There are some big oversights in the PC version, and a lot of them still hasn't been changed
- Mouse sensetivity tanking when using scopes is annoying and i don't think there is a single person who likes the way it is now. Let us adjust how much the sensetivity goes down, because right now it's too low, and some players prefer it not changing at all.
- Imrpove the radial menus. Using the mouse to select items is fine, but a cursor shouldn't be needed, just a movement in the direction you want. The cursor often resets to the corner of the screen when playing, making it a bit annoying to have to move it all the way to the middle. Also why does the windows taskbar show when moving the mouse to the corner? If i want to use that i alt tab out of the game, Microsoft!
- More items have been introduced, meaning we have to turn pages when browsing, however pressing page down and up is not a good control scheme. Let us use A or D, since our hand is already on those keys, or even better, let us scroll through the menu with our mouse wheel.
- single buffer vsync always forced on. The vsync in the menu is lying, there is always some form of vsync or weird framerate lock. If you don't hit 60 fps, it tanks down to 30 for no reason. even worse is that its possible to force it of in nvidia control panel, but it keeps reseting, making it extra frustrating. Please remove this weird framecap, if we want a cap, we can do it in the menu
some suggestions that isn't specific to the PC version
- let us choose to group items from the same set together, instead of sorting by slot. The new items with higher tier versions can make the menu seem cluttered
Som things i like with the new build
- thanks for letting us adjust texture quality now
- game seems to be performing a bit better, but htat might just be me
- new loading sccreen is good, tips are something to do while waiting
- I'm super hyped for the game and I'm glad we have more content to experince in this beta!
EDIT: DEVS HAVE RESPONDED!
I'll leave a qoute here so people can see, so discussion can continue with the response in mind:
@teddy-25 said in Things that need to change for the PC version:
@gyntherdk said in Things that need to change for the PC version:
There are some big oversights in the PC version, and a lot of them still hasn't been changed
- Mouse sensetivity tanking when using scopes is annoying and i don't think there is a single person who likes the way it is now. Let us adjust how much the sensetivity goes down, because right now it's too low, and some players prefer it not changing at all.
This is a more complex fix than it looks on the surface. We want to preserve crossplay balancing, while also allowing for faster sensitivity. After launch I want to revisit this as we could do some extra work around having two aiming sliders, one for scoped and one for unscoped, we just need to iron out any edge cases.
- Imrpove the radial menus. Using the mouse to select items is fine, but a cursor shouldn't be needed, just a movement in the direction you want. The cursor often resets to the corner of the screen when playing, making it a bit annoying to have to move it all the way to the middle. Also why does the windows taskbar show when moving the mouse to the corner? If i want to use that i alt tab out of the game, Microsoft!
We have a really nice 'radial v2' design but we rightly prioritised other features over it. It's a comprehensive visual pass on the whole radial, for both PC and Xbox, but as to your point works in a zonal way. I hope you agree that having new functionality like keyboard hotkeys will be a bigger benefit at launch than a prettier radial. I hope we can revisit this after launch though.
- More items have been introduced, meaning we have to turn pages when browsing, however pressing page down and up is not a good control scheme. Let us use A or D, since our hand is already on those keys, or even better, let us scroll through the menu with our mouse wheel.
Yeah I'm in full agreement. I'm sure like most people I've got used to it but is it too much to ask to just be able to use the scroll wheel to turn between pages?! Turns out, it is :) But we'll come back to this. I'd also like to get WASD working to scroll between items but the UI technology we use doesn't support this natively so would have to be custom built.
- single buffer vsync always forced on. The vsync in the menu is lying, there is always some form of vsync or weird framerate lock. If you don't hit 60 fps, it tanks down to 30 for no reason. even worse is that its possible to force it of in nvidia control panel, but it keeps reseting, making it extra frustrating. Please remove this weird framecap, if we want a cap, we can do it in the menu
We thought we'd fixed this, as the fix we made wouldn't repro the issue any more in our labs. We will investigate.
- I'm super hyped for the game and I'm glad we have more content to experince in this beta!
Thanks as always for the support and the great questions!
@savage-alien said in Things that need to change for the PC version:
They said in the past that we would get hotkeys for radial menu items, but that was a while ago and you'd think it would have made it into these betas.
This will be in for launch. Unfortunately it missed Final Beta only by a matter of hours! We're hopeful to get hotkey rebinds in for controller too, as there are some spare buttons available and being able to put bananas on a dedicated button is a game changer!
@lobofh said in Things that need to change for the PC version:
Remove the lock on target.
You'll be pleased to know, that following more feedback on this after Final Beta - lock-on has been removed. Players rejoice! We may revisit this in future as an optional setting but for now it's gone the way of Davy Jones.
