@katttruewalker At the very least there needs to be a lock/save option. So if you find a model that you like, you can have it put to the side and continue your search. Honestly though, a real fix to all of this would be to let the randomizer stay in place for those that like it, and then have the option you take a base character model and customize it with the basic RPG elements seen in all other RPG'esk games.
I've said this in other threads, but the name Ethnine has more of a meaning than a lot of people know. Its not just a name on a forum, its a character that I've used throughout my years gaming. All of my characters have a unique look, that is different but fits my character. My humble following on YouTube and Twitch know the type of character I play, and they recognize me inside and outside the game. Limiting that possibility really goes against everything I've learned to love about RPGs, and the process of creating a character.
The way Rare has talked about Sea of Thieves is that your character, and your ship, are extensions of who you are. They reflect your choices and tell stories of your journey to becoming that pirate legend. With a system like this, on top of the removal of ship ownership until endgame, you can't really grow your legend. Your character isn't yours, its a piece of code thrown together by a algorithm from the games developer. And your ship isn't yours, its just a randomly generated object that you use. Nothing has meaning, which kills the connection/immersion between the player and the character.
I am hopeful that things will change, and that we will be given at least some minor tweaks to the character models that we choose. Even if its the ability to change their hair, nose, eyes, and mouth. The idea that I have to grind for hours to gain enough gold just to purchase a hair style I like, seems like a lazy attempt at adding in a form of rewards or progression. Its a poor choice in my opinion, and I hope the disconnect between players and characters is something they focus on before release.