The game was meant to be played in 4 man groups, that's the vision. Solo play is advertised as very challenging and for experienced players only. I'd suggest joining a 4 man crew and making some new friends. You'll have a much better time than solo playing.
4 man boats have an unfair advantage
@zx7t i understand the frustration , but that all the point ! the more its hard the more you get joyfully rewarded when you sink a big 4 crew ship alone by playing with the powder barrels and driving them crazy ;)
its a challenge and the game is made to be played with others ! think for a second can you really be a pirates in the sea without a crew ?? i dont think so ;)
Cheers mateThat is something to say yes and no to because it just depends. Smaller ships are much more better at turning and setting one sail angle to catch up to big ships. My friend and I were on a duo ship and we took down a 4 man ship. It took a while (Like 40 cannon balls) but if persistent and skilled with the sail then you got yourself a Killing Boat.
May Poseidon guide you.
I have to agree with what many others have said.
If you see a 4-man ship then simply sail away. They need a lot more teamwork to be able to chase you and the small ship has a much smaller profile in the water thus making it harder to hit.
Additionally the small ship can turn faster so even if they catch up to you then you can simply change course and they need to do a wide turn to continue chasing you. Optionally they can do an anchor-spin but even then it's slow to raise anchor again and they'd still need to turn and trim their sails, all of which takes time, while the small ship can adjust sails and turn in a fraction of the time.
And if you find that it's too hard with the small ship then, as others have said, join a galleon crew. Most crews I joined have been fun to play with even if they were complete strangers.
At the end of the day I don't want to be forced to play only against other small ships whenever I decided to sail on the small ship. I like the added threat and danger from sailing a small ship vs the big one.
By forcing all small ships into the same map you would remove one of the exciting ways to play the game which many of us enjoy playing.
why not just give the player a choice of solo server or of not! the only reason people fight this in forums is because forums are full of hardcode gamers and so tbe casual gamer ie the masses voice vets drowned out. if you like solo against bigger ships you have the choice. some people dont want to team up they just want to play and not be bullied by bigger ships. why not give people the choice it cant be that hard to implement. also outposts should be neutral so if you outrun someone to an outpost your away free. no way on earth would you get away on earth could you attack someone at a port and not have the navy blast you.
@zx7t Actually small ship is superior to big ship just because it's so maneuverable. If you have crews of equel skill 4 on big ship 2 on small ship, small ship is gonna win almost every time.
Actually, the more you sail, the more you'll notice what sloops can do better than galleons. They're way more maneuverable and I've seen one guy stay at the perfect angle in front of a galleon so as to still be able to shoot their single cannon and also prevent from getting hit at all. The more you play, the better you will get at doing this.
@lumpaywk said in 4 man boats have an unfair advantage:
why not just give the player a choice of solo server or of not! the only reason people fight this in forums is because forums are full of hardcode gamers and so tbe casual gamer ie the masses voice vets drowned out.
This is entirely untrue.
While I have played hardcore PvP in games like Eve and others the PvP is not even my focus in this game. I play it casually because, honestly, this is not a hardcore game.
The very core of this game is being lighthearted and fun to play with very little risk involved as far as losing anything goes.
Lets be realistic, what do you really lose if you are sunk?
Some planks, cannonballs and maybe treasure.
How much treasure you lose is not up to everyone else, it is 100% up to YOU. If you stack 20 treasure chests on your ship and then get sunk and lose them that is your fault, not whoever sank you.
You are free to return to an outpost anytime you want, and can do so easily and quickly with a small ship.
In other words, how much you lose is based on your decisions and willingness to risk taking onboard “just one more chest”.
Even if there 1 v 1 only servers I am sure there would still be complaints. “I want PvE only server” or “I want total solo mode where I play alone on whole map”.
People are forgetting one thing.
This is a pirate game.
Not a “hoard a million treasure chest with zero risk” game.
A pirate game!
Pirates steal things.
Pirates steal your things.
Pirates do not play fair.
If you can’t handle pirates, then why play a pirate game???
It's sort of the point that you never know who/how many people you come across. It all depends how you take it. Last night my friend and I got chased by a galleon and sunk. Our ship respawned and we were like 'F it, lets go back to them, charge!'. Just have fun, we ended up sailing with them and another ship!
It may be frustrating at times but remember its a game and if you have a laugh with it, like we did, you will end up making friends and having a laugh.@ghroznak this may be a piraye game but its still a game and people should still be fivem a choice if feasible on how THEY want to play it. tbh solo servers would be cool but the better solution really would be safe zone around the outpost. also choice of where to respawn. I personally love gling against it on my small ship. what i dont love is getting mugged off at my port.
what i am saying is that lt everyone is a compitent gamer or wants to team up. for instance i play solo because as a 35 yo man i dont want some 12yo telling me to go f**k my mum. also in the same vein my 10yo wants to play but isnt computent enough to fight off or even run away from bigger ships. he got real excited that he finally found a chest only to get sunk and swore at.
