Storm classifications because Storms should be more threatening

  • So my wife and I sailed through a storm just to see what it was like and I was pretty happy with what I saw. The waves and rain looked great, we got struck by lightning twice (cool!), we got turned around a lot and our boat was filling with water. While I'm pretty satisfied with what I saw, I feel like I would actually prefer sailing through storms for the excitement. This is a problem because I think that storms should actually be feared.

    What I propose is making storm categories. Say there are 3 categories. The category 1 could be like rain and big waves, the category 2 could be storms as they currently are, and the category 3 would have the same factors but amplified (maybe something else thrown in). The category 3 should be something that you can brag about surviving IF you survive. It would also be cool if there were subtle hints that you can see from the outside to determine a storm's strength. Though these hints should be subtle because I feel its much more exciting if going into a storm is a gamble because you dont really know what you're going to get.

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  • @gamaguado Great idea. ))

  • class 1 = dang, class 2 = oh snap, class 3 = of the chain

  • I love this idea. I'm totally on the same wavelength (sorry) with what you're saying. Different severity in storms would bring a huge environmental danger that is currently void in the game, yes storms are disruptive and damaging at the moment but why not take it a step further? Having to change course because of a storm heading your way that is bigger and badder than the rest, being a different challenge to the typical experiences this game delivers.

  • I would love to see a cyclone in game!

  • @sir-arcane said in Storm classifications because Storms should be more threatening:

    I would love to see a cyclone in game!

    Different categories of hurricanes, different levels of rainfall or more damage to the hull of the vessel, varying steering. Some storms could be so dangerous that staying in them, would result in the cruel mistress taking you and your ship, maybe even your loot too! Once the storm has passed, some lucky sailor might come across the sunken vessel accompanied with its floating treasure. I think the idea from the op, is great. Adds a lot more depth to the effectiveness of weather, adding challenges other than fellow pirates.

  • I feel as though this thread needs a lot more attention. Such a cool idea!

  • @gamaguado Ahahaha man after my own heart! Cant say i see many threads asking for storms to be buffed! Normally nerfed!

    But i like the idea of having difffent strength storms, i love storm chasing in game. Although they normally chase me!

    I just think they would need to implement some form of visuals so you could easily distinguish the strength! Maybe the more powerful the clouds get redder. :)

  • Yeah, I'd also like to see some weather variations and different storm classifications...

  • @knifelife said in Storm classifications because Storms should be more threatening:

    I just think they would need to implement some form of visuals so you could easily distinguish the strength! Maybe the more powerful the clouds get redder. :)

    Exactly my thoughts, great input scurvy sailor! Maybe even more thunder and lightning along with the cloud changes.

  • @kinggzanga Would be great to see some hurricanes and monsoons aswell! I like the idea of islands getting there own effects!

  • @knifelife said in Storm classifications because Storms should be more threatening:

    @kinggzanga Would be great to see some hurricanes and monsoons aswell! I like the idea of islands getting there own effects!

    Awesome stuff! Maybe even severe storms passing over outposts could put a stop to all merchants on that specific outpost until it had passed.

  • Yes please to badder storms and the future possibilities of a dynamic weather system!

  • @shadowstrider-7 said in Storm classifications because Storms should be more threatening:

    Yes please to badder storms and the future possibilities of a dynamic weather system!

    Too right you peg legged carouser! Great to know I wasn't the only one who loved OP's idea.

  • What about tsunamis? I first thought people would be crushed by tsunamis as soon as they tried to reach the map limits

    Staf'

  • @stafylocok said in Storm classifications because Storms should be more threatening:

    What about tsunamis? I first thought people would be crushed by tsunamis as soon as they tried to reach the map limits

    Staf'

    Haha! That would be brutal for anyone caught on land. The sea certainly is a cruel mistress.

  • The sea should be the biggest threat to ships, even with other ships around.

    Strong winds should damage the sails/ship, and have if you have your sails down, the wind should have a chance of tipping the ship enough to take on water, if not capsize. Strong winds also mean big waves, and if you aren't paying attention these waves can broadside you, either putting you in danger of capsizing, or taking on tons of water. Storms should add to these threats by doing what it already does (rain flooding your ship and lightning putting holes in the hull), but it should also it should obscure our vision, storms at sea tend to have so much rain that it reduces how far you can see down to a mere 30-50 yards. Putting you at risk of sailing right into an island.

    I love the idea that the sea should be much more dangerous. The sea holds nothing back and we should have a love/hate relationship with her.

  • @atiden

    Love it! Would love to see so much rain that it starts to mar a players visibility, haha. Thanks for your opinions!

  • @kinggZANGA

    I'm glad to see you like this idea. I'd also like to suggest giving lightning a kind of knockback effect. Currently its not much more than surprising but it could actually be threatening if it caused a member to fall off the ship.

  • @gamaguado said in Storm classifications because Storms should be more threatening:

    @kinggZANGA

    I'm glad to see you like this idea. I'd also like to suggest giving lightning a kind of knockback effect. Currently its not much more than surprising but it could actually be threatening if it caused a member to fall off the ship.

    I'm glad you brought it to all of our attention. Apparently lightning damages boats on impact, so I've heard. I haven't had that occurance happen to me yet, however. A knockback or maybe even a stun impact on the crew when lightning hits a vessel.

  • @kinggzanga said in Storm classifications because Storms should be more threatening:

    @gamaguado said in Storm classifications because Storms should be more threatening:

    @kinggZANGA

    I'm glad to see you like this idea. I'd also like to suggest giving lightning a kind of knockback effect. Currently its not much more than surprising but it could actually be threatening if it caused a member to fall off the ship.

