PvE players trying to ruin the game

  • @chosen-predator said in PvE players trying to ruin the game:

    I don't think there has to be a split server

    Split server wouldn't be needed if the devs code the outposts to be enforced safe/cease fire zones and having one or two outposts marked as neutral/unguarded that way the skill-less campers can sit on a outpost all they want then it gives Rp'ers and PvE's as well as pvp'ers who need to go afk for a brief time a zone where they're not going to be harmed.

    hell in other pvp mmo's quest hubs are guarded for a reason.

  • Problem with the game right now is that there is no way to stop combat after death. In every game that is PvP they are all match bases or lately Battle Royale. In those games PvP is the SOLE purpose of the game. In a Battle Royale game, the immediate threat is eliminated permanently once that person has been killed. This is not the case in SoT. Death is just an obstacle, but as long as a ship is still afloat, you can respawn an unlimited an amount of times and constantly troll people. I feel like this needs a bit tweaking in order to prevent this constant trolling after the troll has been dealt with.

  • @lordblackwolf13 aye I agree with you I never have understood the mentality of what skill is there for 4 to gank 1 person. I play Wow and Archeage and run into that derp mentality alot in open world pvp ( I love PvP when its a fair fight) which is why my crew resorted to pvp in WoW's Arena and Rated Battlegrounds and well PvP on Archeage requires faction co ordination when going against pirates but will still run into griefers the plus side to Archage though was their law system.

    Minute a griefer or pirate was killed and someone clicked their pool of blood and reported the murder and why the person was murdered that player was put into a server 'brig' and put on trial against a jury of players and the person would have to explain why they were in court. The whole server during jury duties would chip in to the jury on what the person had done if the pirate/griefer was notorious enough and the jury wasnt feeling lenient some of these people would suffer temporary bans of not being able to play that character for 2 or 3 days lol so the community had ways of punishing those who were a pain too much.

    @Psych0-KnIghTrO The biggest problem right now is the devs and rare haven't given us any insight into if SoT is being aimed as being a mmo or a pvp battle royal like PUBG if its going to be the latter then it means many folks who dont care for being forced into pvp just wont play game, if on the other hand its being aimed as a full fledged mmo then they need to get pvp balance right for pve as well and easiest solution would be to set outposts as cease fire zones that'd keep the pve'ers and Rp'ers happy then sure minute your out in open waters your fair game again but im sure it wouldn't be hard to have npc canoneers set up on outpost islands that'd sink ships attacking ships coming or leaving their ports. There needs to be consequences for certain actions introduced and so far there is none which is welcoming a toxic part of the community many don't like .

  • @roughmonkey0 said in PvE players trying to ruin the game:

    This game has always been planned to be full open world PvP sandbox. I see to many people crying about this. If you don’t like it then play one of the other million games out there that are not open world PvP and stop trying to ruin the game for people really looking forward to the open world PvP play.

    We don’t want your safe zones, we don’t care if you want to do quests without being attacked, cry to someone else that you got your treasure taken from you again...

    Just “Be a pirate” and stop crying or go play something else.

    Cruising through the forums here...seems your opinion is in the minority. May I suggest PUBG or perhaps Fortnite?

  • @chosen-predator said in PvE players trying to ruin the game:

    @mrloadedpotato I don't think there should be separate servers - there should be a check box

    PVE player (X)
    PVP player ( )
    RP*Roleplaying ( )

    it should give you a higher chance to instance with the same people who have equal interest, this wouldn't full out stop PVP from happening since a player could still kill you but the likely chance of you encountering a PVP type of player would be less.

    or it could just dynamically instance you with more aggressive players. (depending on your playstyle)

    In theory that would be a good idea, but you realize the people that love PVP and purposely want to actually grief people will just choose the PVE option and then load in and kill everyone; pretending to be nice at first and then unleashing hell.

    Honestly I don't think entire islands or areas should be made into safe zones, but rather just certain moments. Like anytime you are engaged with the Gold Hoarders or other guilds, or talking to a shopkeeper, or are viewing inventory via one of the boxes near the shops....that is when you should be put into a no-kill mode. However this should only occur when on an outpost. Otherwise running around the outpost is fair game, don't make the outpost as a whole into a safe zone because people will just sail to those and sit forever. This makes a safe option, but not something you can just run to for safety while doing nothing.

