Griefing within Outposts

  • @TrippHazzardTV I think people are confused about the word "griefing." People keep saying griefing, and I don't think it means what you think it means. Griefing is destroying something another player has built just to annoy them. That is, when you get no benefit from it. Destroying people's houses in minecraft, ganking greys in WoW, etc. Camping on an outpost to kill people who come there to turn in chests isn't griefing, it's pirating. They get your chests out of it, or they get your resources. Are there times in the game where people just attack for no reason, just for the fun of taking down your ship? Sure, but that's not the scenario you're describing.

    There is a very simple counter to this, though! It's simple: go to a different outpost. A huge part of this game is managing your risk/reward. If you're trying to turn in chests, the developers WANT it to be a risk for you. They designed is very specifically so that you would be vulnerable while turning in chests. They want people coming for your chests when you go to turn them in. They don't want safe zones, they don't want police NPCs, as those are completely opposed to their vision. "Relax and not worry" is not part of SoT. You need to be on your guard constantly, and that's a big part of the fun. You need to be on your guard the MOST when you're at outposts, not the least, and that's by design. If they didn't want to force PvP at outposts, they would just make chests add to your gold pool the instant you dug them up.

    However, you did mention an interesting idea: bounties. I think bounties are quite an interesting concept, and would kind of implement a check/balance system to the game. If someone is constantly PvPing, they'll get a bounty on their head, making other ships more likely to attack them, thus making it more difficult for them to camp people. I like that idea, it's not in opposition to the game vision, and would introduce an additional interesting layer to the PvP.

  • @tripphazzardtv " yesterday me and a few friends spent a few hours collecting chests from the quests, on return to the outpost to hand in the chests we where ganged up on by 2 Galleon's who where working together as a group, before we could even get one of the chests off the ship all 4 of us where instantly killed by the sheer firepower of both Galleon's and our ship was destroyed before we could even get back into the game due to the 10 minute wait with the white screen (takes way too long to load back in upon death) so a few ways this can be helped is"

    1. Using the crows nest it is very easy to spot ships from afar. You did not fail to spot one galleon, you failed to spot 2!
    2. maybe you should have done more stops by the outpost in between chests, instead of stacking up.
    3. One rule: don't get caught with treasure aboard!!! (So just run to a different outpost or keep sailing until you lost them or are ahead enough to unload ALL of your chest.)

    I can understand two things from your post:

    1. you were inexperienced enough not to see a solution.
    2. you fail to see a potential solutions and propose solutions that would suit ye and some others but not ALL.

    You have to understand one thing:
    People griefing and people "cryposting" about the current build of the game and bringing their magical solutions (even if to be discussed) are actually very much alike in the sense that they are both extremes ends of a very large spectrum.

    Fact is: You could have avoided being in the understandably uncomfortable situation you found yourself in. Making any adjustment a leisure, and not a necessity for the game to play just fine a large majority of the time.

  • @ironuzuka this is beyond false. This game will be DOA if Rate allows absolutely no consequences to trolling outposts. There needs to be a real discussion because new players will not stay if it happens on a large scale (which WILL happen when full release to general public). We all want to see this game succeed, but you can't sell a game purely on hey go have fun and then allow a no consequence game for griefers. It won't survive.

  • It’s called “sea of thieves”. What you encountered is not griefing, but thieving.

    I like, and have suggested a bounty system, but if there were two galleons at the OP, maybe next time go to a different OP.

  • there is a mega thread about this topic... you should post there not make a new one...

  • @matt-hearts-liz Don't even try with him. I see your point it'll be the Division all over again. A gankers paradise! The same exact reason you're receiving now as "it's a pirate game" is the same reason gankers gave in Division "it's the dark zone, anything can happen." All risk for PvE and all reward for forced PvP.

  • @tripphazzardtv Here is the mega thread where this discussion already is happening. Your concerns would be better addressed there.

    https://www.seaofthieves.com/forum/topic/29122/mega-thread-safe-zones

  • @mdk-popinfresh The mega thread on safe zones has been locked for almost 2 weeks, no new discussion is allowed there.

    to the OP, im curious why you consider it ok to lose chests in the open sea, but not on an outpost? why are those two events considered so different?

  • @tenno-kuro said in Griefing within Outposts:

    @mdk-popinfresh The mega thread on safe zones has been locked for almost 2 weeks, no new discussion is allowed there.

    to the OP, im curious why you consider it ok to lose chests in the open sea, but not on an outpost? why are those two events considered so different?

