My friends and I were discussing an issue with how hard it is to sink a ship who had decent players after we hit a ship 40+ times without it sinking. I had an idea that if there was a health bar, whether physically seen or not, be implemented that after say 50 shots the ship could no longer be repaired and would sink. I think larger ships (Galliens) should have more “health” than smaller ships (Sloops). I also think that the repairing and bailing out of water should still be in the game along with this health bar and so if someone had say 80% health, then they could still sink if they didn’t repair and bail out water. I think there should be a repair function that fixes the health bar and the cosmetics of a ship that costs gold to do at every outpost. This is just something I thought would be a good idea so I wanted to share. Or you could always just lower the amount of planks a ship can store.
Health Bars for Ships or Decreased Planks
I personally think that the damage system could be fixed by just adding a system where if a hole that has been repaired over and over the hole can only be repaired by a more lengthy process which will be hard to do in combat.
But yeah, the repairing as it stands now, while not a problem per se, does mean that the fights never end (especially since there is no proper boarding in yet before launch).
Cant say im a fan of that idea. Only ever "struggled" against a competent crew, even then there will be a deciding outcome. At best theres 140 planks on a standard fully stocked galleon (100 barrelled, 10 on each crew member = 40). However that does not mean itll take 140 shots to sink or that they keep running by islands for the crew to jump off and restock. If you kill 1 or two of the crew and have bombarded the below the water line, that ship is going down. Its about speed of damage not necessarily consistency. If youve put in 10+ holes in one pass, more than one crew is doing down to repair, thats also when a disorganized crew will likely lose.
i dont know about that, but like the first reply mentioned, more complex ship damage could be a huge help, maybe things that are extremely difficult to repair but equally hard to damage like the rudder or sails. so if an enemy does manage to, say, score a few hits and damage your rudder, you may very well be a sitting duck unless you can manage to sink them before they sink you. the way ship combat is currently it's most just trying to out-maneuver them and put holes in faster than they can patch them, it's excitingly tense, but I think they could do better :)
You don't need to drive by from times to times and shoot them until they run out of planks. It is much more effective to either keep them in your cannon range for a long time so that you can burst them down (they can't fix that fast enough) or you can blow them with explosives (they can't fix that either if you follow it up with cannon shots or if you board the ship to stop them repairing. In general you either need to do a lot of damage in a short period of time or you need to kill them while they are trying to repair.
@its-stoobs said in Health Bars for Ships or Decreased Planks:
I noticed a key point you stated... "Against a decent crew"... A decent crew shouldn't be penalised for doing a good job at working as a team...
/thread
Our Galleon last night took hundreds of hits, never sank. It was a badge of honor
@the-rad-s**t I think the answer to this would be to have the holes bigger. For example if you shot 1 cannonball at one spot it makes the regular hole, but if you shoot a 2nd canon ball in the same spot it does more damage and requiring more wood to repair it. I think it is way to easy to fix a ship with a minimum of 2 skilled people solely of repairs. 1 example of this occurrence was when our ship got powder barreled and we had like 6 holes on our bottom deck. we were filling up quick but 1 guy was solely on plank repairs and another guy was solely on dumping out the water while the other 2 were sinking the opposing galleons ship. We out repaired and sunk them.
@demonicthing I actually prefer the longer repair time on the holes as well. I just wanted to bring up the issue that repairing on the game is a bit too easy. I have played where my ship was more wooden planks than ship.
@its-s****. When I say decent crew I mean anyone who has played the game more than an hour and aren’t still trying to figure out the mechanics. It’s not punishment for people doing a good job because anyone is capable of doing it. I have sank many 4 man Galliens single handily on a Sloop because the repairing is a bit too easy. And I have also been in fights that lasted way too long because of the same reason. And if the players are so good then they will be able to adapt to a new change and that would make someone a good player.
The problem is that between two galleon crews that know to bucket, the fight will never end unless players are killed. Even if there is a hole in every possible location on the galleon, it only takes two people to keep it afloat with buckets. I would be open to testing a bucket nerf, anywhere from 20% to 50% less effectiveness. The problem might also go away once there are more ways to damage a ship, such as mast damage that freezes the enemy ship in place until they can repair that. But I really dislike how every fight against a halfway competent crew needs to be settled by boarding them. Taking down sloops is easier from afar because it's more realistic to be able to target players and kill them.
I don't think health bars are right for this game, but I do love the idea of shooting the same spot twice to make bigger holes, which require more wood to repair.
I'm a huge fan of trying to win fights from a purely naval standpoint because personal combat is so random and inconsistent, but the current game mechanics don't really support it.
@the-rad-s**t
No bars for me no.
I like how the game is more or less Hud-free and i think Rare even stated that they want to keep it like that.Also, we call it "Resource" war.