    Also on that same note I think the pubs on outposts should be safe zones. Once you walk in, you can't be killed. And if you do pull out your gun inside a pub, then it would mark you as fair game for attack. Think about real life scenario (or at least how history/movies has portrayed it), when someone was in a bar even in the old west and pulled out their gun, it generally meant you were up to no good or up for a fight. With this method/idea people can sit inside, have a laugh and drink, etc yet they couldn't camp inside and shoot at people through the doorway as they would be vulnerable as well while the rest of the bar patrons were safe.

    All this coming from someone that loves the PVP aspect and prefers that play style. This way there is a option of PVE/safety without hurting the PVP aspect. And anyone that says this would hurt PVP is obviously looking to camp outposts and play dirty. Again tho, I don't think the entire outpost or any islands at all should be safe zones. Just make safe moments (and the pubs safe since honestly they should be)

  • @roughmonkey0 These peeps need to know how to spot others coming their way, and leave the situation. Learn how to outsmart your enemy.

  • PvP is fine as long as it is done well. The current state of PVP will result in poor gaming experience. When you team is killed off your enemy is then allowed to stay on your ship and spawn camp you. Spawn camping is a way to cause rage quitting, but on top of spawn camping your a target even before you can fully load in and start at half life. This is something that absolutely needs to be addressed. Maybe re spawn in the base of the ship where only team members are allowed to be. PVP is fine as long as it is fare.

  • Cruising through the forums here...seems your opinion is in the minority. May I suggest PUBG or perhaps Fortnite?

    @touchdown1504 Not really, the people who complain about PVP are the ones who just lost a bunch of chests decided to make a thread to complain about it, were as the people who got the chests don't make a thread saying how great the pvp is, it's that sort of meme.

  • @kendoroland The pvp portion of the game is poorly done and unbalanced. Cannons are not effective enough, team killed off in their boats can be spawn camped and damaged before they can re spawn. If changes are not made to the pvp side of the game the only targets for pvp will be other trolls.

  • We need both though. Some people want a PvE game. Why can't they have a PvE game without ruining yours? Just have PvE-only instances, problem solved.

  • @axsinisterxomen said in PvE players trying to ruin the game:

    @roughmonkey0 Show me where it says it was always going to be open world sandbox PvP. I think you are pushing what you want it to be...go play Call of Duty, Rainbow Six, Battlefield, Overwatch, PUBG etc if you want strictly PvP...those games are and always been about the PvP. Sea of Thieves has PvP i do not think Rare intended that to be the only and primary mechanic in the game. If so....the servers of this game will be vacant and you'll see no one whilst playing with your friends, the seas will be empty. You push out all the PvE players half the population is gone.

    I like PvE....i also enjoy PvP time to time...i should have the choice to do either or...You want PvP all the time go play a game that only allows PvP....Sea of Thieves allows solo play...and those players need more protection from griefers and full crews...if Rare fails to do so this game will slowly fade after launch i promise you. So many people want to enjoy the world Rare has created here without being chased and bombarded by others constantly after 10 mins in game. Even GTA V has a pacifist option.

    The design of the game says that. I play solo and I outsail and outwit my attackers. You can play solo, but it is only recommended for experienced players...

  • @roughmonkey0 said in PvE players trying to ruin the game:

    @linzadreamz said in PvE players trying to ruin the game:

    @roughmonkey0 I don't know why you think it should ONLY be PvP.

    I never said it should be only PvP. I to enjoy PvE content, but I want to enjoy that content in an open PvP world where I fear not only the skeletons/sharks but also fear getting ganked by real players.

    I think without that fear this game would be boring. The quest system is basic at best, but with the added excitement of the chance of losing said loot to real players it makes it heart pounding fun.

    No one is demanding you engage in a playstyle that you find boring. Most proponents of PvE just want their own sandbox to play in, yet many proponents of PvP (when they're not demanding we leave entirely) demand we remain in their world like we're hostages to their preference only. And let's be clear, any game where PvP isn't opt-in is PvP only. You're still subjected to PvP while enjoying that PvE content. That's still a PvP server you're on even though it may not be called that when it's the only server option.

    On a humorous note, I think it's fascinating that I can just accept you're opinion that PvE is boring without telling you to get better at it. Different folks, different strokes.

