Is blunderbuss too strong?

  • Is there really any point of choosing anything else over the blunderbuss? the sniper is only very situational of firing very far away and have a very small chance to hit the shot. the sword has been nerfed a little and its pretty good but very close range. and pistol is just a weaker longer blunderbuss if im correct.

    really the fact that it can instakill a player very easily is the thing im most worried about

    what do you lads think

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  • @salazar-armando Yes, but nobody going to say otherwise... Half the people using the blunderbuss would be cut to ribbons if they could only chose the other 3 weapons.

  • @salazar-armando You have to be pretty close to one shot a player. The pistol and sniper make better support weapons (i.e. your friend rushes a pirate with a sword and you back him up from a distance with your pistol).The sword will stun the enemy, so it's still pretty strong if you get someone in close quarters.

  • In the final beta I point blank shot someone with a blunderbuss, in the back and he lived. The pistol at least will OHK with a headshot. But IMO if you are close enough to a shotgunner, you deserve it.

  • no i think the blunderbuss is also situational since it has a very short range, my problem is getting all the pellets to land on the target because the spread is pretty big at a distance. I've found myself using all different guns given the proper situation, like trying to shoot people on a moving ship, snipers are hard to aim on moving targets than the pistol and the blunderbuss wont reach, whereas when i go on land i tend to bring the blunderbuss because i'm usually up close to the skellies. As for instakills, i have shot so many people point blank and it still took 4 shots to kill them. it just depends on how well you can land those pellets.

    and before you go on a "your just not good enough with the blunderbuss"tangent, I'm aware, that is why I like the pistol and the sniper. its pretty much preference on what you like.

  • I feel like the sword should really be the primary "go-to." currently it doesn't feel that way because you can almost guarantee someone's going to try and blunderbuss you instead. Perhaps it needn't be one-shot, but have something more of a knockback effect instead to keep it unique.

  • @salazar-armando blunderbuss is not op, very situational, pistol is better imo..

  • The blunderbuss definitely feels oppressive on sloops. It's the only weapon in the game that can one-hit kill. Sometimes I appreciate that, such as when guarding ladders, I don't want to hit someone with a pistol on the ladder and watch them get bounced onto my ship. But most of the time it's just irritating, getting one-shotted while in the process of sword comboing someone, or getting one-shot from unreasonably far away. The weapon, while technically consistent because its buckshot pattern is the same, produces wildly inconsistent results. Sometimes just one step forward or backward is the difference between dealing 100% damage or 15% damage to someone.

    I think the one-shot potential should definitely stay, as it's the only real way to board a ship with four people and actually be able to kill all of them. But I think the blunderbuss could use a slightly slower reload. It's irritating to be dashing and dodging with the sword, waiting for them to miss, and once they do you pounce on them for a combo only to get one-shotted as your third hit lands. I've adapted by mostly jabbing and moving again, but it's still asking a lot from sword users, especially when other enemies are bearing down on your position.

  • No. Not at all.

  • I'm not sure how I feel about it as pc player, I just run around hip firing the blunderbuss farming a lot people. I think if its going one shot the other weapons should actually do head shot damage.

  • It doesn't appear that people are being very honest. The sniper does too little damage. The projectile for it goes too slow, it drops too soon and extremely fast when it does, it's an unbelievably terrible and unreliable gun overall.

    The pistol is just about right. The shotgun or blunderbuss, can one shot players and does too much damage. It surpasses swords in my honest opinion. I was forced to use it because it was unbelievably overpowered. All my crews knew it was the META and pretty much everyone was using them. Let's not kid ourselves, please. I want fair fights.

  • I tend to use the sword and pistol and personally I don't think the Blunderbuss is really OP, its a shotgun so of course it will be strong up close and you got to be really close for it to one-shot someone because the spread of its shots is really noticeable at further ranges. So if you keep distance you'll be fine really and could probably out damage them with a pistol or something.

  • No. It's pellet spread means attacking at range is useless. It's really limited to being used while boarding/repelling boarders and fighting skeletons in close quarters. I prefer the flintlock pistol, given its usefulness in all scenarios.

  • The blunderbuss overshadows other weapons. I get what someone here was saying about using the pistol to give backup to someone else locking an enemy down with the sword, but at the same time, that person could just one shot the enemy instead of using the sword.

    To say the blunderbuss needs a nerf, is questionable. It could do fine to just buff the other weapons instead. I feel a change is certainly needed.

    As for the sniper being unable to one-shot, this is true. Headshots don't do extra damage, and if you one shot someone it's because they weren't full health to begin with. also, someone said the bullet drop and range is bad, that's just the game for some reason showing a projectile that is very, very off. You don't compensate AT ALL for bullet drop. That projectile you see basically needs to be removed as a graphic, as it isn't the actual bullet.

