Touchy subject at the moment from the look at the board. This certain zone in question, would not allow the cashing in of chests or any other trade company missions. Nor would this island allow any chest within its safety radius, in order to stop people fleeing and camping with das loot. This island would strictly be a safe place for socialising and games. Maybe a great place to buy better cosmetics and a place to trade with other players. Poker to play and bet against other pirates, put your gold on the line in other mini games against players such as blackjack or some creative twists on mini PvP games. Just some island or place in which pirates can just kick it back and relax rather than worry if there ship on port is receiving plentiful of cannonballs to the hull. Would love to hear all you scurvy dogs opinions on the matter and whether it would be a good alternative/solution to the 'safe zone' argument.
'Safe' Social Zone
I am anti safe zone, and I'd love to see this implemented. However to prevent griefers from anchoring at the border of this town, it should be a separate social instance much like The Tower in Destiny. This game needs a major city to walk around in and could have multiple purposes, in addition to the ones you stated.
The main one I really care about is doing away with the current matchmaking system and spawn into this city when you start the game. From there you can spawn your sloop with the shipright and sail into the game or go to a tavern and meet up with a crew in need of members.
This would increase the social aspect of the game and make it that much more immersive. It doesn't always have to be about killing each other!
@kinggzanga Safe Zones will kill this game. Any PvE feature that prevents PvP is a terrible idea.
I can also think of numerous ways this can be abused, such as when being attacked go to a safe zone, even though you can't loot and wait it out.
I come from many games where it is truly hardcore pvp, the type of pvp that would make the people on these forums cry and complain 20 times more. Everquest for example, there is no instanced dungeons, you can be doing a raid boss and get ganked and they'll steal your boss, and the boss only spawns once a week. There would be top guilds literally camping expansions off from access from other players. PvP allows a true sandbox experience, no matter the situation.
Everquest did have "Blue" servers, which were PvE only but those characters on those servers wouldn't be on the same server as PvPers, and they would never interact. You either PvPd or you didn't.
PvE only servers in this game would be very boring, and it's essentially just taking your boat out and farming gold, and your rewards are meaningless, the same reason it was bad to play on "blue" servers, less meaning of accomplishment. It would ultimately come down to PvP players being better, and their rewards more meaningful because they had to fight to get it.
@kinggzanga A safe zone like this is what we need. Just a big island with some bars, maybe a shooting range, some mini games (betting or just for fun), seeing poker would be amazing (even though I would loose every match). This would be a great idea and should be looked into. The game chat channel should also be linked so everyone could talk to each other. Well thought of idea.
@kinggzanga i really dont like the sound of a non pvp safety zone, but this is a really good idea and would be a perfect place to show off your cosmetics and as you said earn a small fortune
@fue1ed-by-fire said in 'Safe' Social Zone:
@kinggzanga A safe zone like this is what we need. Just a big island with some bars, maybe a shooting range, some mini games (betting or just for fun), seeing poker would be amazing (even though I would loose every match). This would be a great idea and should be looked into. The game chat channel should also be linked so everyone could talk to each other. Well thought of idea.
Exactly. Voice chat would be essential to really add that social aspect. I've seen people suggest this certain zone being in its own entity to stop dangerous crews from patrolling the border, which wouldn't be a bad idea at all if it can be worked into the game.
Good idea !
A place where your ship and your chests are safe !And maybe a way to play on different servers ?
For exemple one server with total war for veterans,
one with no once of violence for discovering players ?And rules depending on the time you've played the game ? Or piracy punishment ? ("talks" and extracts from Piracy code ? :p )
I like this idea. Not big on a safe haven, as I am enjoying the Beta as designed. I like the tension of possibly loosing my hard earned loot...Pirates are natural backstabbers. I also like the social interactions that happen when you come across another Pirate, especially if they have mics.
With that said, a social area would be a welcome addition. Like you stated...one island with no quest starts. Just go there to interact, shop, play games, fish, etc...I would have it in a cove like island, so ships can come in to dock in the safe zone and be beyond enemy canon fire. You could always have some type of canon defense along the surrounding cliffs to take care of attacking Pirates.
