Don’t add safe zones please don’t grease the squeaky wheel

  • Please do not grease this squeaky wheel!
    Safe zones are a terrible idea. It’s a tactic and part of the game. Just last night me and my buddy were hanging out getting ready to log off at an outpost and we could see a ship sailing in and our ship was in clear sight of there’s. Now we were not there to camp at all we were just drinking and shooting at npc’s For fun before we logged off. Then sure enough the boat pulled in right next to ours..... so we jumped on our ship, sunk theirs and took their chests. Well we attempted to they took back one of theirs haha. But my point is if your dumb enough to pull into port and see other ships that you don’t know then you deserve to lose your loot. Make a pve server if you have to but please don’t make safe zones!

    This is a game about pirates! ....... Pirates! I’m not talking about Johnny Depp!

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  • @sergent-c****r sod the idea of a pve zone, if you need security just turn the top of the tavern into a safe spot, a hangout point, this is sufficient for social gathering and out of lobby matchmaking but ports and high seas are clear and open, as mentioned above if you approach a docked port carrying cargo you are free game my friend, it's open season.

    Nowhere is safe and thats the excitement of the game.

  • @laughsmaniacaly the only thing I fear is gangs of grievers camping outposts killing new players as they arrive... this will ruin the game for many new pirates as they will not be able to progress

  • @bulletbill153 said in Don’t add safe zones please don’t grease the squeaky wheel:

    @laughsmaniacaly the only thing I fear is gangs of grievers camping outposts killing new players as they arrive... this will ruin the game for many new pirates as they will not be able to progress

    That’s why you always scout the outpost and move on if there’s people there.

  • @bulletbill153 this is not a real problem.

    Firstly if they sink your ship and kill you at first spawn then 30 seconds later you will be at a different island with a new ship, if they just kill you then scuttle the ship when you respawn (again on that new island) and grab the mermaid to your boat. Ok it's a bit annoying but no more than a single death with no lost cargo, you've gained and lost nothing.

    Also who wants to sit at an outpost waiting for a new spawn when you get nothing for the kill, stats or bonus even recommendations or achievements. There is literally no bonus to killing people who have just started.

  • This game was made for greaves and PvP players.

    From day one it has always been about open world PvP.

    There are a ton of other carebear games out there for you to play, leave one for the rest of us that want a game where no one is safe.

    I for one think the world has to little PvP, and they need to add stuff that promotes people to kill each other.

  • @sergent-c****r I agree....but many care bear players need a little hand holding for a while.... I can't see a problem with having a starter n00b outpost with NPC protection where you start and learn the game... this isn't a new concept.....

  • @laughsmaniacaly But it’s happening.

  • Also who wants to sit at an outpost waiting for a new spawn when you get nothing for the kill, stats or bonus even recommendations or achievements. There is literally no bonus to killing people who have just started.

    Unfortunately many get pleasure from it.. perhaps I have been playing Eve Online for to long...

  • I think this can be dealt with very easily. A simple look to other games have the answer and WoW is probably the best one and has been doing the longest within such a popular game.

    Have a server type that you would like to join. They have 3 types (atleast they did the last time i played... a few years ago), but they PVP servers, PVE servers and RP servers (although RP and PVP could be one in the same) and these seem to be a good fit for this game.

    Even the diversion did this to a certain extent, with the inclusion of the dark zone, where if you went into that specific area, you knew what you were getting into, which was a free for all.

  • @tipsyomead it's an ever repeating post that spirals everytime.

    The truth is that we just don't NEED a safe zone, if people crew up in a four man you can learn the ropes quickly. Once competent you understand that you need to keep an eye on the horizon for ships and make flybys of outpost to scout danger.

    This isn't a problem, it's a learning curve. It'll also phase out naturally as the game goes live and you can keep your progress, currently people get bored because they wont get to keep their progression so there is little desire to do more than a handful of quests before turning savage or logging off. It's the down side of pre advised data wipe.