  • @mrloadedpotato said in PvE players trying to ruin the game:

    @roughmonkey0 said in PvE players trying to ruin the game:

    @linzadreamz said in PvE players trying to ruin the game:

    @roughmonkey0 I don't know why you think it should ONLY be PvP.

    I never said it should be only PvP. I to enjoy PvE content, but I want to enjoy that content in an open PvP world where I fear not only the skeletons/sharks but also fear getting ganked by real players.

    I think without that fear this game would be boring. The quest system is basic at best, but with the added excitement of the chance of losing said loot to real players it makes it heart pounding fun.

    No one is demanding you engage in a playstyle that you find boring. Most proponents of PvE just want their own sandbox to play in, yet many proponents of PvP (when they're not demanding we leave entirely) demand we remain in their world like we're hostages to their preference only. And let's be clear, any game where PvP isn't opt-in is PvP only. You're still subjected to PvP while enjoying that PvE content. That's still a PvP server you're on even though it may not be called that when it's the only server option.

    On a humorous note, I think it's fascinating that I can just accept you're opinion that PvE is boring without telling you to get better at it. Different folks, different strokes.

    I'm all for a PVE server. Whatever shuts up the PVE crowd and preserves the game.
    Trammelite tears will never stop flowing, this is known.

  • Don't get me wrong. I love the PvP aspect of the game. I also adore the PvE side of things as well because I love a good adventure. However, when I am approached by pirates I either A. Sail away or B. fight them. Unfortunately I do not appreciate respawning and getting immediately killed due to sharks and others players shooting at me before I get to the mermaid. When I do reach the mermaid, I spawn just a couple islands away. The reason i don't just leave the server is because I would like to complete my voyage. Maybe we could fix this issue so that we would get "spawn trapped" as so to speak. Hope you PvP loving guys can understand.

  • I like what people are trying to say but many apparently aren't actually reading any threads because they don't get what people are asking for.

    First, the compliment starts with the Dev blog and interviews from last years E3. This game was promoted as 'a world of adventure where you might run into other players.'

    So even if this turns out to be a misrepresented game that's all PvP oriented, its a bad game. Unbalanced, no rewards, no challenge balancing, easy griefing mechanics, etc etc.

    And it does come off as a little childish to just say We're Being Pirates, duh! Real pirates did have a code. Most would attack merchants and not each other. So why not a 'faction versus faction' or something similar? That's what people are asking.

    At current the way the PvP works now, this is a bad Pirate themed PubG but with less rewards and incentives to play.

    The PvE players you are talking about aren't trying to end PvP. They are trying to improve the over all game.

  • @mattydove74 Right! Imagine if this game was PvE only. It happens to many games that have only one or the other. Unfortunately it plays out the same every time. One group tells the other to pound sand as we're all very passionate about our games and how we want to experience them.

  • @subzarr said in PvE players trying to ruin the game:

    Cruising through the forums here...seems your opinion is in the minority. May I suggest PUBG or perhaps Fortnite?

    @touchdown1504 Not really, the people who complain about PVP are the ones who just lost a bunch of chests decided to make a thread to complain about it, were as the people who got the chests don't make a thread saying how great the pvp is, it's that sort of meme.

    That is at least partially true, but not completely true. I have seen some very constructive conversation speaking of balance, the elimination of grief enabling game mechanics, and the ability to simply enjoy the game. It is not a bunch of people whining about a stolen chest(s). They are discussing spawn camping, outpost camping (which IMO is legit in the ocean, not so much on land), unbalanced mechanics, etc.

    My OPINION is the PvP is fun. I really enjoy the ship battles, even when I am outgunned and outnumbered. However, I also feel that at the outposts (on land) there should be a place where someone can safely AFK, or simply hang out and enjoy the more social aspects of the game (such as meeting other people to crew up with). This game is not PUBG or Fortnite on the High Seas.

    It has been very purposefully advertised and touted as a community friendly game. See this article from this past August.... Article You can read the whole article from IGN or just suffice for the title..."Sea of Thieves wants to be the World's Friendliest Multiplayer Game". Plenty of quotes from Shelley Preston (Senior designer), Joe Neate (Executive Producer), and Craig Duncan (Studio Head) that point to the exact opposite of what the OP is calling for.

    So, don't take it from me, or the "PVE players trying to ruin the game" take it straight from the mouths at Rare. The opinion of the OP is in the minority.

