Forced PVP = losing customers

  • Enjoy whatever other game you decide to play. If you are going to let one pvp engagement deter you from buying this game, it was not meant for you in the first place.

    Firstly, if you saw the enemy ship at the island and did not "test the waters" before docking to see if they were friendly or foe, you failed. If you docked at the island and did not scout the crow's nest for approaching enemies, you failed. If you believe a hostile ship is considered harassment, you failed three-fold..

    No one "Forces" you into pvp battles. If an enemy is at your destination, search sunken ships or go to another island and return once the enemy has left the island. If the island is vacant but you see a ship coming in the distance, keep one crew member aboard your ship to watch for approaching enemies and have that crew member be ready to sail away if you feel trouble is coming. The only "real fact" in your detailed experience is that you and your crew were inexperienced(git gud) and did not properly scout before treasure hunting. PVP is part of the game, and if you choose to play fancy free with disregard to your surroundings, it is essentially, your own fault.

    If you and your friends decide to not play the game because you had one pvp experience in which you came out on top, bon voyage! You will not be missed as you return to the mainlands.

  • @sergent-c****r said in Forced PVP = losing customers:

    I don’t know about you guys but these threads are getting old lol

    Because there are so many of them? Makes you think....

  • @monkeyyak I am not known in the least. I have had three times more friendly encounters then hostile ones. I've clocked in way over 150+ hours of play. I have even spent most my time finding interactions with other ships. You definitely must be doing something wrong when trying to provoke a friendly engagement... When I approach a strange ship, I keep my distance for a bit, waving from a view-able part of my ship, waiting til they use the monocular and see my friendly composure.

    Obviously, I will never approach another ship if I have chests. You are asking to be attacked. Even myself, the friendliest pirate on the open seas, will consider attacking another ship if I see they have chests of value. Mind you, I am often still friendly as long as they reply in kind.

    I've had pvp encounters, I've had friendly encounters, I've had other ships join me as we attack galleons with an army of sloops, I've even joined Galleons to search for friendlies(finding non hostile pirates all the time), and have recruited every type of mismatched convoy of ships I could possibly think of. I certainly would not doubt most of these bad interactions people are having is because they don't go about interacting properly themselves. If you don't know how to play a pvp game(which is rarely ever doused in pvp) don't expect the pvp game to conform to you. That is just silly expectations.

  • I must be missing something. What do the pvp players lose if there is an option for pve only? This isn't eve online where the economy would probably take a massive hit.

    From what I understand of the game, there would be nothing affected by it. Except the fact that every encounter on the pvp servers would be of those who want to pvp. Are fair fights not what you guys want? Constantly answering get good or learn to play means we should come to be on par with you in skill. So let us bypass this and play in our own part of the seas while the ones who like to fight and know the things needed to provide a better challenge for your pvp kin can stay and you all can brawl for all time.

    It isn't like most games where matchmaking times in lobbies could take forever because some choose to not play on a particular aspect of it. I mean hell its 20 people max per lobby [ Don't know if that is accurate]. Doubt that would take long to get your maps filled and fun going.

    Also, I have to bring up the fact that World of Warcraft despite its vertical progression was a massive hit because it offered ways for characters to play in any way they wanted. Mainly through different servers to segregate the players depending on their styles, rp, pvp, pve. So wouldn't adding more options for play be beneficial in the eyes of the developers or do they want to stagnate like eve online because of their stance on pvp.

    Not trying to be mean but just trying to literally figure out what is lost.

  • @ii-jumper-i I have yet to see grieving, and I have played way over 150+ hours... I would assume all these talks of grief are isolated events that happen once every tenth play session... I spent almost all my time playing, searching for player interactions. More often then not, those interactions are wonderfully received. I see others complain about pvp and griefing, and I laugh so hard. I can't tell no more if these complainers are just bad players unintentionally putting themselves in dire situations, or if they just want to complain and could really only describe one experience...

    PVP servers allow for both pvp and pve interactions. For the select few who complain about PVP, are they not being close minded? Is it not being close minded if the complainers are unreceptive to the idea of PVP being easily avoided?

  • @kermar-tutu I have Spent most of my time(over 150+ hours) doing the "PVP experiment" and surprisingly, I have come close to the same results. For a rough guess made as accurately as I can, I have encountered over 60+ ships, and was only received by hostility by 5-7 of those ships.. I laugh when someone complains about pvp and you could probably see many of my lengthy posts when someone decides to create a discussion about how "bad pvp is" or how they want pve..