    Yeah I meant to copy the link to the PvE vs PvP balance mega-thread. I had both open in different tabs and grabbed the wrong one. I don't think that one is locked, and I think they locked the other one because they were basically ending up in the same discussion.

    https://www.seaofthieves.com/forum/topic/31642/mega-thread-balancing-pve-and-pvp-to-ensure-a-great-experience-for-everyone-discussion

  • @tripphazzardtv stole a marauders chest last night from the water while my teammate distracted two folks bringing it to shore, it was simply brilliant🙃 I turned it in right as I saw a burly bloke, wielding a sword, bearing down on me.. they had just sunk our ship right before that... while we were preparing to set sail🤔

  • I'll tell you what. There should be a bounty system, and a "marked" system. The bounty system would add a bounty on the ship and crew that run around indiscriminately slaughtering everything they see (because they think it makes their d*cks bigger, I don't know). For every kill, and every ship they sink, that crew would gain in notoriety and scuttling the ship would leave behind an ornate coin or talisman. Hand that in to a pirate lord back in an outpost, boom. Instant reward for putting down a rabid sea dog (or dogs in this case).

    Then the mark system. Simple solution. Every time this crew sinks a ship, they gain a mark. Once they have a certain amount, the Kraken should hunt them. This would curb the outpost griefing.

    Honestly, some of you are calling it "whining", but what good does it do other people to kill everyone with nothing to gain? I was at an outpost for no less than FIVE minutes before a Galleon showed up, sank my ship and then the crew ran around slaughtering everyone who was there for the "lols". Why? What for? Because it strokes their fragile egos? Grow up. There needs to be at least ONE safe haven in the game where we can go to take a break, purchase cosmetics in peace and idle around. Without that, I'm afraid that this game will die VERY fast. claps Bravo, you sink ships with no valuables and kill everyone in sight. You're sooooooooooooooooooo good at this. You must be proud. Seriously, all the griefers are about as pathetic as you can get. It's sad. You're bored? Boohoo for you, go find a floating skull cloud and unbore yourselves. Morons...

  • One thing the developers maybe didnt know is that pirates tended not to prey on eachother so i agree with this idea

  • @smashywashy
    They said though in a podcast on Unlocked that one thing they weren’t thinking was players would chain the voyages together and have 10+ chest with a 4 man crew. When you lose that, after hours of sailing, it is rough.

    I’ve turned off a few times after that.

  • SAIL to a different our post. Problem solved.

    They SHOULD NOT be safe zones. We had 4 chests and a skull last night, went to turn it in, saw sails, decided to go to another our post, saw sloop sails, and then had to decide what to do. As a gallon risk landing and losing a gun fight or go to another port. Those decisions are what make the game fun/great.

    We risked it and they were friendly but the discussion and tension about going into a port or when you see sails on the horizon is what's so amazing about the game.

  • I understand the pain of losing your loot, but it's part of the Sea of Thieves... I've planned ways to get loot sold and have stolen loot. Maybe the pub/bar should be a place where you cannot fire your gun, yet it would take away from the pirate life... Brawls will happen, people will get killed... I've only encountered few other ships who've passed without firing a cannon. But I won't hesitate to give a warning shot either.
    Next time, try to sell some earlier, scout the island before you go ashore and remember, stealing thus thieves is part of the game ;)

  • @the-great-gazoo said in Griefing within Outposts:

    SAIL to a different our post. Problem solved.

    They SHOULD NOT be safe zones. We had 4 chests and a skull last night, went to turn it in, saw sails, decided to go to another our post, saw sloop sails, and then had to decide what to do. As a gallon risk landing and losing a gun fight or go to another port. Those decisions are what make the game fun/great.

    We risked it and they were friendly but the discussion and tension about going into a port or when you see sails on the horizon is what's so amazing about the game.

    Problem NOT solved. I don't know about you, but I play games to unwind. Not to get wound up because some trigger-happy r*****k and his inbred buddies can't help but shoot everything in sight because they're too braindead to be civil. I've gone to numerous outposts, and the problem is EVERYWHERE!

    Hell. I spawned in yesterday, and a galleon was there. My ship showed up, they set sail, swung around, and sank it. Is that my fault? No. That's Rare's fault for not having some way to stop these idiots from doing whatever they want.

    There needs to be ONE outpost, at the very least, that is a PARLEY zone! That means NO INDISCRIMINATE FIRE! Or else you get scuttled by a pirate lord and his underlings. That way people can spawn in, purchase their cosmetics, and not worry about having to wait 2 hours before the unintelligent masses lose interest. Being forced NOT to play the game is NOT FUN.

    As for the safe haven in question. Make it so that you can't hand in chests, soul bounties or merchandise there. If you attempt to go there with valuables on your ship, there should be a storm that tosses you about and flips your directions on their rear, forcing you away from the safe haven.

    See what I did there? I fixed the problem. You're welcome.

