6-8 man crew

  • I’ve been playing on the galleon with a four man crew the last two days straight. It’s tough but manageable to do. 6-8 man crew would be more ideal and 3-4 for the sloop would be a lot of fun. After a 10 hour run we flagged down another galleon and merged the crews with 8 people. Had a blast and the ship was so much more fun to handle that way everyone has a job. Instead of running around like crazy trying to do too much at once. I would love to see that implemented in the game. And ship upgrades as well.

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  • @thejetskiguy I Forget how many people are on a server, but maybe with 6-8 people on board a ship each, there'd only be 2-3 ships on the whole map, so that'd add a new sense of peace... or danger; I like it.

  • 4 people is tough on a galleon?? 0.0

    Anymore than 4 and that ship becomes near impossible to sink. The numbers are the way they are to balance out the fighting. If one galleon had 6 crew, thats 1 steering, 4 on cannons and another repairing. Alternatively thats 2/3 on cannons, one steering and 2 left to go board meaning that ship is still not at a disadvantage. Increase that to 8, well, that just becomes impossible.

    A competent crew is very difficult to sink already, you increase the crew size without increasing the "jobs" that becomes like a godly ship. The way it is now is because if someone is repairing, thats one less cannon firing, or if everyones firing, theres no one steering etc, its balanced.

  • @aprovoked-mango

    Having nobody steer in a ship to ship battle where’s the fun in that. Maybe harder to sink ships but it would be a challenge sure but not impossible. As for the server they should increase the amount of players on the server anyway that would make it a lot more fun more people to shoot. Nobody wants a carebear server. The point is to have fun epic ship battles not to stop what your doing run down repair come back turn fire rinse repeat. It may be manageable with a four man crew but all I’m saying is it would be a lot more fun with a bigger crew.

  • @thejetskiguy The point is actually to have a shared adventure. If you want constant ship battles then you should be looking at skull and bones. Ship battles in this game are an occurrence not everything which is precisely why Rare has set out to have "encounter" (where you see a ship, not guarantee a fight) rate of roughly every 15-25 minutes.

    I assure you, its practically impossible to sink a galleon with more than 4 people when theyre as competent as you are. This is something I have done with many friends in past sessions and joined up with other crews to try it. 4v4 is already a long battle, if you increase the numbers battles will definitely move from fights to battles of attrition, its no longer an epic fight when youre chasing each other around for a freaking long time.

    Also, if you arent running down and repairing then youre going to sink.

  • 1 player can keep a sloop with as many holes as possible if they just keep bucketing water so more than 2 might be a little op

  • Yeah 8 people would be nice for sure, but this isnt about what is possible is about how those decisions affect the macro-game, if 8-crew becomes reality how this will affect solo players and duos, the economy of the game, smaller crews will have a chance to fight for skull islands ? how will gonna affect the progression and so on.

    And if this happen what the devs have to do to attenuate those effects.

    In my head i think, larger crews will be clearly more effective,example they can have 4 pirates on to the ship while another 4 pirates looking for a chest in the, relatively, small islands, and i think this is so OP that solo, and duo players, that enjoy playing that way wont be able to match those larger crews, and will have to necessarily enter larger crews.

    With 4-man crews this is already an effect, small crews sometimes are punish by bigger crews, but its still manageable, larger than that will be prohibitive to play in solo and duo.

    I think this is never gonna become a reality just because they would have to basically rebalance the whole game. Its just not doable.

    summing up, its not about whats possible, its about what is fair.

  • Nope it is meant to be a challenge with a 4man crew.

  • this is the fun of the game, it's hectic. With 6 players on a galleon you will never get sunk. Just coordinate more.

  • I'd be willing to see 6 man crews in actuality, but only on a ship designed for it, I.E. a Man O' War. But anything more than that would be a huge detriment to any players that aren't playing with at least 3 people in their crew. It's going to be insane enough to deal with a 6 man crew if your playing solo or duo.

  • @aprovoked-mango said in 6-8 man crew:

    Anymore than 4 and that ship becomes near impossible to sink. The numbers are the way they are to balance out the fighting. If one galleon had 6 crew, thats 1 steering, 4 on cannons and another repairing. Alternatively thats 2/3 on cannons, one steering and 2 left to go board meaning that ship is still not at a disadvantage. Increase that to 8, well, that just becomes impossible.

    Net to mention those sniping from the crow's nest. 😒

  • @aprovoked-mango said in 6-8 man crew:

    @thejetskiguy The point is actually to have a shared adventure. If you want constant ship battles then you should be looking at skull and bones. Ship battles in this game are an occurrence not everything which is precisely why Rare has set out to have "encounter" (where you see a ship, not guarantee a fight) rate of roughly every 15-25 minutes.

