Things that need to change for the PC version

  • There are some big oversights in the PC version, and a lot of them still hasn't been changed

    • Mouse sensetivity tanking when using scopes is annoying and i don't think there is a single person who likes the way it is now. Let us adjust how much the sensetivity goes down, because right now it's too low, and some players prefer it not changing at all.
    • Imrpove the radial menus. Using the mouse to select items is fine, but a cursor shouldn't be needed, just a movement in the direction you want. The cursor often resets to the corner of the screen when playing, making it a bit annoying to have to move it all the way to the middle. Also why does the windows taskbar show when moving the mouse to the corner? If i want to use that i alt tab out of the game, Microsoft!
    • More items have been introduced, meaning we have to turn pages when browsing, however pressing page down and up is not a good control scheme. Let us use A or D, since our hand is already on those keys, or even better, let us scroll through the menu with our mouse wheel.
    • single buffer vsync always forced on. The vsync in the menu is lying, there is always some form of vsync or weird framerate lock. If you don't hit 60 fps, it tanks down to 30 for no reason. even worse is that its possible to force it of in nvidia control panel, but it keeps reseting, making it extra frustrating. Please remove this weird framecap, if we want a cap, we can do it in the menu

    some suggestions that isn't specific to the PC version

    • let us choose to group items from the same set together, instead of sorting by slot. The new items with higher tier versions can make the menu seem cluttered

    Som things i like with the new build

    • thanks for letting us adjust texture quality now
    • game seems to be performing a bit better, but htat might just be me
    • new loading sccreen is good, tips are something to do while waiting
    • I'm super hyped for the game and I'm glad we have more content to experince in this beta!

    EDIT: DEVS HAVE RESPONDED!
    I'll leave a qoute here so people can see, so discussion can continue with the response in mind:
    @teddy-25 said in Things that need to change for the PC version:

    @gyntherdk said in Things that need to change for the PC version:

    There are some big oversights in the PC version, and a lot of them still hasn't been changed

    • Mouse sensetivity tanking when using scopes is annoying and i don't think there is a single person who likes the way it is now. Let us adjust how much the sensetivity goes down, because right now it's too low, and some players prefer it not changing at all.

    This is a more complex fix than it looks on the surface. We want to preserve crossplay balancing, while also allowing for faster sensitivity. After launch I want to revisit this as we could do some extra work around having two aiming sliders, one for scoped and one for unscoped, we just need to iron out any edge cases.

    • Imrpove the radial menus. Using the mouse to select items is fine, but a cursor shouldn't be needed, just a movement in the direction you want. The cursor often resets to the corner of the screen when playing, making it a bit annoying to have to move it all the way to the middle. Also why does the windows taskbar show when moving the mouse to the corner? If i want to use that i alt tab out of the game, Microsoft!

    We have a really nice 'radial v2' design but we rightly prioritised other features over it. It's a comprehensive visual pass on the whole radial, for both PC and Xbox, but as to your point works in a zonal way. I hope you agree that having new functionality like keyboard hotkeys will be a bigger benefit at launch than a prettier radial. I hope we can revisit this after launch though.

    • More items have been introduced, meaning we have to turn pages when browsing, however pressing page down and up is not a good control scheme. Let us use A or D, since our hand is already on those keys, or even better, let us scroll through the menu with our mouse wheel.

    Yeah I'm in full agreement. I'm sure like most people I've got used to it but is it too much to ask to just be able to use the scroll wheel to turn between pages?! Turns out, it is :) But we'll come back to this. I'd also like to get WASD working to scroll between items but the UI technology we use doesn't support this natively so would have to be custom built.

    • single buffer vsync always forced on. The vsync in the menu is lying, there is always some form of vsync or weird framerate lock. If you don't hit 60 fps, it tanks down to 30 for no reason. even worse is that its possible to force it of in nvidia control panel, but it keeps reseting, making it extra frustrating. Please remove this weird framecap, if we want a cap, we can do it in the menu

    We thought we'd fixed this, as the fix we made wouldn't repro the issue any more in our labs. We will investigate.

    • I'm super hyped for the game and I'm glad we have more content to experince in this beta!

    Thanks as always for the support and the great questions!

    @savage-alien said in Things that need to change for the PC version:

    They said in the past that we would get hotkeys for radial menu items, but that was a while ago and you'd think it would have made it into these betas.

    This will be in for launch. Unfortunately it missed Final Beta only by a matter of hours! We're hopeful to get hotkey rebinds in for controller too, as there are some spare buttons available and being able to put bananas on a dedicated button is a game changer!

