[Mega Thread] - PvE versus PvP Discussion

  • I would like PvE and PvP servers.
    PvE servers: you cannot kill other players, damage their ships or collect loot that has been touched by another player not in your team. PvE players gets to have fun, co-operate with friends and not be griefed.

    PvP servers: same as what we have now, only reward killing another human player with a small amount of gold and provide a larger gold reward for destroying another players ship. PvP player gets to fight other players and will be actively rewarded for success in combat with small gold payouts.

  • I hope the community will mature in some stages. The current Beta showed a lot of shoot on sight crews and people. Where as the ones who tested longer with more game experience tend to be a bit more understanding. Not all ships are worth shooting, nor all pirates.

    I tried crewing up with a Galleon, so we had a small ship and a galleon. Agreeing we would share the loot. But before we even started one of the crew members shot me and my ship to Davy Jones' Locker. It's this immature nature that spoils somewhat of the gameplay. So I hope the community will grow into this game, instead of it being a gunship gallore.

  • We wouldnt need soch pointless and toxic topics if Rare would just listen and add more OPTIONS to the game.
    So that folks that just wanna play pure PvE can have that and same for the annoying PvP crowd

  • @misterdoomed

    Even with two servers i would be willing to bet that the pve serve would close in a month or two because of boredom .

    That's because you're not a PvE player, and not only can you not see things from their perspective, you aren't even trying nor want to.

    Sailing and exploring with a crew. Solving riddles and finding treasure. RP'ing and socializing, were all infinitely more enjoyable than any aspect of PvP I encountered in the game. That's the problem with PvE and PvP - often times they are like oil and water. PvP can be great, if everyone is onboard with it, or at the very least, there is some sort of 'code or 'honor' among the PvP participants.

    The PvP element in SoT is setup so you can't trust anyone. For you, that might be a fun "rush," but it's actually quite sad. Many players enjoy meeting new people in game - saying hi, helping out, but SoT creates an environment that discourages such behavior, not only because there is no incentive to be a nice guy, (there shouldn't need to be an incentive to be nice..) but also because the game is themed around pirates and/or thieves, and apparently in a lot of players minds, that translates to a warped interpretation of "kill everyone." If I counted all the times I heard "It's a pirate game," or "it's called sea of thieves," as a justification for unwelcoming behavior, I'd be dead before I was finished counting...

    Sure, you can subscribe to the "it's a pirate game," narrative, but remember, the emphasis is on game and not pirate.

  • @zanzikahn said in [Mega Thread] - PvE versus PvP Discussion:

    Honestly, I don't get what this whole PVP vs PVE thing is about... I don't see any issue.

    Yes, you'll encounter more hostiles then friendlies. It's only natural when we are bound to our own ships.. This does not mean you cannot make friendly experiences..

    Just moments ago, while treading the harsh seas, I saw multiple ships(two being galleons, two being sloops). I decided I was going to confront a sloop in a neutral manner. As my ship neared his, I raised my sails and ran to the front of my ship to begin waving at him. Unscathed by my approach, the stranger climbed aboard his ship with a chest. I begun to speak to him. he looked at me, waved and continued his journey. We met again at another island. This time, I begun loading all my supplies into his ship while he was hunting for more chests. As he got back to his ship, he saw my ship anchored right next to his. He did not get hostile or anything. He merely brought a marauders chest onto my ship then we both sailed separately to an outpost(so happens we came to the same outpost, lol). At this point, I drank grog and watched as he ran back and forth from his ship, cashing in chests. Once finished he used the G key to say thanks to me, I replied in kind, and we both logged off..

    Moments like this shows that not everyone will be hostile. We must keep this in mind as we traverse the seas. More often then not you will be confronted by a greedy pirate, but on occasion, you will experience that social interaction that shows just how friendly some pirates can be. ;)

    Yeah, well apparently you found the unicorn, because literally every single person I encountered in the beta, (other than my crew) went hostile....immediately, whether on sea or on land. There was no time for waiving, or a "hey, I'm friendly!" announcement, it was straight to killmode...On sea was even worse, because I actually saw ships change their course to come and attack us, and these were distant ships going out of their way to pursue us.