  • @red0demon0 said in PvE players trying to ruin the game:

    @lucid-stew What I'm not sure about is (Hasn't happened to me yet) what happens if your buying something and someone kills you. I don't want to be killed while I'm exchanging my plundered riches where all of a sudden I get my head knocked out by a cannonball to the face. Other than that, all's fair.

    I don't really get the need to feel safe while playing a game. It's just a game. But I've long advocated for a space in the game that is meant for social interaction, and I think that only exists under some type of mechanic which clearly and demonstrably discourages violence. I'm a big fan of freedom, especially in a game like this, so I think if someone wants to be a crazy b****s and take on NPC guards, or a bar full of pirates, let them try! Someone suggested that players have some sort of invincibility during transactions. That's not totally unreasonable. Maybe you could have an NPC cannoneer stationed at your home outpost that blasts anyone but your crew. There are lots of options. I just hope Rare does SOMETHING about it that allows for more player interaction while preserving as much player freedom as possible.

  • Plus, I think it's been said they'll be adding sea monsters to the game, along with the other content that isn't being showcased in the beta like the quest and faction variety. Add random encounters with ships of the dead and I believe a PvE server would be a blast all on its own. In my opinion, an unwelcomed PvP encounter during any of the above would ruin the solo or co-op experience for me while others may feel otherwise.

  • It's like, do people not understand that if they like something everyone else should like it too?

    How about, if Rare added PvE servers. That way the PvP crowd can play their way and the PvE crowd can play their way.

    No, no one thinks like that. Instead it's always 'git gud and play the game my way noob'

    If I wanted an open world PvP Pirate game I would black BlackHawke, which makes an attempt to be balanced and fair. Op acts as if everygame is single player PvE carebears. Pretty much all games now are MP only, PvP only (because the Dev's dont have to make content or pay voice actors or a writer).

    Almost every game has turned into PvP only, surival, open world and always online and GAMES AS A SERVICE.

    This game has no chance, none, not when the community is this disgustingly, grotesquely entitled and toxic.

    I almost forgot, internet + audience + anonymity + competition = Toxic

  • @roughmonkey0 Question if not for the PvE players then who would gather chests? There would be literally no reason to sink other peoples ships if the PvE players left the game outside of dicking around with no purpose?

  • @thejakal222 said in PvE players trying to ruin the game:

    @roughmonkey0 Question if not for the PvE players then who would gather chests? There would be literally no reason to sink other peoples ships if the PvE players left the game outside of dicking around with no purpose?

    The PvP players PvE as well... The guys who are "PvP" players are playing the game as it was intended to be played; Its the "PvE" lot that are crying about Safety. I kill most ships on sight then continue gathering chests. Just because someone sees you and kills you doesn't mean the only thing their doing is hunting players.

  • And w*f do people keep comparing this Game to real pirate life... "Pirates wouldn't attack all the time cuz they would die" Durr. Really? I thought Jack Sparrow was a real guy and was immortal like when the moonlight hits him hes a skeleton. The "Be a pirate" explanation works perfectly for this game. Here's the reason "IF" pirates were immortal they "WOULD" attack everyone at will. But wait! Are pirates in this game immortal? By God I think they are! No wonder people are saying be a pirate.

  • @pocket-fox-au said in PvE players trying to ruin the game:

    It's like, do people not understand that if they like something everyone else should like it too?

    How about, if Rare added PvE servers. That way the PvP crowd can play their way and the PvE crowd can play their way.

    No, no one thinks like that. Instead it's always 'git gud and play the game my way noob'

    If I wanted an open world PvP Pirate game I would black BlackHawke, which makes an attempt to be balanced and fair. Op acts as if everygame is single player PvE carebears. Pretty much all games now are MP only, PvP only (because the Dev's dont have to make content or pay voice actors or a writer).

    Almost every game has turned into PvP only, surival, open world and always online and GAMES AS A SERVICE.

    This game has no chance, none, not when the community is this disgustingly, grotesquely entitled and toxic.

    I almost forgot, internet + audience + anonymity + competition = Toxic

    Its not git gud and play the game our way. Its git gud and play the game the way it was made. Not change it to fit how you wanna play. Funny thing is your calling OP and PvP players entitled but the only ones acting entitled are the people complaining about the PvP. Sounds like your arguing that you should be entitled to a few more PvE focused games my friend.