    I'm glad you brought it to all of our attention. Apparently lightning damages boats on impact, so I've heard. I haven't had that occurance happen to me yet, however. A knockback or maybe even a stun impact on the crew when lightning hits a vessel.

    Right now, if lightning strikes your boat it puts a hole in the hull that you have to go patch. On the rare occasion that it hits you though, it does knock you back a short distance (or off the ladder to the crows nest, as has happened to me on numerous occasions). I would definitely like to see lightning arc across the ship's deck if it has enough water on it.

  • I would like to sea water spouts/tornados in the really bad storms. It's not like they're uncommon on the sea.

  • I would also like to see other weather such as sea fog, freak waves, rip tides and other treacherous things

  • A mechanic to adjust the threat posed by a storm is an interesting idea. Players may not risk sailing through a storm with a large haul to get to the outpost quicker if there was, for example, a chance that said storm could cause a whirlpool or tsunami that could instantly (or at least very quickly) capsize the ship; causing the crew to lose all their haul.

    On the other hand, sailing through a storm as a single player is an absolute nightmare. If you don't sink from all the rain or from your hull being blown to bits by lightning you could end up so far off course that you lose all sense of direction (compasses are unusable in storms)

  • @gamaguado I think this would be a great idea! Watching as my enemies struggle through the storm as I sail away from it. :)

  • @atiden said in Storm classifications because Storms should be more threatening:

    @kinggzanga said in Storm classifications because Storms should be more threatening:

    @gamaguado said in Storm classifications because Storms should be more threatening:

    @kinggZANGA

    I'm glad to see you like this idea. I'd also like to suggest giving lightning a kind of knockback effect. Currently its not much more than surprising but it could actually be threatening if it caused a member to fall off the ship.

    I'm glad you brought it to all of our attention. Apparently lightning damages boats on impact, so I've heard. I haven't had that occurance happen to me yet, however. A knockback or maybe even a stun impact on the crew when lightning hits a vessel.

    Right now, if lightning strikes your boat it puts a hole in the hull that you have to go patch. On the rare occasion that it hits you though, it does knock you back a short distance (or off the ladder to the crows nest, as has happened to me on numerous occasions). I would definitely like to see lightning arc across the ship's deck if it has enough water on it.

    If you happen to have gunpowder on your ship and lightning hit, you can say goodbye to our ship and your aul.

  • @gamaguado

    That could be real fun but I don't feel like that's what the team should be working on right now.

  • @cable0312 said in Storm classifications because Storms should be more threatening:

    class 1 = dang, class 2 = oh snap, class 3 = of the chain they’re should also be a class 4 which is almost impossible to survive and is a big accomplishment if u survive

  • @gamaguado O I agree totally, it would be awesome to see a typhoon and also if the storm is really severe, you should have the risk that your boat could even tip....and players thrown from it ( seems you can just stand on the tip of the front and not fall off) even have your boat break...but then for them to add in mechanics where you have to repair a mast and sail would be a lot of work.. this game has ALOT of potential

  • We need Vortexes: whirlpools, waterspouts, tornadoes, Big ones, small ones, SCARY ONES.

  • @ethnine OR....everyone on this thread watching their own ships getting ripped apart in a heavy duty storm XD

  • @cmm-solo said in Storm classifications because Storms should be more threatening:

    We need Vortexes: whirlpools, waterspouts, tornadoes, Big ones, small ones, SCARY ONES.

    Waterspouts would be extremely cool!

  • @gamaguado I would like to sea rogue waves or simply large waves around the outskirts of storms. I just want to see a very large wave. :D

  • "And as he drove(sailed) on, the rainclouds dragged down the sky after him, for, though he did not know it, Rob McKenna was a Rain God. All he knew was that his working days were miserable and he had a succession of lousy holidays. All the clouds knew was that they loved him and wanted to be near him, to cherish him, and to water him."
    Douglas Adams, So Long, and Thanks for All the Fish (Hitchhiker's Guide to the Galaxy, #4)

  • @gamaguado said in Storm classifications because Storms should be more threatening:

    So my wife and I sailed through a storm just to see what it was like and I was pretty happy with what I saw. The waves and rain looked great, we got struck by lightning twice (cool!), we got turned around a lot and our boat was filling with water. While I'm pretty satisfied with what I saw, I feel like I would actually prefer sailing through storms for the excitement. This is a problem because I think that storms should actually be feared.

    What I propose is making storm categories. Say there are 3 categories. The category 1 could be like rain and big waves, the category 2 could be storms as they currently are, and the category 3 would have the same factors but amplified (maybe something else thrown in). The category 3 should be something that you can brag about surviving IF you survive. It would also be cool if there were subtle hints that you can see from the outside to determine a storm's strength. Though these hints should be subtle because I feel its much more exciting if going into a storm is a gamble because you dont really know what you're going to get.

    But the thing is, there already are categories of storm. It depends on the grade of darkness they are covered in.
    Try sailing in the darkest one with a Galleon that just went to a battle and it has the hull full of planks.
    I tell you, you won't survive. The force of the waves and the wind is so high, you can hear the hull of the ship almost being crushed by the pressure and you will witness how planks start to break off from all the holes your ship has. You will ran out of planks before you can sail out of the storm. And also, good luck doing so because the waves are so high, you can't even hold the ship straight. And you can barely see anything on the horizon.

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