Sea Of Thieve's Rewarding System Explained.

  • Hello there guys, I am the youngest brother of 90's kids, I was born in 1998 and much of my childhood I played games such as Banjo Kazooie, Super Mario Bros 3, Battletoads, Donkey Kong, Spyro, Crash Bandicoot, Grabbed by the Ghoulies, Viva Pinata, Traditional Halo and the list can go on and on and on

    Those of you who think that Sea Of Thieves must reward players with advantages or stats to progress are not seeing the game for what it is. This game isn't a MMO. Have you actually played an MMO and enjoyed it as much as Sea Of Thieves? MMO's are boring and the actual mechanics of the game are not fun. Sea Of Thieves is fun. The game is made for fun, and some newer games can't wrap their next gen heads around it.

    While playing the Final Beta, I pressed tab and saw that the game had my levels for each Trading Company, How many Titles I earned and almost a Platformer like achievement list. Then it hit me, this game has elements from 90's games. It's not about getting a golden gun that does 20k damage in 0.2 seconds or super magical pirate armour that allows you to breathe under water, its about actually enjoying the game, completing tasks for completionists and bragging rights.

    "Wow, that type of reward system won't work in today's age, we need buffs to satisfy us"

    Well let me tell you one game that came out recently that did have that sort of rewarding system and it won best game of the year, its name is Mario Odyssey

    Costumes
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    Moons
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    SEA OF THIEVES shares the same rewarding system as Platformers and this is a good thing, this means that the game will succeed if its generally fun! (which it is)

    A lot of games today are boring, they are chores, yet people say they are fun and work really hard to get stuff in them, that in the end when they have everything they hate the game and move on. Sea Of Thieves on the other hand has wonderful mechanics with a beautiful world filled with opportunities to explore and play how you want to play!

    If you still don't understand the goal of Sea Of Thieves, it is to make goals, it is to collect titles, it is to find secrets, hunt achievements, have a laugh with friends, complete voyages to unlock harder and more challenging voyages and there are the Commendations which are all over, such as handing in 50 Barnacle Chests and Travelling a lot. the goal is to PLAY THE GAME

    Stop complaining that Sea Of Thieves needs a stat boost leveling system, play the game, have a laugh, relax, and just play for fun!

    • Sea Of Thieves Goals

    Get All Titles
    Get All Cosmetics - Ship Parts - Clothing - Weapon Skins -Item Skins
    Get All Achievements
    Get All Commendations
    Max Out Gold Hoarder's Levels
    Max Out Merchants Alliance's Levels
    Max Out Order of Soul's Levels
    Kill Kraken
    Find Pirate Legend's Hangout
    Become Pirate Legend
    Complete The Pirate Lord's Voyages
    Max Out Pirate Legend Voyages
    Become Legendary Captain
    Own Hideout
    Brag about what you got to other players and friends.

    (If you didn't have a goal, here are a bunch for you!)

    The Progression is here, this is the leveling system, you can increase your skill and continue playing after completing it. You will never have to end your journey as they are going to be updating the game all the time and by supporting this game, you will enable future games to share a similar concept.

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  • Yea I don't see why people want some vertical progression, Sea of Thieves is unique because of his rewarding system

  • @jamiethe1egend My favorite moments in this game have come from the variable of human players. Hours before beta ended I hijacked a sloop, killed the player, found my target, killed the player as he spawned. Now that I did what "had to be done" when the player came back I explained why I did it and asked if he wanted to help me take down a Galleon. That was fun and the only way it happened is because of the human variable. I know this isn't related to your post directly but to me that is the point of the game not progression. Progression makes you hit a wall Halo CE and Halo 2 I could of played forever if my friends played and the servers were up for the same reason.

  • @senilegold @BBF-Adrye
    For some reason, gamers forgot how to have fun in games, and games have became about either spending coins for lootboxes or leveling up to level 100 for a gun that gives you an advantage.

  • @senilegold Yea me too, during the gold bug, me and my friend decide to attack some other players for fun, and we saw two Galleons on the far distance, we then decide to attack them, at the end one of the Galleon joined us to sink the other ship that stoled their chests. At the end of the attack we left our sloop and joined them for 20min to play music and told jokes :'D

  • @jamiethe1egend Yea that's why is so hard to get friends to pre-order the game :/

  • i would like a pro con system. You can buy something for your ship like better hull in the front for ramming but your ship is slower. Stuff like this would fit in the game.

  • Wow was fun back in the day. Blizzard killed it by destroying communities, removing the threat of PvP, and turning it into the grindfest to end all grindfests while they removed depth. Really saddening.

    @joda1123 There were a few threads on that in the last few months. Would be really neat. Hope we see it with ship ownership later.

  • @joda1123 I could actually see that being added.

  • @jamiethe1egend I watched so many games die (to me) Madden, FIFA, COD, Destiny, Halo and many many more, as they preferred the models that made you not only rebuy every year but need the next DLC and buy the lootbox to hope you get that OP weapon. Here we have a world constructed to be updated and expanded for one price and on top of that it has horizontal progression and furthermore it's fun. Let's try to protect that.

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