When ship is sank, you should be forced out of server

  • When you or your enemies ship has been sunk you should be kicked from the server and forced to join a new one. This stops grieving and spawn killing. Also ensures that the winner of a fight can loot there ship kill without that same crew constantly coming back to grieve. Also gives you a constant variety of people so nobody is killing the same crews over and over.

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  • @deadeye-nomadic I think that is a bit much. It should simply be if you die when your ship has sunk then you spawn somewhere else with your new ship. You shouldnt just keep spawning in the water where your ship sunk.

  • @burtmacklin410 I agree but don't find it much different. The only difference is a different server so the crew that won or lost can't grief or exploit the mechanics. Would solve a lot of complaints.

  • @deadeye-nomadic

    I've played about 8 to 10 hours. And I am unfamiliar with these situations of revenge killing or being able to find the same crew to do so. I think spawning with your ship at the shipwreck island is just fine. Maybe they need to make a few more to prevent it from being too consistent. But I think kicked from the server is too much, especially with load times. This is no Fortnite or PUBG when it comes to that.

  • @eyesodd load times are a bit long I agree. Although unlike fortnite and pubg, I dont die and lose my ship every 20mins or less either. So having to switch servers when wiped isn't that crazy. If the game was as fast passed as fortnite I could see that as an argument tho.

  • @eyesodd I have to disagree with server load times. Have you ever seen the riddle pop up on the screen telling you that the servers have merged together? It's seamless.

    I fully support this idea.

  • @shadowstrider-7 Plus its not like you die every 10 mins like a shooter. Having to switch servers after 3 hours and getting wiped isn't horrible lol I played solo today for about 7 hours, sank 5 ships and died and was sunk at the end. Can't say I'd be upset that I'd have to switch servers.

  • @deadeye-nomadic I think it's a great idea. As I stated, the server merges are seamless. If you lose your ship and treasure, you shouldn't be able to exact revenge for an hour. This will stop a LOT of griefing.

  • @shadowstrider-7 completely agree. Will also stop stream sniping as well. I don't see any downsides besides having to click go.

  • @shadowstrider-7

    So when you load into the game it doesn't take you 5 to 7 minutes? Is there a secret I am missing on how to get in faster? We are talking about the game generating the map with different people entirely all over again. So you'd have to go through the load screen again...I feel like you think it's way too seamless. Maybe it wouldn't bother me as much as I think and maybe it is as seamless as you say. I see where you both are coming from though, I personally don't feel it's that big of a problem.

  • @eyesodd I think it is but that's the point of discussion ☺also ya it only takes me like 1min maybe 2mins tops to get into a game when I click sail

  • @eyesodd I'm also on pc not sure if the Xbox is different or if your pc capabilities or internet matter.

  • That is way too aggressive, I do find myself craving some pirate hunting from time to time instead of the mainstream adventure treasure hunting. While hunting though, death is much more common, and having to go to another server is just ridiculous. But, I agree that on death you should spawn much further away on a completely different island. The mermaid concept works when you get lost are fall from your ship, but should not be applied to spawning, and you certainly should not be spawning where you died. Regardless of wether not your ship sinks, you should be spawning on a non-outpost island far away from your death, this will prevent quick revenge killing and constant battling in one location. This will also prevent treasure from being taken back after you've successfully stolen it from another crew and killed all their crew members. But seeking revenge is fine as long as it is made a lot harder to do and should be impossible for a dead crew man (Pirate) to come back to life only to take back their own treasure.

  • @tyger-warrior I don't disagree that, that would fix the issue but I'd rather take the whole problem out of the equation by forced server move. I like to pirate hunt too but I still don't die fast enough to ever have server jump time to bug me in the slightest.

  • @eyesodd when you initially load into the game, the load time is a bit on the long side. That I agree with. However, I'm referring to the servers merging together, which doesn't always happen often, but it's totally seamless when it does. You get a message pop up on the screen referring to "new seas" when it happens. It usually occurs (from my experiences) when the server population drops to almost no one. Two "empty" servers are then merged together to form a populated one. The same could be done with regards to OP's suggestion. It would absolutely minimize trolls/griefers with little to no effort on the developers part, as the coding/mechanic is already in place.

  • @deadeye-nomadic I believe we just disagree on the revenge part. I actually enjoy searching around the map for the ship that sank mine and having the satisfaction of sinking theirs. But hate that fact that you spawn right where you died. I've already reached level 25, and I have spent a lot of time playing by myself on a small ship and in 4 man crews. And I've been through quite a number of ship sinks. A couple times, when playing alone, I have found that another ship will come and destroy mine while I'm treasure hunting on an island, I would hate to, all the sudden, be moved to a whole new server just because of that. I would like to be able to find the treasure still, possible hide it somewhere, and than spawn a ship somewhere else, and come back and find the treasure I hid.

  • @deadeye-nomadic What if they're in the middle of a voyage? At this moment those would not carry over. Or have treasure stashed somewhere else? I'd rather have the respawn radius increased, at least that way it does not break immersion every time you sink. What if you sunk because you hit a rock, or in a storm? Being kicked from the server seems a bit overkill to me.

    Though I see your point, I think other less impacting solutions could also remedy the problem.

  • I think this is a great idea!! And while we’re at it, might as well delete the characters of anyone who dies in general. This will really stop the griefing 100%....

  • I'd rather just see an option on the Ferry of the Damned to respawn safely and scuttle your existing ship. Attackers would still have some time to loot as the ship sinks and defenders would have a choice, either keep defending or not. The sinking speed for this option might need a look, but it gives a way out of a hopeless battle for people, and prevents spawn camping the mermaid.

