSUES):

    @mikklee1 Xbox only server please. Pitting us against PC is unfair and on top of that we have to deal with their slimy cheats.

    Ditch IPG add full character customization. Obviously.

    Agreed , PC games are modded / hacked far too easy , and it happens on xbox too , but the percentage of XBOX hackers compared to PC ....... well it cant be compared lol

  • A lot. A whole lot. Ignoring the major stuff that would either change the direction of the game or require EXTENSIVE coding or basic MOAR STUFF ... my main change would be:

    1. Individual Reputations

    I think individual pirates should have Reputations we can see. Not just what their guild ranking is, but information about the pirate - especially their PvP info (more on this later).

    1. Ship Flags.

    I think that ship's should have flags that we can view from afar to see what they are and determine a bit of information about the ship.

    If you are sailing on a particular quest - then your flag would show that of the guild you are working for and what rank you've achieved in this guild. This might help us determine what cargo that you might have.

    Additionally, I would implement it so that in order to engage another vessel in PvP - you must raise the black. This is also the case with land-based combat. The ship MUST have raised the black.

    Then I would tie this together with a Bounty Hunter's Guild. This is the part that would take extensive programming.

    Each pirate would have a certain reputation with the Bounty Hunter Guild according to their PvP history. As a player engages in piracy, their bounty goes up. The aggressor of piracy attacks will be determined by which vessel has raised the black (in the case of both vessels - neither gets reputation or both do).

    There will be two ways to reduce the bounty - pay it off by bribing the Bounty Hunter Guild or dying at the hands of another pirate. Dying will only marginally reduce the bounty and never fully eradicate it.

    The piracy bounty will be a semi-permanent effect in that it isn't session specific. It will persist regardless of logging out or length of time it has been in effect. The only way to remove the bounty completely is the one listed above - bribing the guild.

    I believe this will add some dynamics to the PvP game without removing it. It will make it more realistic in that pirates were hunted men - and those that engage in it will eventually become wanted men.

  • I’d like them to make two server types for pvp players and pve players. It’s really annoying to get home from work wanting to chill with my mate dig some treasure when Captain killjoy and his merry men chase you for 2hours.

  • @surge a more recent idea that I had was a bounty system. discussion about bounty mechanics check our this thread about bounties.

  • I enjoy the sailing... the feel of the ships... the environmental visuals...

    I think the player density is about right in most of the map... you really don't want a game with PvP having so many players on the map that every island has a couple of dudes in a sloop looking to gank you... I like the idea of a galleon on the horizon as an interesting event... but there should be places/cities - pirate capital, hello? - that naturally have more people and activity... game feels very, very empty.

    Combat is corny and childish. This includes ship-to-ship combat. Extreme lack of content and interesting things to do. NPC diversity doesn't exist. Those that do exist appear to have been pulled from some rejected Nintendo game from 2002.

    Overall - I think there is some interesting stuff/tech in SoT - parts that will likely appear in other, better games - but it feels like Rare doesn't have a very good idea how to make SoT into a fun game.

  • @lhs80 said in What would you fix/change based from Day 1? (NOT SERVER ISSUES):

    I’d like them to make two server types for pvp players and pve players. It’s really annoying to get home from work wanting to chill with my mate dig some treasure when Captain killjoy and his merry men chase you for 2hours.

    I generally LOATHE PvP, but I'm not sure a PvE-only solution is the answer for a game like this.

    I think there needs to be some sort of consequence to being a griefer - and I think I outlined something in a post above to speak to that. But, PvE only seems a little ... sad.

  • After the recent update notes were released I noticed there was a potential "Death Tax" floating around, which thankfully was not implemented. It did give me an idea of a slightly altered version however.

    Death Tax: you can bribe the Dead Captain 100g to open the door instantly. Each time you bribe the captain in a 24hr period (even if you leave game and rejoin a different server) the cost goes up another 100g (Death 1 =100g, Death 2 = 200g etc). Seems like a much fairer way to do it than the proposed idea (a higher tax for dying in stupider ways that is auto deducted on death)

    I like the AI ship idea, there have been instances where I've played for like 4/5 hours (midday GMT until 5ish) and not seen ANYONE.

    A Beast Hunters guild would be good if more aggressive animals are added, giving you a bait hook on the back of your ship to lure them out (chum for sharks, half a shark for a kraken etc) and the option of a harpoon for these hunting missions (spear harpoon, not a harpoon launcher)

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