Toxic players ruining the game experience

  • This is the highlight of having friends to play with imo.

    Personally its never happened to me because I main co-op/solo. During the alpha stage it happened only once because I didn't have a mic. Was too lazy to get up.

    Regardless it can be avoided.

    Anyone who wants to play just add me. My tag is my user. Hope that helps.

  • @sandman929 said in Toxic players ruining the game experience:

    @doomtree I don't think many people think they are trolling. Some just like the fight and it's certainly not their fault that defeated players spawn right back where they can get killed again. If you board a ship, kill someone, and run around looking for treasure, inevitable the person you killed might just spawn right in front of you to be killed again.
    For some players, this is great fun. They'd opt to spawn back on their existing ship and keeping fighting to take it back for as long as it's afloat, but for others they'd like to spawn elsewhere and continue an adventure.
    That option needs to be added. Spawn elsewhere and scuttle the existing ships. Then the attackers have a little time to loot and get back to hunting another crew.

    That's a great point and what I'm trying to get people to post here.

    That is an experience you had and enjoyed but you still offered a work around for people who don't like that game play. You offered something that you felt would help the disenfranchised but not ruin the original fun you were having.

    But there are trolls in game already. My example is i logged in with a friend to do a two person ship. With no explanation from Rare, we thought we were loading into a sever with only other 2 people crews. 20 minutes in we are being chased by a 4 person crew for 40 minutes. We seem to lose them, we drop anchor and tur in our quests & booty. We load up on new things head to ship and are killed apparently by that same crew that was still hunting us. Oh well good fun. Lets spawn back to the land of the living... We can't because as we load in, our avatars are frozen but live. So they killed us as we loaded into the game. They did this for over 20 minutes. We only escaped because they finally missed and i was able to tag the mermaid to respawn our ship to another location before i was killed again. In any true PvP game that is trolling and toxic to the community and will lose most adult

    I just don't know the best way to fix it. Hence coming to the forum to talk it out. I'm glad i did because i lie your answer.

  • @mammaoca7 communicat with emote, it's work fine

  • @karuthebear said in Toxic players ruining the game experience:

    People act so overboard I swear. If you're in a 2 person boat please stop complaining about 4 people attacking you. It's part of the game and it's not changing. As for this "every match is full of toxic people" bull, please just shut up. I've put atleast 10 hours solo in and have had one bad experience total in which I just switched to a new game and went about my business. People act like the f*****g sky is falling and of course that will never change but damn it gets old. I've learned forum people are the smallest and the loudest and are usually incorrect and overreacting and that knowledge hasn't failed yet.

    You may not be wrong. So take a deep breath, stop yelling insults at people, and talk to the community.

    If Rare treated this game like an MMO & has open PvP as the only server option... They will probably lose tons of players like MMO games that follow that structure do. The games that thrive (lets just say it, WoW)... Have three PvE to one PvP servers to log on. Even on the PvP servers there are safe zones and mechanics to avoid being camped.

    So far SoT has none of that. All we know is that launch day the game will be different but how?? Rare isn't explaining so the beta community is trying to talk about what like liked and what they didn't like from their experience so far.

    That conversation should never be shut down.

  • @doomtree I can understand that. I personally am really enjoying it with my group of friends. I could see the current system get a little bland over time. I don't think they will let that happen though because the potential for content updates is through the roof for a game like this....I believe they will listen though.....maybe a system such as gta? Where aggressive players are matched in the same server or something.

  • It's one of the reasons I think people are so desperate for RARE to have more content so if they hypothetically don't have any friends to play with and randomly get setup with toxic players they can just go to a single ship sloop and do world content to avoid being obstructed by another player who is suppose to be a fellow shipmate and help.

    Fortunately I've never run into that situation and yeah when friends are together they can be massive douchebags to the random player but hopefully the numbered crew thing helps that out.

  • @bearbackslayer I hope that we're all here for a little aggression. The fights are fun, when they're fights and not spawn camping or (how it seems to the losing side) trolling. I would hope that everyone's eyes are open to the fact that this game has PvP. There are just some people who are hellbent on winning gracelessly, and I think it could fixed easily by not forcing players to respawn into a losing scenario, but keeping that as an option for those that do want to keep doing it.

