Message in a Bottle

  • While I was playing and enjoying the Sea of Thieves Technical Alpha, I began to wonder what else we could find in the ocean besides ship wrecks and barrels. What if we could also find riddles and Epic voyages floating in a bottle and while thinking of this I also thought it would be really fun and interesting if we could make our own message in a bottle and throw it into the sea for another pirate to find.

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  • @athios Easier said than done and it would probably mean a sea of bottles when you log in! I like some aspects of the idea though. Such as random missions instead of chests on wrecks that would be your "message in a bottle" style. That I would personally love, especially if the drop chance is low and the gold yield is fairly high. Would be amazing too if you could trade these to other pirates (or have them stolen!) but that's adding more detail than really necessary.

    Bottle quests, a defo good idea to me!

  • @athios Ahhhhh bottles... that was my frist ever post on the forums too.

    I would love to see messages, quests and riddles in bottles just washing up on the shores of the islands. I really, really hope this gets implemented. I also hope one day we will be able to leave our own messages in bottles for other players to find.

  • There was a Message in a bottle system in the Zelda:Wind Waker remake on WiiU, people could write messages and put them into bottles(i believe also screenshots) and throw them into the water, other players would find them on the coasts.

    @cayden-black said in Message in a Bottle:

    @athios Easier said than done and it would probably mean a sea of bottles when you log in!

    In Zelda:WW there was only a selection of bottles, not all. It worked well.

  • I would love to find them on beaches. that would be fun.

  • What if players made their own voyages like I hide a chest on a island and put a riddle in a bottle and throw it into the sea someone’s finds it and they get a chest when they complete the riddle

  • @athios said in Message in a Bottle:

    if we could make our own message in a bottle and throw it into the sea for another pirate to find.

    The first time we’d go to an island the beach would look like this...🤪🍻

  • @wevuss said in Message in a Bottle:

    What if players made their own voyages like I hide a chest on a island and put a riddle in a bottle and throw it into the sea someone’s finds it and they get a chest when they complete the riddle

    So kind of in that vein... I think, since chests are your own gain, only a very few would ever set up their own hunts. HOWEVER I have, on multiple occasions, thought about how I should be able to bury my own valuables. When sailing alone or on a very damaged ship, I worry heavily about losing all of my accrued things and wish that I could bury it on a nearby island, to be collected later. Then, if you could mark a map of your own or write your own riddle as your OWN reference (if you need it) which could then be STOLEN from you.... And so the pirate economy was born.

  • @athios I think that this is a very cool idea and maybe it could also be the messaging system to your friends. So if you and a friend were both part of different crews you could write a message and put it in a bottle which you could send to their specific ship. Another use for it, would be for communication to unknown ships. So if there was a ship in the distance and you didn't want to get close to it but you still wanted to inform them that your friendly or that they should stay away you could send a message in a bottle to them.

  • Avast! Eye made a post eye cannae find;
    About the "oupost-island outpostman"
    Entitled "outpostmastery" with fancy ornate rhymeries..
    Can any of ye deckhands find, and
    Post it here, t'would be most kind..

  • How do quests work?
    On the whole, it seems those legend-type quests will be activated in the normal way; you visit an NPC in a pre-defined location (for example, a port), and they send you off on the first step of your chosen journey. It’s not at all clear how the giant shared world feeds into those set quests - we don’t know if rival crews can arrive to scupper your fun and steal your profit. But Chapman’s keen to point out other opportunities. too.

    He mentions “procedural layers” over the core game, which lead to the kind of ambient quests we’re becoming used to from more conventional open world game. Examples include generated shipwrecks, which crews can dive into looking for sunken treasure, or spotting a glinting bottle washed up on a beach through your telescope, which could contain a map to some far-flung new location. That tallies with a separate part of the conversation where he talks about digging up buried treasure as your crew fights off marauding skeletons - odds are that buried treasure and its associated hazards are generated when you find the map.

  • @xredx-harlow said in Message in a Bottle:

    How do quests work?
    On the whole, it seems those legend-type quests will be activated in the normal way; you visit an NPC in a pre-defined location (for example, a port), and they send you off on the first step of your chosen journey. It’s not at all clear how the giant shared world feeds into those set quests - we don’t know if rival crews can arrive to scupper your fun and steal your profit. But Chapman’s keen to point out other opportunities. too.

    He mentions “procedural layers” over the core game, which lead to the kind of ambient quests we’re becoming used to from more conventional open world game. Examples include generated shipwrecks, which crews can dive into looking for sunken treasure, or spotting a glinting bottle washed up on a beach through your telescope, which could contain a map to some far-flung new location. That tallies with a separate part of the conversation where he talks about digging up buried treasure as your crew fights off marauding skeletons - odds are that buried treasure and its associated hazards are generated when you find the map.

    http://image.noelshack.com/fichiers/2017/51/5/1513965090-concept-art-sea-of-thieves-5.jpg

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