So, I've seen and read a lot of posts since the beta went live from players who take issue with the amount of content available in this version of the game. There is definitely merit to this collective concern, but I think it needs to be taken with a grain of salt.
The most obvious counter to this is the fact that we are in a beta test. A beta test is fundamentally different than a demo (though that line is certainly more blurred today than it was 10 years ago). Rare was up-front about the feature limitation well before the test went live, and this limitation is likely driven by a list of specific features that warranted more focused testing. It is a bit of a let down to have such a limited preview, but in the long-term, it's probably a good thing.
The less obvious counter to this is admittedly a little subjective, but probably worth mentioning anyway -- the game doesn't actually need buckets upon buckets of content.
The beauty of this game is the simplicity of its core design. Grab a crew, set sail, find adventure/treasure. There is some element of uncertainty here since we're still dealing with a (relatively) small player base, but the variety in this game is driven not by the content Rare provides, but rather by the players we interact with.
Every crew is going to approach the game differently. Every encounter with a rival ship is going to be different, because the ship is manned by different players with different strategies/motivations. The weather on the seas is constantly in flux, and every time we get into trouble, we have to decide whether it's worth engaging that approaching ship or running for port to cash out before we lose everything.
While it's true that the core patterns remain unchanged from one encounter to the next, the details have a huge (though not immediately obvious) range of possibilities. When we hit the full release, the boost in player population is likely going to balance rather nicely with the content available to us, even if it seems limited on the surface.
I may be proven wrong down the road, but right now, I think Sea of Thieves is exactly where it needs to be.