Just because your good at something does not mean someone else should be excluded. Thid is a game is meant to be fun but if it turns i to griefers then the player base will drop out the floor faster than a connon ball.
end of the day all i am saying is people should have the choice! would you buy a phone for instance if the developer told you you had to use these specific apps and only them and if you didnt like it your wrong. no. so why is a game differant?
@zx7t You can do circles around a 4 man ship, with a 2 man its maneuverability and speed is unmatched. Just get around the back side of the ship and set the wheel so the 4 man is always turning to try to aim and you can out run them and just keep tagging the rear of the ship and they will sink.
Solo should be harder and thus more rewarding! I haven't got into a 1 vs 4 for the last two days. Please don't remove the 1 vs 4 matchmaking. Give the ones who find pvp unfair more pve content by trading goods, character campaigns and searching for more uniqe treasures (not only gold), sea monsters eg. Or just give them pve servers.
@guardianbos nobody is saying get rid of it. more that a. it should be more rewarding being solo. or b. give the player the option.
@zx7t
I try and use my speed to get away......Pirate life is never fair!!
Just like any PVP game when you bump into a zerg of friends@lumpaywk said in 4 man boats have an unfair advantage:
@ghroznak this may be a piraye game but its still a game and people should still be fivem a choice if feasible on how THEY want to play it.
Not sure I agree with you.
They have designed the game to be open world where you can steal treasure from others, attack their ship and board them.
That's how the game is designed.
Now to make an extreme example, I might want to build bases in the game and have a fort where I can shoot everyone passing by. However, that is not what the game is about. I might want to have a submachinegun in the game, but again, that is not the design of the game.
They have made a design for the game according to how they want their game to be. We can express our ideas and suggestions on things we would like to see added to the game, but that does not mean they have to implement it, nor that we are entitled to have special game modes to suit our personal preferences in terms of playstyle.
If I want to play a single-player pirate game there is remastered Sid Meiers Pirates and other games to play. I don't join those and expect developers to add a multiplayer mode because that's how I prefer to play the game. I simply find a multiplayer game and play that. Likewise, Sea of Thieves is a multiplayer game designed from the core up to be an open world game which facilitates PvP. Why should they segregate their game into another mode completely unrelated to the core design of their game?
The choice on how you want to play lies with finding a game that has the playstyle you prefer, not by expecting the developers of a game that has a clearly stated design to entirely rework it to suit your preference.
Back on topic though... if you don't want to fight galleons while in the small ship you have the choice of keeping a vigilant lookout and sailing away from them while they are still far enough away that they either can't spot you, or you are too far for them to have any hopes of catching up. That is the choice the game gives you.
@rattoto said in 4 man boats have an unfair advantage:
thats true? the ships have same speed?
i only play galleon and for my perspect the solo one is more faster
Solo one is faster to adjust the sails, and I think it accelerates somewhat faster. But I have seen a well crewed galleon that caught up to a small ship cause the smaller ship. What the smaller ship needs to do is outmaneuver. That is, when a galleon gets close then reduce speed, turn hard, and go full sails again. Galleon will require a wide turn to do a 180, and even if they anchor-spin they still only get about 80-110 degrees turn depending on their speed and rudder position, then have to raise a really slow anchor, finish their turn, trim the sails and then pick up speed again.
@lumpaywk said in 4 man boats have an unfair advantage:
@ghroznak adding an option for solo only is not changing the game mode. look at the biggest game of the moment pubg! you cant get more pvp tban that but you can still choose solo or groups.
This isn't PUBG though. It's an entirely different game.
I want to meet all types of crews when I am in my boat, regardless if I am solo, duo, 3 players or 4 players.
The game is designed so we can meet all types of different setups. It's unpredictable, which makes it exciting and fun.
If I always know the boat I see will always have only 1 person because I picked solo then it's predictable, thus boring.
The game explicitly tells you that going solo will be harder.
The game has every tool in place to easily group up with others as a 2 man crew on a small ship or as a 3-4 man on a larger ship.
If you want to sail solo, you are free to do so.
If you don't want to fight large ships, you are free to sail away.It really is that simple.
I think the sloop needs to be fast enough to outrun the galleon. Right now they are just too vulnerable on the open water.
They also have absolutely no chance at sinking a galleon unless the crew is asleep. One cannon just can't do the dps. I'm not saying it should be easy, but at least possible.
Only way for them to win is to team up.
That's the point of the game. Although it is a bit frustrating when I get destroyed while playing solo, the game is meant to be played multiplayer, and there is even a red ribbon and star over 4 man crew on the selection screen. It allows for bonding, which might be hard with enemy crews, plus they even warn you that it will be much harder and for more experienced players(though they mean MUCH more experienced, only a few can pull it off, myself not included)
The thing about a gallon which makes it such a powerful ship is categorizable. There are pros and cons for both ships. I want this post to be all I know of right now for The Gallon and The Sloon.
