Every time I write suggestions here I always feel compelled to repeat myself with previous suggestions I've made in the event that someone of some importance may read them and think "Hey, we could actually do that!" So I'm just going to briefly list some of my previous suggestions before I talk about raids.
In no particular order:
Console only servers
Earrings
Necklaces
Bracelets
Different ship trinkets
Player homes
New Tall Tales to further the story
KD ratio matchmaking for PVP modes
Saving costume sets
New region
New sea monsters
Easier said than done I know.
Raids:
Going back a bit, Destiny 1... Raids. 6 players. An adventure related to the story with a series of puzzles that required 6 players to achieve. Challenging mini bosses and final bosses that required 6 players with puzzle mechanics implemented into boss fights. The closest thing we have to a raid in SOT is A Pirates Life Tall Tale with the exception being that it can all be done solo and isn't very challenging.
Before the contrary comments come flying in, I am aware that a raid in destiny could be cheesed and exploited and completed solo but this was not an "easy" thing to do. Also, a 6 player requirement for a SOT raid wouldn't be necessary and could be kept to 4 players (Gally crew) for simplicity sake.
The point is, I feel High Seas should be kept as it is, I also feel Safer Seas should be kept as it is, I think the majority of the Sea Of Thieves community feels the same but I understand the desire in the community to have more PVE content for players that want to experience a more cooperative style gameplay in SOT without the risk of losing their progress. Raids wouldn't replace High Seas or take anyone away from pursuing the rewards from playing on High Seas but it would offer players a way to play cooperatively with each other in a way that guarantees everyone gets something for participating, also, players may make new friends by participating in raids with LFG groups who may then later embark on voyages and pirating together on the High Seas.
I feel a handful of different raids in sea of thieves would help the game.
A linear adventure where players must work together as they travel through areas facing puzzles, traps, enemies and mini bosses as they go until they reach the final boss which requires players to engage in separate complimentary actions to defeat: DPS, pressure plates, capstans, switches etc.
Arguably all of the Tall Tales & the Ashen Garrisons provide some of the elements of the type of thing I'm describing but not quite. The challenge needs to be substantial enough that a raid could not be done solo with a real risk of failure and the rewards for completing a raid could not be set.
This would provide:
Cooperative PVE
New areas to explore
New monsters
Increased challenge and difficulty
(Could have different modes for the raids too. Easy, medium, hard etc and the rewards upon completion could be proportionate to the difficulty,. encouraging players to return and try again for better rewards)
Incentives and rewards:
RNG new rare and exotic items, rep, gold, doubloons.
I feel that a large majority of the SOT community are driven by in-game progression so only a minority will revisit things like Tall Tales for the sole enjoyment of playing them again, therein lies the problem with set rewards. A raid would benefit from RNG rewards proportionate to the challenge to encourage players to work together and keep returning to try again for something new at different difficulties.
Raid ideas that already exist: Fighting Flameheart / Fighting Ramsey / Fighting the Dark Brethren.
That's all,
Thanks for reading!