    I like your unique way of engaging others. I do it a little differently. Instead of playing music, I just raise my sail to about a quarter way, then I stand in a viewable position and wave as my boat passes theirs. If they don't attack, I raise my sail all the way, then yell out, "I mean no harm!" as I creep closer on my ship or swim over to theirs. Obviously, like you, I did all this without any chests aboard my ship. The next chance I get, I will test all this with chests aboard. Maybe pirate greed will sink in, maybe it wont. We'll see!

  • My friend and I had a similar experience yesterday where we were a crew of 2 on a sloop, and a 4 member galleon kept racing us to the outpost then spawn camping us. So when we got back to the ship we just sailed to a different part of the map before opening new quests. Problem solved, we were the other side of the world from them.

    In contrast, my friend got kicked so I was solo sailing for a while, I came to an island where there was an already stationary sloop, I dropped anchor saying, 'Ahoy' as I did. They'd already fired on me, but they apologised, i patched up my ship, helped them with their riddle that they were stuck on. In the end we parted ways amicably, and got on with our separate voyages.

    You can have either experience, but it's what you do with it that will change your experience!

  • @knuxor said

    If you find something more concrete than the "market trends" you have a vague feeling about based on a need to back your argument up, please. Give me a link. Till then please stop debunking my (yes, thin) 'look at the forums' evidence with these wide unverifiable feelings you have.

    Okay listen bud. You don't like being on the wrong side of an argument and I get it. Posting silly sales numbers and asking people to provide you with links. I am on my phone so I will not do that. Entire point this whole time was that the TENT for PvP enthusiasts is much larger then the PvE tent. If your product catches the PvP communities eye you have a higher potential. This is a FACT. The Google search you did is flawed because Destiny 2 popped up. You searched for sales. Go take a look at games by concurrent players on steam and look at the top 100. Get out a calculator while you are at it. This list doesn't include Fortnite or League of legends. It's not even close bud. You tried your best and will probably ignore everything I wrote to dodge again.

    The name of this thread is still inaccurate. Forced PvP and more of it = gaining customers

  • @canadianmuscle3 said in Forced PVP = losing customers:

    168hour of play Ive done and I can count the times Ive had an issue on one hand. Its not an issue. If the game isn't for you that's ok. Rare is not giving PVE servers any time in the near future so its best for you to wait if that's the case. The amount of times youll have issue like this is very slim. You have to learn to out smart the other players and work together.

    I tend to agree with the OP in that a PVE option changes nothing but an Alternative.
    Your 168 Hrs of play and having so little issues is great! This was not my experience, and mine was very similar to the OP's, so I can understand his post.

    My Story is only 3 hrs long and like the OP, me and a friend were originally having a great time sailing, fooling around, looking for the Island, just in general having a good time.
    We did encounter another player right away and got sunk and it was a fun battle we were not at all prepared for (our cannons weren't prepped, we couldn't figure out how to get them to work, etc... Noob stuff.
    We learned, got back together, got a new ship, and off again... and encountered another player as we got close to the desired Island. We got shot up pretty bad, and sucked at firing our cannons back... so we took damage, and our boat sunk again. NP, we start again.
    This time we make landfall and encounter yet another player shooting our ship as we were looking for our chest... We dropped the chest and tried to save our ship... but it was too late.
    AGAIN, we start over, get a ship, get to the island and they were waiting for us at our chest. They killed me, the other sunk our ship again... and our experience and excitement for this game is rapidly diminishing.
    New ship and we wait for each other to both be dead to get on with it, and decide to try my treasure in hopes we can shake this guys (who never wanted the treasure, they just wanted to PVP an obvious noobie crew).
    We get the location of our new island, and again were having a great time sailing and finding the island. We see a sail... we sail away form our island... We loose the sail and go back. As we get close to the island... PVP! I'm on land, with some j*****s doing the hopping CS bunny-shuffle while my friend repairs the ship form endless cannonballs (we cant fire so were stuck till we sink).
    I kill the j*****s, but the boat is sunk and my friend sum's up his experience nicely as he prepares to log out...
    "The Game is GREAT! It's the people who kill it".

    In my experience... I would have to agree. The players we were encountering were NOT interested in stealing our loot, playing the role of a "Pirate", or to present a challenge.
    They were only out for one goal,... to sink and kill us.
    If it's just Sail to PVP, and "Get better" solutions, I'm not sure I'll buy in either, and that's too bad, because again, I LOVE THE SAILING AND ADVENTURE ASPECT.

