@canadianmuscle3 said in Forced PVP = losing customers:
168hour of play Ive done and I can count the times Ive had an issue on one hand. Its not an issue. If the game isn't for you that's ok. Rare is not giving PVE servers any time in the near future so its best for you to wait if that's the case. The amount of times youll have issue like this is very slim. You have to learn to out smart the other players and work together.
I tend to agree with the OP in that a PVE option changes nothing but an Alternative.
Your 168 Hrs of play and having so little issues is great! This was not my experience, and mine was very similar to the OP's, so I can understand his post.
My Story is only 3 hrs long and like the OP, me and a friend were originally having a great time sailing, fooling around, looking for the Island, just in general having a good time.
We did encounter another player right away and got sunk and it was a fun battle we were not at all prepared for (our cannons weren't prepped, we couldn't figure out how to get them to work, etc... Noob stuff.
We learned, got back together, got a new ship, and off again... and encountered another player as we got close to the desired Island. We got shot up pretty bad, and sucked at firing our cannons back... so we took damage, and our boat sunk again. NP, we start again.
This time we make landfall and encounter yet another player shooting our ship as we were looking for our chest... We dropped the chest and tried to save our ship... but it was too late.
AGAIN, we start over, get a ship, get to the island and they were waiting for us at our chest. They killed me, the other sunk our ship again... and our experience and excitement for this game is rapidly diminishing.
New ship and we wait for each other to both be dead to get on with it, and decide to try my treasure in hopes we can shake this guys (who never wanted the treasure, they just wanted to PVP an obvious noobie crew).
We get the location of our new island, and again were having a great time sailing and finding the island. We see a sail... we sail away form our island... We loose the sail and go back. As we get close to the island... PVP! I'm on land, with some j*****s doing the hopping CS bunny-shuffle while my friend repairs the ship form endless cannonballs (we cant fire so were stuck till we sink).
I kill the j*****s, but the boat is sunk and my friend sum's up his experience nicely as he prepares to log out...
"The Game is GREAT! It's the people who kill it".
In my experience... I would have to agree. The players we were encountering were NOT interested in stealing our loot, playing the role of a "Pirate", or to present a challenge.
They were only out for one goal,... to sink and kill us.
If it's just Sail to PVP, and "Get better" solutions, I'm not sure I'll buy in either, and that's too bad, because again, I LOVE THE SAILING AND ADVENTURE ASPECT.
I don't mind a little PVP here and there, but constant smakcasses whos only goal is to sink ships and screw over other players? It's a little much, and it is my experience of how the game rests currently. I don't think Im alone.
I Personally would like less players or a PVE server myself, even though I agree that the element of occasional PVP threat would be missed and slightly diminish the experience.
I would rather take the sacrifice and probably play a PVE server over a PVP server given my experience of the stress test.
I agree that forced PVP as it is now, will cost a demographic, but I also feel SOT will be just fine as a game.