The Beauty of this game is the ZERO RESTRAINTS

  • In my time in the Beta, it was very liberating to not have a quest, alliance, or level gap keeping me from doing whatever I wanted to do! The First true open Sandbox feel is amazing! That being said, I don't feel a lot of players are going to appreciate it, and are immediately going to call for ship safety restraints and safe zones. I think today's games really protect players from interference of others and this game is going to blow that whole safety net wide open!

    What do you think? Do you think that today's players are too protected by the limits of games? How do you think younger players are going to take being stormed and raided by mature players? These topics are great because they bring together great ideas across the age spectrum. What do you Think???

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  • I think like many others here, that you don't know what a sandbox is.
    No quests in SoT, what ? Apart from PvP, that's all there is. Quests. Or voyages if you prefer.

  • @aenima123

    What do you mean? What i'm saying is that this game is different in that it is only PVP.

  • @dozer15 but, there are LITERALLY quests that you can do, they are called voyages, you buy them from the gold hoarders, the merchant alliance, and the order of souls...what is that if not PvE? not to mention the skeletons, and the sharks...

  • @aenima123 i think he is saying that you do not NEED to do quests to just have fun in this game. you are still on the same playing field as everyone else if you dont do the quests.

  • @jack-littleshoe read my previous comment ^

  • @jarofpeachz ah, agreed then, and i think some people will leave for sure, but there will be a core group of gamers who stick with the game @Dozer15

  • @jack-littleshoe

    Maybe, but the PVE environment is quickly dashed when you get attacked. All i'm saying is I like the fact that you technically are always open to being attacked. Maybe I was taken the wrong way.

  • @dozer15 I completely agree. I've seen too many posts about safety zones and so called "griefing". Sea of Thieves aims to bring the player a real, beautiful and memorable experience. Of course while the graphics are absolutely breathtaking, this realism is translated into the pirate life; plundering and pillaging. Hence why I believe that Sea of Thieves should never have safe zones under than the Ferry of the Damned. It's a game about piracy, that's why you bought it, so play it as it was intended.

  • @zelemon37

    That's how we felt too. If you don't want to run the risk of being attacked, perhaps this game isn't for you. The premise of this was to question how it will be taken by today's players and gamers. Not so much the PVP or PVE aspect but how will immature players react to not having any control of the situation at hand?

  • @dozer15 I don't see it necessarily as a question of maturity. Perhaps this does play a role but I think the bigger picture is people's play style. Sea of Thieves is built for those who can enjoy the quiet seas all the way to those who enjoy an epic battle with other players. And, to answer your question, the beauty of SoT is that you don't really have control. It's the pirate's life. Sure you have your voyage planned out, but a stray ship or skeleton camp may grab your attention on your way. This is what makes the game successful, the ability to allow players to create their own path and stories and maybe, just maybe, not always know what's next.

  • @dozer15 Well, I think it is to early to say no alliances, given that there will be several npc factions it could be a thing, even if it is just people attacking you because your ship has a not your faction skin or whatever.

    The only limits to me are level with a company, that unlocks content (higher level quests), and the people you play with.
    Obviously you can play with friends or join a different crew and level isn't that limiting since all you need is to be on a voyage with a higher level character to do their voyages.

    How a crew takes being attacked depends on the outcome and how mature they are, and there are mature young people. Only one pirate during my entire time playing felt immature. I've noticed people tend to either quest or pvp, nothing against pvp but the least fun people I've played with wanted to pvp every ship, rock, and other blurry object on the horizon. Being attacked can be fun, even sinking can be fun in the right situations.

    I think ZeLemon37 sums it up nicely.

  • @dozer15 said in The Beauty of this game is the ZERO RESTRAINTS:

    @zelemon37

    That's how we felt too. If you don't want to run the risk of being attacked, perhaps this game isn't for you. The premise of this was to question how it will be taken by today's players and gamers. Not so much the PVP or PVE aspect but how will immature players react to not having any control of the situation at hand?

    You're talking about it like it's a brand new concept, but it's not, look at all the zombie survival genre trend, it's the same kind of open map with free PvP and no safe zones, DayZ, H1Z1, Miscreated, then, you've got Rust, Ark, etc. Additionaly, in these games, death is really punishing, when you die, you loose all the stuff you've got on you, when your base got raided, you loose everything, all the things you collected during hours, sometimes days, and you basically restart from scratch. And yet, those games are very successful, so yeah, people will deal with SoT very well, don't worry. SoT is all fun and casual compared to those games.