    @lobofh said in Things that need to change for the PC version:

    Remove the lock on target.

    You'll be pleased to know, that following more feedback on this after Final Beta - lock-on has been removed. Players rejoice! We may revisit this in future as an optional setting but for now it's gone the way of Davy Jones.

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  • They said in the past that we would get hotkeys for radial menu items, but that was a while ago and you'd think it would have made it into these betas.

    Having other keys to navigate pages would be good. Enter and Page Down/Up are far enough from WASD to be a bit of a nuisance.

    Main Menu needs some work. Like the Settings option is so small down in the left corner, and we don't have a proper Exit option??

  • @savage-alien yea also the UI has been made larger. I hope we have an option to scale to what we want because right now it's quite big which makes sense for a TV but not a monitor

  • They won't change the scope sensitivity. Because then PC players will have an even bigger advantage over those with a controller

  • @professor-hook said in Things that need to change for the PC version:

    They won't change the scope sensitivity. Because then PC players will have an even bigger advantage over those with a controller

    Stop posting this - you can already adjust the sensitivity in the game menu to get the scope to move just fine, so this is definitely not for balance reasons (and it would be a poor implementation if it was since Rare also provided a way to work around it within their own game). If they intended to prevent PC players from being able to move the scope or spyglass (and really, why would they "balance" a spyglass?) there would be a hard cap limit to the movement speed.

    The zoomed movement doesn't scale properly.

  • On another note, an additional thing I think would benefit the game greatly, is the ability of drop in/drop out. I don't know if this has been talked about but if I'm waiting for my friend, I should be able to play solo on a small ship and then invite him in instead of having to quit and invite and so on.

    There's a lot of QoL fixes they need to do to make this game smooth and as fun as it can be.

  • @professor-hook sagte in Things that need to change for the PC version:

    They won't change the scope sensitivity. Because then PC players will have an even bigger advantage over those with a controller

    Its an bug and they will fix it!

  • @d3adst1ck said in Things that need to change for the PC version:

    @professor-hook said in Things that need to change for the PC version:

    They won't change the scope sensitivity. Because then PC players will have an even bigger advantage over those with a controller

    Stop posting this - you can already adjust the sensitivity in the game menu to get the scope to move just fine, so this is definitely not for balance reasons (and it would be a poor implementation if it was since Rare also provided a way to work around it within their own game). If they intended to prevent PC players from being able to move the scope or spyglass (and really, why would they "balance" a spyglass?) there would be a hard cap limit to the movement speed.

    The zoomed movement doesn't scale properly.

    I won't stop saying it because it came from Rare. It's fully intended to be that way so PC players can't basically quick scope you. It's not the "spyglass" I'm talking about anyway. It's the Eye of Reach. Though saying all that I agree with you. I don't think it scales properly lol

  • @kailmenoke said in Things that need to change for the PC version:

    @professor-hook sagte in Things that need to change for the PC version:

    They won't change the scope sensitivity. Because then PC players will have an even bigger advantage over those with a controller

    Its an bug and they will fix it!

    I know it's intended for now. But I do think (hope) they'll change it. It feels horrible in game

  • @professor-hook said in Things that need to change for the PC version:

    @d3adst1ck said in Things that need to change for the PC version:

    @professor-hook said in Things that need to change for the PC version:

    They won't change the scope sensitivity. Because then PC players will have an even bigger advantage over those with a controller

    Stop posting this - you can already adjust the sensitivity in the game menu to get the scope to move just fine, so this is definitely not for balance reasons (and it would be a poor implementation if it was since Rare also provided a way to work around it within their own game). If they intended to prevent PC players from being able to move the scope or spyglass (and really, why would they "balance" a spyglass?) there would be a hard cap limit to the movement speed.

    The zoomed movement doesn't scale properly.

    I won't stop saying it because it came from Rare. It's fully intended to be that way so PC players can't basically quick scope you. It's not the "spyglass" I'm talking about anyway. It's the Eye of Reach. Though saying all that I agree with you. I don't think it scales properly lol

    I'd like to see a source on that.

    The spyglass is affected by the same problem because it zooms in the same way as the rifle, so its clearly not a balance decision. It also happens on the pistol, blunderbuss and cannons but is not as noticeable because they don't zoom in as far and therefore the scale difference is not as great.

  • @d3adst1ck they need to balance the spyglass too because it would be too easy to get situational awareness if it's super easy to do 360 degrees sweeps on deck. It becomes a lot easier on the crows nest because waves don't get in the way. So it makes it harder to get awareness which is good.

  • Remove the lock on target.

