The game desperately needs a non-PvP mode

  • Forced PvP makes this game unenjoyable. It needs a mode where players and crews cannot damage each other and I tell you why.

    Because most players can only do one thing, shoot at everything that moves. If you want to play normally, completing quests and actually progress, you can't, because there will certainly be another player or crew that will attack and kill you. The game is so badly designed that after death you spawn back at the very same spot, giving chance for them to kill you again and again. This is ridiculous.

    Not being able to complete quests means no progression so even that little point is lost from the game.

    Rare, if you need reference, please check out Elite Dangerous by Frontier and why most people hate the Open PvP mode. Simply because it's full of griefers who don't play the game properly, only kill normal people. So reasonable players go into private groups or solo.

    Sea of Thieves needs the same solution or else the normal players will put it down and only the idiots remain. There needs to be a non-PvP mode where players can safely and calmly play and enjoy the game. Forced PvP is not a good design choice.

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  • @dreampage Ahoy! Good thread, yet discussed to extreme extents and actually callisfied under a MEGA thread.

    You might find those dozens of pages interesting and useful.
    Sorry but the forum is slow for me currently.
    https://www.seaofthieves.com/forum/topic/36486/mega-thread-balance-between-pve-and-pvp-elements-to-ensure-a-great-experience-for-everyone-part-4/144

  • It won't last long. Most of PVP-only players will play the game few days/weeks and then play something else, since there is no statistics or goal doing PVP for PVP. Give the game some time to find it's balance and it will be fine. The beginning is just too much hype for them, they are acting like some kids in a sweet shop... x)

  • @dreampage said in The game desperately needs a non-PvP mode:

    Forced PvP makes this game unenjoyable. It needs a mode where players and crews cannot damage each other and I tell you why.

    Because most players can only do one thing, shoot at everything that moves. If you want to play normally, completing quests and actually progress, you can't, because there will certainly be another player or crew that will attack and kill you. The game is so badly designed that after death you spawn back at the very same spot, giving chance for them to kill you again and again. This is ridiculous.

    Not being able to complete quests means no progression so even that little point is lost from the game.

    Rare, if you need reference, please check out Elite Dangerous by Frontier and why most people hate the Open PvP mode. Simply because it's full of griefers who don't play the game properly, only kill normal people. So reasonable players go into private groups or solo.

    Sea of Thieves needs the same solution or else the normal players will put it down and only the idiots remain. There needs to be a non-PvP mode where players can safely and calmly play and enjoy the game. Forced PvP is not a good design choice.

    No. That’s all I have to say.

  • @dreampage said in The game desperately needs a non-PvP mode:

    Forced PvP makes this game unenjoyable. It needs a mode where players and crews cannot damage each other and I tell you why.

    Because most players can only do one thing, shoot at everything that moves. If you want to play normally, completing quests and actually progress, you can't, because there will certainly be another player or crew that will attack and kill you. The game is so badly designed that after death you spawn back at the very same spot, giving chance for them to kill you again and again. This is ridiculous.

    Not being able to complete quests means no progression so even that little point is lost from the game.

    Rare, if you need reference, please check out Elite Dangerous by Frontier and why most people hate the Open PvP mode. Simply because it's full of griefers who don't play the game properly, only kill normal people. So reasonable players go into private groups or solo.

    Sea of Thieves needs the same solution or else the normal players will put it down and only the idiots remain. There needs to be a non-PvP mode where players can safely and calmly play and enjoy the game. Forced PvP is not a good design choice.

    I agree.

    An example from today.

    I had just sailed into an outpost.

    There was a Gallion with a full crew on the other side of the outpost, so I anchored on the opposite side.

    I didn't have any treasure, but they must have thought I did.

    While I was on shore, a guy from a crew of 4 came and stole my solo boat.

    They didn't get any treasure, but they very well could have.

    It's ridiculous.

