I know there have been dozens of threads about melee combat but I feel like this still needs to be discussed. I never considered it "that bad" not until I tried the Skeleton Forts.
Small intro, feel free to skip to the next paragraph. I don't love the melee combat in general for one simple reason. It's not very satisfying. Slashing skeletons is going to get very repetitive but it might remain awesome&fun if everytime you swing the sword it feels amazing. I think the attacks need to be faster and blocks need to be a bit more responsive. Melee combat should award good reflexes and you should be able to fence your way out of most problems if you're good enough. I think you should be able to parry if you block at the right moment. That's what good melee combat means for me.
However, there's a bigger problem with melee combat than responsiveness. It is the undescribable clunkiness caused by the cantfindanywordthatsgoingtopastforumrules TARGET LOCK-ON. That thing drains my blood. That thing makes me want to ragequit. I understand for Xbox players it might be helpful every now and then but there are only few worse things for a PC player, believe me. And I can live with it in 1vs1 combat. It's annoying but I can live with it. But during the Skeleton Forts I seriously wanted to ragequit as I was dying solely because of the target lock. I couldn't run away, I couldn't kite, I couldn't hit more enemies with one swing. It's such a simple thing. I saw your early development video of sword fighting. There was no target lock. I know it's possible.
PLEASE.
Edit: Renamed the thread so it reflects better that the main issue is the target lock-on.
Edit2: Added CLICK FOR POLL Thanks @Zynthetikk86