  • @doomtree This game is literally a game about pirates against pirates on a large map. Nothing more. Nothing less. Pirates aren't friendly. They never have been in any form even in family-friendly movies. Maybe in a tavern or something which I'm all for, but on the open sea? Not a chance. Trying to change that is literally against what the game is. This isn't WoW. This isn't an MMO. It's 20 players on a very large map where you may or may not run into people.

  • It's been said already but the best thing you can do is go thru matchmaking again and not let it get to you. If you're not already rocking a headset, that helps reduce the amount of times it'll occur. Regardless of that however, add crew members you work well together with. Even if you only match-make with a +1, you'll be safe from the brig!

  • @devilcorpsdoc Its very stupid.
    I had a duo try to steal my chests. Had about 12 chests onboard and the prior crew had to leave for assorted reasons. Two new crew members joined in and I greeted them and told them you joined at a perfect time.
    They proceeded to lock me in brig. I told them you are wasting your time just floating about because they really weren't doing anything.
    I left my avatar clapping and went and ate dinner...some burritos and quesadillas yum....came back and it was down to one of them. I came out and scuttled the boat. lol
    The would be mutineer tried to cash in the chests but received 0 coin. hahahahahahaha

  • @pocket-fox-au said in Toxic players ruining the game experience:

    be killed over and over as a solo player, or rolled by a 4 person team if I'm in a 2 person boat.

    As the dark souls community would say, "Git gud". I've seen solo/2 man crews sink 4 man ships before. If you're a good enough sailor, it shouldn't be a problem.

  • 2 days of playing and something happening once and proclaiming the game is "full of toxic players" is off-putting. Take into account the amount of people playing in total. Out of several thousand people a few will be toxic it's simple statistics. Does it suck, of course it does.

  • In response to the Toxic Players:

    I started playing this game, and on the first day, shortly after logging in I was perused by a 2 player boat (player was decked in full Admiral Regalia) and attacked boat sank and killed. This 2 person crew continued to do this in the same area for at least 3 hours, I personally encountered them on 5 separate occasions where they opened fire on my boat (while i was moored at an outpost or on an island) and then came after me trying to kill me. I do not know if they searched my boat or not, it did not seem so from what I saw... from these encounters my suggestion is as follows:

    1. Create dedicated servers for solo, 2 man and 4 man crews respectfully. This will alleviate any "team griefing" on lower numbered crews. It would pit 1 person crews against 1 person crews, 2 person crews against 2 person crews etc.. equal playing fields on the servers. It would also not require players to always "bring friends"...
    2. Possibly create a PvE server. There may be some consideration for this in the future. I for one would like just like to sail around and do adventure some days without PvP.

    Really enjoy your game its simplicity is elegant and masterful. I can't wait to play it at release. Thank you for this opportunity.
    Capt Jonatomm

  • If you’re West Coast US looking for someone to team up with my gamertag is same as my username here. If I’m on and we have a free spot it’s yours. I don’t mind randoms as long as they pull their weight. Had a couple last night that were great.

  • @devilcorpsdoc I get where you're at has happened to me heaps, so I'm mostly playing solo. It would be nice if you could make a private crew. That way a small group can lock people out rather than being dropped into their crew. Might be going in actual release, so I guess we'll see.

  • @th3ghost23 said in Toxic players ruining the game experience:

    @devilcorpsdoc I would recommend they put a flag option to chose if they want to play with 3; instead of four.

    I totally agree with this. Playing a man down on a Galleon is very difficult and there's no real reason not to give people that option.

  • @karuthebear
    Besides the historical inaccuracy of your statement, I guess you haven't watched Disney pirates or One Piece.

    Still, if that's your idea of pirates that's cool.

    So there is no crew tracking (like an MMO guild)? There is no accomplishment tracking like 'top gold finder of the week', 'most ships sunk of the week', etc etc?

    You're saying this is just a pick up game of Death Match pirates? If that is really the case this game will lose at least 23 pre-orders when the friends I convinced to try SoT out discover the incredibly limited game play.

    Even those who agree with our first idea about what the game should be will start to be disappointed because the game isn't PvP balanced. Spawn camping is to easy, there is no player type options, no parody guidance, etc.

