In the time I played, I got quite annoyed with how many ships chased me across the whole map. I know, the barrels will be added as mines, but I wanna ask... if you were sailing solo or with a partner, and others keep trying to chase you, what would you do? What are the best tips and tricks?
How do you deal with chases?
If its a galleon, tack into the wind and you may be able to lose them or make them lose interest, against a sloop your best bet is to fight them off from range. Run away and then set a wide turn, take some shots when they are in range but then catch the wind again before they can engage. If they think they can beat you they wont stop chasing. They are pirates, you gotta make them think twice ;) lol
I haven't played yet myself, but I too have watched just about everything I can find, and I have yet to see a crew really watching the wind and using their sails well. Whether it's during chasing or running. I also see a lot of firing without really understanding the range, and therefore wasting shots.
Looking forward to the beta to try some things out.@a-cranky-eskimo Well sucks that I can't aim for my life :/
So would running from a sloop eventually make them lose interest?
One method of dealing with pursuers when you're in a sloop is to first make note of the wind, because as you should know angling your sails with the wind is how you go sanic speed. However, you'll want to adjust course away from the wind, try sailing in a different direction to draw your pursuers along with you, then turn around and into the wind - if you've done it right, you should be heading back at your enemies for a broadside. You'll want to have the cannon(s) ready to fire as you sail past each other to do as much damage as you can to try and slow them down, though you may also suffer damages as well. As long as there's nothing in front of you, you should be fine to repair your ship if you happen to be solo.
You can also perform risky moves and maneuvers using islands as cover, and you might make your enemies run aground or force them to slow down. But that's... a lot riskier.
Best I've got.
@cheatingpirate the thing is that if your a solo sloop and they aren't the chances you can set sail and turns more efficiently is really up to their incompetence, so fighting them off is a much better option, some players may be able to do this with a solo sloop but using the surrounding islands to impede their chase is neccesary. I would suggest just sitting far away from an outpost or island, maybe in the zone where the water is a bit rougher, and practice firing in tune with wave heights to hit a spot on the island as your target. The cannons are pretty reliably accurate if you take speed of the ship waves and the distance all into account. Practice makes perfect!
a friend of mine had a blast one night while a galleon was chasing our 2 man sloop, we had 4 chests on-board and one last chest to get to complete our voyage , rather then run my buddy blasted himself onto the island and grabbed the last chest while i went down wind and circled around the island... as i came back around my buddy swam onboard while i was going full speed. meanwhile the slow galleon hadn't even gotten us back in their sights. thankfully my buddy timed the ladder grab right and we continued on downwind. If the wind is in your favor and the other crew doesn't know how to sail you are golden! :)
If fighting a gallion stick your self directly towards them and pitch away on one side. Often its best to hammer the anchor turn raise it again and full sail straight at them. This will incur some damage but not enough to sink you, patch up and keep going it will take them an age to swing round and get you. With this distance head towards the nearest rocky outcrop and go through the middle swinging past the rocks if they continue to pursue then bypass allong side a nearby fort.
If after all this they are still in persuit head for the storm. It's a rough ride but you can solo through it with a little luck.
If your against a sloop just sail in wide circles until they run out of cannon balls then when they are down to trying to board you take a wide birth and fire a round into their side, they will head down to repair and you can safely sail off, when they finally turn around you'll be far enough away that they'll give up (knowing that they can't shoot you)
These are my solo tactics. See you on the seas my friends
@stephenfarren Sucks that I tried that a few times but to no success on grabbing them.
@Drachmul That actually is some good advice.
For any sailor really... know your surroundings.
While I'm terrible at being able to orient myself I know which islands have specific characteristics such as shallows, sandbanks and skeleton-manned cannons.
When you are being chased, always keep that in mind and the fact that an enemy Galleon will have a much harder time recovering after attacking if they charge straight into the island ;).
Other than that, know when to surprise your enemy. At some point, you'll scare them enough that they'll stop attacking.
put on my bret hart glasses, turn up my music "TAKE IT TO THE LIMIT"
jk
in all seriousness when I was doing solos I was always 100 percent AWARE I looked in EVERY single angle because I absolutely did not want to be caught off gaurd.
Basically IF I SEE THEM I know they see me or WILL see me so i have to make instant decisions if i want to change my direction or engage in a sneaky way.
In my opinion, the ship being chased has usually the advantage (in a scenario where both crews are ready and meet at open sea).
If you wanna get away: use obstacles, islands and the wind to your advantage.
A chase is a game of copycats. The ship in the lead deceides the move, while the chasing ship can get closer by performing that move better. The chased ship on the other hand can only enlargen the lead if their hunters make mistakes. And the more mistakes you provoke by using obstacles, the higher the chance of getting away (or making the enemy lose interest).
For example: Late turns before islands can lead to mistakes on the other ship if they react too late. Just head straight towards an island/fort/rock/whatever and turn almost in the last second. Temporary raising sails to make smaller turns makes it even harder for someone chasing you to copy your move.
Particulary galleons need to start turning sooner than sloops. I have seen quiet a few galleons hit islands because we lured them into islands and they turned too late. That is usually enough for us to shake em off.Another way to win a battle is drop the other ships anchor. When you get chased, there are lots of opportunities to enter the enemy ship. Even if you don't wanna attack them after dropping the anchor, it gives you quiet a lead. Again the galleons are weak to this strategy, since they usually don't expect sloops to enter their own ship ;D
And no matter if you shake off your enemies or not, all you need is a small lead while passing outposts if you really wanna save your stuff. Each time you pass one, you can jump out and deliver your chests and skulls - one by one - then return with mermaid to your ship. Works way better with teammates, but is possible for solo players too - just set a straight course towards open sea to avoid collisions until merpeople sent you back...
Last summer my crew and I at the time were being relentlessly chased by another ship. Of course we were loaded up with treasure so we didn't want to engage in a battle. As we were passing by the outpost we all grabbed a chest, hopped overboard and let our ship continue sailing true into the sunset. By the time the enemy would have noticed anything, we were getting grogged in the tavern!
The best strategy I have found is to just make it someone else's problem. Run away throughout the map until you find another ship. Sail by them and scream for help once you're in proxy chat range. Even if they don't help you, there's a chance that the pursuer will just go after them.
Also, sloops are faster in a straight line going towards the wind; galleons are faster in a straight line with the wind.
I've never been chased while sailing a vessel by myself but I do recall when I was part of a crew we would devise strategies to out manuever our opponents or intentionally swim to their ship and sabatage their chase.
If you're aware of the surroundings and can tell the difference between the shift in the winds and how the waters are affected you should do quite well avoiding your pursuers long enough that they either can't catch you or they get bored doing so.
@a-cranky-eskimo
Good advice. When the Beta opens, I intend to sail around for a bit in my sloop and literally 'learn the ropes'- but also do some ranging & target practice with cannons, get a feel for how to turn sails and manoeuvre with the wind, etc.- cover all the basics, hopefully, before I run into some other ships...
It will all go out of the window the first time a ship starts chasing me, of course, but through our mistakes so do we learn...@coffeeart687098 I would start with a friend :D I intend to do that with my brother, I guess it will be a ton of fun while we learn the basics.
Don't take the coward's way of ending a chase. Boarding while being chased in a straight line is for cowards and the easy way out , it does not require any skill at all. If you can't do the naval fight. So in conclusion. If you are a galley and you get chased by a solo player fight like a pirate not like a coward!! That's to all of you that use this stupid tactic.