    I don't mind a little PVP here and there, but constant smakcasses whos only goal is to sink ships and screw over other players? It's a little much, and it is my experience of how the game rests currently. I don't think Im alone.

    I Personally would like less players or a PVE server myself, even though I agree that the element of occasional PVP threat would be missed and slightly diminish the experience.
    I would rather take the sacrifice and probably play a PVE server over a PVP server given my experience of the stress test.

    I agree that forced PVP as it is now, will cost a demographic, but I also feel SOT will be just fine as a game.

  • @azzlegog once the full game comes out there will be a lot more to do which will reduce PVP as well as right now the game is Free to play essentially so once you have to buy the AAA title that deter a lot.
    Again practice and learning fixes a lot of issue if your sailing with friends or people you like to play with. Rare has made a game like this It may not be for everyone but Rare stated in a interview this week you wont see just PVE any time soon because of the cost of servers. So your options are simple ether learn and sail with people that can teach you or wait for the game to mature. Both options are expectable.

  • @knuxor

    Well, cant please em all.

    If you cant handle "harassment" in an online "pirate/thieves" game, you're in wrong waters me matey.

  • @n7-spectre said in Forced PVP = losing customers:

    @knuxor said in Forced PVP = losing customers:

    In my younger days my buddies and I would spawn-camp on Halo Reach and believe me, we never got much in-game reward, but the sheer giddy thrill of stomping people with zero hope of fighting back on even terms was reward enough.

    This also says a lot lol. Any legitimate competitive player isn't looking for stomps... quite the opposite actually.

    I think this actually says a lot.
    My (VERY brief) experience has been "Stomp" after "Stomp" which greatly diminished the experience. Judging from my experience so far, I think there is a lot of "Stomping" going on in the stress test and it is setting a negative experience over all.

    There aren't enough Legit PVPs who are out for the bounty of PVP. IE: too many players in the stress test (at least for the few hours I played) were not interested in stealing our chests. They camped them. The followed us when they realized we were no where near their match. Sadly I saw a lot of "stomping", and no real competition.

    I agree that the Griefing is indeed overriding the fun of PVP and I think that may be an issues nobody is discussing.

    Maybe the Legit-PVPers should shame the "Stompers" for bad sportmenship, or cowardly tactics. Maybe don't even call them PVPers, and label them as Griefers and Stompers, because it's truly these players who are going to force the issues you don't want into effect. Issues will get addressed by Rare. One way or another.

    I agree with the OP. The current PVP is changing the game Rare is advertising.

  • @wee-free-willy said in Forced PVP = losing customers:

    @sergent-c****r said in Forced PVP = losing customers:

    I don’t know about you guys but these threads are getting old lol

    Because there are so many of them? Makes you think....

    Ohhhh don’t you worry Willy there’s plenty of threads going against this kind of stuff as well........ I thought of that to... ;)

  • @dhg-ixxrmacxxi Maybe this other members should do the same ;) Until then i will respond how i want.

  • I can understand where you are coming from. My crew and I got chased around for about 10 mins and we didnt want to engage because we had a ship full of loot. BUT this is a pirate game and thats what pirates are about...stealing treasure.

    I Think a fix for this is two points. 1st, Dont port, go to a different location and try to out sail them.
    2nd, to make running more feasable we really need an aft cannon. Thats where I see the problem. You can get grief chased all day and I think the person running shouls have a slight upper hand . That hopefullu would discourage the griefers from chasine.

    Any thoughts?

  • @canadianmuscle3 said in Forced PVP = losing customers:

    @azzlegog once the full game comes out there will be a lot more to do which will reduce PVP as well as right now the game is Free to play essentially so once you have to buy the AAA title that deter a lot.
    Again practice and learning fixes a lot of issue if your sailing with friends or people you like to play with. Rare has made a game like this It may not be for everyone but Rare stated in a interview this week you wont see just PVE any time soon because of the cost of servers. So your options are simple ether learn and sail with people that can teach you or wait for the game to mature. Both options are expectable.

    The Sailing and Adventure aspect of this game are crazy fun! It truly is a rare game (no pun intended) in that sucking only adds to the laughter and amazing funny moments, more so if you aren't the one who sucks!

    That said, I've already Pre-Purchased and im already committed.
    In general I despise PVP in Cooperative adventure settings, but SoT is different and I like the constant threat of assessing if the Sail on the horizon is friend or Foe, but that's not at all what I have experienced so far. "It's Foe" All the time, usually for no reason or benefit.

