Storing items in barrels

  • A small gripe, but it kind of bugs me that you have to physically equip a specific consumable to your hand to store it in the relating ship's barrel.
    Surely the game could work out we want to store a banana, without having to wave it in front of the banana barrel?

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  • @silverburchlive I think it could be changed to know what's in your inventory, they've already changed a similar mechanic for loading cannonballs into the cannons.

  • @silverburchlive said in Storing items in barrels:

    A small gripe, but it kind of bugs me that you have to physically equip a specific consumable to your hand to store it in the relating ship's barrel.
    Surely the game could work out we want to store a banana, without having to wave it in front of the banana barrel?

    The mechanics of the game seem to be wysiwyg. If you are using something, it has to be in your hand.

  • Yes, I agree, never liked the ingame system.

  • I noticed this too, and I second your thoughts on the matter..

  • @doctor-n****e it's just a very odd system for inventory management. Especially as I don't have to first equip a cannonball before firing and reloading the canon. And by the same token why can I withdrawal a wooden plank while holding a lantern - it seems one rule for withdrawal and another for deposit

  • After playing for a few days now, although a small issue I think this is one change that would save a bit of time for a lot of players.

  • @silverburchlive said in Storing items in barrels:

    @doctor-n****e it's just a very odd system for inventory management. Especially as I don't have to first equip a cannonball before firing and reloading the canon. And by the same token why can I withdrawal a wooden plank while holding a lantern - it seems one rule for withdrawal and another for deposit

    I might be mistaken, but the one who utilises the cannon is just manning the post, unless they have cannon balls with them, so that's why the cannon ball isn't required to man a cannon. Manned cannon can still be loaded by another player next to them too, but they would actually need a cannon ball in their hand to reload it since they are not the one who manned the cannon.

    Someone correct me if I misunderstood this. We would always need to hold an item in our hands to prepare a post. Just manning a post doesn't require a corresponding item.

    Lantern goes back to your inventory when you retrieve a plank or a cannon ball like you would do in case you have to use both hands. I wonder why cannon balls are carried in one hand though.

  • @mythicalfable I think it's more the fact when you take something, yes the game will change what you have equipped, but you can grab as long as you have capacity without having to fidget about selecting the corresponding item slot upfront. It's the other way around when trying to store something, where you have to find the item first before you can drop it off in a barrel which wastes a few seconds if you're trying to do stocktaking trips. There is discussion around auto equip of cannonballs etc, but at the risk of muddying the water my specific issue is definitely around on ship barrel storage.

  • @silverburchlive said in Storing items in barrels:

    @mythicalfable I think it's more the fact when you take something, yes the game will change what you have equipped, but you can grab as long as you have capacity without having to fidget about selecting the corresponding item slot upfront. It's the other way around when trying to store something, where you have to find the item first before you can drop it off in a barrel which wastes a few seconds if you're trying to do stocktaking trips. There is discussion around auto equip of cannonballs etc, but at the risk of muddying the water my specific issue is definitely around on ship barrel storage.

    1 ) Would you rather want to select an empty slot and put down the lantern for awhile so that you are able to take a cannon ball to occupy the space then?

    2 ) Or would you have the character hold the lantern until you take a cannon ball from a barrel only for them to then put the lantern away and indicate your picking up is a success by showing the ball in your hands? If you didn't receive a ball in this case, you would also know there's a bug.

    Reason why we need to show the ball first is, to my knowledge, because the mechanism is simply reversed at that point. If you accidentally took a ball from a barrel, you can simply restock it by immediately placing the ball you have there back. Very simple mechanism. If you put the ball away instead, it yet again reverses the mechanism which tells the barrel to give you another ball in case you click it. Simple. Showing the ball again reverses the mechanism back.

    It actually doesn't reverse the mechanism, but utilises two lanes instead.

  • @mythicalfable The taking of items is fine, stand near the barrel and if you have space you'll grab the item and hold it. And as you said you can then drop it back in. The issue is around the putting of an item into said barrel. The barrel isn't clever enough to give you the option to deposit the item unless specifically you are holding it, which it is clever enough to know if you want to withdraw it.

    A working example, on an island you find 10 cannonballs, 5 wood, and 5 bananas (max player capacity). When I return to my ship, I can't take an extra cannonball and dump the remaining balls into the barrel because I'm full to begin with. So now I have to change from my sword to a cannonball to put it into the barrel. Now I move to the banana barrel. I can't take an extra banana and then dump the whole lot because I'm at max capacity still for bananas. So now I have to go and select a banana to put those away. Same story with the wood. It's just unnecessary management to have to physically select an item to store it to a barrel, when there's no such requirement to take it from a barrel.

    (In me humble opinion :) )

  • @silverburchlive said in Storing items in barrels:

    @mythicalfable The taking of items is fine, stand near the barrel and if you have space you'll grab the item and hold it. And as you said you can then drop it back in. The issue is around the putting of an item into said barrel. The barrel isn't clever enough to give you the option to deposit the item unless specifically you are holding it, which it is clever enough to know if you want to withdraw it.

    A working example, on an island you find 10 cannonballs, 5 wood, and 5 bananas (max player capacity). When I return to my ship, I can't take an extra cannonball and dump the remaining balls into the barrel because I'm full to begin with. So now I have to change from my sword to a cannonball to put it into the barrel. Now I move to the banana barrel. I can't take an extra banana and then dump the whole lot because I'm at max capacity still for bananas. So now I have to go and select a banana to put those away. Same story with the wood. It's just unnecessary management to have to physically select an item to store it to a barrel, when there's no such requirement to take it from a barrel.

    (In me humble opinion :) )

    It's not about intelligence per se, but immersion. Both are on the same intelligence level now even though it may not seem so.

    Changing the stock ability to skip the match-the-item phase would make stocking imbalanced, break the immersion, leave room for unnecessary error (this is actually the only reason I would like to see this implemented) and perhaps surface bugs related to the phase skipped.

    I think you might have just misinterpreted the stocking a bit. The showing of the item is part of both, the taking and placing. One ends to it while the other begins from it. So in other words this is not really about making the sequences even, but partially aligned. This would make planting items quicker.

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