  • prob wont happen. it's a bit like saying: they should add a non pvp mode in battlefield 4 because I prefer exploring the map.
    if you dont like pvp just run away, learn to counter it, non pvp servers would probably be very empty and wouldn't feel like an achivement to be a pirate legend if you dont even have any challenge to deal with. take it more as an obstacle

  • Actually after your boat sinks you can respawn at a different location. Part of being a pirate is watching the seas for others who may steal your bounty. To avoid this, keep an eye on the horizon, investigate other outposts, and if the seas look clear, think again.

    Otherwise just know there will be no PVP only or PVE Only mode. They want player interaction with one another.

  • @dreampage They've already mentioned that they aren't looking into this. Also, you shouldn't be able to grind for pirate legend status in your lollipop, rainbow, butterfly, non-PVP mode. Enjoy the game for what it is, and improve your skill level. Enjoy the limited PVE elements. Have fun travelling to the same island ten times a day with zero danger or threat. Find a balance and you'll enjoy the game to its fullest.

  • There's no need for a pvp free mode, this would make the game utterly boring believe it or not. How would being able to move all your chests with 0 threats be even a little fun? Would be unfair as well. But you aren't forced to pvp ever, it isn't too difficult to outrun most players. Be creative and you'll have a great time.

  • Guys, follow forum regulations regarding double posting ? Or keep at it, never mind xD

  • It sounds like this might be your first time playing the game so quick tip, if you scuttle your ship in the options you will be able to respawn away from the folks camping you. After that, make sure you are in a different region and then start a new voyage. This will buy you some time to get some voyages completed.

  • @thevividdreamer No, I won't play this game because of this. It's unenjoyable. What Rare considers "player interaction" is, in reality, just shooting at each other. This is what most people are capable of. And they prevent others from enjoying the game and actually progressing. And I guarantee that after the first few weeks many players will be put off by this as is the experience from other games.

  • @dreampage What's the fun in "progressing" without the added element of danger from other players? You likely had a few bad encounters with so-called "griefers" and now you're turned off from the game? You know how flippin' easy it is to avoid hostile situations with minimal friction, and still manage to successfully turn in chests? I hate to say this, but you just need to GET GOOD. And not all crews are hostile, you just got unlucky.

  • @blg-strong-dad said in The game desperately needs a non-PvP mode:

    There's no need for a pvp free mode, this would make the game utterly boring believe it or not. How would being able to move all your chests with 0 threats be even a little fun? Would be unfair as well. But you aren't forced to pvp ever, it isn't too difficult to outrun most players. Be creative and you'll have a great time.

    You can't outrun others when you're anchored next to an island for example. And they deliberately shoot you when trying to raise the anchor. And when you die and respawn they just repeat. The problem is, most players behave differently than what Rare considers fun. This is why better online games offer different modes for different players.

  • @sir-green-day said in The game desperately needs a non-PvP mode:

    @dreampage said in The game desperately needs a non-PvP mode:

    Forced PvP makes this game unenjoyable. It needs a mode where players and crews cannot damage each other and I tell you why.

    Because most players can only do one thing, shoot at everything that moves. If you want to play normally, completing quests and actually progress, you can't, because there will certainly be another player or crew that will attack and kill you. The game is so badly designed that after death you spawn back at the very same spot, giving chance for them to kill you again and again. This is ridiculous.

    Not being able to complete quests means no progression so even that little point is lost from the game.

    Rare, if you need reference, please check out Elite Dangerous by Frontier and why most people hate the Open PvP mode. Simply because it's full of griefers who don't play the game properly, only kill normal people. So reasonable players go into private groups or solo.

    Sea of Thieves needs the same solution or else the normal players will put it down and only the idiots remain. There needs to be a non-PvP mode where players can safely and calmly play and enjoy the game. Forced PvP is not a good design choice.

    I agree.

    An example from today.

    I had just sailed into an outpost.

