You are boring/ git gud.
Outpost should be a safe zone
@crossycb let me ask you, on either occasion did you stop and take in your surroundings?
Things to think about when coming to dock (repeat #45,392)
Stop look thinkStop before you get to port to take in the risk.
Look to see if their is either a mermaid or a mast and circle if needed to confirm any suspecions.
Think, have i seen anyone nearby or crossed paths with another recently in this, or heading in this direction.
If at any of the points above somwthing seems suspicious either move to the next port or drop anchor at a distance and use the spyglass to scope it out.
The game is about keeping your wits about you.
Keep this in mind and you'll be fine.
I like the idea of bounty zones. No safe zones.
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Basically the idea is, you can pirate/kill/steal anywhere, however, if you do so on an outpost island you receive a bounty on your head that increases with each outpost act.
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The player with the bounty on their head is then marked (lets say for 10 minutes, which resets for every negative act).
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All the pirate crews on that server, will then see a marker of this player on their large map. This will drive other pirates to that location to get that bounty.
Does this sound cool to anyone else?
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@apexbox2233 I don't really agree with this - while it is a challenge at times I think it adds to the feel of the game - I do think it would make sense to have "guards" at a select few outposts, so if you do start attacking people you get attacked by guards and have to fend them off as well. This would make things more akin to old World of Warcraft times like Booty Bay (as close to a pirate cove I could think of) where you can attack people but will likely be run down yourself at the same time.
+1
The outposts needs to be safe zone for sure!
If you really want to have an interesting comunity, it needs to be interesting in the game as well.
Were players can meet and group up for quests. Not like it is now, just joining the game with random players that you get match maked with, that s*x.
-Safe zones
-In game chat
-Invite/party functionAnd don't force us to play with randoms, it s*x!
I totally agree with this. Yes this game is about pirating and yes theres no honor among thieves but there is always a code pirates live by. To quote the Pirates of the Caribbean code of the Pirate Brethen.
"The Code calls for pirates to respect their fellows on the account. Knowingly targeting and sinking other pirate ships is strictly forbidden. " and "Killing a surrendered enemy is not allowed." You can be a pirate without sinking fellow pirate ships. Say someone is dropping of a Chest(s), you could always sneak on to their ship and take it for yourself but that doesn't involve killing or sinking. If the owner comes back and finds you on their ship, they should have the right to kill you for stealing what is theirs but the outposts should be a Safe Zone almost like a social hub. If not all outposts then make at least one outpost a Town or something like that.
Example: I was playing one of my instruments while checking the shops and saw someone who dropped off a chest so I waved and he pulled out a gun and shot me and then spawn killed at my boat at the dock. I was very peaceful and friendlyI think player flagging (ie. their player ID goes 'yellow' if they attack in an Outpost zone) and NPC guards at Outposts would be a good option.
That way you can attack people at an Outpost but you won't be able to trade there and the NPC guards would attack you and your ship.
Lotta Outposts in the game. If you get booted from one (even just for a couple hours till the flag wears off) there are plenty of others you can still sail too.
I see both sides of this argument and I think this is the hardest for the "solo" player. As a duo or larger team you have to work together to guard each other as a crew. I don't know the answer but I like the tension that you have when going to turn in your chests and get new quests so I have to stay in favor of this mechanic.
That being said, an in game message system where you could reach out to others to talk, form parlays or make deals would be a great addition. Pirates working together while always wondering who will break the pact would be fun as well.
I mean, I can understand the frustration you might feel when losing your chests to players, but it happens. Since no one is able to become "OP", you can best them eventually. Otherwise, you need to learn how to outsmart them. I've tossed several chests overboard or brought them to a hiding spot on an island and returned for them later. I've also sent crewmates overboard with a legendary chest to nearby islands while we fought off the attacking vessel. If we went down, we came back later with another ship to pick them up.
@the-lion-turtle said in Outpost should be a safe zone:
Making the outpost islands safe zones wouldn't do anything. People would then just camp around the island in their ships to sink you before you got there.
Also, totally disagree. There are enough outposts, and they said they're looking at adding more, that allow you to get away and sell your stuff without worrying.
