I’ve had a few times during the beta where I’ll lose connection to the server in the middle of a quest (i.e., after getting the map[s]), only to spawn back in without any of the remaining maps or any of the chests that I had already found. Given that a good number of the chest types don’t give significantly more gold than the quest originally cost, this can get pretty expensive.
Any way that you could set up some way to track uncompleted maps and or unsold chests (not including stolen ones), so that disconnects result in the maps being reset? I’d be fine with having to redo maps (even a multi-chapter ones), after a disconnection . . . that would be a much better alternative than losing everything related to the quest . . .
