[Feedback] Galleons vs Sloops. The game feels very inbalanced. We are pretty much forced to flee?

  • Greetings.

    I would like to give some feedback after numerous hours in the BETA and after a few hours in the release version.

    I do love this game. I play with my brother and we are having a great time. We love sailing on the sea hunting for treasure and whatnot.

    But there is one thing that is really killing the experience for us thus far. And that's how inbalanced the game feels when you are being forced into a confrontation with a Galleon.

    As there is no progression in terms of character strength or anything there is nothing setting players a part from each other other than skill level. Which is a great idea. But this will of course make it so that a team of four players will always have a advantage on a team of three, and a team of three will have a advantage on teams of two and a team of two will have a advantage on a team of one etc..

    That's not the problem. My problem is how the Galleon is compared to the Sloop. Team of 1-2 players are stuck with a Sloop, while teams of 3-4 players get the Galleon. This is where things start to get ugly. Not only do they have the benefit of having more players so they get a advantage in terms of sheer numbers. But they also get a ship with some obvious benefits. The Galleon features four cannons on each side, while the Sloop only features a single one. This means the Galleon has the potential of firing four times the amount of cannon balls as onces compared to the Sloop. Its also awkward how the Galleon has one cannon per team member on each side, while the Sloop has a limiting amount of cannons when you are a team of two players. As there is only a single cannon on each side you can't have to players firing at the same time. You get limited by the amount of cannons, not by the amount of players you dedicate for cannons.

    The Galleon doesn't only have the advantage of having that much more fire-power, but it also seems like it can withstand a additional amount of holes before it sinks and it takes longer for it to take in water. So not only is it that much more powerful, but it can take more damage at the same time.

    The major problem is that a single Sloop can't deal out enough damage due to the lack of cannons. They can fix holes faster than you are able to create new ones. Its next to impossible to bring it down by shooting. Boarding is really difficult as there is only two ladders and with four players and knockback from the blunderbus they will just camp the ladders and you won't be able to scale them.

    Even in situations where we had some crazy luck and was able to kill all four members, they just re-spawn 15 seconds later and the Sloop is not able to do enough damage in this time frame so the just re-spawn and fix it right up. Its just insane.

    We are simply forced to flee when we see a Galleon and thats not really fun. Especially not with forge invasions etc that takes a lot of time and after spending 15 minutes killing skelletons it feels really bad to spot a Galleon and your only option is to flee and let them take over from where you left...

    Why make the PvP work in such a way? If you really feel this is the way to do it why not make Sloops being put into their own sessions and have Galleons going into their own?

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  • If the galleon crew is unexperienced or not coordinated a sloop can put a fight, but yes, sometimes to flee is the best option and play with environment: storms, reefs, rocks, skeleton forts, etc, and then wait for a chance.

    But remember, if the enemy ship has supplies your way to sink it it's to board them and negate repairs.

  • If you're close enough, the galleon's cannons can't aim low enough to hit your lower hull, allowing you to shoot theirs easily.

    A sloop is quick to repair, bail, and restock. The galleon has its stores set further away from where the supplies are needed, most notably the cannon balls.

    The sloop only has 1 sail to angle and raise, and can raise anchor faster. The galleon has 3 sails to tangle with to get the most out of it, and is a chore to raise its anchor.

    Use the advantages of the sloop against the disadvantages of the galleon.

  • This suggestion you provided is actually an interesting one. It has many positive qualities, but only one negative one.

    What if I wanted to engage a galleon with my sloop? Where would you draw the line?

  • i understand what your saying but im quite experienced with the sloop. me an my good buddy can put up a hecka of fight we have managed to sink few but i dont back down from a fight easily so

  • Crazy idea, but maybe find two more and get a crew of 4?

    I'm sorry, but my fully manned galleon should beat sloops in most situations. You have the clear advantage of speed and maneuverability. Use it.

  • @ramguy952 It can be unpleasant to have to flee all the time. If you can't sink then with cannon fire, you might have to get a little inventive.

    There are barrels that are red and really like to explode that deal lots of damage at once. There are all sorts of environmental things you can use too, like rocks, reefs, sand bars and the like. The sloop has a shallower draft and so can go places the galleon cannot. Personally I am a fan of parking inside Thieve's Haven whenever I go there.

    There are ways to engage another galleon in a sloop. Just don't expect to go toe to toe with them and win unless the galleon crew is very inexperienced.

  • No need to flee matey. I have sunk many Galleons in a sloop, it's all about knowing your ship's strengths and weaknesses. Remember you can out maneuver a Galleon, and you can out pace it into the wind. Use the wind and your agility to your advantage. It's not hard to get your sloop into a position where the Galleon is forced to flee with the wind, or be sunk. Trial and error my friend, it can be done.

  • @soopavillain420 a dit dans [Feedback] Galleons vs Sloops. The game feels very inbalanced. We are pretty much forced to flee? :

    Remember you can out maneuver a Galleon, and you can out pace it into the wind.

    Pretty sure that's not true and even the opposite.
    If the galleon has all three sails in the wind, it's going to catch up.
    Sailing against the wind, however, the sloop is faster.

  • @ramguy952 Just as a counterpoint, my crew always sails a Galleon and we're terrified of Sloops. You can just run circles around us if you actually try, and unless we broadside you or board and risk losing our own ship you can harass us as much as you want with good seamanship.

  • Actually they are quite balanced. Play to the advantages that the sloop has. The galleon turns like a brick use this to your advantage. I've taken down a galleon playing solo a number of times. There is a sweet spot where you can run around a galleon. If you had any more than 2 people on a sloop that would unbalance the game horribly.

  • When I say "into the wind" I meant against the wind. Perhaps I should have made that a little clearer....

  • @maamar dijo en [Feedback] Galleons vs Sloops. The game feels very inbalanced. We are pretty much forced to flee?:

    @soopavillain420 a dit dans [Feedback] Galleons vs Sloops. The game feels very inbalanced. We are pretty much forced to flee? :

    Remember you can out maneuver a Galleon, and you can out pace it into the wind.

    Pretty sure that's not true and even the opposite.
    If the galleon has all three sails in the wind, it's going to catch up.
    Sailing against the wind, however, the sloop is faster.

    I think he means the same, into the wind as against the wind.

  • Sinking a galleon is easy in a sloop. my buddy and I sunk 3 lastnight and 3 sloops.

  • @ramguy952

    ..... and when you're good at fleeing, all the added rocky outcroppings in the water make for amazing escape routes!

    I think some of the best sailing I've done is with a Galleon in pursuit.

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