    There was a Gallion with a full crew on the other side of the outpost, so I anchored on the opposite side.

    I didn't have any treasure, but they must have thought I did.

    While I was on shore, a guy from a crew of 4 came and stole my solo boat.

    They didn't get any treasure, but they very well could have.

    It's ridiculous.

    Next time, go to a different Outpost

    There's 6 of them. Also only 6 ships per server there is 100% chance that one of them will be empty

  • @dreampage said in The game desperately needs a non-PvP mode:

    @blg-strong-dad said in The game desperately needs a non-PvP mode:

    There's no need for a pvp free mode, this would make the game utterly boring believe it or not. How would being able to move all your chests with 0 threats be even a little fun? Would be unfair as well. But you aren't forced to pvp ever, it isn't too difficult to outrun most players. Be creative and you'll have a great time.

    You can't outrun others when you're anchored next to an island for example. And they deliberately shoot you when trying to raise the anchor. And when you die and respawn they just repeat. The problem is, most players behave differently than what Rare considers fun. This is why better online games offer different modes for different players.

    Have you tried scutteling the ship, or killing everyone on your ship before raising the anchor

    Believe it or not you have the same tools they do

  • @dreampage There really doesn't need to be a non-pvp mode. There are many ways to get around and avoid it if yoy dont want any type of pvp at a certain time. First off, sailing in the sloop solo is for experienced sailors looking for a challenge italicised text not for just people coming into the game not wanting to play with anyone. Its highly recommended you join a galleon in a group of 4 to get your sea legs.

    As for your encounter and them stealing yoyr ship. If you were worried about pvp, when bother to anchor at an outpost where another ship is already at? Sail to a different one that doeant have anyone nearby. Also, turn off all your lanterns, they draw attention.

    As for the players, sadly you just ran into some other likewise new people who are just diving head first into pirate life, had you encountered some of our pioneer community members like myself and many others we probably would have waves, shared a tankard of grog and been on our merry way.

    So overall, dont let this one bad encounter ruin the entire thing for you. There will be lots of times when you wont run into anyone and can progress through voyages. Until then, stay alert, and aware of your surroundings and youll be fine.

  • @dreampage Elite Dangerous is a challenge if you play it solo, SoT PvE is too easy to be enjoyed without the threat of real players sailing around.

  • @dreampage As someone that plays a good amount (at least 50% of my time in the game) on a solo sloop, it’s all about situational awareness and knowing something about people. These recommendations apply specifically to solo play and are derived from my experiences.

    Avoid Galleons like the plague. It only takes one bad apple on a crew to ruin your day.

    Be cautious around sloops, but you can find decent pilots -slightly- more often, that share your plight and aren’t looking for low hanging fruit.

    Scan for sails waaaay before you reach an outpost. Some outposts are very easy to scan before you’re even close. Hang near them for your voyages until you get more comfortable.

    You’re going to suffer loss. Just minimize and mitigate. If you automatically got every chest you dug up then it’s just a time investment not an adventure.

    Only approach other crews if you have nothing to lose, or can afford to lose what you have.

    Find fellow pirates on forums or LFG if you have no friends that play. Yup you’ll have some c****y experiences. But you’ll eventually find good people.

    Sea of Thieves is a great experience. You’ll progress and learn and hopefully love the game.

    May your Sails always find wind and your enemies always find a Kracken.

  • My bad experiences were at an island not an outpost. I didn't see them coming because I was on the island. The next thing I heard was cannon shots and they were shooting my ship from behind. That's it. In the first few hours of gameplay I could complete voyages and have fun on my own. A relaxing experience even, I would say. Then two (2) other players spawned into the same instance and my last few hours were completely wasted. The more people play the worse this will get. I have to play in order to write the review but after that I'll quit the game because this is not what I play games for. Huge disappointment for me design-wise and I blame Rare's lack of experience in this kind of games. What sounds fun on paper isn't necessarily fun in reality.