    I hope you are right in that a lot of the pointless griefing that I've experienced will diminish greatly, because as I stated above, it will get addressed somehow. It will have to.
    I don't think Rare will go PVE and I think that's wise, but I can see them protecting their investment and changing how PVP works in hopes of attracting a larger audience.
    Some of the mechanics may not be to hardcore PVP's liking.
    The easy fix may be a largely reduced world population, so PVP is still as is, only not encountered as often. I can see that happening.

  • And lol at people saying that the PvP isnt forced. IT IS. As soon as your ship gets attacked while you and your buddys are searching for a treasure you are forced into PvP. There is no argument around that.

  • @knuxor said in Forced PVP = losing customers:

    It's just a fact.

    Soft-target lovers can croon 'git gud' all they like, but enough people have raised similar concerns for it to be obvious. Here's my experience;

    Three of my friends and I were having an absolute BLAST playing this game, enjoying the instruments and the sailing mechanics, marvelling over the water and trying to get our sailing chops. We found a few chests and turned them in, then on our second voyage, our stationary ship was fired on while we were on an island. It didn't take any serious damage, so we decided to head for a port. We were being chased. We got around some rocks, outmanoeuvred them with the wind, and made it back around to a dock. We drop anchor, walk our chests in, and out from the bushes springs a member of the ship, (which, still chasing us was busy sinking our docked, crewless ship) who'd been fired by cannon to camp the turn-in as we arrived. Thanks to some god-awful lag we disposed of him with no incident and turned our chests in.

    Then we stopped.

    We all decided that if our whole-hearted enjoyment of the game was going to be turned into an ordeal by harassing players, we didn't want to play any more.

    We went from a definite day-1 purchase to a "maybe if they give us PVE servers" in 30 minutes.

    Thank you for the beta, we saved ~$400 AUD

    Don’t think real pirates got a pve only choice

  • @azzlegog I agree with you. Once there is a lot more to do and people have actual goals like pirate legend to reach for and achimenets etc you will see a large drop in it. Also as people make friends in the game and find good crews to sail with the brig issue wont be so bad as well.

    The world is already only 16 players per sever. I don't think you would want to go smaller. Rare wanted to have you see a ship ever 45min. Last night I didn't see a ship for 2 hours. But that always changes every time I log on.

  • @ii-jumper-i said in Forced PVP = losing customers:

    @dhg-ixxrmacxxi Maybe this other members should do the same ;) Until then i will respond how i want.

    If you see other posts that are disrespectful please flag them for our attention, if you fail to abide by the code you will be removed from the forums without further warning.

  • So I’m just going to say this now Rare will probably never add a pve part to the game just from the standpoint of that this game is meant to be pvp it is called “Sea of Thief’s” for Gods sake. That problem that many people are called “grieving” and “camping” Rare probably won’t fix or stop anyone from doing that because that may be what some players do they’ll just wait at a dock for someone to show up and take their chests it’s going to happen. Let me say this ITS A PIRATE GAME and do you really think pirates would just see treasure and go”nah that’s theirs I’m not going to take it” No they would kill the people and take it and the few who wouldn’t are also going to be the few in this game that are just “nice” pirates even tho that’s doesn’t really exist it’s going to happen your going to have nice and bad pirates and Rare is expecting that and I think actually probably want some bad pirates cause it makes you always second guess whether they are going to back stab you or not and that in itself makes the game interesting.

  • @canadianmuscle3 said in Forced PVP = losing customers:

    @azzlegog I agree with you. Once there is a lot more to do and people have actual goals like pirate legend to reach for and achimenets etc you will see a large drop in it. Also as people make friends in the game and find good crews to sail with the brig issue wont be so bad as well.

    The world is already only 16 players per sever. I don't think you would want to go smaller. Rare wanted to have you see a ship ever 45min. Last night I didn't see a ship for 2 hours. But that always changes every time I log on.

    That's very interesting. I didn't know it was only 16 Ships per Server. That sounds right to me as a solution they would take to address the issue, but is seems to already be there.

    It's also possiable I was getting jerked by the same 2man crew except for the BunnyBounder at the last island.

    It seemed far more crowded to me as my friend and I saw a ship about every 5-10Min (sometimes less) and were sunk/killed 100% of the time if we were in range.

    The last one even tried to PVP my friend on the Ghostship.

