@kendoroland said in PvE players trying to ruin the game:
@h0rse PvE players are asking to get rid of PvP. For themselves.
Then they aren't asking to outright remove are they? They are just asking to be able to opt out in participating. This can be done in a number of different ways. For those that want it, you can have all the PVP you want.
How does this effect PvP well.. PvP players don't always want to kill other PvP players. Its fun to chase a PvE player as they scramble to get the loot back to the outpost.
And when someone's "fun" comes at the expense of someone else's, then the mechanic is questionable at best...
Maybe sometimes you get a game where you wanna only hunt people as a PvP player and steal loot. Well thats out the window if a large portion of the PvE players are gone to other servers.
Uh, no, it's not "out the window," it's just that now all the people you are hunting are on board with PvP, yet even among them, you're not going to have everyone just wanting to hunt everyone else.
People can be in favor of PvP for different reasons, so even on a pure PvP server, there would still be trolls and griefers.
Make PvE servers is not a good solution all it does is separate the player base. How about thinking up some solutions that give the PvE players a little more freedom without adding safe spaces and penalties to the PvP players cuz thats all im seeing.
I offered a suggestion to this - a whole thread worth...
https://www.seaofthieves.com/forum/topic/24961/is-pvp-avoidable
I'm not asking for separate servers, but if the PvP community continues with this stubborn, aggressive attitude towards the PvE crowd or any criticism towards their precious PvP, desperate times might call for desperate measures. But in all honesty, shouldn't there be a penalty to PvP players vs PvE players, since they are the ones wanting to go hostile with other players?
Penalties to PvE players should be things like not having access to the higher rewards or perhaps certain areas altogether. Penalties to PvP players should be more "direct" or "personal" like you are banned from this outpost or lose this much gold/reputation.
Make chests picked up by other players "claimed by them" which makes it so an enemy team that steals the chest gets half the gold value.
lol, it's" claimed" by a player, yet can still be stolen and redeemed for a monetary reward...
how about you get no gold, but it still counts as progression towards the faction, or vice versa?
How about a player/crew needs to have possession of a chest for X amount of time before
it can be stolen? This would deter trolls from having players do all the work, and then stealing their just earned rewards. How about having outposts have guards, where PvP is still enabled, but will be met with consequence from NPC's?
I also think it's just the slightest bit reasonable to have outposts be safe zones, not just to deter from campers, but also to have some sort of worry-free social area.
Personally I wouldn't want any of these but at least they would be a suggestion that doesn't alter the game by cutting its player base or ruin PvP.
The only way you "ruin" PvP is by removing it... saying that you can "ruin" PvP by removing the players that don't even want to participate in it to begin with, is such a sadistic, selfish mindset.