  • @ant-heuser-kush We actually had a lot of fun on diplomatic missions. We'd sail up, my brother would swim over to them. Most were aggressive at first, but he frantically exclaimed "I'm friend I'm friendly don't shoot!!!" whilst playing music. He showed respect and we always did as we said we would, never killing or sinking people that we agreed to help.

    The potential is there for a pleasant community, but I think there needs to be more in-game incentive to be good to other players. Pirate code.

  • Playing the BETA was the first time I encountered SoT, my first in game experience was to get camped by a 4 man galleon over and over again, without knowing anything about the game mechanics, this was not very exiting, but it was the only time through the hole BETA it happens, not because nobody tried it again, but with time goes by you find ways to avoid such situations very easy.

    Most of the time I sailed alone, exploring, voyaging, stealing from others and avoiding sea battles, and I loved it!
    I really dislike the idea of a separation between PVE and PVP. I played hardcore WOW starting 2004 on a PVP server, and you could still do your PVE stuff. The thrill of doing PVE and the possibility of getting ganked ist where the fun starts. PVE without this gets very fast repetitive and boring. So please don't split this up.

    What is not the best right now is, that there is no downside on PVP. Many argue: Hey buddy, we are pirates, pirates sink other ships and steal and plunder... yeah but really pirates take a risk to lose there ship or their life when things run bad... Here there is absolutely no downside in attack other ships, there need to be a change. The most valuable think in a pirate world is the ship, this has absolutely no value in the game right now. Kind of strange for me.
    Pirates also did not start every fight because the did not had any respawn... there need to be some stuff to consider if an attack worth it or not, it is called Sea of Thieves not Sea of brutal fights till the death...

    The save ports are kind of bad, because than, when somebody approaches me on my way to the save outpost I would go full speed, sinking my ship maybe by hitting the island, but who cares it worth nothing, and could unload my save treasures. Otherwise, one ore two save Outpost, witch low rewards for turned in treasures would be good for social interaction.

    What also would spicing up are thinks like really thick fog to hide in, where you could see more or less nothing, but have a chance to escape a battle.
    Or teaming up ships/crews to hunt down other pirates, which are strong in PVP and got a high bounty, because they rent less attacked everybody else.

  • @ant-heuser-kush

    I am with you on this one in the main, I mean I really love this game.
    I have been a Rare fan boy since I was much much younger haha. Their games got me through many a cold dark and bleak Scottish winter, Autumn...Spring.............. And summer... For many a cold, dark and bleak year!
    My all time favorite video game is still Conkers Bad Fur Day, not to mention, as a kid I played Digger T rock on the NES religiously (even though I never got any good at it) and then later Goldeneye and Banjo Kazooie on the N64 to name but a few very fond gaming memories. In short I love this games developer company and it pains me to criticize anything about SOT.
    I want to start by saying the art style, the sound design and the soundtrack of SOT is SO NOSTALGIC TO ME I fell in love the minute I spawned into the closed beta. Ok ok I know I'm gushing I know and I am sorry "RODL" BUT Everything about this game I have seen and played in the closed Beta so far has been mostly utterly fantastic, its more or less what I had hoped for and it has been MAD MAD fun. I had 4 days off of work and have done pretty much nothing else haha.
    THANKS RARE! SO GLAD YOUR BACK WITH A VENGEANCE!

