Funny you should mention that, I currently study Economics at University... Well not economics directly but Commerce with a Finance Major and too me it still doesn't make sense... You could easily say that parallel import restrictions stop anybody from undercutting retailers but even then, higher operating costs within our country, volatile exchange rates, transit costs, marketing etc but all of these should not account for such a hike in price... Especially since most of what I mention doesn't apply on a digital product.
We have some pretty BS regulation costs here in Aus, plus our ratings play some weird balancing act with costs and market size, playing havoc with games which are deemed more "violent" by our standards.
I understand it isn't just the game appearing on the shelves from thin air and it costing a decent amount of money to get it from point A to point B, I just don't understand why most games I purchase here are a very tiny margin off what it costs someone in the US, yet a game like this is asking for another $25 on top of the US price.
I guess I don't purchase many hard copy games, used too a digital copy which is like $40-$60