  • I agree. DO NOT ADD SAFE ZONES! The first thing my crew and I do before we dock is we scope the port out WAAAAAAY before we even arrive. Use the spyglass when the port is on the horizon and if there is a ship, either go in and try to take them out or go to another port. Always and i mean ALWAYS, have someone looking out and checking the horizon for other ships.

  • @bulletbill153 - Not all care bear players need a hand holding, some times you may just want to log on and sail around or joke about at an outpost with out wanting to be bothered or griefing other players

  • I think what I am trying to say that include a 'tutorial' outpost with NPC protection for shiny new players. After that.. everyone is fair game....

  • @sergent-c****r I disagree with you on a high note!
    With 2 years on the forum people have requested to have places where you can play liars dice with enemy crews and I was one of them. It was the most requested thing for months.
    Last year they confirmed "NO SAFE ZONES" and said "it doesn't feel like it has it's place in the game" without even giving us the opportunity to test it out and give feedback on it.

    I have always felt that there should be no safe zones in regards to places where you can't fire. You should be able to do all the things you can do on the seas but have consequences for breaking the law at these zones.

    Like for example having a bounty placed on your head or being chased down by a navy and have your ship destroyed.
    You could even have a reputation with guards in these zones and if you break the law, you would only be allowed back in by helping out other people.

  • 1000% agree.

    Please don’t cater to the care bear pansy people that are scared of pvp most times except when it’s convenient.

  • @laughsmaniacaly said in Don’t add safe zones please don’t grease the squeaky wheel:

    Also who wants to sit at an outpost waiting for a new spawn when you get nothing for the kill, stats or bonus even recommendations or achievements. There is literally no bonus to killing people who have just started.

    I am not and will not advocate for safe zones. That said, thankfully I was already familiar with the game this time around, because I HAVE had people attempt to camp the tavern when I log into a new game. They don't sink the ship, because they want me to continue respawning there to kill me.

    What I'd like to see is some sort of detection in the game that gives you a pop-up if it detects you died shortly after logging in, or before stepping foot off of whatever island you start on. Said pop-up would offer to scuttle and respawn you on a new island if you so choose.

    New players are often unaware of the scuttle option in the menu, and this would offer them a means of learning about it, at the moment that they would need it.

  • @bulletbill153

    Outsmart them then? They are standing still, while you are coming in with all of the options avaliable to you. Stop the boat out of reach from the shore, but close enough to their vessel. Sink it.

    Take the boat ashore on some other island, and offload your cargo. Go take the fight with nothing to loose. Once they realized you had nothing even if you lost, then go back and get your cargo and deliver it when its safe.

  • @slipkick01 said in Don’t add safe zones please don’t grease the squeaky wheel:

    @sergent-c****r I disagree with you on a high note!
    With 2 years on the forum people have requested to have places where you can play liars dice with enemy crews and I was one of them. It was the most requested thing for months.
    Last year they confirmed "NO SAFE ZONES" and said "it doesn't feel like it has it's place in the game" without even giving us the opportunity to test it out and give feedback on it.

    I have always felt that there should be no safe zones in regards to places where you can't fire. You should be able to do all the things you can do on the seas but have consequences for breaking the law at these zones.

    Like for example having a bounty placed on your head or being chased down by a navy and have your ship destroyed.
    You could even have a reputation with guards in these zones and if you break the law, you would only be allowed back in by helping out other people.

    I have to agree as well with a limited "Safe area" I can just see people's abuse of the outposts. The argument that you have to scout or don't land if you see a ship isn't good enough in my opinion. A ship can land crew and leave or scuttle their ship far away enough to not get your attention with the respawn. Then just sit and ambush players all day at the NPC, having not done anyet of what the game offers. Also who wants to wait around for ten or fifteen minutes until you can be truly sure each outpost is safe to land at?
    I get the point that pirates are just that, and greed and underhandedness is part of the game but I fear there is too much opportunity to break the game or hurt the community by making new players frustrated on the get go.