    To the point now though:

    I do however think eventually there will need to be more to do in the way of voyages....I spent a good two to three hours without seeing another ship on the horizon which was cool to begin with but it started to feel a bit too big and a bit too empty after awhile, I think I clocked up over three hours on one play without having to fend off anything other than skeletons and the occasional storm. On the other hand, when I did begin to encounter other players, it was 99.9% of the time very combative and frequent, I was mostly playing solo though (because I enjoy going it on my own more often) so - as you can imagine it did not always fair very well for me... perhaps a white flag option would have come in handy? Or....perhaps the Cannons on smaller rigs could be a little more powerful to bite back a bit harder with? I still enjoyed the Beta but some aspects of it could do with some fine tuning just to meet something closer to its fullest potential.
    I know some of what I have to say has nothing much to do with PVP VS PVE but my small gripes so far do involve the level of immersion you get from the game while playing solo and not encountering others for long stretches of time and what I did not see and what I would have liked to have seen:

    I never seen a whirlpool, water sprite or any other kind of vortex in the water, the horizon or the sky while out on the open ocean, not once, and I know that should be a thing, it just should be a thing in a game about sailing on a wide open ocean world.

    I never seen any other sea life other than Sharks and plant life, no dolphins or schools of small fish or a killer whale for example. Even the occasional bale of turtles crawling about on the beaches or the odd small squid mucking around would add so much more depth to wandering and voyaging in this game.
    I never seen a Kraken or any other kind of Sea Monster at all.
    I never seen a ghost ship... (Other than the ferry of the damned which was more like a spooky naughty step for dying) :(

    I never got cursed.... by plundering a cursed treasure or crossing a voodoo witch doctor. (The chest of sorrows was close enough though it doesn't alter how you look or what you see which is what a curse in a video game should do lol)

    I never fought anything other than Sharks, Skeletons and other players. I really would have liked to have done battle with other things in such a big map, variety is the spice of life after all.

    Where are all the birds? I have only seen Seagulls...

    The lens flare from telescopes and sniper rifles is a bit too obvious, I think lens flare needs to be taken out or brought down a few notches in games, I also think enemy gamer tags are too big, too bright and too obvious, I think enemy gamer tags need to be limited to a few steps away kind of thing because as it stands, they appear at a good distance making a genuine game of hide and seek impossible! (also I would love it if we could sneak, like crouch down and sneak about silently, maybe the gamer tag could be muted in a crouch / sneak mode?)

    My last and final gripe is, the characters in the outposts don't talk and that was the first thing that struck me when I approached the barmaid in the tavern when I first spawned in, no dialogue? That was really disappointing for a game with such a beautiful art style and sound design with the waves and the weather and the ships wood creaking and the ropes and sails and all that good stuff..no character dialog from the folks on the outposts? I dunno, to me that just felt lazy and a bit empty and lifeless.

    Over all the Beta gets a 8 / 10 from me.

    This game is in danger of becoming too heavily focused on PVP as there is just not enough depth to the questing / voyaging or exploring. After awhile, it does begin to feel a bit like more of the same.

    I really hope to see SOT grow as time goes on BUT for the first little while I'll enjoy jamming around stealing treasure, voyaging and customizing my character (if that's a thing) and dressing him in my style and getting a custom look for him and my ship.

    See ye on the waves me hearties!

  • @scheefinator

    I'm glad they wont separate the community, that would defeat the purpose of doing a pirate game. The threat of being boarded / attacked and even captured (recruited even?) should be there, all of the time.

  • @ant-heuser-kush

    I think it should be a constant potential danger I just think that in order for people to be inspired to do more voyaging and less attacking there ought to be a more of a cost attached to the ship and a deeper more immersive list of voyages and more variety in the world for exploration.

  • @ant-heuser-kush

    I think the key words in my statement here that you might be overlooking a little bit is 'potential danger' that is not the same as resolute constant threat haha.

    I know what your concerns are.

    What I meant was, when your boat or ship is anchored and your off treasure hunting on an Island or cashing in a haul at an outpost, there should always be the 'potential' for danger to you, your ship and your cargo at all times as in the server should not be too empty and barren of other players who are up to no good, it should always be so that you are kept looking over shoulder and never at ease. Like I said in my previous post, I played over three hours of doing essentially the same kind of 'fetch quests' without being attacked or coming across a neglectful sailor's lone boat anchored up and advertising the potential for some actual piracy. Treasure hunting is not piracy at the end of the day, and so without the potential danger of stealing killing and sinking or having cargo stolen, being killed and your ship being sunk...the game ought to be called Sea Of Treasure Hunters and not Sea Of Thieves.