    If what you ae trying to defend is all there is to SoT, even hard core PvP players will burn out very quick. There isn't enough to the game (per the beta so far) to make the game worth playing.

    That's why I'm asking Rare to actually outline how the final game is going play.

  • I've got locked up cus I didn't have a Mic to communicate, and they supported their reason to lock me up cus they believe that whoever has money to purchase the game and the game platform he's playing on surely does have the money to get himself a Mic, yeah definitely I do, I do even have a Mic, but choosing the option not to use it doesn't validate the reason of locking me up, it's kind of funny tho, bunch of raging kids.

  • If you had a chance to meet new people in Outposts, you'd get to know them a bit and maybe then realize you'd like to join their crew.

    Game really needs somewhere a pirate can hang their hat for a bit, slam some grog, and not worry about a knife in the back every second.

    This would be cool. Another, additional, crew formation option - in game.

  • You are asking Rare to establish rule over the unruly in a game based around being unruly.

    Just thought I'd clarify your point.

  • @devilcorpsdoc how is it toxic if a friend lagged out and you took his spot and they asked you to leave the brig is necessary

  • @pocket-fox-au can't understand this to much since when I play a 2 man I can take down a 4 man just have to play smart don't think it matters about the combat, but being locked away just for getting grouped with 3 toxic people is just annoying. Funny thing is playing the past two alphas that never happened just in the beta wonder why.

  • @frodj said in Toxic players ruining the game experience:

    @pocket-fox-au said in Toxic players ruining the game experience:

    be killed over and over as a solo player, or rolled by a 4 person team if I'm in a 2 person boat.

    As the dark souls community would say, "Git gud". I've seen solo/2 man crews sink 4 man ships before. If you're a good enough sailor, it shouldn't be a problem.

    That's not a realistic response.

    If you are a 'gud' player (I feel dirty just acknowledging that level of education/slang) and I'm also a good player, we should have like a 50/50 win to lose rate. If you then get even a fairly decent partner to help you, I should lose almost all the time. If your team two good players meets a team of four good players, you will lose almost every time.

    What you are really saying is, if you are being beat by good players... Become a great players. If your a great player being killed my greater players, become a legendary player.

    With the way the game is playing in the Beta right now, PvP isn't well balanced and not very fun.

  • @sandman929 said in Toxic players ruining the game experience:

    @doomtree I don't think many people think they are trolling. Some just like the fight and it's certainly not their fault that defeated players spawn right back where they can get killed again. If you board a ship, kill someone, and run around looking for treasure, inevitable the person you killed might just spawn right in front of you to be killed again.
    For some players, this is great fun. They'd opt to spawn back on their existing ship and keeping fighting to take it back for as long as it's afloat, but for others they'd like to spawn elsewhere and continue an adventure.
    That option needs to be added. Spawn elsewhere and scuttle the existing ships. Then the attackers have a little time to loot and get back to hunting another crew.

    Agree. I'd further add that once a ship has been sunk, that crew should no longer have the option of spawning in the area. No doubt this has been suggested many times in other posts - it's too obvious not to have been.

  • @doomtree said in Toxic players ruining the game experience:

    @bearbackslayer
    In all honesty, trolling/griefing isn't the same as pirating.

    That's something that Rare should be detailing or at least general describing to us. Is this game modeled after an MMO or PubG?

    You seriously need the DEVELOPER to tell you how to play a game? How you play is determined by the game's mechanics. The developer could shout all day that you should press A, but if pressing B gets results, people will press B.

  • @sirflyness2012 said in Toxic players ruining the game experience:

    @pocket-fox-au can't understand this to much since when I play a 2 man I can take down a 4 man just have to play smart don't think it matters about the combat, but being locked away just for getting grouped with 3 toxic people is just annoying. Funny thing is playing the past two alphas that never happened just in the beta wonder why.

    Mostly because Rare stripped out most content for this Beta and players are bored and taking it out on other players.