  • There is one restrain I can't flood my own brig to punish the players in there and I cannot shoot bananas out of a cannon

  • @delta-sparky901
    Lol, flood the brig. I love it!

  • exactly what i want from a game like this. freedom. yeah i hear ya, i dont want any safezones either.
    i doubt griefing will be an issue in the long run or even overall. there might be some trolls around who pay 70$ to just troll but in my opinion they miss out on so much if they spent their time griefing, especially since its not rewarding, that i highly doubt it will be a problem in the game after release.

  • I don't think that age have anything to do with maturity in game.
    I am probably more in-mature than players younger than me, but i prefer to play with other players that are 18+ so we can have the in-mature talk, drinking and smoking ;)
    Still fell that there are some restrains. like team kill is not a thing(the bond between crew a sacred).
    but i can live with that.
    Every time I hear safe-zones I think, Give them a "safe-zone" in form of a Port Royal kinda thing, with Guard patrol that are looking for pirates, so only with some skins you can enter the port without cannons shooting you down.
    But if just one of your crew is spotted as a pirate, u will be blown to pieces.

    As some have said, you can play this game as you want, if u don't wanna do voyage an only attack other pirates, you can do that.
    Still think there is some skill in that kinda plays, like spotting the ship, look where it's going, let them do some dirty work(finding chest) for you before you sink them.
    Or you can play as the Hero/admiral there come to another ships aid.
    The "hardcore Pvp" players who says this game gonna be pure pvp after 1-3 month don't really see this game from the other players perspective.

    I have said this many times, but ill never fire the first cannon shot, but ill fire the last ;) if the "mature" I don't know, but that just my way of playing

  • People have said it many times. But Sea of Thieves is an entirely unique game. It's different from most of the titles coming out today. Filled with secrets of the unknown, and it's our job to find those secrets.

    The Beauty of this game is the freedom of being a pirate and the voyages that follow. like @ZeLemon37 said, that story is forged by you. You take it into your own hands a carve your own path.

    To be the pirate legend you want to be, and not forced into the role of the cliche, ultra-macho pirate slaying captain. But to write a story yourself. Rare just supplies the pen and paper. That's the beauty, at least I think so.

  • Not true, there’s one restraint...

    The brig!

    🧐😜

  • @dozer15

    You do realize there are game that are over 20 years old that played with little to no player restrictions and were full sandbox MMOs?

    This is not a sandbox game. You can't change the environment, you cannot engage in friendly fire PvP, you can't kill NPCs, you can't loot corpses for their gear, you can't randomly group up with other crews for mutual benefit........

    There are more restriction here than many other games.

    Know what happened to those full sandbox MMOs? There were plagued with PKer griefers and died. New MMOs adjusted for the worst possible outcome of human nature and that typically involved player flagging and safe zones.

    Lets see how it works for SoT to ignore what other games have learned from decades of PvP.

    I'm sorry, but you post reads as just another 'this game is perfect - LTP'.

  • I think many people have different definitions for what they consider a sandbox game. I didn't realize this post would usher in players with such "Critical" views

  • @aenima123 @stem589
    I think your views on what is a sandbox is skewed. You've been fed one kind of sandbox over and over by developers. Social play and interaction IS sandbox. Just because you're not hitting a tree with your fists to build an axe or kill your own crew, doesn't mean this isn't a sandbox environment.

    The quests, skeletons, and forts are there for those that need that feeling of accomplishment and reputation to feel like they are progressing, but also a reason to give us something to compete for if so inclined.

    You get to make your choice in this game what you want it to be, you don't need to talk to some recruiter to get put in the PVP instance, you don't zone to some safe instance with just your friends to fight some big PVE boss with the AI of a chicken. The game doesn't tell you what and why to do anything, it's a sandbox to play in.

    If players "REALLY" want a safe zone/safe harbor, create one.... patrol an outpost to provide safe passage for PVE'r turning in chests. See a ship getting attacked by a pirate ship, go and provide protection. You see, this sandbox is way bigger and far less limited than you guys are thinking.

  • Oh i'd be willing to say what I call a "sandbox" may not be what people view a "sandbox" game to be, yeah I gotcha. Thnx :)

  • Yea, I definitely hope they make at least some of the outposts Safe zones. I just assume that anyone against this is just bitter people will have the choice of avoiding trolls. I have no desire for PVP to be a constant threat to the enjoyment of a my cooperative PVE adventures. There are times I will want it to be a threat but mostly NO!

