Input Buffering

  • “An input buffer is a temporary storage area used in computing to hold data being received from an input device, such as a keyboard or a mouse. It allows the system to receive and process input at its own pace, rather than being dependent on the speed at which the input is provided.“ - Lenovo’s website

    Input Buffering is an important QOL addition to gameplay that makes overall combat feel smoother. Currently SoT combat lacks input buffering on what I believe to be:

    • Firing Cannons (Most Pirates end up mashing M1 to fire the cannon)
    • Using ranged weapons after Right Clicking (aiming guns, throwing knives, etc)
    • Repairing

    While these may seem like things that rely on skill, they end up relying more on ping and the server sending information to the client to tell the client it’s ready to fire the weapon or repair the boat. This is why most Double Gun players feel their weapons “jam”.

    This change would overall be both simple to implement, and make combat feel MUCH smoother, relying less on net jitter or net lag to allow players to process inputs. It’s commonplace in most gaming environments and allows players to focus on areas where their skills truly matter most.

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  • This change would overall be both simple to implement

    So simple. Rare has it on the back burning for reasons.

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