Tech Blog: Adopting Continuous Delivery (Part 3) - from the Team at Rare!

  • 'This is the third part of the blog series about how Rare is adopting Continuous Delivery for Sea of Thieves.'

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  • Mmhmm. Love these.

  • Really enjoyed part1 and part2 being a developer myself, looking forward to reading this!

  • Awesome insight into the Cascade/Waterfall development cycle/system actually being used 'as intended'.
    That is, if it isn't working, fix it before shipping it to the next step - not, as normally happens, rush it and (hopefully) get the testers to find it before we attempt to fix it.

    As a hardware dev/analyst, this is music to my ears. Thanks for the insights.

  • this just makes me curious how much sea life will be in the game (after watching some subnautica) I really hope we have a beautiful sea world UNDAH de sea.

    but yes i love this type of insight into the game.

  • @katttruewalker I dont get it... Explain?

  • @chosen-predator go check out my life beneath the waves topic and post there or read what I had to say :)

  • @killingcurse1

    Rare have adopted a method of production which means that all the bug fixing is dealt with as they go along, rather than the traditional method of waiting until all features are in at the end of development.

    This saves time and ensures a stable build on every release, which they do weekly I believe. It also means that they can follow this cycle post release, adding and working on content well into the future knowing that the things they add work well with existing content.

    It's one of the reasons that Sea of Thieves doesn't need to go through the lengthy certification process run by Microsoft - the game is always shippable.

    "As a service-based game designed to be updated incrementally throughout development, 'Sea of Thieves' is part of Adaptive Certification Updates, a trust-based program open to all development partners," said Joe Neate, executive producer at Rare. "As such, we work closely with the Microsoft Studios certification team to quickly add new content and features to 'Sea of Thieves' on a continuous basis, while ensuring the quality of the game consistently meets standard certification guidelines."

  • @katttruewalker sweet, thanks

  • @katttruewalker thank you I have been wondering how this would be implemented

  • This game has met and exceeded all my expectations out of a pirate game. I look forward to even more things to be added and improved.

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