Who has the most resources?
You or them. Sooner or later they're gonna run out.But i could agree that maybe the galleon should have less planks.
@the-rad-s**t I actually felt the same way at first, but now that I've played more I'm fine with how it currently works.
You pepper the ship with cannon balls to punch holes in the hull, but then you have to close, board, and kill the crew to stop them from repairing. I like that the final stage of a ship-to-ship battle is the boarding action. Well, unless they have no planks or don't know how to repair, of course.
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
@the-rad-s**t
Try to think of it as more a bleed system, when the ship takes damage it bleeds, too much and it will die/sink. What you have are bandages that stop the bleeding.
I'm against the healthbar concept but would say mayb a ship with boards could have a small leak, say 5% of that of the open hole, and could be repaired by the shipwrights. But that's about as far as I'd like, personally i love seeing my battle scars when i go below deck, it's the only thing that gives my boat personality.@the-rad-s**t said in Health Bars for Ships or Decreased Planks:
My friends and I were discussing an issue with how hard it is to sink a ship who had decent players after we hit a ship 40+ times without it sinking. I had an idea that if there was a health bar, whether physically seen or not, be implemented that after say 50 shots the ship could no longer be repaired and would sink. I think larger ships (Galliens) should have more “health” than smaller ships (Sloops). I also think that the repairing and bailing out of water should still be in the game along with this health bar and so if someone had say 80% health, then they could still sink if they didn’t repair and bail out water. I think there should be a repair function that fixes the health bar and the cosmetics of a ship that costs gold to do at every outpost. This is just something I thought would be a good idea so I wanted to share. Or you could always just lower the amount of planks a ship can store.
NO and NO
To sink ship you just need take less dmg and do more dmg to them thats all.Eh, to the topic :D
There was like another 10 minutes before this, where we were bombarding them and they even took and explosive barel from their side. And they were still up :) In the end, we had no cannonballs so I just rammed them for some extra dmg, but we got shot. After the fight, we wondered how many planks they still had left.@n00ki3munster said in Health Bars for Ships or Decreased Planks:
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
"Pretty poor argument".
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
I think you will find a gallon has 3 barrels for cannonball and sloop has 2 and each crew member can carry 10 so galleon would be 340 and sloop 220 max cannon balls
@kinggzanga said in Health Bars for Ships or Decreased Planks:
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
"Pretty poor argument".
Lol wow bro, dont be so offended by sound reasoning. I know you have trouble with logic, but be patient, hopefully you'll get it some day.
@enragedwolf81 said in Health Bars for Ships or Decreased Planks:
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
I think you will find a gallon has 3 barrels for cannonball and sloop has 2 and each crew member can carry 10 so galleon would be 340 and sloop 220 max cannon balls
Then it would be galleon 348 balls (8 in the cannons) and sloop 222 balls (2 in the cannons). The whole point of the argument though, is that a ship carries less max planks than an enemy carries max cannonballs. Meaning any ship can take down any other if their accuracy is great enough
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
@enragedwolf81 said in Health Bars for Ships or Decreased Planks:
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
I think you will find a gallon has 3 barrels for cannonball and sloop has 2 and each crew member can carry 10 so galleon would be 340 and sloop 220 max cannon balls
Then it would be galleon 348 balls (8 in the cannons) and sloop 222 balls (2 in the cannons). The whole point of the argument though, is that a ship carries less max planks than an enemy carries max cannonballs. Meaning any ship can take down any other if their accuracy is great enough
"Pretty poor argument". Thanks for letting us know a ship can hold more cannonballs than wooden planks. Hahaha.
@kinggzanga said in Health Bars for Ships or Decreased Planks:
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
@enragedwolf81 said in Health Bars for Ships or Decreased Planks:
@n00ki3munster said in Health Bars for Ships or Decreased Planks:
I believe there is a built in solution to this. There is a max of 200 cannonballs on a ship but only 100 planks. So if you have 200 cannonballs and your accuracy is over 50%, you will eventually sink any ship
edit: for a galleon, it would be 248 cannonballs and 120 planks. For a sloop, 222 cannonballs and 110 planks
I think you will find a gallon has 3 barrels for cannonball and sloop has 2 and each crew member can carry 10 so galleon would be 340 and sloop 220 max cannon balls
Then it would be galleon 348 balls (8 in the cannons) and sloop 222 balls (2 in the cannons). The whole point of the argument though, is that a ship carries less max planks than an enemy carries max cannonballs. Meaning any ship can take down any other if their accuracy is great enough
"Pretty poor argument". Thanks for letting us know a ship can hold more cannonballs than wooden planks. Hahaha.
You're welcome. I didn't realize you also struggled with math. Glad I could be of service to you again ;)
