Outpost should be a safe zone

  • 100% yes I agree with this! Making outposts just a "no weapon" zone would be perfect - just like extend a green zone out to where the trigger spot for the island title screen pops up and make it so cannons can't be fired. This would make it a lot less prone to spawn campers I have to assume. I can't imagine this would be very hard to implement either.

  • @darth-crouton said in Outpost should be a safe zone:

    @apexbox2233 I can see what Rare is going for, but at the same time the game is called SEA of Thieves. If you can make it from the point your received the chest to the outpost without being intercepted by another group of pirates, then you deserve the reward. You already run the risk by making pit stops to other islands on the way to your destination to turn in your chests. Once you obtain the chest, your end goal should be an outpost. If you make it there, you should be able to reap the rewards without the threat of getting robbed at the last possible moment.

    As you said, the game is called Sea of THIEVES.
    The threat of getting robbed is always possible up until the moment the treasure is cashed in.
    It's not like players can steal other players gear or actual gold they've already earned.

    The point others and I are trying to make is that the treasure is not earned until the treasure is fully turned in.
    Normally, my crew mates and I scout the island before turning in.

    This is a great part of the experience in my opinion.
    I love the possibility of being robbed in games, makes the game more immersive and exciting.

    Games like WoW can become boring because there's no threat of a player coming by to take my quest rewards or gathered herbs.
    They'll just camp me instead.

    And that's exactly what will happen if Outposts are made Safe Spaces.
    People will camp outside.
    You can't kill them because you're inside, and they can't kill you cause they're outside.
    So you just stare at eachother occasionally testing their alertness.

    That's not fun or immersive.
    That's incredibly boring in my opinion.

  • @ultimate-powa I do enjoy the fact that I have to keep my head on a swivel at all times when on the water or on an island searching for chests, but getting ganked right at the end of my journey reminds me of the Dark Zone in "The Division". I think your hard work should be rewarded. It takes a lot of coordination between crew members in order to successfully navigate the seas, not to mention when you're being attacked. It can be TOUGH! To have all of that hard work add up to naught right at the end of the journey is frustrating, and not in a good way in my opinion.

  • Myself and my crew agree wholeheartedly outposts need to be made safe zones since they're also quest pick up hubs hell even if they add in outpost naval ships that protect their docks, myself and my crew are hardcore pvper's from other mmo's so we can handle the cheeky scrubs boarding us in open seas for pvp (fair game).

    But what really pi**ed us all off tonight was all four of us were afk to get drinks for 5minutes only (we made the mistake of assuming we'd all be safe for 5 minutes to go afk quickly while docked at port) for us all to slowly return to our ship from afk to find 3 scrubs had boarded us while in port at outpost and killed us all while afk and while the first one back tried to defend our ship got ganked then to add insult to injury the bads used their Galleon to also put a few holes into our Galleon while we were afk.

    It's skilless scrubs like that who don't last long in pvp in other mmo titles, open seas while on quests pvp is fine but for hand ins the outposts need some form of a safe zone put into play whether its weapons disabled (including ship cannons) once in a set range of the outpost or coding in NPC guards for protection against skilless griefers otherwise, I can see this game becoming a waste of $100 AUD and losing alot of players in the first month of going live. Hell if I want constant griefing while playing I'd go back to Archeage and dealing with pirates there and if the devs are too lazy to do some form of protecting the quest hubs in the outposts then at least do how Archeage handles stolen trade packs(in SoT terms our treasure chests) where if griefers kill and hand in a chest they get 20% of the total amount where as the other 80% goes to the people who had the chest stolen.

  • @darth-crouton
    The Dark Zone was exactly what I was thinking of too! OMG! Lol

    I really loved that element of the Dark Zone.
    Infact that was the only thing I did in the Division, the rest of the game I wouldn't have cared if they removed.
    For me personally, I have a hard time playing games that don't have a high risk for the rewards.

    Yes it can be hard for all of your recent work to be lost to a few "FLITHY PIRATES!"
    However, that loss is extremely PG compared to alot of the other games they were trying to model their PvP off of, like Ark, Rust, Division, etc.
    If you've ever played HardCore on Diablo 3, got to max level then died, you'll know what a tough loss in a video game is, haha.

    I personally feel it is perfect the way it is.

    Seriously, just be more aware when turning in.
    Or be the pirate by stealing and earning the treasure yourself, just like they earned your treasure, Lol.

  • @apexbox2233 , I agree. Do like a WoW system where players have to agree to a duel while in the safe zone. and perhaps be able to place bets on the duel. that'd be fun.

