Pretty sure this is to balance the aiming between pc and xbox versions and its on purpose to make it possible for xbox users to have a chance. Youll have to get better at making sure you’re scoping in at the right place so you’re already aiming at the target
Sniper Rifle Still Broken While Scoped - Needs Sensitivity while scoped/zoomed option in menu
@scalawagsam I have to scope where they are because the sensitivity is so low I can't track a target, but the problem with this is that its hard to scope right onto someone at a long range on a moving ship while they are also moving...at least it takes multiple tries every time and its honestly more work than its worth. I would be lucky to actually hit someone.
@ramb0zld I think this is where you are having your problem. So as a fellow PC gamer, this game is trying to be optimized for both Consoles and PCs. So they don't want one side to have a huge advantage over the other side. Mouse and Keyboard have an advantage over Controllers so I doubt they will add a sensitivity/zoomed option since they want the experience to be the same without PC players having a huge advantage.
@ramb0zld zoom out zoom in ? isntead of staying zoomed in ?
and the blunderbuss and pistol arent long range weapons so thats why its okay to not have the same "nerf" on them.
I mean in real life sniper rifles or are used very diffrently in games in general.
I would hate for this game to have a sniper rifle like in counterstrike where it just has become this close combat weapon because it can quickscope.
@ramb0zld yeah its the same on xbox and pc. Thats supposed to be difficult. But i mean theres a reason mlg shooters are usually played on pc and not on consoles. Its so much easier to aim on pc with a mouse than it is on xbox with a dual stick controller. So they had to find a way to balance both, being cross platform. And this was their solution. Or at least thats what i personally think. Because itd be no fun and not fair for the pc users to have such an advantage... theyd lose all their xbox players if they were all dying like they were playing cs:go
@scalawagsam @Saltyzar I understand the whole pc has superior aiming thing, but the solution to this that they have implemented makes it unreasonably difficult to aim for me.
Either way its NOT a good solution as its quite easily bypassed on pc. You could either change your dpi or have a custom crosshair so you can no scope with complete accuracy. They need to fix this
@saltyzar I would like to add that for me the sniper IS a close range weapon because the unscoped sens is normal making it easy to hit shots. However its damage isn't actually that great so I would still use the other weapons in most cases
Quoting myself from another thread:
Its definately an issue with the game not scaling movement when zooming in. You can "fix" it by changing the in-game sensitivity. If it were for balance reasons, it would be a hard coded limit to the movement rate.
This affects both console and PC versions. The difference is that console has a constant input device (analog stick) whereas a mouse sends input when it changes position so the terrible speed is more noticable using a mouse because you have to lift the mouse and reset it to continue moving.
@d3adst1ck This is a really good explanation, it doesn't make me feel any better though haha. For a game that's all about playing how you want, adding gameplay restrictions that sacrifice playability doesn't feel right to me. I understand its an attempt for balance but most pc players will work around it anyway
@ramb0zld You seriously haven't purchased a mouse with the ability to change the DPI? What planet is close enough to Earth that you still get a wifi signal to post on this forum?
@l-hamboney-l Oh I've got a really good gaming mouse with the ability to change much more than something as simple as DPI. I also have a handy button on the mouse it self that I can press to instantly change DPI as most gaming mice do. I would just rather not have to do this in the first place, that and not everyone has a gaming mice so its unbalanced and unfair for them
@ramb0zld Like I said in the last post about the CoD tactic, Aim with hip fire then scope in and your more than likely be aiming dead on your target, its something that is also done IRL, if your target is closer then the scope is set for, then you point your gun at the general location then scope in, try moving around using just the scope trying to find your target in IRL (with a fixed scope to only one zoom). I'm trying to point out that you don't need faster sensitivity, what would make sense is to have shorter range scopes or adjustable ones. make the scope have faster sensitivity would add to your issues and you would be back on the forms,
I did a long response the other day to a guy who was saying "the Cutlass is op.... you shouldn't be able to take a sword to a gun fight...." I responded to this in detail about why the devs are more focused on the Cutlass more than the guns Because this is not a game that is meant to just shoot and kill, it's a game that has skill in the player vs player. Sure you may be able to shoot and kill someone with the Blunderbust but you really only have one shot, if you miss the opponent could be on you with the Cutlass ready to cut you up, I mentioned many of times in that post, If you don't want to die to the Cutlass start using block and don't panic, so many times in the game players will panic and smashing the left click while already getting stunned and F up by the guy who swings first, if people would just block first and wait till after the 3 swings they could get the next 3 in before the attacker, also I mintioned the Combos with the Cutlass that many still dont know, and they are usefull, I have used them in game, https://www.seaofthieves.com/forum/topic/33162/training-with-subzarr-advanced-swordplay-guide
@rildan the devs Focused on the Cutlass more than any other after all, so yeah I agree the rifle is supposed to be this way, I mentioned a way for people do they scoping batter, hip aim, the scope, like how CoD teaches players in one of the old tutorials of a campaign. better aim and better reactions, not aiming only with the scope.
