Rowboats, the right way.

  • A lot of people have been making posts about having rowboats in the game, and I tend to agree. I think they can be implemented in a way that stays true to the teamwork aspect of the game that Rare has been shooting for.

    • Rowboats are suspended on either the side or back of the ship, and must be lowered and raised into and out of the water. This requires a player to interact with 2 pulley systems located on the main ship that connect to the bow and stern of the rowboat. The rowboat is lowered with the same controls as the sails. Having 1 player lower the bow and 1 player lower the stern makes the process go faster. (Think of the lifeboat scene from titanic). A person can lower the boat alone but they must alternate between bow/sturn so the rowboat doesn't slant too much and drop chests into the water.
    • A rowboat can hold 2 players and 4 chest. This makes it faster to unload loot. The players in the boat interact with the ores, which places them in a seated position facing the rear with the ability to turn their head left and right. The same controls for lowering the rowboat are used to row either forward or backward. (If you really wanted a challenge you could have each joystick operate an ore but Idk how that would translate on PC and looking around would then be impossible). Rowboat goes faster with 2 people rowing. (Possible single ore rowboat with max 2 chest for small ship)
    • Rowboats sink if they take on water. This makes them not as effective in open seas (must make sure water is calm). Primary use is from ship to land. Sunken rowboat respawn only if your ship sinks (maybe some other solution).
    • If you leave your rowboat it stays where you left it until you retrieve it or your ship is sunk. Rowboats can be destroyed with canons and enough bullet damage. Can be repaired and bailed like ship but sink faster.
    • To raise the rowboat, you navigate back to the ropes from the pulley system and interact with them (press and hold e/r), an animation of you tying a rope around the rowboats hook plays. Once rope is attached to bow and stern you can raise the rowboat like you raise sails. Same alternating to stay relatively level as in point #1. This can be used to retrieve multiple chest from islands.
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  • Agreed with all of these... except three things.

    One, there are many ways to get a rowboat on and off the ship. Take the Hermione frigate for example. there is a crane on the mainmast to life her over the water (Probably only used if main sail is up). And there are records of longboats being towed from behind.

    Two, there are rowboats with both sails and oars. These were called shallops, and used for many things.
    (This shallop belongs to the fluyt in the pic, Kalmar Nyckel.)

    Three, Longboats can be used in the open ocean too. Like when your ship is going down in open ocean, so you have to bail with your loot and crew to get away. Even in storms, they can float... for a small bit.

    Just wanted to add these three things, but still a very good article :)

  • I wanted to edit this post to add something I thought of after the fact but didn't see an edit button so I'm replying instead.

    Rowboats would also make it useful for the animal catching and transporting because you wouldn't have to jump in the water with them. I'm assuming if water on your boat is a hazard to them, going below the water level while swimming would be as well.

  • @cheatingpirate Thanks for the info! I wasn't trying to say that this is the only way rowboats can work in reality, but that I thought this was the best way to implement them in-game in a balanced way that also encourages teamwork. Would love to hear people's thoughts on what you have said to see if players would be interested in those mechanics as well.

  • Man I love that. Make life easyer I tell you

  • Yup. Still hoping we'll get rowboats.

    One thing to add, that I've considered could be neat, is if the rowboats could be pulled/pushed and brought onto beach. Could be done with one player but would be slower than with two (or more?). We need many more co-op interactions (and interactions in general).

  • @perfect-code Yeah agreed. The rowboat can be VERY usefull, especially when transporting treasure to and from an island, or if you have to escape a sinking ship with your loot.

  • To balance them out they should be a little hard to control

  • If you bail out of a rowboat and mermaid, where do you end up? The rowboat or the ship?

  • @marvelironfist said in Rowboats, the right way.:

    To balance them out they should be a little hard to control

    just make it feel like they're "on ice" so they kind of tend to keep sliding in a certain direction. I only see a rowboat being used as a way to get from ship to shore and back, so basically just point it at the beach and go in a straight line.

  • @lucid-stew My initial thought is that you would still mermaid to your ship but I'm open to suggestions.

  • @xcalypt0x said in Rowboats, the right way.:

    @lucid-stew My initial thought is that you would still mermaid to your ship but I'm open to suggestions.

    In my mind its an issue. Because if you shove off in a dingy you should be rightfully endangered both by the sea and other crews. But if dingy crews can just bail and teleport back to the ship, it kind of removes that. Maybe mermaid back to the dingy if its out and afloat. If it has sunk, mermaid to the ship. I know a lot of people want this type of mechanic, and I don't oppose it if it's done right, but seems like a ways off if they do something like this.

  • @lucid-stew I see the concern. Although, thinking back to when I posted this, if you left our rowboat somewhere it would stay wherever you left it. So in this case if you bail and mermaid back to your ship you effectively lose your rowboat. You would have to go find it wherever it may have drifted to in the open ocean and it could be sunk by crashing or going into a storm, in which case you wouldn't get it back until your entire ship respawned. Of course, the rowboat feature could be implemented in a variety of different ways and if the respawn system for the rowboat is done differently then none of my reply makes sense lol :)

  • @xcalypt0x The only thing I don't agree with is the number of players allowed on. Everyone (4) should be able to board it. Ideally you wouldn't need more than 3 at the most. Two oars and someone to spot.

  • @shadowstrider-7 Yeah the number of people that can board is definitely up for debate. I was trying to think of the most balanced way to do it and my initial thought was that galleons could have two rowboats each taking two people (although looking back I think I left out the part about two on the galleon). I don't really have any issue with letting all four people on the rowboat together. Maybe if it needed balancing you can substitute players for chests. So the capacity of the rowboat is 4 players or 8 chests (2 per player) and you can mix and match (2 players + 4 chest, 1 player + 6 chest, 3 players + 2 chests) kind of thing?

  • @cwarrick66 I mean they are confirmed in trailers and such but they probably are difficult as rowing one in real life, imagine using bumpers for console lol

  • @marvelironfist I would love to have to use two joysticks on console. There is a game series called Ape Escape. The first was on the Playstation 1 and it was the first game I every played on PS1 that used joysticks. You controlled all your gadgets and vehicles with joysticks. One was a rowboat and each joystick controlled an oar. Spin one too fast or too slow and you are going in circles. Loved it. The only problem is you would lose the ability to turn your head in Sea of Thieves, and I'm not sure there is an equivalent on PC.

  • @xcalypt0x i guess you could use AWDS and Left,Right,Up,and Down Arrow for pc

  • @marvelironfist pc u could turn around with mouse and on console with the dpads although it will be weird

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