Weapon Variety

  • I know they announced that experienced players will have the same weapons as new players but I think they should be rewarded for the time they put in the game. Not exactly better OP weapons but just different guns and swords to allow for more customization. This will still put new players and experienced ones on even grounds but allows for a player to not become bored of the small range of weapons allowed. Reply and let me know what you agree or disagree with.

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  • @zylase Agreed,we already saw that on the alpha sessions with the blunderbuss

  • @zylase they have better versions of everything in the technical, hopefully the fine version will have more variety , I'm sure they will.

  • I personally think that there should be only a few weapons. I'll list the ones I'd like to see:
    Flintlock Pistol : Standard pistol.
    Blunderbuss: shotgun with limited range (Less range than the pistol)
    Musket: Rifle with sniper scope.
    Cutlass: Standard sword.
    Each weapon can have their own skins (It's all going to be cosmetic, No weapon buffs) I'd also kind of like to see a kind of dueling pistol. Maybe add the ability to challenge an enemy player to a duel using the dueling pistol, which is a one hit kill. I don't know how that would work, but I think a dueling pistol would be a cool idea.

  • @expansiveone791 Hm. And how do you think would a duel be? Just who hopresses faster the fire button?

  • @jcmdeadpool It's kinda how pistol duels worked depending on which rules/etiquettes you observed. Reaction speed, accuracy and reliability of weapon. Etiquette

  • @wargrym I would rather add a little mini-game. E.g., they could let appear some buttons you have to press. Would ba a better duell, I think.

  • @zylase said in Weapon Variety:

    I know they announced that experienced players will have the same weapons as new players but I think they should be rewarded for the time they put in the game. Not exactly better OP weapons but just different guns and swords to allow for more customization.

    No. The weapons available should be your standard "pirate weapons." This isn't CoD - we don't need huge arsenals and loadouts to choose from. Keep it simple, like it actually was in that time period. Besides, the fewer the weapons, the easier it is to balance.

    Any customization should be cosmetic only, and all players should have access to all weapons, with no hoops to jump through to unlock access to them.

    This will still put new players and experienced ones on even grounds but allows for a player to not become bored of the small range of weapons allowed.

    I feel this statement shows your age... Growing up playing shooters like Doom, Duke Nukem, Hexen, Quake, etc. there wasn't huge arsenals of weapons to choose from. You had like maybe 10 total. Having a large variety of weapons to choose from, comes off as gimmicky to me. It's a way to say "our game has more of this," just for the sake of having more. Having fewer, more varied types of weapons is (I feel) the best way to go. Having like 15 different rifles and 12 different pistols - why?

  • I think the mechanics they put in place for the weapons is fine as it is. This game is about the adventures you experience with your crew on voyages, the high seas, and through combat. Everyone from new to old should be on equal footing and it is cunning, smarts, and better timing that wins the day.

    I entirely agree though that weapon customization could be a thing. They technically could bring in different sword skins, gun skins and the like and make them play and handle 100% like the default weapons with the same swing time, damage, and load time, etc.

  • There's a fair comment around this, which is that there is balance in simplicity, but there is also value to be found in niches, we don't need 15 types of pistol, or 30 types of swords with varying weapon damage.

    What we can use is things to fill a well spaced, and defined role with fair balance to when its best to use. Looking at the guns from how we see now, standard distance - Pistol, something for up close/spread with the Blunder, and soon the ranged Eye of Reach.

    It stands to reason we'd see something with melee in the sense of dagger or blunted weapon, etc.

  • @h0rse said in Weapon Variety:

    @zylase said in Weapon Variety:

    I know they announced that experienced players will have the same weapons as new players but I think they should be rewarded for the time they put in the game. Not exactly better OP weapons but just different guns and swords to allow for more customization.

    No. The weapons available should be your standard "pirate weapons." This isn't CoD - we don't need huge arsenals and loadouts to choose from. Keep it simple, like it actually was in that time period. Besides, the fewer the weapons, the easier it is to balance.

    Exactly, its not a FPS and wasn't marketed as such. It should have a large range of diverse and in-depth pirate gear though. We already know that this is part of the game. You don't just start with the same equipment everyone starts with, you have to purchase it. And we also already know this is going to be expanded on in the final game. Meaning there should a very wide range of gear you can acquire via missions and in-game purchases.

    This will still put new players and experienced ones on even grounds but allows for a player to not become bored of the small range of weapons allowed.