Gallon
_________________Movement- The Gallon has 3 sails - Front - Mid - Back
This is both a pro and con. Having 3 sails means that they are changed very slowly. So think that the Gallon reacts slow. True Gallons have a 4 man crew but here are a few things that the Gallon suffers from - Anchor
- Sail Adjustment
- Crow's Nest Movement
- Lantern Adjusting
- Turning (Big con the radius is huge, even if you get 3 people on sails, even 4)
- Bailing water - Included patching holes
While yes the Gallon has superior firepower, they run out of resources faster.
Since the Sloon is a smaller target they waste more cannonballs. Also restocking resources is slower since they can not stop so fast and continue.Positioning
The Gallon is larger, and the hull goes slightly deeper into the water. It is wider. Not only this makes it a bigger target, but positioning it at islands for battles and protection is not only harder but sometimes impossible. While the Sloon can position itself faster, safer, and better then the Gallon, when done right it is an impossibly small target to hit. And if the Gallon tries to ram it is it can, the Sloon can easily run.
While yes the Gallon when fully bellowed will go faster, it is slower to react.
To counter a Gallon, movement and positioning are important. Multitasking on the Sloon is important. It is harder for a reason. Some examples of multitasking during battle would be adjusting the wheel while going to cannon or repairs, also adjusting sails angle for the wind after a turn, the Sloon can pull up its anchor if pulled down by an enemy.
Overall yes the Sloon is weaker when it comes to raw firepower, but there are other variables. Also having a friend will help. Remember you can even team up with other pirates on a different boat! We are pirates after all!
I think that both sides if all players have the same amount of skill, it can go both ways, based on land, resources, and luck of the storm! Good Luck out there!
- The Gallon has 3 sails - Front - Mid - Back
@cnt-thelrox agree. Do not change it. There is something good to be said about being scared to run into a 4 man crew. It is a wild wild west maritime game. It should be scarry, fun, adventurous and worth while when you beat a larger enemy. Keep your eyes open and your cannonballs at the ready.
I still don't understand how people can continue to be upset about the 1-2v4 scenario. I've played all three multiple times. Sloop ships may not be the "fast" ship but it makes up everything with ease of use and maneuverability they go places the big ships can't or have trouble getting through. Leaving your ship out of sight on an island to explore is part of the danger in the world roll the sails up raise anchor and turn off lanterns to give yourself a better opportunity of not being seen. If your getting spawn killed restart in another lobby or wait till they destroy your ship and the mermaid moves it to another island. God knows pve will destroy the game digging up the chests and solving riddles have rarely been a struggle seeing enemy ships on the horizon being chased and giving chase always leaves a taste of worry when you get off for treasure or an adventure without looming storms and hostile waters the game is a watered down sea and island version of I spy.
@lordblackwolf13 thats because the questing is not balanced. 4 man crew getting as much gold as a single guy. They need to do more to get the same amount. Currently a solo player has no incentive for playing solo.
@zx7t said in 4 man boats have an unfair advantage:
I like the game and running into other players although I think when your playing solo you shouldn’t be able to run into a full 4 man squad as they alwase have the advantage.
I think it contradicts the facts that there’s no progression in te game in the sense that you can’t even get armour or better weapons, but then you can run into massive boats with 3 cannons facing either way, how is this fair?
I disagree. The smaller sloops have soooo much more maneuvering power than the galleon. Sure the galleon has more cannons, but it takes twice as long to get into position to use them as it does for someone on a sloop. Also sloops can easily outrun a galleon. Also join a bigger crew!
@cpt-kazuto said in 4 man boats have an unfair advantage:
I personally don't want the game to be completely fair. I've had more than my fill of that in other games. I think for a pirate game it just makes sense that players can gain unfair advantages over others. It can happen with a galleon against a solo sloop. It can also happen through in-game alliances. I really don't see the harm in going the extra step and having advantageous equipment. We already have the blunderbuss grind at the start of each reset. I would love it if there were several hundred more items/weapons like that to spice up the game (not RPG levels/gear, just items with different strengths and weaknesses).
The game encourages players to interact and meet and work TOGETHER.
Unfortunately, if you sail alone you take that risk.
I will say, however, I have sailed alone and I've sunk my fair share of Galleons by myself. It's a matter of learning to maneuver around the ship. The sloop has much more agility which comes in handy around sharp rocks, shallow waters, and near forts ;) just some tips
The sloop can be an annoying foe to deal with for a galleon. It can easily out maneuver the galleon, and if it gets close enough, the cannons can't hit low enough to do meaningful damage to the sloop.
The galleon is a big ol target to hit, and slower to repair and to restock cannon balls, while the sloop is smaller and harder to hit.
I've said it before and I'll say it again: use the sloop's advantages against the galleon's disadvantages.