  • For no troll kill in the mermaid or boat... would be great to add an option for SURENDER.(let face it if u arrive to this point, its clearly a defeat, so why not a surrender mode?)
    If u do so you cant get killed and the shooter arrive in a bring or die instead of you if he kepp shooting at you. (no more trolls)
    If you surender your hand stay up. you cant use any weapons anymore, you can go on the enemi ship but you cant do anything who might annoying them( no anker use or sails, no chest pick up for example) ... and for stop this mode you have to go far from their boat by swimming or (hopfully later possibilities) use a raw boat!
    Surrender have to be all the team agree to it as a vote for scuttle the ship.
    This will give opportunity to be able to talk to the other players... sometime enemies became best friends :D

    • Olso no Ratio, for not giving reason to spawn kill peoples just for stats.
  • @ant-heuser-kush Unfortunately This just isn't what the game is about (as all the trailers/content has implied).

    The game is about player created stories, the quests/adventures in the game are their to help guide player interactions.

    Some of the play sessions I've done, didn't even accept quests, just went out explored islands, down shipped and hunting people as I went to steal their chests.

    It's not a "Battle Royale" game, because the goal in those games is to win by killing others. This game technically has no "wining" scenarios. It's just an established world you're free to play/explore in. Just happens a lot of people like to kill others lol.

    There is also the premise that this is a beta, and all content is lost/no carried over, so most people probably didn't give a c**p and just went out to fight (I know I did a few times).

  • @scheefinator

    Its a tender balance hahaha

    For more PVE there needs to be more to inspire the player to DO more PVE like a richer environment and story modes or something, there needs to be something that hardcore PVP players would feel they were missing out on if they just sat around and picked off boats for chests but just the same,the game would not be a pirate game if there were no players terrorizing the sea's and making life difficult for each other. That is what its all about. Three hours and not seeing another soul and only fighting off bad weather and skeletons is not good enough or rich enough to keep players like me interested in just doing that alone, I want opportunities to steal and sink and be pirated upon more than once every three hours. haha

  • @scheefinator

    That is to say, I don't think the game should be built around PVP alone, I just think it needs to offer more to strike a good balance for both, I like doing both..

  • @ant-heuser-kush I just notice once campers in outspost... there isn t that much... don t make a generality over 1 times. olso if the ship visible in outpost its not a camper. a camper sink his ship. Camper exist but they are few.

  • The real thing here isn't PvP, PvE, game balance, Safe Zones or anything else. The real topic is people...
    Rare described SoT on a dev video as, 'a pirate's adventure playground.' I love that analogy- and it totally fits! Look at any playground, anywhere in the world. Some kids are playing well together, some are playing quietly on their own in the corner- and some are running around screaming, trampling the toys and destroying stuff. People will do what they want to do- and scream blue murder when they're told they can't, or their way is wrong, and this way is right- which seems to me what a great deal of content on the forums has devolved into...
    If anyone tells a group of people that you can go away and do what you want, chances are some of what they choose will be something you never thought could be done (positive & exciting), and some of it will be what you would never dream of doing (negative and unconstructive), but that is the gamble that must be taken.
    Rare has taken that gamble- told us to go away and 'play pirate'- and every shade and flavour of that has been tried out- to the delight and dismay of all the 'kids' in the 'playground'- but that was the freedom that Rare has bestowed.
    How the chaos (if you believe some) is brought under control will be interesting- and there are many great suggestions here.
    I for one am not worried about the longevity of SoT. For 5 days we were all given free reign. Go, 'play pirate', try out these new toys and see what you think.
    I think a lot more people than we believe jumped on the beta pre order and tried out the new pirate game for free- which might explain some of the comments about ganking, trolling and poor behaviour that has been experienced. A lot of those people have no intention of buying the game, I believe, but got some free play time on a buzzing new title- which made for a less than fun experience for some of us on the beta.
    I might be wrong. On release, we will see all of these negative behaviours- because people are people- and we all play our games differently- but I really hope it will diminish. I think that a lot of people who just jumped on the beta bandwagon and caused mayhem will be cancelling their preorders over the next few days because they had no intention of buying SoT in the first place.
    Hopefully, a lot of the things will level out on release, when SoT's target audience finally pay for the game and start playing. There will always be something that each of us doesn't enjoy or want to see in our games, but hopefully the artificial 'bubble' that was the beta was just that- a none- representative slice of what we can actually expect on March 20th...
    I love this game. Long may it prosper. This kind of constructive discussion and reflection is just what the devs need to shape and move SoT forward...