    Just my opinion though

  • Pirate being Pirates is one thing, but I think if you were to actually look through the history books, you would see that there is always some form of control, whether this is in the form of national or international agreement as voted by the people or a version of organised crime controlling things, control still exists, otherwise there would be uncontrolled chaos which would mean nobody would dare to venture anywhere. What ultimately happens is the biggest and meanest, in this case pirates, end up running things and becoming something less dangerous, so long as everybody sticks to the rules.

    It's the same in gameland, without order there will be no games, this can either be controlled by the devs, or in the case of a game already mentioned by another here, EvE online, can be controlled by the players. In fact in there, the safest place is actually the place which is meant to be the most dangerous and is controlled completely by the players, order is maintained by their own rules, but order is maintained which provides a very safe and plentiful world and gaming experience.

    If all you can look forward to is logging in, having a look around and then getting popped by the first bunch of giggling single brain-celled players, then spawn killed, all cos is a laugh init, followed by another long journey to the place you were trying to get to, just to rinse and repeat, then the game wont last that long.

    I'm not saying we need safe zones, but there is some form of control needed, either the dev's do it, the players do it or both, but someone has to do it otherwise people will get bored in droves.

    Personally, I'm hoping for alliance/clan type stuff, player run bounties with wanted posters which can be circulated through large groups, communication to alliance members telling of enemies and there last known whereabouts etc. and NPC navy vessels on the hunt for pirates, something pirates could join forces together to fight or guard against, but lets see what the full game brings and develops into, Rome wasn't built in a day.

  • @slipkick01 you act like this is an epidemic. Your trying to make this game way more complicated then it needs to be. You just don’t have the pirate mind set that’s all. It’s not your fault you belong on some French navy ship some where being the good guy. Let us pirates plunder. My vision of some of your ideas look like this. Get on boat... go to island get chest.... go back to safe port drop off chest and repeat. Ooooh fun......

  • @umbra-demon I don’t live in the past I’m a pirate at heart and this is what kind of pirate I am arrrg!

  • @sergent-c****r What are you talking about?
    When did I once mention cashing chests in at these zones?

    I never said they will become outposts.
    Read things before you reply to them please.

  • @slipkick01 said in Don’t add safe zones please don’t grease the squeaky wheel:

    @sergent-c****r What are you talking about?
    When did I once mention cashing chests in at these zones?

    I never said they will become outposts.
    Read things before you reply to them please.

    Whoa easy sorry I didn’t mean to make you mad. That idea won’t work all people will do is sit at sea and wait for people to leave .... well that’s what I would do at least.

  • @bulletbill153 well hopefully the ports are more populated and not empty and you have pirate NPC or some sort of NPC manning cannons at any pirate causing havok near their area but of course they will have the same rang disadvantages as the skellies do.

  • Call me any names you like but I think there should be a safe zone where you cash in your chest. There will ABSOLUTELY be those people that just camp there waiting to take your goods without any of the work. Nothing frustrated me more last night than waking happily up to the tent with my chest of a thousand grogs and being shot by 4 people.

  • Look mate. In all games there is a golden rule. If something can be done to spoil the fun, it will be done. There is 5 outposts on the map. If a 4 man ship spreads over them having 1 man on each, waiting with a sniper rifle aiming at the traders with explosive barrels hidden next to them, it will leave you one safe outpost. That means that one ship can go as far as to make sure that there is 80% chance you will lose your chest. That's way too broken. Safe zones are a rubbish idea but this does need a fix. I made a post months ago suggesting there should be big lanterns at each outpost indicating presence of players on the island allowing you to know your situation before you reach the place and ultimately letting you decide if you want to take the risk. And yea. Thieves or not, if all your stuff gets stolen 8 out of 10 times, you too will reconsider what should be allowed.

  • I like that no where is safe, but I have some ideals that could make it more interesting. My main idea is let us bury treasure, say we are brining or sloop into an outpost and we see a 3 mast'r at dock, so we are like "NOPE!", and detour to a small nearby Island, and dig a hole to bury our chest until the coast is clear. Other idea is if there is someone camping your mermaid, then give the player who is getting grief small boost or ability, make it voodoo so it matches the theme.