@grypheon-steele said in 'Safe' Social Zone:
I like this idea. With that said, a social area would be a welcome addition. Like you stated...one island with no quest starts. Just go there to interact, shop, play games, fish, etc...I would have it in a cove like island, so ships can come in to dock in the safe zone and be beyond enemy canon fire. You could always have some type of canon defense along the surrounding cliffs to take care of attacking Pirates.
Exactly, some nice ideas being thrown around here. Thanks!
@jekiz2010 said in 'Safe' Social Zone:
I think developers must made for this crying people who want only pve and safe zones - individual server like when you choose the boat with quantity of crew new button for Crying Crew withot pvp .
English pls. Thank you for stating why you didn't like this idea, really productive (sarcasm). So you're saying; create seperate servers and make it completely pve, that is your solution? So you want to split the player base for people who want a tiny island to socialise? There are no safe zones as you put it, only one safe zone. As stated, this zone would not allow chests within its vicinity. It is one zone in a huge map, to socialise. This game isn't just about pvp, go play pubg or fortnite if you would like that. Obviously we are all spit-balling here, developing it into an island that suits everyone is what we're trying to do. There have been some productive and constructive ideas, lets keep it going.
@hotel-actual said in 'Safe' Social Zone:
I'm a PVP player but I would like a tortuga style social hub
Exactly what I was thinking!
Played pre-alpha and the current closed beta and I have to say I'd love to see this implemented.
I'm neither 100% for or against PvP. Personally, I enjoy the PvP aspect of the game but I'd love the option (especially when playing solo) to have a social zone like this where gold can be wagered via mini games, you can meet other players to team up with for PvP, or just stuff your face with grog.
@psych0-knightro said in 'Safe' Social Zone:
I am anti safe zone, and I'd love to see this implemented. However to prevent griefers from anchoring at the border of this town, it should be a separate social instance much like The Tower in Destiny. This game needs a major city to walk around in and could have multiple purposes, in addition to the ones you stated.
I'd really like something like this. A sort of pirate city you spawn in. Give it an open place to hang out, some gallows that double as a music stage, quarters to change your equipment in, and a bar. Have it be the main menu. You can meet up with your friends here, join a party, then sail out together into the Sea of Thieves. Or you can just talk to someone on the docks to join up with pubs.
But, of course, once you're out into the Sea of Thieves...
I really hope something like this gets implemented. One of the great aspects of playing with others is the potential to socialize, relax, make friends, and play mini-games. Whether in MMOs or Shared World Games. And like others have said, a zone like Destiny’s tower specifically for that purpose would really fill out the game. And wouldn’t mess with the PvP/PvE balance that already exists.
Im not big on any kind of forced safe zones but im curious what players will be able to do once the game is released .
Maybe, once the inevitable clans start to appear, that players can set up thier own rules on outposts. If a certain clan calls a outpost home and wants no violence on that OP they may enforce it themselves and word will get out.
Id rather see what is possible for players to do to police the server before we start implementation of safe zones or pve only zones or whatever.
Im gonna wait before i like or dislike this idea.@misterdoomed said in 'Safe' Social Zone:
Im not big on any kind of forced safe zones but im curious what players will be able to do once the game is released .
Maybe, once the inevitable clans start to appear, that players can set up thier own rules on outposts. If a certain clan calls a outpost home and wants no violence on that OP they may enforce it themselves and word will get out.
Id rather see what is possible for players to do to police the server before we start implementation of safe zones or pve only zones or whatever.
Im gonna wait before i like or dislike this idea.Thank you for your input. This safe zone wouldn't be forced upon players though as we are currently suggesting, it would be an island in the corner of the map out of the way, a place you can travel to in order to socialise or relax and wager some gold with fellow pirates or as people are suggesting, it's own entity. I respect that you're open minded and haven't fully committed to a feeling on this suggestion, thanks for the reply! Great ideas so far guys. Having a 1v1 cutlass arena for pirates to wager gold would be a nice little pvp mini game, so this place doesn't have to be void of pvp (controlled ofcourse, as this is a social space). Poker matches gambling gold against fellow scurvy sea dogs with microphones enabled, it could be an exellent place to find shipmates or a new crew. It would add a lot of diversity into the game, along with a new social aspect.
A place that's safe to relax and socialise, one that can't be used to sell chests (negating the anti-safe zone sentiments of keeping underserved chests) where the only motive is to chat and share tales of the sea of thieves, gamble your fortune and make allies or enemies over one too many grogs.