    I assure you, its practically impossible to sink a galleon with more than 4 people when theyre as competent as you are. This is something I have done with many friends in past sessions and joined up with other crews to try it. 4v4 is already a long battle, if you increase the numbers battles will definitely move from fights to battles of attrition, its no longer an epic fight when youre chasing each other around for a freaking long time.

    Also, if you arent running down and repairing then youre going to sink.

    You're not wrong, but adding an 8 man ship with lots of space, slower sails and anchor would solve all these problems easily. I want to be able to play with more than 3 of my friends together, whether that means having 2 ships travel together or having bigger ships.

  • @thephlave said in 6-8 man crew:

    @aprovoked-mango said in 6-8 man crew:

    @thejetskiguy The point is actually to have a shared adventure. If you want constant ship battles then you should be looking at skull and bones. Ship battles in this game are an occurrence not everything which is precisely why Rare has set out to have "encounter" (where you see a ship, not guarantee a fight) rate of roughly every 15-25 minutes.

    I assure you, its practically impossible to sink a galleon with more than 4 people when theyre as competent as you are. This is something I have done with many friends in past sessions and joined up with other crews to try it. 4v4 is already a long battle, if you increase the numbers battles will definitely move from fights to battles of attrition, its no longer an epic fight when youre chasing each other around for a freaking long time.

    Also, if you arent running down and repairing then youre going to sink.

    You're not wrong, but adding an 8 man ship with lots of space, slower sails and anchor would solve all these problems easily. I want to be able to play with more than 3 of my friends together, whether that means having 2 ships travel together or having bigger ships.

    I am sorry to hear about having to many friends but where do you draw the line, I have 30 friends who all want to play together, someone else has a clan of 100. Become a fleet and rule the sea's. Issue is balance. If it becomes fleet game then it's like Eve online where its now just a numbers game and not really a skill base game. I am happy with their 4 person ship because playing solo a few times that I did I was still able to beat them or have a fighting chance, a 5th person would make it unstoppable unless that crew was full of none sailors and none fps players.

  • @death-by-pinga said in 6-8 man crew:

    @thephlave said in 6-8 man crew:

    @aprovoked-mango said in 6-8 man crew:

    @thejetskiguy The point is actually to have a shared adventure. If you want constant ship battles then you should be looking at skull and bones. Ship battles in this game are an occurrence not everything which is precisely why Rare has set out to have "encounter" (where you see a ship, not guarantee a fight) rate of roughly every 15-25 minutes.

    I assure you, its practically impossible to sink a galleon with more than 4 people when theyre as competent as you are. This is something I have done with many friends in past sessions and joined up with other crews to try it. 4v4 is already a long battle, if you increase the numbers battles will definitely move from fights to battles of attrition, its no longer an epic fight when youre chasing each other around for a freaking long time.

    Also, if you arent running down and repairing then youre going to sink.

    You're not wrong, but adding an 8 man ship with lots of space, slower sails and anchor would solve all these problems easily. I want to be able to play with more than 3 of my friends together, whether that means having 2 ships travel together or having bigger ships.

    I am sorry to hear about having to many friends but where do you draw the line, I have 30 friends who all want to play together, someone else has a clan of 100. Become a fleet and rule the sea's. Issue is balance. If it becomes fleet game then it's like Eve online where its now just a numbers game and not really a skill base game. I am happy with their 4 person ship because playing solo a few times that I did I was still able to beat them or have a fighting chance, a 5th person would make it unstoppable unless that crew was full of none sailors and none fps players.

    You're not wrong. Still, I'd like to have a bigger ship to be able to play with at least 6-7 friends

  • I think people should spawn into the game as individual pirates and then be able to crew up in game, max crew size being 8. Pirates should own their own ships, and if the ships are sunk, it should cost a small fee to revive (idk say 150 gold). That way it would give PVP players an actual need to do PVE at times.

  • @thephlave I am one for fleets cause I think it would be fun to sail around with 2 ships or 3. Jumping from ship to ship with cannons and or ramming them together. Man the stupid but fun things that could be done, but ya with my statement prior I also dont want it cause it would turn it bad real quick.

  • @deadlock-ganj Who's ship is it? If it's random 8 people who pays for it? If we lose the ship then i can just walk away join another crew and save my coin? As for needs to PvE, you could just PvP and make your money that way. Steal there loot and turn it in, I guess your doing some pve by turning it in for the money though.

  • I understand some people might want bigger crews. But foremost I think it is important to make sure that balance is ensured. You would need to make sure that all the people on the ship have a job that NEEDS to be done.

    As an example:,
    2 player Sloop: 1 person sailing and 1 person repairing/cannons.

    4 player Galleon: 1 person steering, 1 person setting the masts, 1 person reparing and 1 person on the cannon.

