Factions 2.0 - PvP solution inside?

  • I made a thread a long time ago about several things. I can’t find it now. One thing I talked about was factions. I had several that you can now see coming. They each come with different titles and gamer tag colors. Ill give a brief rundown.

    Traders- trade voyages, green gamertag. It looks like Rare has this one covered. They can employ bounty hunters for protection.

    PvE- pve faction with pve voyages, blue gamer tag. I thought this would be kind of like a monster hunting, boss fighting faction.

    Treasure (gold hoarders) - gold gamer tags. This would have more puzzles. More like a Zelda type play style. B***y traps, maps, riddles, the works included.

    PvP faction- Red gamer tags. This faction provides PvP type quest and titles. These players always have a bounty. That bounty is higher based on the more things they have done for this faction.

    Bounty faction/Navy mercs- white gamer tags. Playing this faction gives you bounty quest for those with red gamer tags. Also, traders can hire these players for protection. This faction and it’s players will substitute as “police”. They can activate bounty quest.

    When you choose a title with a faction, your gamer tag changes to that color. If you choose the PvP faction you’re, locked into that faction for 24 hours minimum. As you gain reputation with these factions, you unlock more titles, ship customization and items that are specific to those factions. All the way up towards epic skins for completing certain task in those factions.

    Now, here is how PvP would work. If you sail for the PvP faction and you have a red gamertag, you can attack and kill anyone. If you have one of the other gamertag colors, you can only kill players with red gamer tags. Keep in mind, only traders can employ the bounty faction to help them. All ships damage is reflected by its captains (or crews) role. For example, a ship helmed by bounty players can not be sunk by traders, gold hoarders, or PvE faction members.

    With ship sail customizations being faction exclusive, you’ll have a better idea of other pirates intentions. If you are locked into the PvP faction for a minimum of 24 hours, that rules out a lot of deceit.

    The PvP faction would be for the hardcore PvPers. Those of us looking for a fight. This faction can kill anyone, but also be killed by anyone. There’s nothing stopping a couple trade vessels from getting together and attacking you if you’ve angered the lobby.

    I think PvP this way would help everyone. Those that wish to avoid the dreaded PvPers can band together, while PvPers could have more meaningful engagements. Also, the bounty hunter faction is needed. They are the spearhead against the cutthroat pirates.

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  • Personally I dont want to be locked into anything for 24 hours in a game like this so i would quit playing.
    I thought you meant factions like teams and each person chose thier faction and could only attack other faction. That would at least give the pve crowd a safe group to hang with.

  • @misterdoomed it basically is though. PvP vs non pvp. You can hang out with all the non PvPers you want without fear.

  • @spent-d I don't think you need to lock anyone into anything. Just set it up so that certain factions don't like you killing people and so you can't progress in that faction if you do. Unless it is against a faction they don't like i.e. Red. I like the idea of a bounty system though. It could work by telling the holder of the bounty the last island the person was on. So you chase them around.

  • @spent-d Still trying to get out of PVPing?

  • @n8cst hmm? oh, you joined five days ago. Never mind.

  • @makinit42 agreed. Maybe you only are locked in if you go red from one of the trader factions for a certain amount of time?

  • @spent-d Why not add your ideas where this very discussion has been taking place for awhile? Here!

  • @touchdown1504 this post was before the mega threads : )

  • @spent-d Yup. But the MEGATHREADS are where the discussion is now. Thanks though.

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