Who can say that's a bad idea? It creates a vibrant sense of life to the dull and lifeless open ocean. We need much larger server population ie 50-100 to make it viable though.
Server pops of 20 kind of put me off buying all together. What's the point of having a large open world with 5 other ships in?
The time period would have had busy trade routes and ship ports. If anything the city social hub will at least emulate some of that activity.
@hotel-actual said in 'Safe' Social Zone:
A place that's safe to relax and socialise, one that can't be used to sell chests (negating the anti-safe zone sentiments of keeping underserved chests) where the only motive is to chat and share tales of the sea of thieves, gamble your fortune and make allies or enemies over one too many grogs.
Who can say that's a bad idea? It creates a vibrant sense of life to the dull and lifeless open ocean. We need much larger server population ie 50-100 to make it viable though.
Server pops of 20 kind of put me off buying all together. What's the point of having a large open world with 5 other ships in?
The time period would have had busy trade routes and ship ports. If anything the city social hub will at least emulate some of that activity.
Well said. Great to hear your input. I can still seeing this being a vibrant social hub, even with the current player cap. Even seeing just another crew or two on the island, in its current state in terms of player count, would be a fresh social interaction which the game currently doesn't provide. As for the player count subject, I won't get into that because it's a different subject entirely, I too however would love to see more players per server, even if that were as low as ten more. As you said it needs to feel a little busier, more traffic, more interactions. That however isn't deterring me from pre-ordering the game, just the core gameplay of riding a vessel crashing into the waves finding booty with your shipmate had me convinced, I'm hooked (forgive the pun).
@spavacer said in 'Safe' Social Zone:
A place to play poker with the gold I've earned. Sign me up
Haha!
@kinggzanga Maybe if it were just one of the buildings on the NPC islands - you walk in and it instances you with others who are trying to gamble and stuff and looks like a big inn/bar.
@ssjvegeta420 said in 'Safe' Social Zone:
I like the op idea. I hope they do this... all the griefers are scared to death of this.. they love to play games to cause misery.. those kinds of players ruined ark survival and i dont want this
Ark was awful people just trash all bases and kill dinos for the sake of it
@hotel-actual i agree ark is trash.. i was super excited as it had so much potential.. the griefing ruined that game
@ssjvegeta420 said in 'Safe' Social Zone:
I like the op idea. I hope they do this... all the griefers are scared to death of this.. they love to play games to cause misery.. those kinds of players ruined ark survival and i dont want this
Thanks! If you have any ideas on how to further the practicality of said island, please don't hesitate to suggest. Great to see so many people interested.
@sirsamofkrf said in 'Safe' Social Zone:
@kinggzanga Maybe if it were just one of the buildings on the NPC islands - you walk in and it instances you with others who are trying to gamble and stuff and looks like a big inn/bar.
I see what you're saying, so on each outpost there could be a building which takes you to said island. That could work, too. Thanks for the input!
@grypheon-steele said in 'Safe' Social Zone:
@spavacer
Now that’s a good idea...Crabby Jack approves! (flips coin in air)Haha!
It's great to hear all the positivity around this idea. Hopefully more of the players deadset on no safe zones voice their opinions on this idea we've conjured fellow sea dogs! Not to mention this can be seen as an escape from players who grief others, possibly.
@kinggzanga said in 'Safe' Social Zone:
Touchy subject at the moment from the look at the board. This certain zone in question, would not allow the cashing in of chests or any other trade company missions. Nor would this island allow any chest within its safety radius, in order to stop people fleeing and camping with das loot. This island would strictly be a safe place for socialising and games. Maybe a great place to buy better cosmetics and a place to trade with other players. Poker to play and bet against other pirates, put your gold on the line in other mini games against players such as blackjack or some creative twists on mini PvP games. Just some island or place in which pirates can just kick it back and relax rather than worry if there ship on port is receiving plentiful of cannonballs to the hull. Would love to hear all you scurvy dogs opinions on the matter and whether it would be a good alternative/solution to the 'safe zone' argument.
I agree some sort of safe zone is needed, in fact if they don't implement something it would be enough to convince me not to buy the game, at the moment I am erring on the side of not buying.