  • @saltyzar said in Things that need to change for the PC version:

    @d3adst1ck they need to balance the spyglass too because it would be too easy to get situational awareness if it's super easy to do 360 degrees sweeps on deck. It becomes a lot easier on the crows nest because waves don't get in the way. So it makes it harder to get awareness which is good.

    What?!

  • @uvg-reign what didnt you understand ?

    If you can do a quick 360 while scoped its very easy to scan the horizon for enemys. So that being harder to do is a good thing for gameplay.

  • I agree with all of this, please add these things rare or half of your fanbase wont last very long

  • @explosiveboby If they cater to the quikc scope sniper fan the xbox community wont last long either.

  • @gyntherdk

    Single buffer vsync always forced on

    The release notes claim to have fixed this. Might want to raise a ticket.

  • @saltyzar FaZe clan 360 no scopes started on xbox

  • @saltyzar said in Things that need to change for the PC version:

    @uvg-reign what didnt you understand ?

    If you can do a quick 360 while scoped its very easy to scan the horizon for enemys. So that being harder to do is a good thing for gameplay.

    Yeah, you dont need a scope to do a 'quick 360 to scan the horizon' ... w*f

  • @saltyzar And that isnt how spyglass/binoculars work.

    You look around with your eyes, then when youve spotted something, you use optics for a closer look. In real life and in games.

  • @professor-hook
    This is a myth. By not allowing the sensitivity to be changed they are creating a bigger gap between console players and PC players. I and many other people have a mouse that allows for the DPI to be changed on the fly. You can create a macro for your mouse that adjusts the DPI to be substantially higher whenever you click to zoom in and then drop back when you aren’t zoomed. It’s going to be a pain to figure out what the DPI should be adjusted to but will only take a few attempts to get it close enough. Controllers don’t have this option so they will be turning slow where anyone with a mouse hat has a DPI setting will be turning much much much quicker.

    You cannot balance the two pieces of equipment by making it turn slow in game because you cannot stop the dpi macro from inside the game.

    It should be fixed otherwise it only hurts some PC gamers while hurting the Xbox gamer so even worse since they still turn slow.

  • @professor-hook no matter what you do PC players will always have an advantage, and handicapping wont fix it and just ruins peoples enjoyment instead. This isnt some twitch shooter, the sniper is still hard to hit with especially on a moving boat, and even when you hit it isnt an instant kill or anything. Stop believing something that isn't true

  • @airikr01 said in Things that need to change for the PC version:

    On another note, an additional thing I think would benefit the game greatly, is the ability of drop in/drop out. I don't know if this has been talked about but if I'm waiting for my friend, I should be able to play solo on a small ship and then invite him in instead of having to quit and invite and so on.

    It is possible to drop in and out, but you have to invite people through the xbox app on windows 10. It isn't intuitive and i wish there were a short cut to it in game, but it is possible atleast

  • @saltyzar said in Things that need to change for the PC version:

    @uvg-reign what didnt you understand ?

    If you can do a quick 360 while scoped its very easy to scan the horizon for enemys. So that being harder to do is a good thing for gameplay.

    I doubt that, it zooms ina lot and if you are on a boat that rocks up and down it will basically be useless, also you can, you know, just turn around with out a spyglass to scout the sourroundings, the spy glass is for long distance observations. Even if its possible to scout everything easy like you say, how much would it save? a few seconds? It takes much logner for any ship in the distance to reach you, so it doesn't even matter

  • @xcalypt0x said in Things that need to change for the PC version:

    @gyntherdk

    Single buffer vsync always forced on

    The release notes claim to have fixed this. Might want to raise a ticket.

    They said something about 4K ouputs or something like that? I play at 1080p, and it's the same for the final beta as the scale test for me

  • Also, how do i make a ticket?

  • Well, I'm surprised about the fps lock not present anymore for me. All the scale test i would be locked to 60 fps (got 120 hz monitor). I'm not locked anymore and I'm getting solid 90-110 fps

  • @gyntherdk Oh, I assumed that the issue was only being experienced at 4k.

    You can raise a ticket by going here. Search for your issue. If nothing comes up (which it probably wont), a button will appear to create a ticket.

  • @gyntherdk ha detto in Things that need to change for the PC version:

    @airikr01 said in Things that need to change for the PC version:

    On another note, an additional thing I think would benefit the game greatly, is the ability of drop in/drop out. I don't know if this has been talked about but if I'm waiting for my friend, I should be able to play solo on a small ship and then invite him in instead of having to quit and invite and so on.