Precisely this. If they add safe zones, people will just stay right outside the safe zones or form blockades. Besides that, outpost camping is boring. Going after ships directly is way more profitable and more fun. Rare has already stated they don't want Safe zones in this game.
A huge part of this game is how you can learn to adjust to your situation and conquer the challenges that await you, and that includes other pirates at outposts.
Sail around the outpost, look for mermaids, don't carry your most expensive chests first...... or just sail to another outpost.
@apexbox2233 Outposts shouldn't be made into safe zones and they have clarified that there will be no safe zones anyway.
I think that there should be major towns on huge islands in where there are many npc's including guards who enforce a law and punish those who disobey it in the towns only.
I can also see this becoming a trading company.
Searching for rebellious enemy pirates who broke the law in towns and being paid by the guards for taking them down!
Just like a "Wanted" list.Okay, so lets get a sum total of things here. About 2/5th's of us want a Safe Zone at Outposts, about 2/5th's of us don't want a Safe Zone at all, and 1/5th of us suggest a Bounty System in place instead of Safe Zones. (give or take..)
So here's the idea I'm hoping people will consider. Because anyone assuming the Griefing will go away, or self-regulate, have never played a real PK style game in their lives.
Concept:
Anything within 150yds of an Outpost is Friendly to the Bretheren.
If set upon by 1 or more players from outside your crew (Physical damage done to your ship or fellow players.) The Outpost is alerted, and will start to move in the direction, or point Cannon's if off shore, at the attacker(s).
NPC Pirate guards mark that attacker as a Red-Hand. i.e. Sunk the Ship, killed one or more of the players on board, etc. (Attacking the Pirate Guards would also be considered a Red-Handed Pirate attack.)
Yellow if it was just a accidental slash, or general hull damage, and didn't kill another player.
Then, if on the island, a group of NPC Pirate Guards begin to encircle the accused. If he proceeds to attack, they subdue or kill him, and he spends time in the Stocks, or waits an extra long time on the Ship of the Damned, Respawning at another harbor, island, or Outpost.
Those who escape the guards are flagged as Red (or Yellow) bounties to anyone within Lense distance (roughly 1000yds.)
All flagged pirates have a price on their head.
Yellow-Hands' would be:
25g for general Hull damage,
50g/player for general damage without death,
100g for Ship sunk while in a harbor,
The Flagged pirate could turn himself in, take his lumps, and pay his dues to return to Green status.
For Red-Hand's
150g/player killed. Attacked on Sight by any 'Safe Haven' until dead, captured and hung, or escapes.This idea is sound. It imposes enough measures to discourage Trolls and Griefers, while allowing for Pirates.. to be Pirates. It still allows for you to attack at an Outpost, but you weigh the risk of punishment. It's not perfect, but it's workable. It offers options on both sides, and it limits the issue to true Overly confident (or bored,) pirates to play how they want, without torturing that new Sea Dog, who just got his first sloop, and chest back to port.
So, lets hear what you all think.. but consider the following before you blast things like "They said there wouldn't be any Safe Zones!" or "Pirates not being Pirates?! NOO!!" It's still only closed Beta, and the only constant in the Universe (virtual or otherwise,) is Change. So this can be (and Should be) implimented. Second, I didn't say "No more attacking other pirates..
Find someone silly enough to carry 20 chests at once back to port all alone.. Pfftt.. Sink him! I'll join you! But don't you think Rare would be smarter if they offered a bit of safty to the new players? If the game gets horrid reviews due to Trollolol's, Griefers, and Gankers, it's sales will drop, if there's enough bad comments, it will sink into the sea faster than they can bail out the water. Saying it won't is just nieve. In the end, Rare has to make a game that makes Money as well as players happy. If they start to lose money, they Will change it. Or... they'll be FtP (Free to Play) in a few years, and then you can gank all you want, because no one who runs the game will care enough then to change it.@chriscroz said in Outpost should be a safe zone:
If I am alone, I never stop at outposts where there are other pirates.
I just sail on to the next and hand in my gold there.I agree with that. Safe zones are a silly idea in a pvp pirate game. Have a friend protect you while you are going to turn in the chest or just sail to another outpost where there isn't a ship.
