After dealing with a small amount of trouble and a few problems with the grouping in the betas, I felt it'd be a good idea to go ahead and discuss some of the ways we manage crews on our ships and joining in general. I know there may have already been words on differences to the way the full game handles it, but it doesn't hurt to still throw discussion into the water.
As it were, you effectively had to have a crew ready before setting sail, and one of a few things would happen. 1: You set sail alone when no friends were around, and now you must abort to lobby and lose what you had going, or your friends wait until you finish up your voyages. 2: You set sail with randoms and they're taking up the space you wanted reserved for your friend. 3: You started a small crew but are now ready to open up that 4th slot, and this refers back to point #1.
There's currently no privatizing crews, and there should be. The brig may be a tried effort to deal with random trolls that join, but so is just locking a crew to friends or invitations, and it's far more effective.
Drop-in, drop-out crew lobbying system. Plain and simple, We needn't jump ourselves from the game-world and immersion every time we want to swap out crew-mates. The ability to leave a crew and then order your ship from the shipwright afterwords without leaving a game would be most appreciated, as well as inviting others to your crew exempt of any lobby types.
We quite simply need these additional crew freedoms. Locking crews privately. Ship Selection from the shipwright, dropping from a crew and joining crews on-the-fly without leaving game. If necessary, just lock a Sloop crew to 2 players prompting they must switch to a Galleon from the shipwright before adding a 3rd or 4th player, but no need to leave to the game lobby.
If there are server-side technical difficulties for this, or fears one could leave a crew to get there own ship and turncoat them. I'm sure it can be remedied. Honestly the latter there sounds like a decent idea. None-the-less, Games like Destiny have a working player pooling system for running into other players in the game. Sea of Thieves would benefit from this as well so that it isn't the same 3 ships around the world for 4 hours.
But, well, that's a wrap. Let me know what you think, because I definitely would like to party up with my friends without getting stuck with a random before I was able to invite them!