  • @tripphazzardtv also having a lot of issues at out posts constant spawn killing kind of spoils the fun otherwise love the game, if there was a way to make it safe zone once your onland would be cool.

  • @WAYLANDER1577 I think there should be a mechanic to knock out someone who's boarded your ship, lock them in the brig and sail away, leaving them no way of logging out until you either kill them or set them free. I bet griefers would change their friggin tune if something like that was implemented.

  • @baklavahx there's actually an easy fix for this, use a VPN.

    Switch your ip adress each time you meet annoying people and the game will think that you have moved to another region and will despawn you from that session.

  • @tripphazzardtv
    Rare has all ready stated they will not make outposts safezones this is a topic that has beaten to death.

  • @sergent-c****r Then they've proven that they're lazy as hell and too incompetent to fix a rampant griefing problem because they're afraid to "make the players mad". Guess what Rare, there are quite a few of us who are ALREADY MAD!

    The griefing needs to stop. This isn't CoD. This isn't DayZ. This isn't Texas. Wanna be a trigger-happy r*****k? Move to southern USA.

  • @baklavahx said in Griefing within Outposts:

    Problem NOT solved. I don't know about you, but I play games to unwind. Not to get wound up because some trigger-happy r*****k and his inbred buddies...

    You sound delightful.

  • @zynthetikk86 You're just proving my point Zynthetikk86. I have to turn to an OUTSIDE source to fix the problem. That in itself is proving that there is a problem.

  • Guys... there is ALWAYS an outpost that will be free of another ship. There are just as many ships as there are outposts so even one at each means that there's one unoccupied.

    If you see sails anywhere even REMOTELY close to an outpost, simply don't go to it! Or get clever and do a sail by delivery.

    Hell, my crew did that just for fun last night to save time. We all 3 jumped off to sell while we let the ship carry on on its own.

    There are so many options to avoid griefers it's not even funny.

  • @tripphazzardtv Never approach an outpost with ships docked there. Rare has already stated that they will not be creating safe zones. It is easy to avoid getting "Griefed". You handled the situation poorly and lost valuable gear because of it. It isnt their fault for beating you. Taking away other peoples fun, because you dont like having a challenge isn't the answer. It wouldnt be a Sea of Thieves if you couldn't steal.

  • @ersatz-nihilist Oh I'm sorry. I should be SO happy that I can't play the game because of stupid people. Forgive me. I'm friggin OVERJOYED to not be able to leave the area I spawned into because my ship is overrun with idiots.

    If it constantly happened to you, you'd be irritated too.

  • @baklavahx said in Griefing within Outposts:

    @ersatz-nihilist Oh I'm sorry.

    Apology accepted.

  • @baklavahx I know it's a bad fix, but if enough people do it then Rare might change it.

  • @ersatz-nihilist You're not clever.

  • @baklavahx scuttle it. Or is it your teammates? If it's your teammates just leave and find a new set.

    Once your ship is scuttled it'll be away from any and all griefers.

  • @baklavahx
    I’m just being devils advocate here but people have been mad about this for along time and they addressed it all ready they said no and there used to be a mega thread about this that has also been erased. I’m not going against you I’m just stating facts. But!!!! Today is your lucky day I have composed some skills to use with some of these problems and invite you to read them and see if they may help you.....

    https://www.seaofthieves.com/forum/topic/39312/pro-tips-for-new-players

  • @crash4654 said in Griefing within Outposts:

    @baklavahx scuttle it. Or is it your teammates? If it's your teammates just leave and find a new set.

    Once your ship is scuttled it'll be away from any and all griefers.

    I've tried. While I'm busy trying to navigate the menu, I'm dying. Dead before I can scuttle it.

  • @baklavahx scuttle it from the ferry of the damned.

  • See. I've been on both ends of this. I think outposts shouldn't be safe zones. It's a strategy to chase someone down or camp an outpost and kill them before they turn in their rewards. If there were to be "safe zones" I'd hope theres only like 1 where people would have to travel to the center of the map to reach to feel safe.
    Again, I've been on both sides of this. But I looked for ships in the area to see if the outpost would be a good idea to stop at. If not, I would turn around and head to a different outpost. I mean, what you're asking would be similar to someone asking for a safe zone in PUBG or Fortnite so they can loot. This is a PvP based game that has no upgrades, only cosmetics. So they only thing you lose is the progress of a fancy new coat or a fancy new weapon.
    And personally, I think respawn timers should be increased and if your boat sinks, I think it should respawn at the furthest outpost from your location. (To prevent people from just suiciding to try and sink you over and over)

  • @crash4654 said in Griefing within Outposts:

    @baklavahx scuttle it from the ferry of the damned.

    I was not aware you could do that. I'll do this in the future.

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