    I feel this statement shows your age... Growing up playing shooters like Doom, Duke Nukem, Hexen, Quake, etc. there wasn't huge arsenals of weapons to choose from. You had like maybe 10 total. Having a large variety of weapons to choose from, comes off as gimmicky to me. It's a way to say "our game has more of this," just for the sake of having more. Having fewer, more varied types of weapons is (I feel) the best way to go. Having like 15 different rifles and 12 different pistols - why?

    Again, this is not a shooter. Those comparisons do not work when put next to this title. Its a shared world sandbox adventure game. Rare has tried to shrug off the MMORPG tag, which I think they've done pretty good at. Think of it as a hybrid MMO, with a focus on co-op and treasure hunting.

    And again, we already know that they plan to expand the kinds of equipment accessible to us in SoT. We also already know that some weapons are naturally better at certain scenarios. For instance the Sniper will obviously be better at range, and we already know the Blunderbuss does mad damage up close. This will be expanded on, and there will be more added. They have hinted at knives, dueling pistols, hatchets, and other things. None of which are official yet.

    EDIT: on a personal note, I think weapons and gear should have special properties that does give players an edge in PVE. I like the idea of cursed or unique items like swords that glow when you're close to treasure. Or a compass that never points north but gives you the location to the nearest sea monster. I also like the idea of a chest or legendary goblet effecting your ship and your crew, possibly turning them into skeletons or making your ship look like the dead ship.

  • Right as I posted a super long topic

  • @makuren even though I see sort of where you're coming from, the game will get incredibly old fast if they stick to just what we've been shown. But like I said before, we already know they're NOT doing this. Rare has said a few times now that everything we've seen is nothing but a starting point, and that everything will expand into the final release of the game. Which means we will all have access to the same base gear yes, and stats wise it won't be better or worse. But there will be clearly better and worse weapons depending on the scenario. Like you wouldn't try to get a head shot with a Blunderbuss if you had access to the Sniper.

    And not everyone will start out with a Blunderbuss or a Sniper, you will likely have to acquire those via gold, or missions. Skins will indeed make things more interesting, and additional PVE based details could be cool if they're added in but that isn't official yet. Of course I fully expect there to be many more weapons and gear to choose from overall at the games full release.

  • I dont agree, i think the best way to show progression and customization it is, for example, you defeated a kraken, you're not going to get a different weapon, but instead you are going to get the same pistol you have, but there are green flames on it, when you shoot, you shoot green flaming bullets, you didnt mess with the balance of the game, but you have something to be proud of it, the thing about adding different weapon it is you have to think that it is necessary to balance with the other weapons, the world and most of all, how players are going to use, and believe me, players are the best in find ways to exploit something so i do get where you came from with this idea and your concern but i think there are best ways to avoid this situation.

  • @masterse7en Eh, what I would think is that there are many different swords under a specific class. And each class of sword has different movesets and mechanics. Like cutlass is for cutting, rapier is for thrusting, ext. And these weapons should have their own set damage outputs and weaknesses as well, like in For Honor. (Keeps it balanced.)

  • I dunno, i wouldn't say having too many weapons would be a great idea. Cool skins like glowing swords from completing some of the games more challenging features would make a nice edition. Say like slaying a King Kraken might drop a bile that you can put on your sword to make it glow. Then again you will probably be easy to spot if you are trying to be a ninja at night.

  • @cheatingpirate Hmmmm... i understand what you're saying, it does create a variety and even a personality to your character to a certain degree, just like weapon choice in Monster Hunter, but we already have this in one weapon(cutlass), and you have to keep in mind that every weapon has to have some sense in the pirate mythology, and does create some alienation over the player base, because if it does play different, one will be slightly better than the other ones, and if every single one behave the same but with different animation, so whats the point you know? This conversation i think probably did happen in Rare a thousand times, i think it has a really good mix, pistols being for medium range, shotguns for short, sniper for long, cutlass for mobility + short, and thats it, but have to be honest, i, again, do understand your point, but in my view, at the end of the day, it really doesnt matter that much, it would just create a illusion of variety.

  • @masterse7en well, we know they're going to expand on those base weapons though, what we've been shown isn't the end of it all. Rare has stated multiple times now that what we've seen is just the beginning. As the game grows, and as we come closer to launch, more and more content will be reveled. Along with that I would bet more weapon types and pirate themed gear. Now will those have advantages? Likely not. But they will have a situational advantage just like what we see now.

  • @h0rse Ah well I see where you are coming from and I do understand. This game is nowhere near a Call of Duty. I just believe that using the same exact sword with the same exact stats (same with guns) will get boring (to some people) due to the repetitiveness in fights during pvp/pve. Now I totally agree that there should not be an entire arsenal to choose from, but just needs a few variations to switch up the gameplay.

