ability to spot players by name only

  • try to sneak up on a ship in shallow water while someone is on lookout, not happening... make it aboard and lurk in the shadows below deck of a ship with their lights off, won’t matter... distance to spot players by name only needs to be refuced. as it stands now it’s easy mode, and completely breaks any stealth aspects of the game☹️

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  • @boaton whats do you mean? i didnt get the idea...

  • @fegoncalves did you play the beta? because the concept is very simple, gamertags give you away. I shouldn’t be able to see disembodied gamertags moving through the water or in pitch black on the ship when they are further than 20ft. away...

  • @boaton said in ability to spot players by name only:

    try to sneak up on a ship in shallow water while someone is on lookout, not happening... make it aboard and lurk in the shadows below deck of a ship with their lights off, won’t matter... distance to spot players by name only needs to be refuced. as it stands now it’s easy mode, and completely breaks any stealth aspects of the game☹️

    I want a sneak option too for a good game of hide and seek. Crouch = Gamer-tag disappears = sneaking

  • @cmm-solo that’s an interesting thought; but my goal here is to raise awareness on this specific issue before the game drops and hopefully get the range reduced to a reasonable distance...

  • I think the idea of crouching to hide ones gamer tag in a 'Stealth mode' would be pretty cool. But then you'd have to have Stealth ladder climbing and Stealth swimming? For it to be all round effective.

  • this suggestion has faced an inexplicable amount of resistance in the past. I think it's common sense. The game could have a decent stealth element to it, but doesn't because of the floating name tags.

    And as I've said before, there's only one type of immersive, and that's 100% immersive. Floating names through boats and what not, it's a visual scar on an otherwise beautiful game. Well, apart from some of the pirates. But yeah, ditch it I say, there are better means to the same end.

  • @fullmetaljakee well you couldn’t crouch swim, that’s just ridiculous😳

  • @boaton said in ability to spot players by name only:

    @cmm-solo that’s an interesting thought; but my goal here is to raise awareness on this specific issue before the game drops and hopefully get the range reduced to a reasonable distance...

    Its actually one in the same as far as the issue goes mate.

    I think the range of the gamer-tag visibility range should be VASTLY reduced but just to highlight the issue a bit more, I was hiding in a shop on an outpose and a Galleon manned by a crew of four spotted my gamer-tag through the shop wall I believe as I heard them saying: 'I see him' in game chat. Now, even if the range was reduced, they would have still seen my tag as they were quite close which as you put it 'eliminates any stealth aspect.' Same issue. a crouch / sneak = gamertag vanishing option is important just as much as the range being depleted.

  • @boaton said in ability to spot players by name only:

    @fullmetaljakee well you couldn’t crouch swim, that’s just ridiculous😳

    Stealth swim.

  • Eh, as I've said before, I've been surprised at least twice by people hiding on my ship and don't think I've ever spotted someone's tags before their pirate.

    Gamertags are too important for things like reporting jerks to make them easily hidden. And, as always, we are pirates; not ninjas.

  • @boaton
    Never claimed you could lol

  • @fullmetaljakee said in ability to spot players by name only:

    I think the idea of crouching to hide ones gamer tag in a 'Stealth mode' would be pretty cool. But then you'd have to have Stealth ladder climbing and Stealth swimming? For it to be all round effective.

    I think we have to accept that some things are not stealth, splashing about in water and climbing ladders is not stealth, crouching in some bushes or inside the dark shadowy parts of a cave is stealth.

  • 100% agree. Seeing people in the water by gamertag is the most annoying. I think gamertags should only be visable if the center of your screen (your cross-hairs) are lined up with the persons body.

  • so tabling the crouch element for another thread. what kinds of issues occurred for y’all where the spotting seemed garbage? specifically to an earlier post though, I have been able to spot a pirate by name only before I could physically see them below deck, all lights were out..

  • @boaton i've been spotted when underwater, underneath an enemy ship, and before you ask i wasn't talking xD

  • @cmm-solo said in ability to spot players by name only:

    @fullmetaljakee said in ability to spot players by name only:

    I think the idea of crouching to hide ones gamer tag in a 'Stealth mode' would be pretty cool. But then you'd have to have Stealth ladder climbing and Stealth swimming? For it to be all round effective.

    I think we have to accept that some things are not stealth, splashing about in water and climbing ladders is not stealth, crouching in some bushes or inside the dark shadowy parts of a cave is stealth.

    I don't think it's hard to climb a ladder and be quiet about it, I climb ladders every day for my job :P
    And swimming quietly isn't hard either.
    The point of what I said is; you want to be able to approach a ship undetected, some of the 'problems' are being seen in the water by the name tag and climbing a ladder with the name tag.
    What would be the point in crouching and being stealthy on another's ship if they saw you coming in the first place..I suppose you could just hope that they didn't see you approaching and then go stealth mode and hide somewhere in the endlessly huge ship...

  • @cmm-solo the idea that you could crouch walk around the ship and have your gamertag invisible is just more easy mode😳

  • y’all are trying to turn this into a debate about stealth mechanics that go far beyond the scope of what this thread was intended to discuss.. make another thread if you wanna try to convince RARE to implement a crouch mechanic.

  • For me it could also be a possibilty to show the gamertag only within melee-range.
    I don't really see a reason to see them from a distance.

    For crewmates you don't need to see the gamertag from a distance, because you can (at least after a while) seperate them by the looks.
    And for PVP-Encounters I'd like to have the possibilty of beeing a little bit more sneaky.
    Or because of reasons @CMM-SOLO mentioned before. Like beeing spotted when you shouldn't have been. Or you've been seen only because of your nametag. (Especially in the water)

    So "to spot someone, you actually have to spot someone" sounds like a good idea to me.

    To create some kind of nemesis feeling or revenge feeling if you kill the guy that killed you before, you could get a little text saying who's killed you on the bottom of the screen and also if you kill someone.
    Like a little tiny text saying: "you've killed xyz" or "you've been killed by zyx"

    Maybe adding the option to spot nametags from a distance with the spyglas? (But only if you're aiming directly at the player)
    To see if it is your nemesis on that other boat.

  • @aziconcazi yes! spotting folks through a spyglass or sniper scope is dope. normal spotting still applies; but as long as said player keeps their scope/glass on them all teammates could see them🤔 not through walls or anything, just line of sight. also anyone know the depth a player has to swim to in order to avoid an eyeball sighting?

  • @jack-littleshoe that’s the worst, someone else said they got spotted through a wall! hopefully this nonsense doesn’t make it into the launch build...

  • @fullmetaljakee To fix the problem, maybe you only see gamertag if you are in line of sight and close.

  • Depends on the perception capabilities of the players involved. During stress test on a duo sloop, I was jumping off our ship to turn in while being chased by another sloop. They sailed over me three times before they caught on, and that was only because one of them jumped off to watch the turn in. Even then, he didn't see me because I was walking 10 paces behind him the whole time and he never checked his 6.
    I can get behind some sort of limited stealth feature, crouching tied to a stamina limit or some such.
    As it is with the prevalence of complaints about outpost camping and verbal abuse, they have to be there for reporting purposes and easily visible for those who might be visually impaired or not quick enough to catch it.

  • @tinfoil11291 yes! whether through scope/glass long range, or eyeballs only 20ft/6.096m🤔

  • I agree, enemy names should only be visible when in melee range.

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