  • @ant-heuser-kush a week play you got the weapon you need for pvp... i guess. it took me just 45 minuteS last time to buy the blunderbuss at 1K.

  • A Nice content to add will be multiple different ships to buy and personnalise! i see a potention of 1000 hours + of farm quest for get the require money for buy it. It will avoid clearly Over PVP players... they wild like a nice boat to be more feared!!! olso the possibility to buy a Island on a personal small server when you build your pirate base and invite your friend! :) BIG CONTENTS THIS GAME NEED!!! ;D !!!

  • @knightx13 I love the idea of PVP everywhere. Safe zones just eliminate all the risk when on big voyages, hauling the chests. If safe zones are added they should exist inside the pub, shops and around quest npc(s) to prevent being killed while simply talking or purchasing things. Personally I hope there are more crews in each sessions from what I've seen in alpha and beta. Increasing crew size to 5 could make pvp encounters last a little longer and be more challenging. I didn't get very far in PvE, encountering nothing but sharks and basic skeletons. Would love to battle the kraken.

  • @ant-heuser-kush

    I guess all we can do is speculate at this time.

    My experience playing the closed beta was over all a positive one. I had some low moments though, I was dealt with thoroughly and swiftly a few times by nasty crews of four who plagued me, stole my cargo and would not leave the island and waited for me to re-spawn after killing me and continued to hunt me over and over again to no personal gain of their own, just for sport. Those times were not nice but then losing never is and there was a good number of funny occasions when I boarded a ship or sloop and nabbed a few chests, punctured their hull with a few well placed cannon balls, dropped sail and left my victims swimming after me.
    There were many times I thought I was alone on the server though and not in danger at all, those were cool for the first few trips but after awhile it was not pleasant either.

    All about balance.

  • @ant-heuser-kush said in [Mega Thread] - PvE versus PvP Discussion:

    @knifelife said in [Mega Thread] - PvE versus PvP Discussion:

    @ant-heuser-kush I got the Blunderbuss in under an hour, it took one voyage. To get weapons will not be hard and i can all but guarantee you will be able to get all weapons at launch in a day.

    Remember Rare wants everyone on a level playing field so they arnt going to have super powerful weapons that costs tonnes of gold.

    But my point was, if you dont care about what tour ship or pirate looks like what do you need gold for? Why are you going to grind PvE especially since the voyages arnt particularly in depth.

    The majority if players will just get there weapons and PvP unless there is something more engaging for them to do. I hate to say it but this will not be a game for PvE players.

    It won't be a game for PvE players? How many ship encounters have you run into within a given hour? If the answer is is less than what you get from a fully fledged out PvP game... is $60 really worth it for the hardcore PvP crowd?

    I look forward to doing the silly little voyages, decking out my pirate, and exploring the islands.

    it took me 45- 1 hour to buy the blunderbuss. and we run to one sloop! we where olso a sloop. this isnt a hardcore PVP. It a an intence pvp fight sisthem... with a lot of quiet peacefull moments.
    get skill, learn... be aware, the fight is avoidable. + when you work an hour you like to be payed for it right? as Rare developpers. Just don t buy it if you dont like it. buy it if you like it. you want it at 30 dollars? then wait 6 month... lucky ... your first weapon will be as strong than a 500 hour plus players of that game! ;D

  • @scheefinator

    I just logged in today now that the beta closed and fancied discussing the game now that I am excited to see whats coming.