@magriff-wylder said in Outpost should be a safe zone:
For those above saying things like "Yes, lets take the piracy out of a pirate game.." and similar... Has anyone said that? What? No? Okay then. Being on the open seas, glance over the shoulder, and see a 3-masted monster rolling up behind me.. I expect to be shot at, and boarded if I fail to pilot expertly. But in a place that's used to turn in quests? No.
Just consider this for a moment before you flame a witty response. 6wks go by, nothing changes. All the other stuff (missing, since this is only beta,) is released. The full game it out! But now, there is around 20-100 pirates from single new dogs on the water, to 4-manned Masters of the Oceans.
You can not tell me (given how I and others have seen beta go,) that quest turn in's will be anything more than a griefing harbor that will sink the game faster than a hungry Kraken under a floundering sloop. This isn't a outragous claim, it's just the nature of the beast. If you can't see that, then I am sorry I couldn't be more clear.You're acting like there is only one Outpost.
Here's a tip: If you see an enemy ship at an outpost...go to the next one. If you end up finding an enemy pirate trying to kill you at an outpost where there is no ship then that is a good strategy on his part and you should respect that. Otherwise this isn't the game for you, buddy
@magriff-wylder said in Outpost should be a safe zone:
Okay, so lets get a sum total of things here. About 2/5th's of us want a Safe Zone at Outposts, about 2/5th's of us don't want a Safe Zone at all, and 1/5th of us suggest a Bounty System in place instead of Safe Zones. (give or take..)
So here's the idea I'm hoping people will consider. Because anyone assuming the Griefing will go away, or self-regulate, have never played a real PK style game in their lives.
Concept:
Anything within 150yds of an Outpost is Friendly to the Bretheren.
If set upon by 1 or more players from outside your crew (Physical damage done to your ship or fellow players.) The Outpost is alerted, and will start to move in the direction, or point Cannon's if off shore, at the attacker(s).
NPC Pirate guards mark that attacker as a Red-Hand. i.e. Sunk the Ship, killed one or more of the players on board, etc. (Attacking the Pirate Guards would also be considered a Red-Handed Pirate attack.)
Yellow if it was just a accidental slash, or general hull damage, and didn't kill another player.
Then, if on the island, a group of NPC Pirate Guards begin to encircle the accused. If he proceeds to attack, they subdue or kill him, and he spends time in the Stocks, or waits an extra long time on the Ship of the Damned, Respawning at another harbor, island, or Outpost.
Those who escape the guards are flagged as Red (or Yellow) bounties to anyone within Lense distance (roughly 1000yds.)
All flagged pirates have a price on their head.
Yellow-Hands' would be:
25g for general Hull damage,
50g/player for general damage without death,
100g for Ship sunk while in a harbor,
The Flagged pirate could turn himself in, take his lumps, and pay his dues to return to Green status.
For Red-Hand's
150g/player killed. Attacked on Sight by any 'Safe Haven' until dead, captured and hung, or escapes.This idea is sound. It imposes enough measures to discourage Trolls and Griefers, while allowing for Pirates.. to be Pirates. It still allows for you to attack at an Outpost, but you weigh the risk of punishment. It's not perfect, but it's workable. It offers options on both sides, and it limits the issue to true Overly confident (or bored,) pirates to play how they want, without torturing that new Sea Dog, who just got his first sloop, and chest back to port.
So, lets hear what you all think.. but consider the following before you blast things like "They said there wouldn't be any Safe Zones!" or "Pirates not being Pirates?! NOO!!" It's still only closed Beta, and the only constant in the Universe (virtual or otherwise,) is Change. So this can be (and Should be) implimented. Second, I didn't say "No more attacking other pirates..