    As you see the Galleon has a slight advantage, but taking in consideration the Sloop is a little more maneuverable it should be pretty close.

    Now imagine 4 players on a Sloop. 1 sailing, 1 on repair, 1 on cannon and 1 free to board the enemy ship.
    As you can see that 4 player Sloop would have a significant advantage.

    When you implement an 8 player boat, how would you balance it out against the 2 player Galleon and the 4 player Sloop?

  • @death-by-pinga Its your ship? you own it. you can use it any time you want, and your crew would have their own ships. which you could also be on. so one crew could hypothetically have a max of 8 ships, but there would only be one person on that ship, wouldnt be very effective.

  • @taylorajm last I knew, the servers would have 100 people per, and the map is much larger! Like 5 to 6 hours to sail across larger. Current map is about 1 hour across. Corner to corner.

  • @deadlock-ganj So solo players would be be destroyed easy and they would have to pay to repair there ship, What if they were newish or just spent there gold on something else and have no funds to buy a new ship? They can't play or they can't play solo at that point and hope they find a crew to make some money back with?

  • @slystylzbox I remember hearing about that. I dont recall if it was fact or someone on youtube saying what they were thinking it would be. Do you know?

  • @death-by-pinga RARE is tight with information. I think my son told me about it, said it was from the devs. Not sure where he found it, may be speculation or wishful thinking. Hope we can get a Rare Employee response here.

  • @slystylzbox Are you sure it's 1 hour? I feel it was a lot shorter.

    They say the map will be scaling to the amount of players. So more players bigger map, but they haven't given an official statement as to how many people will be on 1 server afaik.

  • @slystylzbox said in 6-8 man crew:

    @taylorajm last I knew, the servers would have 100 people per, and the map is much larger! Like 5 to 6 hours to sail across larger. Current map is about 1 hour across. Corner to corner.

    I read that the launch map will be the same size of the scale test map, dunno how legit this is

  • Hi,

    For those who haven't yet, I recommend that you check out the input provided by @ShootHere4EXP on this topic. Check these threads out for instance:

    https://www.seaofthieves.com/forum/topic/33746/3d-model-6-player-ship.
    https://www.seaofthieves.com/forum/topic/30448/5-ship-types-for-sea-of-thieves-speculation-graphic?page=1

    Cheers,

  • @deadlock-ganj said in 6-8 man crew:

    @death-by-pinga Its your ship? you own it. you can use it any time you want, and your crew would have their own ships. which you could also be on. so one crew could hypothetically have a max of 8 ships, but there would only be one person on that ship, wouldnt be very effective.

    Idk, but bigger ships are naturally advantaged in power, and smaller ships are naturally advantaged in speed and maneuverability. A 6/8 people ship could be a man of war, or a ship of the line, a little slower than a galleon, with 4 masts, 3 decks and huge surface that can be hit with cannons and would need the crew to run around a lot to repair it.

    That said, you'll always have people joining up with other crews on their ships.

    I think that unfair fights are not so much of a problem, while the distance of respawn it is: I have been trolled by a 4 man crew while on a galleon with 2 friends, and they would spawn camp and kill us until we scuttled our ship.

  • https://www.seaofthieves.com/forum/topic/29992/a-ship-even-bigger-than-the-galleon I made a detailed manowar description if anyone wants to take a look. I feel this game definately needs a bigger ship to accomodate those larger player parties. And of course the thing would need to handle like a floating barn to make up for the fire power and crew size of 6-8

  • @slystylzbox Oh. Oh man. That's a big sea that I didn't see coming!

  • @slystylzbox that is speculation or misinformation. There is a lot of that going around with people misunderstanding things said in the interviews that Rare has given. This is likely misinformation from people misconstruing the discussion with the art director, concept artists, and the lead environment artist. They reference several "seas" or "oceans" on a few occasions, so people likely are incorrectly correlating that with multiple "maps". They were discussing the various "biomes" which are segmented by where you are at in the world map. For example, the area where there is amazingly blue water and very tropical islands; or the area with deep dark water with dead and lifeless islands that are littered with bones of old creatures. Those are different "seas" in Sea of Thieves, same world map.

    They have alluded to interest in expanding the world map possibly post-launch. Really depends on how technically feasible it is with how the world instances are synced

  • @mdk-popinfresh I agree... It's speculations drawn from data miners that guess at map sized based on data that is very indirect and not confirmed. But... I'm hopeful! 100 players per server, 5 hours across would be amazing!

  • @slystylzbox said in 6-8 man crew:

    @mdk-popinfresh I agree... It's speculations drawn from data miners that guess at map sized based on data that is very I direct and not confirmed. But... I'm hopeful! 100 players per server, 5 hours across would be amazing!

    In all seriousness, don't discuss data mining or ANYTHING to do with it bub, you'll get yourself banned.

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