Hiya all!
I have to say I enjoyed the game quite a lot so far. The one thing that seems to have incredibly wasted its potential however, is the current treasure system.
- We all crave that feeling...
The fact that you always get gold is quite a boring one. And maybe it wouldn't be if there was more use for the gold. But let's be honest. Who doesn't love to open the chests.
Rare said there will be no loot boxes from micro transactions. Give us the loot boxes here then.
- Why wouldn't they?
I think we can all agree that this would be awesome. We all wanted to open the chest at least once during the play tests, right? So why isn't it that way?
Well, I thought about this for a while now. Rare certainly knows how much players love their chests, so the way I see it...
It will most likely be added and it's not in game yet because of two reasons.
- Beta had way too little cosmetic items compared to how often you're able to get a chest.
- As Rare said already, they're keeping features up their sleeves for full release. This is one of them.
But however unlikely, I see one more possible reason.
There is a slight chance that Rare takes loot boxes, including the way they're done in Borderlands, like a mean thing to the players. There was a lot of controversy about loot boxes lately. Valve, Blizzard and EA went full Stingy (dat Lazy Town pun) on them and paid the cost. Now half the world sees it as a full fledged gambling and looks down at it. So maybe, hope not, Rare is thinking that this would cast a shadow over SoT and hence puts their hands away.
- Two birds, one stone
So what system would I like to see?
Well, I think the best idea would be that after digging up the treasure, you still have to bring it back to the outpost. That way you won't take away the necessity of guarding your treasure on the way back.
After successfully reaching the outpost you could decide. Either get a guaranteed amount of gold with gold hoarders, or go to the Master locksmith.
If you decide to unlock your chest, you'll have to pay. Depending on what chest you brought with you, the items in each, and the gold spent on it would be different.
This would finally give a real use for gold in SoT and also it would be a great new feature.
- OMG FINALLY YEEEEEEEEEEEEEEES... It's beautiful!
So what would be inside you ask?
3 possible types of items, one of which would be guaranteed and would never change.
The one would be a cosmetic item.
In the cheaper treasures there would be all sorts of cosmetics you can normally buy for few gold coins, in the more rare chests there would be chest-specific cosmetics along with some better normal ones.
The other two things you could get would be additional.
The first one being gold. A random amount with base bottom and top limit set for each type of chest. In the most common chests it could be as little as 20 gold but as much as 100 for example. In the rarest of chests it could start at 500 and go up to 2000. All depending on drop rates and such.
The other thing would be a voyage. A map or a riddle, or a contract. And again, decent but common voyages for the low price chests, but very special in case of the mythical ones for example.
Chances of getting an additional drop could be at about 20%.
The chances to get a top tier item would be very poor.
1% or even less so the best items from the best chests feel like unusual hats, knifes, PUBG skirts and idk what not. And when you see a guy with one, you're jealous.
The whole idea is that you'd have to make a decision. Either you get your gold,
(in case you need it at that moment for other stuff) or you take the risk.
In the end, you will spend about the price of the chest just to open it, in 60% of cases you get nothing good, in 30% of cases you get a decent thing that still isn't worth all of the risk and gold spent on it, in 9% of cases you will get a decent item + a decent additional drop so you're pretty much at least not losing any value. And at the last 1% or less you get something incredible. Something with a nice glow to it, shiny, sparkly, unique.
Most of the times you will spend your effort and gold just to get the chance to get this item. And when you get the chance, you're gonna blow it.
But after some time in game. Few hundreds of hours on average, you get a shiny gem that will be worth all the time spent on it.
This is what would make the game perfect for me. This is what would ultimately keep me going. Having fun with friends and fights and in between that, hoping that I'll be lucky this time. What do you think?