  • What [mod edited] are you? LOL. Never seen [mod edited] like you.

    Its a game, you know? People wants to have some fun. If you dont defend your ship it will sink. The most time u will spawn far away from other players, but if u spend to much time on one island you get [mod edited] up. This game is supposed to be a team game. Not a single player game, thats why only experienced players should sail alone. Get friends or look for clans or other people who wants to team up. Much way better. Oh my god.. I laugh so hard.

    ITS A PIRATE GAME! PIRATES ARE OUT THERE! THEY ARE SINKING EVERY SHIP AND STEALING TREASURES AND GOLD AND AND AND.

    DO YOU UNDERSTAND WHAT PIRATES ARE?

    Just ask for a Sea of social life open world. Maybe they will develope it.

    Thanks.

  • @haiafang said in Outpost should be a safe zone:

    But what really pi**ed us all off tonight was all four of us were afk to get drinks for 5minutes only (we made the mistake of assuming we'd all be safe for 5 minutes to go afk quickly while docked at port) for us all to slowly return to our ship from afk to find 3 scrubs had boarded us while in port at outpost and killed us all

    I didn't even consider this! What if we need to take a short break (let the dog out, get a drink, go to the bathroom, answer the phone, etc.)? There's no way to ensure that you'll be safe to step away from your computer/XBox when LIFE happens other than logging out of the game. This seems like a bit of an oversight.

  • @ultimate-powa Not to mention the fact that you can spawn into the game on an outpost and walk outside only to immediately see your ship getting trashed by some a****e trolls right away. That's happened to me twice and it's infuriating!

  • Agreed, there most be social place were we can drink together and find new team mates! like The Division/Destiny etc (social hubs) has and of course i would mind that people will set up a blockade (camp with there ship) that's what they did anyway back in time. Look at the tv show Black Sails the pirates had nassau their island where the black market thrived so i'm all for a social place where we cant pvp!

  • i don't think all the outpost should be a safe zone, some special why not.
    OR suggestion : -if you attack a ship while he is in outpost some pnj in the outpost may hit you with canonball
    - your reputation/karma will be affected.

  • I feel like people don't understand the real problem, it is not about being attacked in an outpost or not, it is about players camping at outposts without getting out of the island.
    I just think there should be something to encourage them to sail into the sea instead of just standing on the island waiting for someone else to come.
    I know the pain of outpost stealing and I acknowledge it is a problem, but I don't think safe zones are the solution, a solution would be a motive to explore the world instead of camping.

  • For the life of me, I can't understand why outposts are not safe zones. I was being chased by another pirate crew all over the ocean, I was able to get away and get to an outpost where I assumed I'd be safe. They still killed me and stole all my chests at town. Come on. Make it so we can't steal other peoples treasure and weapons are useless once you enter an outpost. Or at least add guards that patrol and chase/kill anyone that tries something like this.

    You shouldn't have to waste your time going from outpost to outpost looking for one that doesn't have any ships just INCASE they decide to rob you. Does doing that sound like fun to anyone?? It's sounds tedious to me and a waste of time.

    I think it's enough that we not only have to cope with pirates when going to an island, on the island, and on our way back, worrying that when you finally make it back SAFE to an outpost it can actually be a worse experience than all the others combined.

    Everything is fair game outside of outposts. Everything. But once you enter an outpost you should "feel safe".

  • @retto-elbaroda , say there are no safe harbors because thats a pirate's life. then how about giving us the ability to bury our treasure and make our own treasure maps? or add a harbor patrol that targets ships that attacks players that kill players in the harbors where loot is turned in. Or have bounty hunter program, where bounties are placed on the pirates that break the pirate's code. give a "Black Spot" to offenders to let them know they are marked for death. At any rate, its no fun toexplore for hours, just to have system that rewards griefers with no consequences or incentive to stop them. Players need more options than fight or sail away to make the game worth their time and effort.

  • @gangbangshee Outposts should be a safe zone I went through Division Alpha and Beta and saw the mentality of the "PvP wannabes" in that "mmo" in the dark zone and running into the same similar mentality asshats already in a closed beta says alot about the type of player people will run into once live I love pvp myself personally when there is actual skill involved camping a neutral NPC on a island to steal from others or to just kill for the derps think it takes skill isn't skill and I've pvp'ed for more than 8 years in many other mmo's still go back to wow for rated Battlegrounds and Arenas myself still as well as open world pvp and pirating in Archeage and even there griefers get dealt with in amusing ways.