    I have not read many articles about the 'plans' for SOT but I am also not sure I require forgiveness for not being all knowing in relation to it either.

    ;p

  • @raphael-bahauss
    I agree, but it would be nice Rare put an option in for private matches, so 4 peeps could sail against each other within the same party.

  • @cmm-solo
    That was meant to be funny...

    Peace

  • Lets start with PvE. This beta showed us very little pve. one guy gave you quests. that were very easy to do. Getting to lvl 20 was quick and easy. Being as it is a beta, everything you do gets reset. So after a lot of people understood this, they went out to pvp.

    Now on to the PvP. I played as a two man ship and a four man ship. If we ran into anyone solo. well they got ran over.
    *two man ship vs four man ship. playing the two man ship and fighting four man ships is fun as all hell. the only time my ship went down is if we ran it a ground. We killed 3 other
    four man crews and out ran many ships.

    • as a four man ship vs anyone. Well we killed anything and everyone we saw.
      Moving sails to get max wind, restocking all the time and leaving one guy on the ship to spot other ships. looting sunken ships and any barrel when on shore.

    So I loved the pvp in this game. One big problem. We only ever saw 2 other ships and the problem with that is. They were the same people. I don't know if it is lock to a max amount of ships per server. But running into the same two groups of people over and over was boring. Not only that, but if they were new or not so good at the game. They would be p****d and be asking in chat to leave them a lone. If there was a ship coming at us or even the island next to the one were where going to, they are getting sunk. I am not running back to my ship to stop some dude thinking he can kill us when we are out looking for loot.

  • @knifelife what it needs, is an area of no weapons, at which point, tough on those tryin to steal, and they will have to then find unsuspecting players parked up at random islands,

    I love the aspect of the pvp threat, makes it exciting to PVE, but as the game stands atm no one trusts anyone enough to play music together or socialise at all, its just kill or be killed, so....

    Make Outposts weapon free as in cannons and guns wont fire, with a radius around to stop canon fire from way out at see killing ships etc, the thrill of pirating is in the games nature, but there needs to be a social area too, to stop it becoming a toxic playground for trolls, cus I disagree and fully believe sailing finding treasure killing bosses (and I believe that's just the start of the missions you will be able to do) is great fun! And I really enjoy the adventure, Its common sense to expect to be attacked and that's where the thrill begins, but not while your selling a chest, with safe zones the assailants would have to land and grab your chests sneakily and its your fault if u have to many to run in before people get to your ship, that's a fair risk, but being killed for sport while you are defenceless whether they want the treasure or not is going to stop most of the people looking forward to this game playing it, then the trolls don't have anyone to prey on, they stop, and its all over,

    Keep it as it is atm , but make outposts places for larks and I personally would like to socialise with other pirates, and see lots of ships parked at outposts, will be far more immersive,

    Just my two pennies worth :D

  • One of the issues so far is this game felt "Too" PVP.. while thats a fun aspect of trying to get your treasure to shore/port first. It became an issue with 4 player groups ramming and "Camping" Outposts and targeting 1 person ships for ease. At first it was exciting but it grew boring fast. And YOU DO NOT WANT THAT.. for a game that has not even come out yet. There are players that are going to make that the main source of their entertainment and that can turn alot of players sour. NPC patrols and ship routes would be a nice added bonus. The waters of the seas that pirates frequented in history were full of merchant ships and ships representing different royalty (faction) that hunted pirates. It would be an interesting aspect to toss in NPC's to give some people more targets. This could help those PVE players who would want to do more faction related quests etc to at least have a chance.