  • @expansiveone791 Yes! I absolutely agree with not bringing in stat buffs to the weapons. Definitely only cosmetic changes, however, just a variation of the weapon types would be nice. For example, instead of a cutlass, you could use a boarding axe which was commonly used by pirates to bombard ships in open water. Both having few weapons and having a larger list comes with its pros and cons. Either way I am absolutely psyched to play this game with my friends!

  • I agree with the cosmetic or different play-styles being a variation whole heartedly. But I really hope that's all it becomes. I think being able to start the game at any point and not get wrecked by someone who started earlier is very important.

    I'd like to think that just being better at the game should be enough.

  • @zylase said in Weapon Variety:

    @h0rse ...I just believe that using the same exact sword with the same exact stats (same with guns) will get boring (to some people) due to the repetitiveness in fights during pvp/pve.

    When discussing pvp, players only having access to the same exact weapons, is the most efficient/productive way to deal with it. Competition (pvp) is all about having the most level playing field possible, with the least amount of variables possible that can be attributed to why one player lost and the other player won, leaving skill as the deciding factor.

  • From what I observed in the weapon shop I imagine we're going to get a default set of weapons (all with cosmetics of course), and a few sets of weapons that aren't quite as balanced. For example, in the (presumed) weapon shop you could see various heavy-bladed cutlasses/scimitars and even a boarding hatchet; I believe these will be slower but more damaging weapons, conversely I could see them adding more nimble but weaker weapon styles like rapiers or daggers as well.
    Dunno about guns though, even the Eye of Reach surprised me.

  • @vantavia They could just be there as decoration I guess. To help show that you are indeed in a weapon shop. But I agree there could also be more weapon types added later at launch or beyond.

    As others have said, hopefully not too many more. I hope more 'defferences' will just come from being able to alter how your owned weapons look through cosmetic changes ony.

  • I just want a pistol that shoots a boxing glove out of it...

  • @ethnine the idea for different cursed or enchanted weapons is such a good idea. I love the idea of a compass that points to monsters instead of north and the glowing sword. Being able to sacrifice one function for another would deffinetly make it interesting.

    Even a cursed item that turns you into a skeleton, so you don't need to breath under water or somthing, but at the cost of a smaller health bar or somthing would be interesting for sure.

  • @h0rse or a little banner with the word "BANG!" on it? lol Count me in lol

  • @jcmdeadpool I was thinking that maybe it be a sort of mini-game. Make it so you can invite players in your proximity (maybe a new menu tab called "Nearby Players" or something, feel free to add on this!) to a duel. You are both placed on the deck of the ship of whoever challenged you. You are both given dueling pistols and are placed a certain number of paces away from each other (Maybe 5? 6?), and are given five shots to try and kill the other. dueling pistols will be shorter and have five shots (you still need to reload after every shot) to kill your adversary. Nobody outside of you and whoever you're dueling can do damage to you, and you (and the person you're dueling) can't do damage to anyone outside. (I also had an idea that your crew can place bets on who will win)

  • @expansiveone791 Bets are amazing :D

  • @expansiveone791 I'd like scimitar cutlass and one of those fencing swords lol, as far as guns , stick with flintlock pistol and blunderbuss but it'd be cool if they had different skins for them

  • @norther00 most Likely because everything will be cosmetic that we will have skins to change the appearance of our weapons

  • @zylase Agreed. I think players that have a bit more experience should be rewarded with a wider range of customizable weapons.

  • I want to hit people with my shovel.

    Taste my gold plated shovel of respect.

  • For me, if they keep the co-op content fresh and the ship mechanics are solid it's going to be a great co-op adventure. I don't think there's any intention to create an open world naval MMO where you're going to be leading an armada.
    I also don't think this is going to be a PvPer's dream game. The weapons-based fighting seems simple and likely to stay that way, though there are still ways to fight efficiently as a crew. The naval battles, I think, are where the PvP is going to shine because out maneuvering opponents consistently will require good communication and cooperation from the crew.

  • @zylase I believe the rewards should just mainly be cosmetic. Like sure you find a new cutlass and say this one is shiny with jewels rather than old and rusty. The only possible beneficial perks that I wouldn't mind seeing on special weapons would maybe be a weapon that you run a little faster, or maybe something that makes it so you do not have to eat as often, or can repair holes in your ship a bit faster.

    I apologize if these things exist to some extent in the game already. I just came aboard and am just a powder monkey here at this point...

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