Vegi's video includes a clip of one of the dev's podcasts where they talk in-depth about safezones.
Everyone saying "it's a pirate game, that's what pirates do"
I dunno... I think we are getting more aggressive players in the beta because they isn't alot to do but explore/treasure hunt/ and ATTACK. The full version will have much more to do then simply lay in wait to ambush someone with a chest.
However, I do think that someone turning in a quest with a chest should get more of a reward then someone just turning in a stolen chest. Make it worthwhile for people to do their own quests rather then just ambush and troll other people ;)
I don't care if I'm on a voyage and I lose my stuff means I should've been ready now that I've got a good crew everytime someone tries to pirate us we kick their butts and they sink as long as one persons on the ship telling the others on the island there's a ship coming get back to defend we'll fight them off and continue the voyage in real life pirating I'd like to think that while I'm on a voyage I'd had to watch out for other pirates if it was npcs doing this you wouldn't be mad but because it's another player having the satisfaction of thieving your loot it's wrong?? Cmon taking pvp out of the pve would be BORING!!!
@xshadovvhunterx you do get less I've done all the pve you can so now I do pvp pirating with me crew you get less gold from it but it's funner
@vilksian said in Everyone saying "it's a pirate game, that's what pirates do":
Vegi's video includes a clip of one of the dev's podcasts where they talk in-depth about safezones.
Thanks. It's nice to know the devs are that dense. "well make meaningful reasons for players to interact". They haven't.
"A safe zone of where you can't die can be exploited'... Like how spawn campers exploit the game now?
Oh we can add a consequence feature but that seems hard so let's move on and not talk about why we think it's not very Pirate like.
Rare's explanation sounds more like a lack of creativity & skill. Still its an answer and better reply then I've seen so far.
@seedenator said in Everyone saying "it's a pirate game, that's what pirates do":
@hotel-actual This is what we call violently ignorant. People who make up an imaginary version of something real and fight to maintain their fantasy, despite the facts. (covering ears and going "la-la-la" is frequently part of it) NO pirates DID NOT just do anything; the ones that lived did what worked best, they planned they had rules and regulations. Killing people all the time made them always fight back, if you had a rep for not killing people they'd surrender their cargo without a fight. AND NOT FIGHTING IS GOOD, in real life if you got in a fight every time you'd be dead. One cut, or gunshot wound, doesn't just magically heal up in a few minutes. For every person with a peg leg, or an eye patch, there were dozens, or hundreds, who simply died. Fighting was a last resort, cannonball warning shot and they'd pull to, you'd steal what you wanted, they'd go free, everyone's alive at the end.
Games like this make it too easy to be your kind of pirate, an 8 year old on redbull rampaging with no consequences; personally I think you should have to buy a new copy of the game every time you die, that's REAL hardcore.I've not been sunk one time, I've sunk over 5 ships. So my copy would be doing just fine.
@face-0-o said in Everyone saying "it's a pirate game, that's what pirates do":
I did some research on what real pirates were like, as you requested.
At this point, I would like Rare to implement:
- a way for me to hang my victims/kills off the sides and head of my ship.
- I would also like the ability to whip, slice, or shoot my off-task or disobedient crew.
- Perhaps a way to shackle and chain my crew to their post so they can't leave or desert it, even if the boat is sinking.
- I would like Rare to also implement human trafficking voyages.
- I would also like pikes on the bow and stern of my ship to display severed heads.
I'll let you know if I comes across anything else while I continue my research on what real pirating was like.
just don't take my magic GPS Pirate map...I will be lost without it !
Thanks. It's nice to know the devs are that dense. "well make meaningful reasons for players to interact". They haven't.
"A safe zone of where you can't die can be exploited'... Like how spawn campers exploit the game now?
Oh we can add a consequence feature but that seems hard so let's move on and not talk about why we think it's not very Pirate like.
Rare's explanation sounds more like a lack of creativity & skill. Still its an answer and better reply then I've seen so far.
As of right now, 90% (semi-random number. it's somewhere within 10% of that) of spawn campers are wasting their time trying to spawn camp. The map is so sparse player-wise that spawn camping is pointless. You could also use common sense and not stop at an outpost that has a ship or mermaid at it. Everyone is a potential threat, and should be treated as such.
As for their "lack of creativity"...this is still in Beta. The trailer teased us with things like skeleton forts that players PVE at, which is easily a creative idea at keeping combat-focused players occupied and away from outposts. Plus, remember that we only have 1 trading company in the current version. There is a lot of content incoming for the release, so don't worry.
Rare won’t alienate the PVE folks. PvP players are used to having their spot/locations. I think raising a black flag for PVP or a bounty system on those attacking others makes a lot of sense. If SOT uses a bounty system like Red Dead Redemption PVP players will have a blast and more PVE players will go PVP for the chance at some sort of
gain, fame, bounty money etc.I'm not trying to be rude but telling people to "do some actual research" and then follow it with a completely made up statistic?