  • @sandman929 the thing is, once the ship sinks, what are the "defenders" actually defending at that point? Their ship has sunk and it's not as if they can grab their treasure and port back with the mermaid. They are simply defending without consequence just to make sure the attacking/winning team doesn't take their treasure out of the water. And there really is no consequence for them continuing to respawn. And the more they respawn and die the more sharks come and prevent the winning team from getting the floating treasure. At that point it's almost like griefing just to make sure no one takes the treasure you already lost.

  • @burtmacklin410 this is literally why I want forced server moves. It's not the end of the world. You are forced to change servers in every game we play online all the time, not sure why it would be a problem in a game you die and get sunk in much less. But the infinite spawn is like grieving without actually intending to do so and it also hurts the winning team unnecessarily.

  • @burtmacklin410 yeah, that's a fair point. Respawn mechanics regarding the winners and losers seem to need a lot of rethinking. The losers should be able to decide whether or not to return to their existing ship (afloat or not) and the winner certainly shouldn't be subjected to constant respawning in an effort to make them lose too.
    Hopefully the devs have gotten enough feedback to realize that respawning as it currently exists is problematic.

  • @kenshin091 @EYESODD

    As @ShadowStrider-7 said several times, once you've loaded into the game the server merges are seamless and do not interrupt voyages. The only data that needs to be loaded is player / ship locations and skins. The rest of the map is unchanged. I fully support the OP's idea. Dunno about Xbox, but on PC I can literally see the ships I sink spawn back in. I've spawn-killed one galleon three times in a row, just because they were tough opponents and I enjoyed the challenge of fighting them. (Obviously they were under sail again by the time I reached them. Wouldn't have been fun otherwise.)

  • @quixoticfolly I'm on Xbox and can also see the respawned ships.

    To further add to this discussion:

    It's one thing to want revenge, but if you're the persistent type it can get rather annoying. If you're killed and your ship is sunk, where's the fun in repeatedly dying? I could see the off chance that you exact your revenge, but more often than not, the chances are slim.

    For example:

    My crew and I sank a sloop loaded with treasure. There was enough on board to suggest the player had been collecting for a few hours. He died, he sank, he returned. Again we killed him. Again he respawned and came back. This proceeded for a total of six times and only ended because we cashed in his treasure, which then appeared to have caused him to rage quit, as his ship just vanished.

    TL;DR
    I think it would be a fair compromise to allow the defeated party one more opportunity to exact revenge. Failure would result in merging to a new instance.

  • You should have the option to spawn into a new instance or return to the one you are at by speaking to the ferry captain.

  • Yeah i agree. I came back in game talking to people and we finally got the Black Pearl Edition of a Boat and noone was with me. I waited for about 5mins and nothing. So I left the game and the Black Pearl was never sailed over the high seas.

  • @burtmacklin410 I'm gonna agree with you on this one. It will eventually get really annoying to be kicked out of a server just because you died. I agree that you should spawn somewhere else with your new ship. Especially if they add a way to battle against friends, because if by the off chance they wanna add that feature. Being kicked out every time you die. Will p**s alot of people off.

  • @quixoticfolly A server merge every time you sink is still overkill. and not very efficient. It would also affect gameplay. Say you had met other friendly pirates on those same seas, and had teamed up in a battle vs a galleon? All of a sudden you can't make your way back to that battle as you're now on a different server. Changing respawn times, making respawn locations farther away still make more sense to me at least. :)

  • @kenshin091 That's kind of the point. You died. You are dead. No longer in the same world. You can't have someone else keep the galleon engaged while you make your way back to help overpower them even though you died.

  • @quixoticfolly said in When ship is sank, you should be forced out of server:

    @kenshin091 That's kind of the point. You died. You are dead. No longer in the same world. You can't have someone else keep the galleon engaged while you make your way back to help overpower them even though you died.

    Thankfully, this is a pirate fantasy game where we don't need to be bound by logic like this.
    I'm a huge supporter of the respawn mechanic being fixed. Player spawns are too quick and respawns too close to the where the action was. But kicking them off the server is ridiculously too far.

  • @erikinthebakery If you didn't tell them, they'd never even know unless they had another ship of friends on comms. In which case the group should be able to choose to transfer from the original server to the new one or wait 30 minutes for the transferred crew to be able to return to the first server.

    Edit: @Kenshin091 Already addressed that up here.

  • @quixoticfolly If I had hid my chests on a nearby island because I knew I was getting into a fight I wasn't going to win, I would most definitely know if I had jumped servers.

  • @erikinthebakery If you had that much time before the fight, you should've just run to the outpost and sold before they caught up. Also, chests despawn unless active players are nearby or they're in a static spawn location.

  • @quixoticfolly This is a game. Just like any other video game with respawn mechanics. Instead say then that you were hunting treasure with a group of other pirates then were sunk? You're saying that I should be forced to pay with a whole new group of pirates just because I was sunk? It'd be so much easier to just tweak respawn mechanics. This isn't some permadeath or elimination style game.

  • @deadeye-nomadic
    Your idea is interesting.. not sure if its the best aolution but something desperately needs to be done to discourage griefing and encourage cooperative play... i think adding some co op voyages with other crews would be nice... adding enemy ai ships that only attack players would encorage them to work together and stop griefing..

    If the non stop pvp obsessed trolls are bot dealt with this game will become gta online and sea of BATTLE ROYALE

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