Long-term fun?

  • As you can see I have never played the Alpha. Probably i will Play the beta because i have planned to pre-order it. I discovered this game some days ago and i was fascinated. I watched many YouTube videos and Reviews to find out more about the game. It seems to be so funny and so cool. Unfortunately I have also read some negative Reviews. Some people say that this is not a game that will entertain you for a long time. Personally I think that this game has so much potential. You could add so many things to the game to make it even more entertaining. So my question is... After some weeks, won't the game be repetitive? Will they add (much) more content until march? I am in love with what I have seen but I am afraid that it won't entertain me fore a long time. I am sorry for my bad english. I hope you guys can help me.

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  • @nevadahund39926

    Every game becomes repetitive after some time. I’ve personally been playing games since I was a young boy, and a lot of my most recent purchases only had me entertained for 10-30 hours tops before becoming stale. I’ve been a part of the alpha for Sea of Thieves since May 2017, and since then have spent 380 hours in the game. Far more than any other game I’ve recently purchased. Everyone is different with how they view entertainment, but for me personally, the game is already fantastic and worth every penny spent.

  • they could have a bunch of side things to do

    Fishing
    Gambling
    Monster hunting
    Story Events
    capturing exotic livestock

    they don't really have to lock themselves in a certain model of gameplay .. they could add a lot of aspects for longevity

  • @capta1n-cr0ss
    This is good to hear. I was getting a wee bit worried about longevity but from the videos I think I'm set for ages!

  • @syrio-forel
    There' an entire thread of people sharing their playtimes. Theres people who have played up to 500 hours in there. In an alpha! with a fairly repetetive game loop, depending on the interjection of your own goals and creativity.

    Some of these people also feel strongly about the status of the game loops and its long term fun, and yet they still play the game. The core is definitely fun enough to keep quite a lot of people keep playing for long periods. Its also the community, in part. But, i dont think any of us would object to more content haha.

  • The only thing I don't like about the game right now is the progression system, they want to make the game 'fair' to all players so players won't be able to trick out their ships to be better than a new players ship, or upgrade guns and stuff like that. I understand why they want to have a 'fair' game model, but I don't think it will help with the longevity of the game much, although I may be wrong.

    I've always thought games that you had to work to get better equipment and weapons are a lot more fun than getting everything at the start. Now some games make it that new players can never catch up to veteran players no matter how long they play, I don't like that game model at all. But I think SOT has just taken the complete polar opposite of that model, which I don't much like either.

    I think a level based system would be cool, were like levels 1-7 were on one server, and 7-15 on another, then 16-30, 31-50, 51-100 and so forth. But allow low-level players if they so chose to join a higher level server for more risk and reward (Which I know many players would want to do), but make it so the higher level you get that upgrades would be more expensive and do a lot less DMG or HP.

    For example:
    A cutlass Upgrade for a level 1 would cost 50 to get a 2.0 DMG increase. But for a level 5 player, it would cost like 750 for only a 0.4 DMG increase, so no Cap on the level you can upgrade your tools or weapons, but make it that the higher you get the harder it gets. So a level 50 it would cost them maybe 5500 to upgrade a cutlass but only get a 0.02 DMG increase. That way it won't get to OP but it would still mean the longer you play the better weapons you can get. And by having leveled servers new players and players who just don't play a lot won't necessarily feel the effect of high-level upgrades.

    Benefits of a game model like this?

    • New players don't start out on a server with veterans who under the current game model even without ship or weapon upgrades will have an advantage due to experience.
    • Low-level gamers who want a challenge or more rewards can choose to try out their luck on high-level servers.
    • Players will be able to feel rewarded for playing a long time and gaining wealth by getting ship and weapon upgrades other than just cosmetics as it will be right now.

    Obviously, this would need to be balanced, but I think it could be done and still be a fair-play system.

    I do love this game even though the current progression system (of what we know of it) is rather annoying. So no matter what happens I'll play it, but I do think later on many players will demand a different progression system.

  • I do believe sea of thieves will keep me and my friends entertained for hours on end the problem is I am worried the game will stop to evolve and I agree with Chosen Predator
    the addition of side skills like fishing and monster hunting etc, would give you something calming to do after long hours of plundering and treasure hunting, the way I see it if they make these side skills rewarding, for instance, someone who has spent hours leveling fishing can catch huge or rare fish and make a lot more money than someone who has only just started and has only the starter equipment at there grasp, this would encourage the player to put time into the game while also letting the player let off steam.

    Note- this is my first post on the forum so if it doesn't make sense, please pardon me

  • @jonathanbak said in Long-term fun?:

    I think a level based system would be cool, were like levels 1-7 were on one server, and 7-15 on another, then 16-30, 31-50, 51-100 and so forth.

    Why segregate the player population? Is it not better to allow everyone to play with everyone else? What if a high level player wants to play with a low level friend?

    With everyone separated based on levels (thereby making everyone in those servers the same) what difference would it make from the current game where everyone is the same without the need of a more complicated system of servers?

    In the current progression system you get to show off your progress by joining a crew and putting down a voyage that is far far more rewarding than what the players just starting their pirate journey have. You also have heaps of experience playing the game and can teach them how to maximize speed, when to turn the ship during battles etc.

    If everyone gets segregated the veterans lose the chance to teach the greenhorns and an entire part of the current game is lost, without gaining much in exchange.

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