  • @dreampage

    If you don't like the group of people you're on a server with, you can log out and start in another.

    The games suppose to be fun and crazy. With a little bit of 'look out' skills, you can avoid most other ships...... unlike ED.

  • @dreampage come game with me, i will teach you to enjoy pvp :)

  • @dreampage said in The game desperately needs a non-PvP mode:

    My bad experiences were at an island not an outpost. I didn't see them coming because I was on the island. The next thing I heard was cannon shots and they were shooting my ship from behind. That's it. In the first few hours of gameplay I could complete voyages and have fun on my own. A relaxing experience even, I would say. Then two (2) other players spawned into the same instance and my last few hours were completely wasted. The more people play the worse this will get. I have to play in order to write the review but after that I'll quit the game because this is not what I play games for. Huge disappointment for me design-wise and I blame Rare's lack of experience in this kind of games. What sounds fun on paper isn't necessarily fun in reality.

    Sounds like you went solo sloop (which clearly says for experienced players, which it doesn't sound like you are) and we're not paying attention to your surroundings or the horizons. Always be on the look out for other ships and turn in chest before trying to uncover new ones on a larger island

    Separating the pvp and pve players would kill this game. It's built for risk vs reward if you just go pve server what are you even playing for get all the cosmetics and then what. And pvp servers would get boring fast

  • @dreampage said in The game desperately needs a non-PvP mode:

    @thevividdreamer No, I won't play this game because of this. It's unenjoyable. What Rare considers "player interaction" is, in reality, just shooting at each other. This is what most people are capable of. And they prevent others from enjoying the game and actually progressing. And I guarantee that after the first few weeks many players will be put off by this as is the experience from other games.

    I think you're right, and I think even fewer will give Rare the courtesy of a forum post expressing this.

    FYI, the PvP/PvE server discussion is one of the longest running and most viewed topics in these forums for the reasons you're mentioned.

    What's important to know is that each server of the game is limited in it's number of ships. That's intentional to avoid constant ship interaction. I've sailed entire 2-3hr sessions of the game and seen nobody.

    I've also run outta the front doors of the tavern to see my ship sinking and a galleon crew camping my mermaid.

    If you give the game a chance, you'll find the good that comes with the bad and realize, one cannot exist without the other.

  • I am actually taking great joy seeing all these big streamers take note on what people have been saying is wrong with this game to clearly dispute the people vigorously defending the game.

    1. SPAWNING so close to a battle you lost so you're in a infinite loop of battling over and over the same exact people

    2. the combat in this game is TERRIBLE

  • @splatulated said in The game desperately needs a non-PvP mode:

    Separating the pvp and pve players would kill this game. It's built for risk vs reward if you just go pve server what are you even playing for get all the cosmetics and then what. And pvp servers would get boring fast

    This is the one argument I've never understood....... as a PvP player myself, why would a group of PvP players on a server together get 'boring'?

    If the 'care bears' want to kill skeletons together indefinitely, why should I care?

    Truth being, some wolves prefer killing sheep to other wolves.

    golf clap

  • I have never been sunk

    A: While turning in treasure
    B: While hunting on an island.

    Awareness is key, and I don't care how FRIENDLY you WANT to be. I never anchor at an outpost with another ship.

  • @dreampage Well if you're playing solo you shouldn't be anchored to begin with easiest escape maneuver is to drop anchor, raise your sail, raise anchor. That way if you get caught by enemies on the island you can drop your sail and move instantly. If you're with a crew you simply have 2 of them on anchor while 2 patch/run water out of the ship. There's plenty of ways to escape other players you just need to learn them. There's absolutely no fair way to introduce a pve only mode.

  • @dreampage said in The game desperately needs a non-PvP mode:

    Forced PvP makes this game unenjoyable. It needs a mode where players and crews cannot damage each other and I tell you why.