@dstden said in Everyone saying "it's a pirate game, that's what pirates do":
I've played a very large amount of online games and one thing I can say fairly accurately, based on my personal experience, is about 60 to 70% of gamers prefer pve with the choice to pvp.
...way to be exactly the person you disagreed with in the first paragraph. Your personal experience is not "actual research". Just trying to be helpful :)
Edit: and there were a couple of pretty vicious pirates that murdered and plundered nobody said "every single pirate did this!" it only takes one or two for "that's what pirates do" to be true
@dstden said in Everyone saying "it's a pirate game, that's what pirates do":
Anyone using the "it's a game about pirates" excuse to justify the blatant hostility going on in this game really need to take a little while to sit down and do some actual research on what pirates were really like. I think too many people have this assumed ideas of pirates and most are extremely innacurate.
As for the pvp vs. pve discussions (by that I mean full on arguments) I don't fully support either side but I'm willing to bet that Rare will definitely add some pve only aspects to the game otherwise they'll be alienating a VERY large portion of the playerbase and that's just not good business. I've played a very large amount of online games and one thing I can say fairly accurately, based on my personal experience, is about 60 to 70% of gamers prefer pve with the choice to pvp.
I'm not looking to be flamed just stating my personal opinion and experience but I realize the hardcore pvp'ers will disagree with most of what I've said and will immediately go on the offensive.
Very well said, I am sick and tired of the 2 excuses
"It's a pirate game it's what they do"
In reference mainly to people griefing etc.The there is:
"It's in Beta"
Always the reply to ANYONE who has anything negative to say or ideas about changes that need to be made.PVP is obviously a big part of the game, which I love, I played EVE for hell of a long time, ran with Goons for most of that time; but this does not excuse just going around blowing up fresh spawn ships / camping outposts or chasing down people you've already killed (knowing full well they don't have anything) to just keep sinking them.
Nor does it being it Beta excuse them from the poor respawning mechanics, free instant ship after death (which spawns very close to where they died, enabling griefing even more from both sides, killer can instantly hunt the other down) or the awful ship boarding mechanics - this one is partly down to the shoddy respawning issue but it could have also been better with grapple hooks or some way of sinking the ship once aboard it without the use of cannons or explosive barrels.
I've had great fun with the game with friends and with random players but it does have me worried this close to release how secretive they're being and not addressing these concerns either within the community (See Epic Games reddit, devs are always responding to people regarding Fortnite).
We're all excited for the game, that's why we are all here, weather it is venting about issues or praising the game, it's all because we enjoy it and want to see it succeed; we've all seen similar things with No Mans Sky however which is probably why tensions are high within the community.
Here's to hoping SoT will be as great as we all hope though!
@vilksian said in Everyone saying "it's a pirate game, that's what pirates do":
Vegi's video includes a clip of one of the dev's podcasts where they talk in-depth about safezones.
Why do I feel this video was from a long time ago, they talk like the map is huge (which lets be honest it isn't) and that people online aren't going to act like people online, for example griefing just because they can. The way the guy in the glasses is just so flippant about the communities ideas it's unreal, actually lost a lot of respect for these devs watching that, especially as it seems they tried one version of a safe zone and just went "Nah remove it, move on"
A simple solution off the top of my head, you can only dock at a safe outpost without any loot, you can not start missions or finish missions there as it's nothing but a communal outpost with bars and non-warfare shops (clothing etc) it blows my mind that there isn't a place like this anyway, with a safe zone attached or not, to encourage people to interact and meet new people for crews etc.
@kaptenbloood said in Everyone saying "it's a pirate game, that's what pirates do":
Before thay even thinking about this thay need to fix the combat system. It's just totaly random right now. I can shoot a player like 2-3 times and then start to hit the same player with the sword, but that player can still just turn around and kill me in two swings with the his sword.
True.
Naval battles are a complete blast in this game.
Man to man, though, complete garbage.@dstden said in Everyone saying "it's a pirate game, that's what pirates do":
@vilksian "Oooohhhhh boy, they were a lot worse."
lol, I'm definitely not saying there weren't pirates that were very bad but the majority of them didn't just attack and kill everything they saw. In actuality most pirate ships had a very strict non kill policy. They usually only attacked other ships for survival and not to kill.I can tell you why that had that "no kill policy". It was popular to sell the crews of captured ship as slaves. We don't have that feature, so we kill other crews. Easy as that. :)
@chrishayate Not everyone needs a prize for something to feel rewarding. Having bested another player in combat can be enough.
@xshadovvhunterx said in Everyone saying "it's a pirate game, that's what pirates do":
I dunno... I think we are getting more aggressive players in the beta because they isn't alot to do but explore/treasure hunt/ and ATTACK. The full version will have much more to do then simply lay in wait to ambush someone with a chest.
However, I do think that someone turning in a quest with a chest should get more of a reward then someone just turning in a stolen chest. Make it worthwhile for people to do their own quests rather then just ambush and troll other people ;)
This. I've been thinking this for a while too.