Find someone silly enough to carry 20 chests at once back to port all alone.. Pfftt.. Sink him! I'll join you! But don't you think Rare would be smarter if they offered a bit of safty to the new players? If the game gets horrid reviews due to Trollolol's, Griefers, and Gankers, it's sales will drop, if there's enough bad comments, it will sink into the sea faster than they can bail out the water. Saying it won't is just nieve. In the end, Rare has to make a game that makes Money as well as players happy. If they start to lose money, they Will change it. Or... they'll be FtP (Free to Play) in a few years, and then you can gank all you want, because no one who runs the game will care enough then to change it.Maybe you should make a game like this. I'm sure that 2/5ths of the people on this thread would love to play it
i really really get it why people want a safe zone outpost people quickly figured out , "hey i don't even have to sail anywhere in a game based on sailing to get chest/loot i can camp here and kill a crew and take theirs" i'm not saying there should be a safe zone but also not against it , the problem i see is no penalty's for doing that cause lets say your the top earner of a faction you think they would be happy there top earner just got killed and there stuff stolen on a outpost they control and on a quest they sent them on if anything you should be forced to sell it on another outpost cause you upset that one or forced to bury the loot for a day or two cause no faction will accept it.
hello? yall realize there's more than 1 outpost right? I'm yet to even feel threatened going to an outpost. We got attacked while unloading and we simply went to a different outpost. Wat. People want this game to be a solo-safe game so badly and when I say people, I mean a small group of loud players...it's not happening. Go play something else if you aren't ok with it.
I disagree that there should be any safe zones. If you're flying solo then park your boat behind an island with tall features, so other ships sailing by to other destinations don't see it while you're unloading your loot. Wait for them to pass and then go in a different direction.
If an outpost is populated then sail to another outpost, or if they spot you then take off and outmaneuver them until they grow tired of chasing you. There are a lot of options.
@karuthebear Hi there. You are correct there is more than one outpost. Going back to my situation of being friendly and just playing my instrument and "dancing" to getting shot and then spawn camped make me want to not play this game.
I got tired of going from place to place so I went to an outpost to just chill and have a fun little time and mind my own business but getting shot and then spawn camped doesn't necessarily scream like a fun time!
A social hub aka a safe zone such as a tavern or whatnot should be a place where you can just chill and have a bit of fun with messing around.It’s all a part of the game m8. Danger lurks around every Wave, Rock, and wall. As I can agree with maybe A SINGULAR safe zone... maybe a main Outpost/Port Royale style island where all damage perimeters are turned off where it forces communication before the pistol and sword, a place to sell and trade, drink and ponder on you’r next voyage without the worry of being side swiped by the wreck less sailor in the tavern. Similar to the Flying Dutchman mechanic that’s already in the game, just.... a bit more lively? But as for making all outposts “safe”, I think that’ feeds a main mechanic of this game, you’re a pirate... it’s a Pirates life, a sea of thieves is no place to seek “refuge” ;)
@cappjacksparrow See im okay with that. I think the SINGULAR safe zone/town or social hub should have a place where you can accept voyages only and not sell anything since it is the pirate game. Just my thoughts
@pocket-fox-au No thanks... pirate game btw. lol
Let me clarify, there should not be a safe zone where you are able to return treasure or missions for other trading companies. The whole point of the game is to make the entire mission process risky and open to plunder. There aren't enough players on a server to worry about spawn camping... you see players at an outpost, you book it to another one. If anything, Rare should consider spreading spawns out to minimize the ganking. "Safe-zones" though? Not on my seas.
I love the idea but this game is based on pirates and if people want to steel they can. This all depends on crew and how they want to play also if they want to rob you they can. Remember some people wont even know that you have chests or if you have sold them they just want to come and fight or blow ships up. Just keep you head on the look out and pirate on.
Sorry, but absolutely not.
Trying to sell your treasure securely at outpost is a large part of the game.
Making Outposts a safe space would ruin that part of the game.The fact that there are no safe spaces is what sold me on the game, as well as several other players.
Like in Ark where players can be killed while offline, no safe spaces in Sea of Thieves is a key feature.In the world of Pirates there is only one rule: Be more pirate.
@filthymanbeast said in Outpost should be a safe zone:
I like the idea of npc guards that can help take the heat off, especially for solo.
cool ! like if you're engaging in combat inside an outpost or sth you'll be attacked by the NPC-guards ! it'd really help a lot for solo and also would fit way better than any kind of safe-zones or anything!
@tombie they don't know you aren't camping. Set sail and then check the map or run the risk of people thinking you mean to steal their treasure.
