Target lock-on and general issues with melee combat in Skeleton Forts | Now with Poll

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    I know there have been dozens of threads about melee combat but I feel like this still needs to be discussed. I never considered it "that bad" not until I tried the Skeleton Forts.

    Small intro, feel free to skip to the next paragraph. I don't love the melee combat in general for one simple reason. It's not very satisfying. Slashing skeletons is going to get very repetitive but it might remain awesome&fun if everytime you swing the sword it feels amazing. I think the attacks need to be faster and blocks need to be a bit more responsive. Melee combat should award good reflexes and you should be able to fence your way out of most problems if you're good enough. I think you should be able to parry if you block at the right moment. That's what good melee combat means for me.

    However, there's a bigger problem with melee combat than responsiveness. It is the undescribable clunkiness caused by the cantfindanywordthatsgoingtopastforumrules TARGET LOCK-ON. That thing drains my blood. That thing makes me want to ragequit. I understand for Xbox players it might be helpful every now and then but there are only few worse things for a PC player, believe me. And I can live with it in 1vs1 combat. It's annoying but I can live with it. But during the Skeleton Forts I seriously wanted to ragequit as I was dying solely because of the target lock. I couldn't run away, I couldn't kite, I couldn't hit more enemies with one swing. It's such a simple thing. I saw your early development video of sword fighting. There was no target lock. I know it's possible.

    PLEASE.

    Edit: Renamed the thread so it reflects better that the main issue is the target lock-on.
    Edit2: Added CLICK FOR POLL Thanks @Zynthetikk86

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  • Yeah, wish it was toggle-able in the game options. Also wish there wasn't such a long delay when trying to block.

    I have, on multiple occasions, think that my mouse press didn't register and let go of the block only to have my arm raise for 1/2 a second and then go back down, and have to wait again to block.

  • 3:05 just look how much fluent the fight feels without the target lock-on.
    https://www.youtube.com/watch?v=cSqW1knNFvY&t=200s

  • I completely understand the issue. However, we are dealing with something new called cross-platform. This system is far different than a game like "rocket league" where it is almost a requirement for the game to be played with a controller.

    The game is being developed with them in mind so it may not feel satisfying, but in order to include everyone and more importantly balance the huge advantage that Mouse and Keyboard have they have to implement some things. Nerfing the response time of ranged weapons and it seems like locked on fighting style.

  • @nightmare247365 If anything it's going to be an advantage for controllers to have a lock on in PvP. I would love to be locked on in PvP myself. I just despise it for PvE because I can't do half of what I want to.

  • @tutorialchimp I completely agree. I want to run around get a large group together and then start my attack!

  • Controller player here - can confirm I don't care for the target lock either

  • @nightmare247365 a dit dans Melee combat in Skeleton Forts: my biggest issue with SoT :

    I completely understand the issue. However, we are dealing with something new called cross-platform. This system is far different than a game like "rocket league" where it is almost a requirement for the game to be played with a controller.

    The game is being developed with them in mind so it may not feel satisfying, but in order to include everyone and more importantly balance the huge advantage that Mouse and Keyboard have they have to implement some things. Nerfing the response time of ranged weapons and it seems like locked on fighting style.

    I don't think that's a very good reason to make melee combats unsatisfying for 50% of the playerbase. (well maybe not 50 because some PC player may use a gamepad but maybe not that far from 50).

  • Skyrim didn't have target lock and that was just fine on xbox. I know it's a different game but the sword swinging is similar.

    Also, does the dash attack hit multiple enemies or just one?

  • @xcalypt0x a dit dans Melee combat in Skeleton Forts: my biggest issue with SoT :

    Skyrim didn't have target lock and that was just fine on xbox. I know it's a difderent game but the sword swinging is similar.

    Also, does the dash attack hit multiple enemies or just one?

    Multiple.

  • agree, in my Opinion they add it for these poor X-Box Gamers....

  • @aenima123 I don't think so either. I understand the need to make the game as balanced per player as possible. I don't want to be punished for having a PC that is better than my One X, but in reality, I know (your numbers) 50% of the player base would complain because the "other side" is so much more accurate or better at playing and it is not skill. It then becomes complaining about "pay to win" because you have spent more on your system than I did.

    I think it should be toggleable as best as possible. This would allow lock in to happen or not happen.

  • Don't get me started on dash attack recovery time. I only use dash attack when dashing off the ship. Haha. But one thing at a time.

    Removing the target lock-on will improve the combat experience for me by 200%. All the other tweaks combined by 100%.