    I can see how this type of experience would drive people to turn away, but it sounds as if I had a rather rare (again, No Pun intended) experience. That is good to hear.
    I could see if this experience were normal, them even shortening the ships lower or (god forbid) adding "Safe Zones".

  • @azzlegog Yes I sometimes found a lot of ships because the way the system seemed to give out maps put us all in the same space. But the times I sailed for hours it seems the system gave us all maps far out. I think the system on giving out quest and where we spawn at after a sinking need some adjustment.

  • What's this? Next step we are gonna report people in game for piracy?

  • The only PVP problem is that there aren’t enough PVP battles in this game. PVE gets boring after a while, while PVP is what keeps the game interesting forever.
    It used to say that Solo/Sloop was only for the experienced players but if you have to complain on the forums than you are NOT EXPERIENCED yet.

    Go to Mega Thread - PvE versus PvP where you can continue this discussion.

  • @knuxor see ya later I suppose. I enjoy the PVP and PVE aspects of this game. This game would be so boring if PVP wasn't a thing. You do realize having chests on your boat and getting into an engagement is highly enjoyable because you have the fear of losing something valuable. Always being on your tippy toes making sure you arent being followed. Some cool game mechanics going on. Also if players are just new right now making it harder for them to know the ropes. The only way to get better in anything you do is watch and work with people who already know it, in this case play agaisnt or with players who already get it. My crew and I easily sail the high seas and wipe any ship. Just yesterday me and a friend who are both highly skilled at driving sunk 4 galleons and 2 sloops.

  • @knuxor there was 3 of you so that a big ship which means you go very fast which means you can escape easy

  • While I respect the OPs opinion that it probably made this game less worth wild to him, I respectfully am growing tired of those younger than I with the new attitude of the world is under their beckon powers and everything has to be PC, blah blah.

    This is no different than me walking into someone's restaurant to eat (my decision), sitting down to eat the food (again my decision), and then ranting at the owner that I hate that they colored the inside walls red, and that they don't serve hamburgers at an Italian restaurant. Other than sit there and listen to my annoying rant because "I'm a paying customer", they have to deal with the fact that it was fully my dumb decision making process to go into the wrong place for the type of food I wanted, and hate decor. But hey, apparently I'm owed the right to ask them to change everything about their place, because my personal preferences don't like it and you should accommodate me.

    Chalk it up to an old cranky person, but damn are the younger folks these days entitled...

    Sea of Thieves. PVE content with PVP open world battles. Do your homework. If you don't like it, then this is not the game for you. Go play something else. Again I respect that you like parts of the game and not others, so go find a game that only has those parts and play it (or go make one on your own with only the parts you care about).

  • pirate game = pirating = other players hunting other players. Treasure hunting game = The legend of Zelda windwaker. Totally PVE. Totally solo, totally fun......not as fun as Sea Of Thieves though....because of the...Pirating...not just the treasure hunting and sailing.

  • @zanzikahn I doing like the video for make friends... but the video isn't mine, but its actualy accurate off what i fell dealing with people in this game... be soft... like the other players is a sneak... see how he react and get closer but softly... then you meet great people!!!

  • @knuxor

    How dare I play a pirate game and get pirated.

    Man, the people on this forum cry about the dumbest things. Most of them can be completely avoided. I sincerely hope rare doesn't listen to you guys.

  • @knuxor as @Erinom3 has said, what is the problem? Sounds like you turned in your chest and got a victory even if they did kill u, ur crew got the money and you'll spawn somewhere else to continue. Me and my friend had 5 chests and were constantly being chased and pestered by the another 2 crew sloop. When it all began they stole our chest, we sunk them and stole 4 of their chests and were headed towards the outpost when the same crew started chasing after us again, we quickly docked our ship after putting a few holes in theirs and cashed in all of our chests and when they got to us we were sitting at the tent playing instruments and dancing, we were laughing our heads off and then they killed us. And you know what, we laughed even harder, the point is we got the victory and we knew it, sounds like what happened to u except you (trying to be friendly here) cried about your adventure I just don't understand why you're complaining. I hate the idea of just PvE servers and just PvP servers this would definitely ruin the game. Basically your saying, "Fun Adventure = Sadness". Like...what!?

  • PvP is what keeps the game fresh. Trust me as someone who played when almost everyone I ran into was friendly its fun to make friends and whatnot but the lack of danger removes urgency and lacks any risk vs reward. Making friends with other crews would be less fun if it was the only option. PvP would be less fun if it was only PvP and PvE was pointless.