  • @moraden63 said in PvE players trying to ruin the game:

    @kendoroland The pvp portion of the game is poorly done and unbalanced. Cannons are not effective enough, team killed off in their boats can be spawn camped and damaged before they can re spawn. If changes are not made to the pvp side of the game the only targets for pvp will be other trolls.

    I have no problem with this comment in fact I support this exactly; Make a thread saying as much and ill up-vote it. This is an actual criticism of the game. Not change it to be safer. We can discuss this and ways to make the game better not just say REFUND WHERES MY REFUND!

  • @kendoroland I have honestly not seen a full scale successful pvp battle where both ships were mobile and managed to sink the other ship. I've seen plenty of sneak kills where the other player were off their ships which sort of removes the "player vs player" aspect and replaces with "player vs immobile ship".

  • @roughmonkey0 This is not an open minded answer lol.
    How about we just have pvp and pve servers like most other games? Then it's a win-win.

  • @roughmonkey0

    I've never understood this mentality. Unless the game is a complete flop, the community would be large enough to have both PvE and PvP servers. A player who prefers PvE in no way impacts your ability to play PvP. In fact, Rare could even encourage players to play PvP by offering higher chest pay outs due to the higher risk. The game's progression system is purely cosmetic so it's not like a player who prefers to play on PvE servers is gaining a significant advantage over you.

  • @thejakal222 Well there are several reasons for this.

    1. The ship is unsinkable if 1 person is bailing. I've never been sunk if I'm alive on the ship.
      -simply stand right where the water line meets the way to throw water and boom you can never sink.
    2. People still aren't that good at aiming the cannons yet.
      -some people can hit every shot others cant hit 1. If people don't know about #1 then the only way to sink the ship really is to hit them off the repair which requires really good aim. Or board them.
    3. Its still the beta. Obviously Rare is looking at our comments and testing out what works. So if we talk about actual complaints like this one we may get a better more fun game.

    Saying all this though I have killed plenty of ships without them being anchored but its not easy. You need to board them after you fire cannons. Or board them while your team is hitting cannon shots. You have to do this simultaneously. Killing 1 or 2 people will most of the time sink the ship. Forcing players to worry about you on the ship gives you enough time to distract from the bail.

  • I never was a fan of safe zone idea and still don't want it this is a PVP game not a PVE so being killed is just a thing we have to get used to it. When I signed up for this I knew that I would be killed and PVP was a thing so I knew if I wanted to get gold I had to be sneaky or play it safe and be on the look out. Also if I saw a ship I would load cannons as I knew not all people will play friendly and if they fired I fired back.

  • @roughmonkey0 said

    I never said it should be only PvP. I to enjoy PvE content, but I want to enjoy that content in an open PvP world where I fear not only the skeletons/sharks but also fear getting ganked by real players.

    Then you don't truly enjoy PvE content... What you want is PvPvE.

    I think without that fear this game would be boring. The quest system is basic at best, but with the added excitement of the chance of losing said loot to real players it makes it heart pounding fun.

    First off, you are only looking at it from one side - the "rush" that comes from a potential threat at any given moment. However, you negate the opposite end - that you could be that potential threat to someone else. With this in mind, wouldn't it be an overall better system if it applied to those that actually wanted to participate in it? I mean, except hardcore cases, even PvP players might want to just enjoy the exploratory and social aspects of this game, without the fear of needing to always be on your toes.

    From my view, this is what I see:

    PvE players not asking to outright get rid of PvP, but just asking for some type of compromise or middle-ground, and PvP players responding with, f*** you, don't touch our PvP! With this mentality, the PvP community might ultimately wind up being the cause of their own demise, with their combative, dismissive attitudes and actions leading Rare to step in and say, "enough is enough," resulting in that middle-ground coming to fruition.

  • PLS DO NOT ADD SAFE ZONES... all this will do is result in people running away to safe zones and stuff. youre supposed to be carefull when doing quests and use your telescope to watchout for other ships... turn of your lanterns and stuff at night. dont ruin the game with safezones ty

  • @h0rse PvE players are asking to get rid of PvP. For themselves. How does this effect PvP well.. PvP players don't always want to kill other PvP players. Its fun to chase a PvE player as they scramble to get the loot back to the outpost. Maybe sometimes you get a game where you wanna only hunt people as a PvP player and steal loot. Well thats out the window if a large portion of the PvE players are gone to other servers. Make PvE servers is not a good solution all it does is separate the player base. How about thinking up some solutions that give the PvE players a little more freedom without adding safe spaces and penalties to the PvP players cuz thats all im seeing.
    Here ill start.
    Make chests picked up by other players "claimed by them" which makes it so an enemy team that steals the chest gets half the gold value.
    Make stolen chests appear on the map with an "x" where it was picked up. This will bring other PvP players to the area and again give PvE players more time to just PvE.