    @Darth-Crouton "I didn't even consider this! What if we need to take a short break (let the dog out, get a drink, go to the bathroom, answer the phone, etc.)? There's no way to ensure that you'll be safe to step away from your computer/XBox when LIFE happens other than logging out of the game. This seems like a bit of an oversight." Its an oversight and laziness on the dev's part imo or the consumers Rare are aiming SoT at are the teens and immature adult whales who have no need to step away from their screen besides maybe a bio, which is a good example of why outposts should be safe zones at least then if you need to go afk you have some where safe and this game already left a bad taste in our mouths after we had that happen, once we were all back we repelled the attack and moved the out into open waters but what annoyed us all the most was something like that shouldnt be able to happen at a dock everyone has to use in order to pick up quests/drop things off.

  • @magriff-wylder , love it! I'd also like to be able to bury my treasure and make my own map. in case pirates chase me and i need to hide my loot.

  • @apexbox2233 @DaRealPastrami @LordBlackwolf13 @Lucid-Stew i would really like a 'safe zone'. one with no traders. A zone where i can go and have some grog with other Pirates. where its not technically a safe zone. but if you fire on a pirate you become 'wanted' and other pirates may get a bounty for killing you. i would really like to have something to do other than be on the ship all day. its quite exhausting to be sailing constantly. but i dont want to log off. i want to have some grog and talk to other pirates without the fear of my ship being blown to bits by a passing ship.

    maybe the island has some guards, or a place to park your ship that is inside a cove, safe from passing ships.
    maybe i can find some people and join their crew, make a real community.

  • @zizojk yep. I agree that the social aspect of the game is lacking. At this point nearly all players are in zombie apocalypse mode. There is little civility, and this is the fault of the game mechanics, not the players. As you mention, another thing that would help immensely is the ability to make friends in a social setting, and join their crew or vice versa.

  • @ultimate-powa
    To build up tension, you need to relax before - very old writer rule. I enjoy PvP and games like PUBG, Fortnite, Overwatch, LOL,... are working very well, because they are session based games of tight action. Sea of Thieves will not stand against the massive amount of very well balanced PvP Multiplayer games in the market. The PvP is not hardcore enough to achieve that.

    I think RARE knows that and that is why the developers (or their marketing) tell us:
    "Sea of Thieves is a shared world adventure game". Exploration is an important part of the game and having no way of getting away from killer type players, will result in a few early players getting better and better. The same time new players are having not much fun, because they never experienced the calm time, the early players had in the Beta, to get used to the basic gameplay. They get beaten up, in the first minutes they play - they have no chance to become fair enemies.

    Eventually this will lead to a FEW experienced players haveing fun (or getting bored, because the mastery of the game is not hard) and MANY other players having no fun.

    No fun = no play = dead multiplayer game.

  • @lucid-stew i would love a 'flag system'. i can raise a green flag to tell another ship i am friendly. i have plenty of times sailed to another ship and shouted friendly through the mic just to get shot at. i understand it would be based on trust. i may raise a green flag. you raise one too. i come over to you, start talking and then blast your ship out the water. or you could do the same to me. then it has some skill in it, park your ship not facing their guns, request they dont board your ship. still pvp, but a way to be friends also. another way to get treasure maybe! but you can fly your red flag or pirate flag if you dont want to be friendly. maybe you have treasure on board and youre not looking to make friends. you would rather fight to protect your loot.

    i love this game to bits, but i think there is so much potential!

  • @apexbox2233 said in Outpost should be a safe zone:

    I think outpost should be a safe zone I don’t wanna worry about the enemies by killing,robbing, and raiding the boat. No weapons or not by having weapons damage to players, it can ruin the quest and you have to start over all the way from the outpost to the point where you wasted gold. So I hope this will be fixed when the game fully releases

    I hope I am not the only one requesting this btw
    No, Outpost's should not be safe zone's, please go away. No risk no freakin reward wee man.

  • @zizojk said in Outpost should be a safe zone:

    @lucid-stew i would love a 'flag system'.

    I think the only sort of effective parley system would be one that is game enforced. If it's left to honor, the effect is the same as if the system didn't exist. I personally do not trust any ship. Any ship that has approached me has opened fire without discussion. Granted, I haven't played much, but if this doesn't happen once, it's still the exception.

  • @lucid-stew its not meant to be a gurantee of your safety. its more 'pirate code'. i have sailed to a bunch of ships shouting threw the mic, friendly friendly! and they either, dont have a mic. cant hear me until its too late and they think im agressive. i try to signal them with my spy glass, like reflect 3-4 times but there needs to be a universal sign for friendly. whether it works or not is up to the player. if you dont want to be friends, dont raise your flag. or raise a pirate flag. if you do , raise a green one. i will then choose to take the risk, or maybe i've seen you start to load your cannons and i dont like the look of it so i leave. its not a promise. its not a law. but its 'pirate code'.