  • @xxalfonzxx I feel mostly the same, but if the servers are allowed to be more full than alpha and beta, then theres never a chance to PVE successful, due to how many people will be at outposts,

    I like PVP making it thrilling, but theres 0 social aspect atm, and with taverns and outposts being a large part of the game in concept, they need to be no weapons zones. I a pirate attacks u not for gold just for fun they are relentless and will always catch you at some point, so u have to crash the ship sell chests and they blow up your ship, it stops being about sailing and basically gta online,

    it has great potential to be a mixed threat, but fun adventure game, as well as hilarious PVP at times, but its not fun to be harassed without any way to stop it. ive been gaming for 25 years and can kill people in this and sink their ships but if that's not going to discourage them then a way to force respite would be good, maybe even a system where people who want to be the biggest threat in the seas become infamous and then the ones who want to also be top kill them, occasionally a new player with a chest will be attacked but it really doesn't give u anything for killing and sinking so then PVP players would be battling amongst their own l**t for killing, a couple of small simple changes can make it work for both,

  • @cmm-solo said in [Mega Thread] - PvE versus PvP Discussion:

    @scheefinator

    Its a tender balance hahaha

    For more PVE there needs to be more to inspire the player to DO more PVE like a richer environment and story modes or something, there needs to be something that hardcore PVP players would feel they were missing out on if they just sat around and picked off boats for chests but just the same,the game would not be a pirate game if there were no players terrorizing the sea's and making life difficult for each other. That is what its all about. Three hours and not seeing another soul and only fighting off bad weather and skeletons is not good enough or rich enough to keep players like me interested in just doing that alone, I want opportunities to steal and sink and be pirated upon more than once every three hours. haha

    I think the cost of pvp that transitions from pvp to im not sinking your ship or leaving where you spawn to kill you until you quit should be insta world brig. lets say I've stalked you waited til you are most vulnerable attack and spawn kill you well then npc navy shows up i fight my ship is lost i flee i live to kill again. i chose to fight my ship sinks white loading screen fades in then back out im now locked up aboard the npc ship but now i can escape and increase bounty or stay and complete task to be have crimes forgiven the larger your bounty the more task

  • I feel that the change in ship visibility at distance has made it far too easy to spot and be spotted, as I've said elsewhere ships now look like they've been edited in poorly with photoshop rather than part of the actual imagery seen. For the majority of the beta I could see at least one somewhere on the horizon, regardless of whether an island was directly behind / in-front or not, nor had I need of the spyglass to verify it was a ship, it was very obvious.

    This made it extremely easy to both engage in PvP when wanted, or be engaged and pursued endlessly when unwanted. I think the ship visibility as it was previously was fine, with ships in the distance having the same visibility level as any other object, especially now that the spyglass is available as that alone would have alleviated the previous problem of being unable to identify ships at a distance.

    Lastly, we've seen many, many threads during the beta complaining about the very close spawn distance of a new ship for a crew that lost theirs, or about crews spawning at the site of their sunken ship until they take a mermaid to a new one. Those combined with the ship visibility is what makes it incredibly simplistic for that "vanquished" crew to return / give chase over and over again. Ideally both (spawning in general and visibility) should be addressed, but if I had to choose one I'd definitely prefer the visibility be reverted, as at least then you have a decent chance of escaping with the spoils.

    EDIT: Removed the bits about Outposts / islands specifically, just saw the safe zones megathread so dumping that in there instead.

  • @h0rse lol, funny you would mention unicorns. I played again last night. Me and my friend decided we were going to find other pirates and see if they would be friendly. Beta was almost over, and we had no reason to hunt for chests if everything would be reset anyways.

    The first ships to appear in the distance was two sloops. At first we figured they were in midst a ship battle and we would approach, offer our help to the highest bidder(whoever gives us the better chest for aid) and sink the latter. As we got closer, we realized they were not sinking each other and were in fact cooperating.

    Our first thought was that we would end up on the "p**p end" of a 2v1 battle. As we were in distance, I told my friend we will make waving a thing for determining friendlies, and we raised our sails and begun to wave at the two sloops. After about a minute of waving, I lowered our sails just a tad and we slowly crept up to the two sloops. Once in microphone distance, I hollered at them. "Hey, how's it going!", I shouted. They responded kindly.