  • @s****c-tank53 I'm fairly certain the eye of reach isn't hit-scan and that's the actual projectile. If there was a visual bug last time I wouldn't know as I didn't use it. I do agree that maybe a buff towards the pistol would make more sense, maybe even some extra headshot dmg, but the eye of reach's dmg is fine. You don't want to create a bigger gap between m+kb and controller

  • @deashkiin said in Is blunderbuss too strong?:

    @s****c-tank53 I'm fairly certain the eye of reach isn't hit-scan and that's the actual projectile. If there was a visual bug last time I wouldn't know as I didn't use it. I do agree that maybe a buff towards the pistol would make more sense, maybe even some extra headshot dmg, but the eye of reach's dmg is fine. You don't want to create a bigger gap between m+kb and controller

    This isn't necessarily proof, but this does give a good showing of what kind of range wouldn't require aim adjustment due to bullet drop. On that note, i have had several shots land where the bullet visually drops but i made no adjustment for that bullet drop. Maybe it was a bug, at launch i will do more testing in that case. While i doubt it, i will check with my friend to see if he made any sniper clips to show this, as after i told him to not compensate he very soon after noticed what i was seeing too (I mentioned it during that same fight, big sniper battle across two boats, was fun as hell)

    I wasn't considering PC, but i agree, eye of reach simply can't be one shot for the fact of what that will do to the game as a crossplay title. I've considered and mentioned in another thread about some balance ideas, like changing ammo counts of weapons instead of a static 5 shots for every weapon. But when you see 90% of the playerbase using the blunderbuss, theirs definitely adjustments that needs to be made. I love the pistol, but stopped using it as it was virtually useless in comparison to the other options.

  • @salazar-armando
    no.

  • It might be a little OP, I always get one shot killed with the blunderbuss, even while I am shooting them 2-3 times with the pistol and they don't even drop. Should be at least 2 hits to kill maybe?

  • @s****c-tank53 I actually see the bullet drop in that clip, you're just so close that it's barely noticeable. I haven't used it in a while (running the blunderbuss+sword combo 90% of the time) but looking at it in video and being able to slow it down though makes me think that maybe they should add a bit more initial drop. Make it a less changing arc if I can make myself clear

  • Ever since the days of Golden Eye on N64 with the license to kill option turned on, I've been a fan of any game where you can one shot kill people. I can't stand running around in circles with people while we shoot each other. I'd say boost all the weapon damage up and just let each's accuracy be determined by distance.

  • @salazar-armando Possibly.

    It's the only weapon capable of one-shotting someone, and its effective range is the most common range for combat in the game.

    The pistol and sniper are both pretty garbage outside of specific situations, and the sword is only good because it's not limited by ammo and doesn't need reloading.

    For PvP there's no reason to go for any weapon combo other than blunderbuss/sword, or MAYBE a second gun instead of the sword, but the blunderbuss is the one constant. You're hamstringing yourself if you don't have one, which is the primary sign of a weapon that's too strong.

    The only reason I hesitate to say this is that the blunderbuss as it currently exists is pretty much required to repel boarders as a solo player. If it didn't one-shot people then it'd be nearly impossible to defend your ladders alone. I guess knocking them off the ladders is good enough.

  • @cpt-kazuto my thoughts exactly.

  • @zokraitz @Salazar-Armando
    I use the Pistol and Cutlass and I think Blunderbuss is actually weaker due to its major flaws.

    Does no damage at range or midrange.
    Spread makes damage unpredictable
    Sword can kill you before you can reload or shoot.
    Xbox Players can't aim
    Players have a problem with turning when close up!

    I have outplayed most blunderbuss users, unless they are behind me.

  • @jamiethe1egend Well, then you are pro, a ninja who only attacks from behind, or only playing against x-box'rs. The travel on the pistol is easy to dodge at distance, and no good blunderbuss player should let you get to them with a sword. Does no damage, only if you firing it way out of range. Half your health and a giant knock back if they use it properly, the knock back is plenty of time to move reload. Granted beta added more variance to the spread, but it's still the go to be all for 90% the players.

    Either way, you won't change my opinion, and I'm not trying to change anyone's, just stating them.

  • @salazar-armando So you practically want the blunderbuss to shoot popcorn?

  • I think the pistol should have more ammo to make it a viable alternative in your inventory. 7 or 8 bullets and you'll start seeing a much more even distribution of those guns, because yes, right now the blunderbuss is overshadowing the rest.

  • @salazar-armando I HATE the Blunderbuss! ahah
    I never hit a shot with that and instantly get killed when someone shoot at me.. damn.

    But that might be because I suck on PvP too..
    I rather have the Old Pistol with me and stab hem with my sword.

  • @jamiethe1egend YEP, there's a huge gap between Xbox and PC when it come to the Blunds, it's ridiculous. :(
    I never use mine, only at forts against large amount of skeletons.. at least I'd hit one... or not..ahah

  • @nunoazuldimeter @jamiethe1egend fun fact I was going to keep it a secret but what the hell, but if you know your enemy uses a controller, and you are a sword user, jump around them while slashing, xbox users have trouble aiming, moving and jumping as their thumb can either press a button or aim, so they have a choice, jump and stand still, or move around and try aiming which is hard for them.

  • @jamiethe1egend I'm that Xbox/Controller player xD
    PvP for me is at a good and comfort distance.. not close range, bc I Know or I get hem by surprise or I'm doomed.

  • @nunoazuldimeter pc players have a harder time closer up when using guns, but with the sword, they will probably have an advantage, especially now lock-on is disabled

  • I think the problem is that if you're in range to strike for 20% with sword, you're in range to one shot with blunderbuss. There's really no reason to use anything else in most cases.

  • @salazar-armando Blunderbuss should not be a 1 shot, but should tremendously lower the other players health to near absolution.

  • The weapon choices feel mostly balanced to me.

  • @salazar-armando

    Difficult to answer really; it might be considered too strong if not everyone had access to it, but because everyone does and it's the same for everyone, it's already 'balanced'....

    On another note, even if the sword was nerfed, it still takes no ammo (which is all of the other weapons' weak point) which is a huge + in my book :)

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