  • @nightfox3-ii Welp, I did make a post with a solution to the problem. Not only eliminating the problem but making it an useful feature. Sadly nobody really cares.

  • @gangbangshee said in Outpost should be a safe zone:

    i don't think all the outpost should be a safe zone, some special why not.
    OR suggestion : -if you attack a ship while he is in outpost some pnj in the outpost may hit you with canonball
    - your reputation/karma will be affected.

    I kinda like this idea. An outpost would naturally want to protect those that conduct business there as failing to do so would reduce people wanting to go there to do business!

    However, perhaps not an "instant" kill, cannonball, or penalty. Just the chance of one. Perhaps the guild/store/whatever you are doing business with has protection in place. Like a guard. that guard might not catch everything. Just as a security guard at a store won't catch everything. Some areas would be better protected than others.

    A game like this might not benefit well overall with 100% protected areas. I feel it would take away from the experience. However, since we do need to take into consideration people do not behave in an online world quite the same as they would in person (face to face), adding in some sort of possible consequences to your actions that would better mimic the "natural" consequences of the real world could add interesting dimensions to the game.

  • @haiafang imagine a man stole you a chest and he run fast to a safe zone ! so frustating !
    (the division is different)

  • I’ve been spawn killed repeatedly by the same people. In 2 man boat vs solo. Learning to control your boat was fun but not when you get hunted at every turn in your spawn

  • This is a good idea, I agree with you. This needs to be looked at. Because, players just camping next to the tents just waiting for other players that are actually playing the game the way it was intended, and turning in their treasures. It's basically like spawn camping. Ruining the game experience.

  • @gangbangshee said in Outpost should be a safe zone:

    @haiafang imagine a man stole you a chest and he run fast to a safe zone ! so frustating !
    (the division is different)

    I'd actually not have a problem with that.

    Though, if some sort of reputation system was in place and you ran in with a chest being chased by another that they know and trust...could be interesting lol.

  • People say, it's pirate life. Pirates had a code too.

    Pirates =/= Criminals
    Pirates = People who don't want to follow king's orders

  • They should make like 2 outpost safe zones, but those 2 zones will give you like 20% less gold since its less risk.

  • Keep in mind that this game is about playing with others. It is highly encouraged to play with a crew, rather than on your own. It is clearly stated that if you play alone, you're taking a riskier journey with more challenges in your way. When you have treasure onboard and you decide to roll up on an outpost, the challenge isn't over yet.

    As a primarily solo player myself, I always have to make a decision: is this outpost safe? or do I need to move on to the next one?

    If there are other ships around, you can bet your barrel of grog I'm moving past that outpost to the next one. If I've only got one chest, then maybe I'll take the risk; however, if I am well aware that my chest is not safe EVER: not until it is sold away. You've always got to be aware: whether you're out sailing, or drinking at the tavern.

    The outpost does not guarantee safety, and it should not. Safe islands would create a whole nother play style that would be very annoying: people would just run away and avoid combat at all costs because they can. "I'll just run to a safe outpost, shore up my ship on land (why take the time to anchor?), take my chests, and jump onto land!"

    It's a pirate game, and pirates are ruthless.

  • @dragotech123 said in Outpost should be a safe zone:

    People say, it's pirate life. Pirates had a code too.

    Pirates =/= Criminals
    Pirates = People who don't want to follow king's orders

    That's largely a myth. Most ships had a charter agreement of some sort, but there was no "code" between ships. They WERE criminals. They hijacked and stole from merchant vessels for a living.

  • I can see people abusing outposts as safe zones.

    Firstly, someone could engage a ship, thinking they'll win, and then when they start losing, cut loose and retreat back to an outpost.

    Secondly, there are so many outposts in the game it's likely that many people would simply sail straight to an outpost every time they got a ship on their tail, just to avoid PvP.

    Finally, people will probably sit just inside outposts and then follow people out to grief them anyway.

    I think the best practice, if you don't want a fight, is to check the island for anchored ships, and if you're not confident in PvP, don't dock if you have loot you can't afford to lose.

    Also, keep good situational awareness all around to make sure you're not being followed. Even soloing a sloop I get plenty of opportunity to jump up into crows nest and have a good look around.

    As I said, there's so many outposts in the game, if you have to leave one to avoid PvP, it's really not that much of an imposition, especially considering that voyages seem to be generated around where you are.

281
Posts
314.9k
Views
154 out of 281