    We sat their for about 10 minutes chatting, then begun to add each other as friends. I threw out the idea of recruiting most the server to our side and using our massed convoy to wreak havoc on the minority. The sloop with a solo player suggested we instead just take our 3 sloop convoy and barrage any other ship we come across.

    I would much have preferred to rally our forces to an even greater number, but instead of arguing my stance, I went with his idea. 3 sloops teaming up is an experience in itself I thought, so we spent 7 minutes struggling to get Xbox party working, then begun hunting other ships.

    Four or five times, we found another ship(there was at least one galleon), pursued, the enemy ship would log and we would look for another victim, never once feeling the glory of sinking an enemy. Eventually I begun helping the solo player on his ship because he had just started playing two days ago. The other duo that was with us had to leave, so it left me, my friend, and the solo player.

    We finally managed to find an enemy docked next to an island that did not log off before we got 5 clicks away. We pulled up on both sides of their ship, and barraged it with cannon fire. Evidently, the enemies were unaware of our advance, as they scurried back to their ship with chests in hand. We managed to sink their ship, kill them, then take their chests(in that order). They must have been desperate to get those chests back, as they were back with a new ship, fighting us within minutes. My friend battled them as me and the solo pirate took towards the outpost to cash the chests, hitting the enemy with a few cannons on our route. The enemy was reluctant to repair because they sunk quickly after our encounter. We all cashed the chests, then encountered the enemy again. This time, my friend mistakenly helped the enemy to sink me and our solo.

    Yes, you will encounter more enemies then friendlies. It is only natural in a game that has "Thieves" in the title. But if you are actually looking, You will find friendly pirates too! Do not despair, they are out there. Keep in mind that if you are looking for friendlies, chances are, you are not the only one looking for friendlies. ;)

  • @oldmansutii said in [Mega Thread] - PvE versus PvP Discussion:

    I feel that the change in ship visibility at distance has made it far too easy to spot and be spotted, as I've said elsewhere ships now look like they've been edited in poorly with photoshop rather than part of the actual imagery seen. For the majority of the beta I could see at least one somewhere on the horizon, regardless of whether an island was directly behind / in-front or not, nor had I need of the spyglass to verify it was a ship, it was very obvious.

    This made it extremely easy to both engage in PvP when wanted, or be engaged and pursued endlessly when unwanted. I think the ship visibility as it was previously was fine, with ships in the distance having the same visibility level as any other object, especially now that the spyglass is available as that alone would have alleviated the previous problem of being unable to identify ships at a distance.

    Lastly, we've seen many, many threads during the beta complaining about the very close spawn distance of a new ship for a crew that lost theirs, or about crews spawning at the site of their sunken ship until they take a mermaid to a new one. Those combined with the ship visibility is what makes it incredibly simplistic for that "vanquished" crew to return / give chase over and over again. Ideally both (spawning in general and visibility) should be addressed, but if I had to choose one I'd definitely prefer the visibility be reverted, as at least then you have a decent chance of escaping with the spoils.

    EDIT: Removed the bits about Outposts / islands specifically, just saw the safe zones megathread so dumping that in there instead.

    Agreed.

  • Honestly, what kind of discussion does it make if Rare already declared there won't be any NPC ships?

    Beside, there is still nothing shown about the endgame content we will have at the game launch.

    As for now, based only on what I've seen in Alpha and Beta...
    No matter the preferences - this is probably gonna be "attack on sight" kind of game

  • This topic is hard to reply, since we have seen nothing of the game...

    But we need many mobs to kill and LOOT!!!!!!!
    Some mobs that we need "big groups / raids" to kill...
    And...
    for PvP
    We want to be able to steal all the loots that everybody can get in PvE

    Re-inforce the PvE and the "having things"...
    the PvP will follow , because some ppl want to "have things" not by farming, but by trying to kill the ones that do it

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