    It is possible to drop in and out, but you have to invite people through the xbox app on windows 10. It isn't intuitive and i wish there were a short cut to it in game, but it is possible atleast

    Until the last scale test you could not do it.

    So you are saying that if i start a Sloop in single player, leater on i can invite a friend through the xbox app and he will join my current session without the need for me to leave the game?

  • Thanks for all the great questions! I'm going to try and work my way through all of them, bear with me...

  • @gyntherdk said in Things that need to change for the PC version:

    There are some big oversights in the PC version, and a lot of them still hasn't been changed

    • Mouse sensetivity tanking when using scopes is annoying and i don't think there is a single person who likes the way it is now. Let us adjust how much the sensetivity goes down, because right now it's too low, and some players prefer it not changing at all.

    This is a more complex fix than it looks on the surface. We want to preserve crossplay balancing, while also allowing for faster sensitivity. After launch I want to revisit this as we could do some extra work around having two aiming sliders, one for scoped and one for unscoped, we just need to iron out any edge cases.

    • Imrpove the radial menus. Using the mouse to select items is fine, but a cursor shouldn't be needed, just a movement in the direction you want. The cursor often resets to the corner of the screen when playing, making it a bit annoying to have to move it all the way to the middle. Also why does the windows taskbar show when moving the mouse to the corner? If i want to use that i alt tab out of the game, Microsoft!

    We have a really nice 'radial v2' design but we rightly prioritised other features over it. It's a comprehensive visual pass on the whole radial, for both PC and Xbox, but as to your point works in a zonal way. I hope you agree that having new functionality like keyboard hotkeys will be a bigger benefit at launch than a prettier radial. I hope we can revisit this after launch though.

    • More items have been introduced, meaning we have to turn pages when browsing, however pressing page down and up is not a good control scheme. Let us use A or D, since our hand is already on those keys, or even better, let us scroll through the menu with our mouse wheel.

    Yeah I'm in full agreement. I'm sure like most people I've got used to it but is it too much to ask to just be able to use the scroll wheel to turn between pages?! Turns out, it is :) But we'll come back to this. I'd also like to get WASD working to scroll between items but the UI technology we use doesn't support this natively so would have to be custom built.

    • single buffer vsync always forced on. The vsync in the menu is lying, there is always some form of vsync or weird framerate lock. If you don't hit 60 fps, it tanks down to 30 for no reason. even worse is that its possible to force it of in nvidia control panel, but it keeps reseting, making it extra frustrating. Please remove this weird framecap, if we want a cap, we can do it in the menu

    We thought we'd fixed this, as the fix we made wouldn't repro the issue any more in our labs. We will investigate.

    • I'm super hyped for the game and I'm glad we have more content to experince in this beta!

    Thanks as always for the support and the great questions!

    @savage-alien said in Things that need to change for the PC version:

    They said in the past that we would get hotkeys for radial menu items, but that was a while ago and you'd think it would have made it into these betas.

    This will be in for launch. Unfortunately it missed Final Beta only by a matter of hours! We're hopeful to get hotkey rebinds in for controller too, as there are some spare buttons available and being able to put bananas on a dedicated button is a game changer!

    @lobofh said in Things that need to change for the PC version:

    Remove the lock on target.

    You'll be pleased to know, that following more feedback on this after Final Beta - lock-on has been removed. Players rejoice! We may revisit this in future as an optional setting but for now it's gone the way of Davy Jones.

  • @gyntherdk sagte in Things that need to change for the PC version:

    It is possible to drop in and out, but you have to invite people through the xbox app on windows 10. It isn't intuitive and i wish there were a short cut to it in game, but it is possible atleast

    Thats only partially true... U can only do so if you start a 2player ship (or 4 player galleon, even though there's only 2-3 of your crew online by that time), meaning that you have to somehow 'kick' your random mate (that will join without knowing hes 'in someones spot') when your buddy comes online. You can't play a solo-game (or 3player galleon), and then invite people.

    That's why a lot of single players complain about being brigged, cause crews try to force them out by the brig... should be fixed!

  • I think many of these issues will be sorted after launch

  • @teddy-25
    Thank you, as always, for giving us these insightful answers ! I'm sure many players will be pleased the sword-lock has been removed :)

  • @teddy-25 said in Things that need to change for the PC version:

    You'll be pleased to know, that following more feedback on this after Final Beta - lock-on has been removed. Players rejoice! We may revisit this in future as an optional setting but for now it's gone the way of Davy Jones.

    Oh no! First of all, great updates! They're very very appreciated! but to remove controller aids without it being optional is generally not a good idea! I fear for the older or more casual controller users atm (I know some)

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