    Personally I wouldn't want any of these but at least they would be a suggestion that doesn't alter the game by cutting its player base or ruin PvP.

  • @kendoroland said in PvE players trying to ruin the game:

    @h0rse PvE players are asking to get rid of PvP. For themselves.

    Then they aren't asking to outright remove are they? They are just asking to be able to opt out in participating. This can be done in a number of different ways. For those that want it, you can have all the PVP you want.

    How does this effect PvP well.. PvP players don't always want to kill other PvP players. Its fun to chase a PvE player as they scramble to get the loot back to the outpost.

    And when someone's "fun" comes at the expense of someone else's, then the mechanic is questionable at best...

    Maybe sometimes you get a game where you wanna only hunt people as a PvP player and steal loot. Well thats out the window if a large portion of the PvE players are gone to other servers.

    Uh, no, it's not "out the window," it's just that now all the people you are hunting are on board with PvP, yet even among them, you're not going to have everyone just wanting to hunt everyone else.

    People can be in favor of PvP for different reasons, so even on a pure PvP server, there would still be trolls and griefers.

    Make PvE servers is not a good solution all it does is separate the player base. How about thinking up some solutions that give the PvE players a little more freedom without adding safe spaces and penalties to the PvP players cuz thats all im seeing.

    I offered a suggestion to this - a whole thread worth...
    https://www.seaofthieves.com/forum/topic/24961/is-pvp-avoidable

    I'm not asking for separate servers, but if the PvP community continues with this stubborn, aggressive attitude towards the PvE crowd or any criticism towards their precious PvP, desperate times might call for desperate measures. But in all honesty, shouldn't there be a penalty to PvP players vs PvE players, since they are the ones wanting to go hostile with other players?

    Penalties to PvE players should be things like not having access to the higher rewards or perhaps certain areas altogether. Penalties to PvP players should be more "direct" or "personal" like you are banned from this outpost or lose this much gold/reputation.

    Make chests picked up by other players "claimed by them" which makes it so an enemy team that steals the chest gets half the gold value.

    lol, it's" claimed" by a player, yet can still be stolen and redeemed for a monetary reward...

    how about you get no gold, but it still counts as progression towards the faction, or vice versa?

    How about a player/crew needs to have possession of a chest for X amount of time before
    it can be stolen? This would deter trolls from having players do all the work, and then stealing their just earned rewards. How about having outposts have guards, where PvP is still enabled, but will be met with consequence from NPC's?

    I also think it's just the slightest bit reasonable to have outposts be safe zones, not just to deter from campers, but also to have some sort of worry-free social area.

    Personally I wouldn't want any of these but at least they would be a suggestion that doesn't alter the game by cutting its player base or ruin PvP.

    The only way you "ruin" PvP is by removing it... saying that you can "ruin" PvP by removing the players that don't even want to participate in it to begin with, is such a sadistic, selfish mindset.

  • @KendoRoland I think your argument is a little flawed here. You are basically saying that PVP players like to push around PVE players since they don't fight back as much, and that if the devs give PVE players their own server, it would ruin PVP for all of the PVPers. That is like saying "I like boxing with other boxers in the gym, but sometimes I like to go outside and start throwing jabs at the random people that walk past me. I don't think its fair to me if the police stop me from doing that". PVP should never be a situation of "I like killing players, but I like it even more if the players don't want to fight back". It stops being a fun game if it caters to only one side of the play style spectrum.

    There are plenty of ways to make PVP work for everyone without splitting the servers though. Myself and some others have thrown around some ideas in another thread, Great game, just needs a few tweaks. One of those ideas is to add a risk/reward system to pvp play. Right now, PVE players are at constant risk of just being attacked randomly by a PVPer who knows that there is no downside to them attacking anyone they see. By putting in some risk, you not only increase the fun of the fight, you also make it happen less often and for better reasons than "Hey look Jim! There's some players over there. Let's kill 'em!"

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