    If you dont want PvP thats fine but a PvE mode would do more harm to the game than good. Not every game needs to be for everyone and the industry pandering to to wide of an audience has ruined many games. If you wont play the game because other players can sink you even though its not hard to get away or kill them when they as the chasers have the disadvantage then play a different game

    This is coming from someone who tries to avoid PvP as much as I can as I suck at it. Making friends with the people who where trying to kill me is some of the most fun i've ever had in a game same goes for getting other players to join me in a revenge quest against other players. All my best stories in this game are from PvP

  • @knuxor said in Forced PVP = losing customers:

    It's just a fact.

    Soft-target lovers can croon 'git gud' all they like, but enough people have raised similar concerns for it to be obvious. Here's my experience;

    Three of my friends and I were having an absolute BLAST playing this game, enjoying the instruments and the sailing mechanics, marvelling over the water and trying to get our sailing chops. We found a few chests and turned them in, then on our second voyage, our stationary ship was fired on while we were on an island. It didn't take any serious damage, so we decided to head for a port. We were being chased. We got around some rocks, outmanoeuvred them with the wind, and made it back around to a dock. We drop anchor, walk our chests in, and out from the bushes springs a member of the ship, (which, still chasing us was busy sinking our docked, crewless ship) who'd been fired by cannon to camp the turn-in as we arrived. Thanks to some god-awful lag we disposed of him with no incident and turned our chests in.

    Then we stopped.

    We all decided that if our whole-hearted enjoyment of the game was going to be turned into an ordeal by harassing players, we didn't want to play any more.

    We went from a definite day-1 purchase to a "maybe if they give us PVE servers" in 30 minutes.

    Thank you for the beta, we saved ~$400 AUD

    So you’re complaining a crew tried to steal your treasure in an open shared world pirate game?...and they didn’t even succeed?...

    This isn’t harassment by any means. There was no spawn killing, no camping, no griefing over long periods of time. Just a crew who saw you had treasure and went after you. And lost!

    I don’t see the problem here

  • @canadianmuscle3 said in Forced PVP = losing customers:

    @azzlegog Yes I sometimes found a lot of ships because the way the system seemed to give out maps put us all in the same space. But the times I sailed for hours it seems the system gave us all maps far out. I think the system on giving out quest and where we spawn at after a sinking need some adjustment.

    I would agree. It may help a lot actually.

    I think it's also important to the topic that not a lot of players are considering is that SoT is built and advertised as an Adventure Experince, and my brief (3 hours) was far more of an Arena Experince.
    I feel a lot of people think PVP is only a single type of experience and that it covers all.

    SoT First and Formost IS an Adventure Game in a Persistant Multiplayer Universe with a PVP Context.

    I Think the Adventuring aspect is EXTREAMLY attractive to PVErs (like myself) and the Cooperative nature of needing multiple players to man a ship supports that and makes it even more exciting. It's when others treat the setting and game as an Arena it disrupts that adventure experience and disappoints people seeking the highs of a grand Adventure. As long as SoT is advertised as an Adventure, you are going to have people wanting PVE. Im with most people that I think PVE would sacrifice a core element of the experience and, Adventurers don't like it when their adventure is cut short over and over again and they are consistently defending themselves vs. adventuring. It's disappointing to them I think.

    The Game is great! The sailing, The fooling around, the bailing of water vs. repairing the hull choice, the tossing friends in the brig, the searching for treasure, all if it! It's an outstanding experience and the art and mechanics are fantastic!
    SoT is a truly unique experience in this manner and that is also going to attract people craving adventure.
    PVP In this setting is also great fun when it's in context. The battles are exciting, funny, scary and frustrating when you loose loots, but all in all Adventurous... again, WHEN they are in context and challenging.

    I wish that players would NOT attack sometimes to even add more excitement to the adventure. This would make everyone wonder "Friend or Foe?" There would be that moment where were all ready for a fight and realize... FRIEND! YES!

    I would hope that this is a consideration for Rare. Adding some reward for a 50% reward to Pirates Cooperating. Maybe It's already there as we don't know? The Gold Hoarders Hate the Merchants and get extra rewards for stealing their loot.
    Maybe The factions get extra rewards for to aligning with each other when they can.

    The players don't know until they "See their Colors", leading everyone to wonder "Friend or Foe?"

    THIS would be an ever greater experience and start to deviate away from a Sea of Arena PVPrs.

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