The sloop is already at a disadvantage of having only one cannon on each side and only composing of a team of 2, so why guarantee that a galleon will always win by making them faster? There needs to be some kind of balance so that the small teams arent completely screwed from the get-go.
Galleons Faster than Sloops?
@tyrael sloops are WAY more maneuverable and able to traverse shallows.
EDIT:
Galleons should be faster with three massive sails.
Galleon (Pros)
- Firepower
- Speed
Galleon (Cons)
- Turn radius
- Large target / Easier to land shots below waterline
- Cannot traverse shallow waters
- Needs a full crew to operate efficiently
Sloop (Pros)
- Turn radius
- Small target
- Can traverse shallow waters
- Can be operated efficiently solo
Sloop (Cons)
- Firepower
- Speed (unless tacking in wind)
@tyrael sloops are slower but make up for the turning radius. I’ve been able to praise down gallons and avoid them easily. Here’s some tips
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Use the agility - turn and pilot your sloop away the sides of the gallon try to make yourself as small as possible. If they are directly behind you and can get a the cannons in view they can’t hit you.
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Use the your surroundings - use the rocks and isles to your advantage see where gallons can’t go like narrow gaps in the rocks, some isles have shallows where a sloop can go but the Gallons will hit ground.
3 - Hit and run - this is more if you have a partner, use the agility to get real close almost to the point you may be then and have your partner hit them with a well placed low cannon ball then circle back and repeat of right there’s at least two crew members who are now busy repairing and dumping water out of the ship. If worse case do a pass hit them and then high tail out of there.
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@tyrael Also it depends the direction you are heading. Into the wind sloops are faster. Especially if you zig zag while adjusting sails (tacking).
In my opinion sloops are way better than galleons, ofcourse galleon is faster, more sails and bigger sails ya know? But a two man sloop can easily sink a four man galleon (been there, done that many times.) Sloop is so easy to turn around even multiple times, and the anchor is way faster to raise (also you have only one sail to angle compared to galleons 3 sails, so much faster to angle one after a quick U-turn with a quick anchor work ;).
I advice you to keep playing more with a two man sloop and you will notice the way how sloops are meant to be played.With love, F
@shadowstrider-7 said in Galleons Faster than Sloops?:
@tyrael sloops are WAY more maneuverable and able to traverse shallows.
EDIT:
Galleons should be faster with three massive sails.
Galleon (Pros)
- Firepower
- Speed
Galleon (Cons)
- Turn radius
- Large target / Easier to land shots below waterline
- Cannot traverse shallow waters
- Needs a full crew to operate efficiently
Sloop (Pros)
- Turn radius
- Small target
- Can traverse shallow waters
- Can be operated efficiently solo
Sloop (Cons)
- Firepower
- Speed (unless tacking in wind)
The Galleon is also much larger and heavier than the sloop, so 3 sails should at the bare minimum balance with the lightness of the sloop with one sail. We just got in a fight with a galleon and while we did some hairpin turns to make some distance, it never mattered because they were always able to catch up and destroy us with four cannons. and four people hopping on our boat.
@tyrael if you have an efficient crew (constantly angling sails) chasing anything down in a Galleon is cake.
I agree. The ships should have the same speed. The only pros of the ships should be:
Sloop- Smaller turn radius
Galleon
- 4 times bigger firepower
After some training everyone can hit a sloop, so this is no pro.
I play most alone or with a friend and if we get hunted by a galleon, there is no way to escape in any way. We are playing from the first beta but it doesn´t care if we turn or sail from one side to another. The gallon is throug the speed after some time again after us so you can´t escape. Playing alone you get destroyed in any case. If you somehow "outplay" them and get a turn with your ship and doesn´t get hit, they drop the anchor and turn 180 degrees. With 4 man they can get the sails and the anchor fast enough in the right position so your turn radius is meaningless.
Sure, the crew is important, but how long do you think the crew is newbie? The galleon is the better ship. Faster, more firepower, more people, can turn same speed as a sloop throug the anchor and the ammount of people liftling the anchor and setting the sails.
If you want to balance the game the right way you should start with the speed of the ships and shouldn´t punish the people because they have to sail a sloop.Only failure should make the point to win or loose not the speed of the ship or the end of this will be, that some crews will chase the small sloops and no one can play anymore alone or with only one friend. This is already the fact and why should it be different by release.
As other have said here: more firepower and speed != better.
I can confirm that the sloop is faster than the galleon when both are pointed into a headwind. It is also well known that the galleon is much faster than the sloop when both have the wind at their backs. So if you want to escape or catch up to a galleon, you both need to be headed into the wind.
Sure the galleon may have more firepower, but I have seldom seen all four cannons used at the same time in combat. The moment you move out of their broadside angles, one has to leave to reposition the ship. And if you put a few holes into what is quite a large object, then one or more will have to leave to repair and bail. So in the middle of combat you have at most two guys manning the cannons if sails never get adjusted in any way.
And personally, I like the position of the cannons on the sloop. They are much lower so it is easier to hit things. And as a pro tip, cannonballs will travel through the water. So even if there is a swell obscuring your vision, you can still land the hit.
As an aside, never ever let yourself get caught in a galleon's broadside on a sloop. That is a sure way to get yourself sunk. Fight them on your own terms rather than theirs.