  • @kailmenoke Let's not make this a fight between Xbox and PC players. I want this to be heard and changed but they are going to lock the thread if it evolves into a flamewar haha.

  • @tutorialchimp i dont want to, but there must be an reason why they add it. As dev. i never would spend time to add an "feature" what annoy everyone.

  • Honestly playing a controller game myself, lock on is always a bad thing unless that thing moves around to much and you just can't even keep your cam up with it. Outside of that I dislike it.

  • @kailmenoke said in Melee combat in Skeleton Forts: my biggest issue with SoT:

    agree they only add target lock for these poor X-Box Gamers....

    Lol what a tool

  • I don't care for target lock at all, but I just wish the melee combat wasn't so clunky and unimpressive.

  • @kailmenoke Honestly it feels like they added it for controllers but forgot to make it optional. I don't want the mechanic to be erased from the game. There are always going to be players who like it. You never know.. maybe some PC players like it as well.

    But it has to be optional.

  • @tutorialchimp sagte in Melee combat in Skeleton Forts: my biggest issue with SoT:

    @kailmenoke Honestly it feels like they added it for controllers but forgot to make it optional. I don't want the mechanic to be erased from the game. There are always going to be players who like it. You never know.. maybe some PC players like it as well.

    But it has to be optional.

    I agree with you, an optional option would be fine for everyone

  • @slain-valhallan Having recently played Hellblade I miss the awesome feeling I was getting there when I parried the attack just at the right time (same with the Dark Souls, both controller games). Now I understand these games are very different but I believe it could be a lot better with a little work. The blocking and pauses when you can't attack are the worst. There's no chance you're going to block a swing coming on you. You either hold the block 24/7 like it is a shield or you spam the attack and have to regenerate every 3 swings.

  • @nightmare247365 a dit dans Melee combat in Skeleton Forts: my biggest issue with SoT :

    @aenima123 I don't think so either. I understand the need to make the game as balanced per player as possible. I don't want to be punished for having a PC that is better than my One X, but in reality, I know (your numbers) 50% of the player base would complain because the "other side" is so much more accurate or better at playing and it is not skill. It then becomes complaining about "pay to win" because you have spent more on your system than I did.

    I think it should be toggleable as best as possible. This would allow lock in to happen or not happen.

    Well, that if you assume the auto lock with a mouse and keyboard is a handicap and that it would give an advantage in combat without it.

    But in practice, i don't think it would, without the auto lock, even with a mouse, i think you'll miss more sword slashes than with it, it would make you less effective.

    With it, you just have to stay at range and spam the left button. It's more simple to hit that way, even with a mouse, it's just not very interesting and makes sword fight dull.

  • I'd like to point out that the majority of Xbox players don't favour lock-on and I'm not sure why you think we don't have the same problems while playing the same game. I play on Xbox and I don't see why I'd like to keep lock-on at any time. While mouse and keyboard may have a difference in accuracy and sensitivity in a shooter game, it's not the same in melee - controllers have no benefit of lock-on.

  • @cryptic-ophion Thank's for the insight. However, it raises a new question. If Xbox players don't favor lock-on either... Then who the hell does?

  • @tutorialchimp said in Melee combat in Skeleton Forts: my biggest issue with SoT:

    However, it raises a new question. If Xbox players don't favor lock-on either... Then who the hell does?

    The people in charge of the game. I think that is about it.

  • @lifewcoke There just has to be a reason...

  • @aenima123 skyrim doesn't have pvp crossplay

  • @saltyzar but neither xbox or PC players want lock-on so who does it really favour?

  • @cryptic-ophion and where are you pulling the numbers from that the majority of Xbox players don't like it?

    Just you saying it doesn't me it true.

    With the strafe/jump and dash speed this game has PC players will slaughter Xbox players in pvp swordplay

  • @zynthetikk86 source for "Xbox" players don't want it"..... Because I'm not seeing a majority in this thread

  • @saltyzar I see most people in this thread wants to remove lock-on, but you're right we should have a poll.

    Should you be able to disable melee lock-on in sea of thieves?

  • @zynthetikk86 there are very few replies in this thread and only a few of them say they use controllers.

    There also aren't many old threads on this subject, so I don't really sea a majority.

    So if anything is gonna change it has to be optional at best.

  • I also don't like the auto lock....when fighting big groups of skeletons like at a fort.... it sometimes locks onto a skeleton to my left or right forcing my camera to turn in a direction I don't want to swing.

  • I have also had some issues in pvp trying to attack one guy and turning to another.

  • @pneumatic45 I totally agree with this, the system is so frustrating and clunky when fighting hordes of enemies with melee it's not even worth it.

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