  • @alphakilofive said in Don’t add safe zones please don’t grease the squeaky wheel:

    I like that no where is safe, but I have some ideals that could make it more interesting. My main idea is let us bury treasure, say we are brining or sloop into an outpost and we see a 3 mast'r at dock, so we are like "NOPE!", and detour to a small nearby Island, and dig a hole to bury our chest until the coast is clear. Other idea is if there is someone camping your mermaid, then give the player who is getting grief small boost or ability, make it voodoo so it matches the theme.

    I like the idea of being able to burry treasure. That is something pirates do!

  • I am not sure why any of you would care about how anyone else would like to enjoy the game. If people want to play without worrying about getting attacked by other players, they should be allowed to do so...on another server.

    Let's not act like we are all manly men because we like PVP.

    There are times where I might just want to chill and search for treasure without worrying about a bunch of dudes chest pounding and stealing my hard earned loot. There will also be times when I want to buddy up and take on some other ships...let me decide...not you.

    Also, the fact of the matter is that many of us enjoy playing games because they are supposed to be FUN. I don't want to have the responsibility to get 3 other guys to pop online with me just so I can have fun and not worry as much.

    Everything about the game screams fun, enjoyment, and accessibility...except for the grieving people are going to go through. It's a bit of a hypocritical sell to a large majority of gamers.

    This board is full of gamers calling out for them not to add this or not to add that. I say add it all and let us decide how we want to play the game.

  • @vormison even better

  • Honestly this is becoming far too emotional for people here.

    The reason you couldn't do a "safe" server would be the progression, without the conflict this game would become a museum, players sailing around taking in the scenery with no purpose.

    Look at it like this, everything has a risk / reward decision. You can't have risk without reward because you feel that you get nothing for overcoming adversary leading to a quick stagnation of gameplay and killing the experience.

    On the other hand you can't have reward without risk as you gain no value to your possessions. Your endless gold all comes from dull grinding. It gets too rinse and repeat.

    The problem comes when trying to make a balance, especially in open sandbox worlds. You need to be able to force interaction at the right frequency without overdoing it. RARE wanted to do this with hope that we would all meet during our voyages but this ends with two current outcomes either we are over engaged and cry out for a safe haven OR we are left alone and get bored,turning to aggressive interaction with everyone so we can get some excitement.
    NPC ships could solve this however RARE have repeatedly said this will not be in game. (this is somewhat conflicting as merchant ships were hinted at one point but then told all sails you see are other players, confusing i know.).

    A safe port then, this renders the potential of having campers sit outside it awaiting your approach or even just ramming you or boarding you to steal what's on board, all easily achieved if you cannot fight in the standard sence.

    Another outcome as means of deterrence is fort defence at outposts, these would be neutral until aggressive actions take place and would then turn hostile. This again could be abused in the same way, people taking the killing shot just before sale knowing they can cash in before they're killed themselves.

    So that leaves deterrence via reduced or closed vendors, so you can kill the carrier but your reward is less for the doing so or is locked off at this outpost, you would just sail to the next and cash in there. This also does nothing to those spawn killing just for fun so really doesn't achieve anything.

    All of this is hindering to the tag be more pirate and more importantly comes down to one real issue, while in beta we all know that the progress will be reset so why try to reach the best faction respect its all for naught, that thought turns people into the lets kill for fun lot your all concerned about.

    My last point still stands aswell, if people want to sit at an outpost and wait countless hours for a new spawn to kill, are they really going to be enjoying the game?

  • @sergent-c****r You say that you didn't mean to make m mad but when you act that way yourself it is easy to annoy someone.

  • @sergent-c****r said in Don’t add safe zones please don’t grease the squeaky wheel:

    @slipkick01 you act like this is an epidemic. Your trying to make this game way more complicated then it needs to be. You just don’t have the pirate mind set that’s all. It’s not your fault you belong on some French navy ship some where being the good guy. Let us pirates plunder. My vision of some of your ideas look like this. Get on boat... go to island get chest.... go back to safe port drop off chest and repeat. Ooooh fun......

    You call me mad

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