  • @blackelite-id16 As I said just above. Be the change you would like to see, make friends with other crews and help against the evil pvp pirates.... Don't expect the developers to do it for you, the tools are already in your hands to do so.

  • @dozer15 'How do you think younger players are going to take being stormed and raided by mature players?'

    Probably should be 'How do you think mature players are going to take being stormed and raided by young players?'
    Where by mature players I think with some ages on their back, I just hope SoT will not become an fps because I could't handle it.

  • @delta-sparky901 said in The Beauty of this game is the ZERO RESTRAINTS:

    There is one restrain I can't flood my own brig to punish the players in there and I cannot shoot bananas out of a cannon

    Thats two.

  • @dozer15 said in The Beauty of this game is the ZERO RESTRAINTS:

    I didn't realize this post would usher in players with such "Critical" views

    Surely you jest. This is the critical capital of the pseudo pirating world.

  • @zokraitz said in The Beauty of this game is the ZERO RESTRAINTS:

    @aenima123 @stem589
    I think your views on what is a sandbox is skewed. You've been fed one kind of sandbox over and over by developers. Social play and interaction IS sandbox. Just because you're not hitting a tree with your fists to build an axe or kill your own crew, doesn't mean this isn't a sandbox environment.

    The quests, skeletons, and forts are there for those that need that feeling of accomplishment and reputation to feel like they are progressing, but also a reason to give us something to compete for if so inclined.

    You get to make your choice in this game what you want it to be, you don't need to talk to some recruiter to get put in the PVP instance, you don't zone to some safe instance with just your friends to fight some big PVE boss with the AI of a chicken. The game doesn't tell you what and why to do anything, it's a sandbox to play in.

    If players "REALLY" want a safe zone/safe harbor, create one.... patrol an outpost to provide safe passage for PVE'r turning in chests. See a ship getting attacked by a pirate ship, go and provide protection. You see, this sandbox is way bigger and far less limited than you guys are thinking.

    I don't think my view on what a sandbox is is skewed, i played to a lot of them, and i think SoT is more a theme park than a sandbox game, you've got activites and you can choose which one you want to participate to, but in the end, Rare want you to become a pirate legend, that's the end goal, in a sandbox, there is no goal, only tools at your disposal (powerful and meaningful tools, allowing you to shape the world, preferably with a persistence through playsessions), and you're the one making your own story, your own goal, that what a true sandbox is.
    It's an open world, yes, like Assassin's Creed for instance, but that doesn't make them sandbox games. It's not a bad thing, but i think it's important to call a spade a spade.

  • @delta-sparky901 The banana cannon part I agree sucks but twice i have flooded my brig (once with buckets and once with beaching+ well-timed repairs) and they do drown respawn drown in an infinite loop of my pleasure.

  • @aenima123 This is the definition of a sandbox. You are only rewarded cosmetically for anything, you are pointed in no direction unless you choose to be pointed, you could turn this into a Micheal Phelps simulator with sharks and never touch a deck.
    Did you play it or view it? What are you talking about?

  • @dozer15 I totally agree, safe-zones would hinder this experience. But, I will add I think there should be an added content like a major player gathering hub (a harbor) where you can have a safe zone/a brawling area, were both parties can partake either by placing bets on fists fights, or being apart of it...but anything outside that harbor is fair game.

  • @senilegold said in The Beauty of this game is the ZERO RESTRAINTS:

    @aenima123 This is the definition of a sandbox. You are only rewarded cosmetically for anything, you are pointed in no direction unless you choose to be pointed, you could turn this into a Micheal Phelps simulator with sharks and never touch a deck.
    Did you play it or view it? What are you talking about?

    Ok, so, by your definition, EVERY GAME since the beggining of history is a sandbox.
    "Oh yeah, Counter-Strike is a sandbox, ok sure you have to defuse the bomb to win the round but eh man, nothing is stopping you from just bunny hoping in circle without ever touching a weapon !"
    Please, let's be serious.

  • @dozer15 said in The Beauty of this game is the ZERO RESTRAINTS:

    @aenima123

    What do you mean? What i'm saying is that this game is different in that it is only PVP.

    Except that is totally false. PvP is only about 20 % of the game. The rest is pve

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