@TrippHazzardTV I think people are confused about the word "griefing." People keep saying griefing, and I don't think it means what you think it means. Griefing is destroying something another player has built just to annoy them. That is, when you get no benefit from it. Destroying people's houses in minecraft, ganking greys in WoW, etc. Camping on an outpost to kill people who come there to turn in chests isn't griefing, it's pirating. They get your chests out of it, or they get your resources. Are there times in the game where people just attack for no reason, just for the fun of taking down your ship? Sure, but that's not the scenario you're describing.
There is a very simple counter to this, though! It's simple: go to a different outpost. A huge part of this game is managing your risk/reward. If you're trying to turn in chests, the developers WANT it to be a risk for you. They designed is very specifically so that you would be vulnerable while turning in chests. They want people coming for your chests when you go to turn them in. They don't want safe zones, they don't want police NPCs, as those are completely opposed to their vision. "Relax and not worry" is not part of SoT. You need to be on your guard constantly, and that's a big part of the fun. You need to be on your guard the MOST when you're at outposts, not the least, and that's by design. If they didn't want to force PvP at outposts, they would just make chests add to your gold pool the instant you dug them up.
However, you did mention an interesting idea: bounties. I think bounties are quite an interesting concept, and would kind of implement a check/balance system to the game. If someone is constantly PvPing, they'll get a bounty on their head, making other ships more likely to attack them, thus making it more difficult for them to camp people. I like that idea, it's not in opposition to the game vision, and would introduce an additional interesting layer to the PvP.