@ramb0zld check out my forums post about ideas for Quests and what not, I think you might like it, https://www.seaofthieves.com/forum/topic/34600/physical-puzzles-for-quest-and-secret-quests-side-quests
@fresherfoot I don't think you understand how low it is for me, as soon as I zoom in thats it, I cannot change where I am looking the sens is that low. This is frustrating, and please don't compare this game to COD. In real life you wouldn't use a sniper in close combat, in real life people don't run around and quick scope with a sniper rifle nor are they unable to aim when looking into the scope...
You say having a faster sens will add to my issues but that could not be further from the truth as I can change my dpi on my mouse to get my desired sens at the click of button. You know, a sens that doesn't require 10 swipes across my whole (big) mousepad to make a 90 degree turn...
When you are trying to snipe at a moving target you need to be able to track them first so you can calculate when and where to shoot. Honestly you might as well just no scope if you just want to shoot blindly.
I have no issues with the other weapons
@ramb0zld ï think you need to play the game again because it sounds to me that in your mind you are making the problem seem more extreme then it is. I also had slower aiming but it didn't took me 10 swipes to track someone.
@ramb0zld I agree to the point with the sniper, It sucks with mouse. Sniper needs a zoom sensitivity slider in the options.
The cannons are good to aim with wasd.
This last scale test, I tried to hit someone with the sniper, and this happened....
https://giphy.com/gifs/Vy4xoBOntu9R6/html5
My sensitivity was too low :(
@demonicthing said in Sniper Rifle Still Broken While Scoped - Needs Sensitivity while scoped/zoomed option in menu:
@ramb0zld I think they put it in purposefully to offset the speed on targeting from PC to XBOX. Trying to level the playing field in some respect? this is just my theory and am not sure if it has been confrimed or not.
I heard about this as well. It takes exactly 40 seconds to set up a game profile on the mouse software to setup a dpi switch to have a normal sensitivity while aiming, so that would be pretty cheap of a solution.
The cannons meanwhile can be moved pretty fast with WASD so that's no big deal, I'm ok with setting up the finer aiming with slower movements.Fortunately enough, they will not change that. If they let you tweak the sensitivity for aiming, this game would turn into something like PubG, also all the pc players would merk the console players due to superiority of mice.
I feel what you’re saying, but it’s something that definitely doesn’t need to be in the game just so we can keep it fair and fun for both console and pc.
Also! The cracked glass is definitely meant as a cross hair. It would be incredibly difficult to snipe without some sort of middle crosshair.@mr-lollipopolis said in Sniper Rifle Still Broken While Scoped - Needs Sensitivity while scoped/zoomed option in menu:
Fortunately enough, they will not change that. If they let you tweak the sensitivity for aiming, this game would turn into something like PubG, also all the pc players would merk the console players due to superiority of mice.
They already allow you to do this in the settings menu.
@d3adst1ck not sure where you’re getting at. OP stated that there needs to be a scopes sensitivity option in the menu. You’re telling me there is, yet OP says otherwise. Not sure who to follow at this point. Guess I’ll have to see for myself next beta.
@mr-lollipopolis There is a general sensitivity setting in the menu. You can change it to adjust how fast you turn when you move your mouse. If you use a zoomed in item the movement speed is much slower because the movement rate doesn't scale based on the zoom level. This affects all weapons and items that zoom in, but is more pronounced on the spyglass and rifle because they zoom in the farthest.
You can then go into the game menu and bump the sensitivity up so that you can look around while scoped in without a problem. When you unscope, now your turn speed is way too fast to be usable, so you have to go back into the menu and set it back to the initial setting.
The game needs a separate slider to control the movement speed ratio in relation to the regular sensitivity, so that players can adjust how fast the zoomed in views work relative to the regular sensitivity.
@d3adst1ck okay, well I can’t see many people abusing that due to all the work it requires. That brings me back to my original comment, there is no scoped sensitivity slider lol. Yeah there’s a sensitivity slider but it’s not what OP is referring to :p
Your original comment was:
If they let you tweak the sensitivity for aiming, this game would turn into something like PubG
Which is already possible using the slider in game, or if your mouse supports it - an external DPI switch and setting, so claiming that its for balance reasons is foolish and quite easily worked around.
Its bugged functionality of the player view controller and should be fixed at the very least, or at best a slider added for customization.
@d3adst1ck its not foolish, not everyone has a gaming mouse and not everyone uses dpi switches. Devs have to balance with the idea of a default state.
According to your logic they should also add crosshairs because some people have monitors that can put crosshairs onscreen.
@saltyzar It is foolish, because not having a DPI switch currently leaves portions of the game unusable unless you go into the menu and change the sensitivity back and forth. If you have a cheaper mouse, it likely has a low DPI which makes the problem even worse.
@d3adst1ck i managed to use the sniper rifle fine for long range where it is intended for, only for close range you run into the problem of not quickly turning when scoped
I'm sure the fixed speed for the rifle scope is intended to be the same for everyone (leaving the DPI issues alone for the time being) to prevent it being used effectively at close range with people quickscoping. None of the other ranged weapons use sights, so the rifle would be first choice most of the time if you could change the sensitivity.