    Because most players can only do one thing, shoot at everything that moves. If you want to play normally, completing quests and actually progress, you can't, because there will certainly be another player or crew that will attack and kill you. The game is so badly designed that after death you spawn back at the very same spot, giving chance for them to kill you again and again. This is ridiculous.

    Not being able to complete quests means no progression so even that little point is lost from the game.

    Rare, if you need reference, please check out Elite Dangerous by Frontier and why most people hate the Open PvP mode. Simply because it's full of griefers who don't play the game properly, only kill normal people. So reasonable players go into private groups or solo.

    Sea of Thieves needs the same solution or else the normal players will put it down and only the idiots remain. There needs to be a non-PvP mode where players can safely and calmly play and enjoy the game. Forced PvP is not a good design choice.

    You claim people who don't wish to enjoy "PVP" are "normal".

    Given that this was the main draw for this game for most, I think that statement is quite ironic.

  • No, no, no....Mista Dreampage.

    You fight. You be man.
    Dry tears.
    No no no

  • @dreampage Like I said previously, just starting out in the game you really should be playing with a group and not solo. If you do not know how to effectively be aware of your surroundings on here yet you really shouldnt be playing solo because you will constantly have things like this happening.

    Join a crew, heck, you could even join me if you wish at some point. Not all players you will come across are blood thirsty scoundrels. When you see other players, give them the benefit of the doubt, but trust nobody. In my over 180 hours of game play, yes, i have encountered the types of people that you encountered in the later half of your play. Ive also been one of those people, but my intentions are always for some sort of reward. You may not have treasure, but you more than likely have supplies which I value more. There have also been instances where ive come across our ships and shared grog with or even jumped aboard someones ship just to leave a chest behind for them when i leave.

    The best thing about Sea of Thieves is that everytime you play, your adventure will be different. You never know what type of crews you will come across.

  • @dreampage While it is unfortunate that you ran into bad apples, having PvE only will not remove them. PvE only would remove all of one way to be griefed.

    But suppose that you can't damage other players.

    What happens when a troll grabs your wheel? How do you remove them when they are not on your crew? How do you deal with ship theft if you can't harm another player? What stops other crews from ramming you and running you aground?

    And if you have ideas, then you should post them in that thread that @Ironuzuka posted.

    It's just isolating both playstyles is an excessive solution that doesn't really solve the underlying issue.

  • @dreampage if you really feel like leaving after only a few hours of playing and not taking any advise from players that have played longer. then so long I guess, and thanks for all the fish.
    https://www.youtube.com/watch?v=bG6b3V2MNxQ

  • @dreampage The main problem I have with this game is that there's pretty much no incentive to be nice to players on other crews. I get that that's part of being a pirate and all, but I recall Rare saying they wanted this to be the friendliest multiplayer game out there, and this "everyone's an enemy" mentality doesn't breed friendliness. They don't have to go as far as adding private PvE servers, but something like a team up ability or shared rewards between crews would add a whole other layer of experiences that I rarely come across. They don't HAVE to do anything like this, but personally, I won't play this game nearly as much unless they do.

    Honestly, at this point though, your best bet for a true PvE only experience is to wipe out humanity. People are broken Rare, pls fix.

  • Approached 2 people on an outpost playing a song. They proceed to try and shoot and slash me.
    I blunderbuss them and kill them, but the lag was real. I thought of 2 things.

    1: How petty they are, I was being friendly, I had no loot and neither did they. There is NO reward to kill players in that situation.

    2: Lag....in a PvP only game.... so my living or dying comes down to the lag gods and rng? They should have killed me, I killed them easily. Although on another occasion I was lagging around on my sloop and died to another player.
    PvP with lag like this feels so hollow. No accomplishment when you killed someone, no reward, no thrill.

    Basically grind out sidequests and occasionally kill someone because you freak out and think they want your loot. oh no, dont take my loot... I need that for.....umm... a bunch of....cosmetic stuff.

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