    So your statement of 'my 2 man beat a 4 man' either means you found 4 newbies trying to figure out controls... 4 players trying to explore and find PvE content OR the game balance is more about luck than skill. (catching them separated, get lucky with opening sniper rounds, etc)

  • @jonatomm said in Toxic players ruining the game experience:

    In response to the Toxic Players:

    I started playing this game, and on the first day, shortly after logging in I was perused by a 2 player boat (player was decked in full Admiral Regalia) and attacked boat sank and killed. This 2 person crew continued to do this in the same area for at least 3 hours, I personally encountered them on 5 separate occasions where they opened fire on my boat (while i was moored at an outpost or on an island) and then came after me trying to kill me. I do not know if they searched my boat or not, it did not seem so from what I saw... from these encounters my suggestion is as follows:

    1. Create dedicated servers for solo, 2 man and 4 man crews respectfully. This will alleviate any "team griefing" on lower numbered crews. It would pit 1 person crews against 1 person crews, 2 person crews against 2 person crews etc.. equal playing fields on the servers. It would also not require players to always "bring friends"...
    2. Possibly create a PvE server. There may be some consideration for this in the future. I for one would like just like to sail around and do adventure some days without PvP.

    Really enjoy your game its simplicity is elegant and masterful. I can't wait to play it at release. Thank you for this opportunity.
    Capt Jonatomm

    I think it's fun to play alone and to be afraid of encountering a 4 person crew. At the same time, you have the challenge of trying to sink them. Separate servers don't seem like such a good idea to me.

  • @face-0-o said in Toxic players ruining the game experience:

    You are asking Rare to establish rule over the unruly in a game based around being unruly.

    Just thought I'd clarify your point.

    No, no, & no?

    If this is only a game about players attacking each other, their is no apparent reward for doing so. Not to mention it removes any motivation to do missions or explore.

    We are asking Rare to clarify what the game will be like on launch so we can request modifications OR just choose not to buy the game.

  • @lucid-stew said in Toxic players ruining the game experience:

    @doomtree said in Toxic players ruining the game experience:

    @bearbackslayer
    In all honesty, trolling/griefing isn't the same as pirating.

    That's something that Rare should be detailing or at least general describing to us. Is this game modeled after an MMO or PubG?

    You seriously need the DEVELOPER to tell you how to play a game? How you play is determined by the game's mechanics. The developer could shout all day that you should press A, but if pressing B gets results, people will press B.

    You seem to not understand or you're intentionally misdirecting the conversation.

    The PvP part of the game is broken. Camping has never been a celebrated part of any PvP experience. Not having servers with some kind of player parody marching... Being able to grief your own team mates because you're forced into random pickup groups... Having a system that only rewards your inner 8 year old troll... Putting in PvE elements in a game that are only rewarding PvP... None of that makes sense for the way Rare is promoting this game.

    That is what i and others are asking the developers to clarify.

  • @doomtree said in Toxic players ruining the game experience:

    You seem to not understand or you're intentionally misdirecting the conversation.
    That is what i and others are asking the developers to clarify.

    I understand completely what you're saying, and I'm saying it doesn't matter what the developer has to say about it. The mechanics dictate how a game is played. "Clarification" on their part is meaningless.

  • @piasecznik Im not the only person experiencing this and it is a problem and will turn people off to the game. You can have your opinion about horrible human behavior but it doesnt make it right. Issues like this, stop people from wanting to even play the game.

  • As I'm reading this I was able to connect and I'm immediately spawned in the brig. Lol

  • Well most 3 man groups don’t want a 4th. It’s a way to get rid of you. But why would you join with a bunch of randoms anyway??

  • @doomtree said in Toxic players ruining the game experience:

    @face-0-o said in Toxic players ruining the game experience:

    You are asking Rare to establish rule over the unruly in a game based around being unruly.

    Just thought I'd clarify your point.

    No, no, & no?

    If this is only a game about players attacking each other, their is no apparent reward for doing so. Not to mention it removes any motivation to do missions or explore.

    We are asking Rare to clarify what the game will be like on launch so we can request modifications OR just choose not to buy the game.

    Exactly this. People keep excusing griefing with by trying to dress up the behavior as playing the game as it's intended. They're just being pirates and killing everything.
    If killing everything is the point of the game, you'd think it would be a bit more rewarding to kill players who already turned in their chests, or never had any to begin with.

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